Hugo Garcia-Cotte commited on
Commit
bc06ca5
1 Parent(s): c427766

added win condition for ACT1

Browse files
Files changed (1) hide show
  1. danse_macabre.py +6 -7
danse_macabre.py CHANGED
@@ -246,7 +246,7 @@ def main():
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  "Ye-Yes, you wanted to talk to me ? To me ? I-I am Brother Conrad. Yes."
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  """
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  ,
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- controlPrompt="""Did the player specifically decided to leave the scriptorium ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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  Or did the player specifically decided to stop talking with Brother Conrad ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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  Otherwise respond '#CONTINUE#''"""
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  , debug=debug
@@ -304,8 +304,8 @@ def main():
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  "Oh, I see that you finally arrived. I am the Abbot Reverend Father Albrecht, delighted to see that His Holiness has agreed to assist me at my request."
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  """
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  ,
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- controlPrompt="""Did the player specifically decided to leave the garden ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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- Or did the player specifically decided to stop talking with the Abbot Reverend Father Albrecht ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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  Otherwise respond '#CONTINUE#''"""
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  , debug=debug
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  , alternativeIntro = abbotVisited
@@ -358,7 +358,7 @@ def main():
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  "Greetings, I am Brother Galeazzo, the abbey's doctor, how may I assist you ?" """
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  ,
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- controlPrompt="""If the player specifically decided to leave the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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  If the player specifically decided to go to the crypt then you should respond this exact word '#NEXT:ABBEY#'
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  If the player specifically decided to remove the flag on the body then you should respond this exact word '#CONTINUE#
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  Else if the player does something not listed above respond '#CONTINUE#'"""
@@ -409,7 +409,7 @@ def main():
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  The door creaks as you push it open, revealing the dimly lit room before you, with its chained books and strange artifacts, waiting to be explored."""
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  ,
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- controlPrompt="""If the player specifically decided to leave the archives then you should respond this exact word '#NEXT:ABBEY#'
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  Else if the player does something not listed above respond '#CONTINUE#'"""
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  , debug = debug
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  , alternativeIntro = archivesVisited
@@ -440,7 +440,7 @@ def main():
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  As you look around, you see a monk crying in the corner, clearly distressed by the loss of this branch of the Habsburg family."""
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  ,
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- controlPrompt="""If the player specifically decided to leave the crypts then you should respond this exact word '#NEXT:ABBEY#'
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  If the player specifically decided to go to the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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  Else if the player does something not listed above respond '#CONTINUE#'"""
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  ,
@@ -451,7 +451,6 @@ def main():
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  )
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  cryptsVisited = "(You are now back at the Crypt)"
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- print(nextseq)
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  #For cases where the control has a bug and gives a next sequence that doesn't exist, like #NEXT:CONTINUE#
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  if "#NEXT:ACT2#" not in nextseq : nextseq = "#NEXT:ABBEY#"
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  "Ye-Yes, you wanted to talk to me ? To me ? I-I am Brother Conrad. Yes."
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  """
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  ,
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+ controlPrompt="""Did the player leaves the scriptorium ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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  Or did the player specifically decided to stop talking with Brother Conrad ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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  Otherwise respond '#CONTINUE#''"""
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  , debug=debug
 
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  "Oh, I see that you finally arrived. I am the Abbot Reverend Father Albrecht, delighted to see that His Holiness has agreed to assist me at my request."
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  """
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  ,
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+ controlPrompt="""Did the player leaves the garden ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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+ Or did the player stopped talking with the Abbot Reverend Father Albrecht ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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  Otherwise respond '#CONTINUE#''"""
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  , debug=debug
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  , alternativeIntro = abbotVisited
 
358
 
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  "Greetings, I am Brother Galeazzo, the abbey's doctor, how may I assist you ?" """
360
  ,
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+ controlPrompt="""If the player leaves the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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  If the player specifically decided to go to the crypt then you should respond this exact word '#NEXT:ABBEY#'
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  If the player specifically decided to remove the flag on the body then you should respond this exact word '#CONTINUE#
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  Else if the player does something not listed above respond '#CONTINUE#'"""
 
409
 
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  The door creaks as you push it open, revealing the dimly lit room before you, with its chained books and strange artifacts, waiting to be explored."""
411
  ,
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+ controlPrompt="""If the player specifically leaves the archives then you should respond this exact word '#NEXT:ABBEY#'
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  Else if the player does something not listed above respond '#CONTINUE#'"""
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  , debug = debug
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  , alternativeIntro = archivesVisited
 
440
 
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  As you look around, you see a monk crying in the corner, clearly distressed by the loss of this branch of the Habsburg family."""
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  ,
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+ controlPrompt="""If the player leaves the crypts then you should respond this exact word '#NEXT:ABBEY#'
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  If the player specifically decided to go to the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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  Else if the player does something not listed above respond '#CONTINUE#'"""
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  ,
 
451
  )
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  cryptsVisited = "(You are now back at the Crypt)"
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  #For cases where the control has a bug and gives a next sequence that doesn't exist, like #NEXT:CONTINUE#
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  if "#NEXT:ACT2#" not in nextseq : nextseq = "#NEXT:ABBEY#"
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