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Running
on
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Running
on
Zero
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•
3238cbc
1
Parent(s):
86a810d
Update app.py
Browse files
app.py
CHANGED
@@ -193,23 +193,27 @@ def do_inference(input_3d, sample_seed=0, do_sampling=False, do_marching_cubes=F
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_HEADER_ = """
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##
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## 💡 Tips
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- We don't click on Preprocess with marching Cubes, because in the last step the input mesh was produced by it.
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- Limited by computational resources, MeshAnything is trained on meshes with fewer than 1600 faces and cannot generate meshes with more than 1600 faces. The shape of the input mesh should be sharp enough; otherwise, it will be challenging to represent it with only 1600 faces. Thus, feed-forward image-to-3D methods may often produce bad results due to insufficient shape quality.
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"""
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output_model_obj = gr.Model3D(
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_HEADER_ = """
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## Transform your high poly mesh into a low poly mesh
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➡️ You can optimize your high poly mesh, here, to the drawback is that you'll need to create a new material on Roblox.
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- To optimize your high poly mesh, we use a tool called [MeshAnythingV2](https://huggingface.co/Yiwen-ntu/MeshAnythingV2).
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### The Process:
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1. Import the GLB model generated with the high poly mesh generator tool above.
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2. Check on Preprocess with marching Cubes.
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3. If you want the look of your object smooth, check "Apply Smooth Shading".
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<img src="./assets/img/smooth-shading.png" alt="With or without smooth shading applied"/>
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4. Click on generate
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5. The 3D mesh is generated, and you can download the file (it's GLB format) using the ⬇️
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6. Open Roblox Studio
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7. In your Roblox Project, click on Import 3D and select the downloaded file.
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8. You can now drag and drop your generated 3D file in your scene 🎉.
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9. You can change the material and color by clicking on Color and Material in Roblox studio.
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"""
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output_model_obj = gr.Model3D(
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