Add Unity WebGL build files
Browse files- .gitattributes +1 -0
- Build/SpaceManWeb.data +3 -0
- Build/SpaceManWeb.framework.js +3 -0
- Build/SpaceManWeb.loader.js +3 -0
- Build/SpaceManWeb.wasm +3 -0
- index.html +39 -18
.gitattributes
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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Build/* filter=lfs diff=lfs merge=lfs -text
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Build/SpaceManWeb.data
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version https://git-lfs.github.com/spec/v1
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oid sha256:9ec18501bf190f2949144b6975ae96a70c2d892a637b333281ce73a099d897f6
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size 8392078
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Build/SpaceManWeb.framework.js
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version https://git-lfs.github.com/spec/v1
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oid sha256:372a72b63a677b5fa6f73f7e3a50efccd4ac3d5e315545b860fdb3691e4a557c
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size 392129
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Build/SpaceManWeb.loader.js
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version https://git-lfs.github.com/spec/v1
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oid sha256:75083a3271c601c2933e0b94cb8b59c17f7ff8fed2c923868dfd978e82bde964
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size 20672
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Build/SpaceManWeb.wasm
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version https://git-lfs.github.com/spec/v1
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oid sha256:c1b802ae242a851a82235544703068c8fb2a504436b253031c83315ee793418c
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size 31018212
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index.html
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | SpaceMan</title>
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</head>
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<body style="text-align: center; padding: 0; border: 0; margin: 0;">
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<canvas id="unity-canvas" width=960 height=600 tabindex="-1" style="width: 960px; height: 600px; background: #231F20"></canvas>
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<script src="Build/SpaceManWeb.loader.js"></script>
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<script>
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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var canvas = document.querySelector("#unity-canvas");
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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canvas.style.position = "fixed";
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document.body.style.textAlign = "left";
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}
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createUnityInstance(document.querySelector("#unity-canvas"), {
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dataUrl: "Build/SpaceManWeb.data",
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frameworkUrl: "Build/SpaceManWeb.framework.js",
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codeUrl: "Build/SpaceManWeb.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "TitanTec",
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productName: "SpaceMan",
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productVersion: "1.0",
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// matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
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// devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
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});
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</script>
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</body>
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</html>
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