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README.md
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license: mit
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---
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license: mit
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---
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# NPC Playground 🕹️🤖
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<div align="center">
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[![Discord][discord-badge]][discord]
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3D playground to interact with LLM-powered NPCs. </br>
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Modify the `world.lua` file to teach them new skills with a few lines of code.
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<img width="1342" alt="cubzh_gigax_hf" src="https://github.com/soliton-x/ai-npc/assets/33256624/e62dd138-c018-4ecf-bc77-a072fadb5c12">
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[Installation](#Installation)
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[Customization](#Customization)
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[Course](#Course)
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[Credits](#Credits)
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</div>
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## Installation
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1. Fork the project on [Hugging Face](https://huggingface.co/projects/ai-npc-world).
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2. Modify the [`world.lua`](https://huggingface.co/spaces/cubzh/ai-npcs/blob/main/world.lua) file to edit NPC skills!
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3. Deploy on your own Hugging Face space to run your modified version of the playground.
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## Customization
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### **Tweaking NPC Behavior**
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Modify the fields defined in `world.lua`'s `NPCs` table in order to influence NPC behaviour:
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```lua
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local NPCs = {
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{
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name = "npcscientist",
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physicalDescription = "A small sphere with a computer screen for a face",
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psychologicalProfile = "Designed to be helpful to any human it interacts with, this robot viscerally hates squirrels.",
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currentLocationName = "Scientist Island",
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initialReflections = {
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"This NPC is a robot that punctuates all of its answers with electronic noises - as any android would!",
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...
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},
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},
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...
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}
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```
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### **Teaching NPCs new skills**
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Our NPCs have been trained to use any skill you've defined before running the game. This is achieved by training the LLM powering them to do "function calling".
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Modify `world.lua`'s `skills` table to give your NPCs new skills :
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```lua
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local skills = {
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{
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name = "SAY",
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description = "Say smthg out loud",
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parameter_types = {"character", "content"},
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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if not npc then print("Can't find npc") return end
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dialog:create(action.content, npc.avatar)
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print(string.format("%s: %s", npc.name, action.content))
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end,
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action_format_str = "{protagonist_name} said '{content}' to {target_name}"
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},
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...
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}
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```
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The `callback` will be called whenever an NPC uses this skill, using the parameters defined in the `parameters` field. We've given you some examples in `skills.lua`, feel free to draw inspiration from them!
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### [Work in progress] **Environment Design:**
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The Cubzh game engine allows you to modify the 3D environment of your worlds, by importing community-generated voxel assets or creating new ones yourself. We're working hard to integrate these functionalities into this world - stay tuned!
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## Course
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Together with the HuggingFace staff, we've released a new course to teach you how to create your own Lua skills.
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You can access it [here](https://huggingface.co/huggingface-ml-4-games-course)
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## Credits
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- [Hugging Face](https://huggingface.co/) 🤗
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- [Gigax](https://github.com/GigaxGames)
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- [Cubzh](https://cu.bzh): A versatile UGC (User-Generated Content) gaming platform.
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- **You !** You're welcome to fork the repo, share your creations, and create PRs here :)
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---
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For detailed documentation, troubleshooting, and contributing guidelines, please refer to the [wiki](https://github.com/Cubzh/ai-npc-world/wiki).
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[discord]: https://discord.gg/rRBSueTKXg
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[discord-badge]: https://img.shields.io/discord/1090190447906934825?color=81A1C1&logo=discord&logoColor=white&style=flat-square
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