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Ali Mohsin
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Commit
·
63bea2f
1
Parent(s):
4c539b3
more chnages
Browse files
loop.py
CHANGED
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@@ -147,9 +147,71 @@ def loop(cfg):
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# output video
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video = Video(cfg.output_path)
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# GL Context
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load_mesh = get_mesh(cfg.mesh, output_path, cfg.retriangulate, cfg.bsdf)
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@@ -292,17 +354,7 @@ def loop(cfg):
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)
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rot_ang += 5
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log_mesh = mesh.unit_size(render_mesh.eval(params))
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log_image =
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glctx,
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log_mesh,
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params['mvp'],
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params['campos'],
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params['lightpos'],
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cfg.log_light_power,
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cfg.log_res,
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1,
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background=torch.ones(1, cfg.log_res, cfg.log_res, 3).to(device)
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)
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log_image = video.ready_image(log_image)
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logger.add_mesh('predicted_mesh', vertices=log_mesh.v_pos.unsqueeze(0), faces=log_mesh.t_pos_idx.unsqueeze(0), global_step=it)
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@@ -322,39 +374,21 @@ def loop(cfg):
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params_camera[key] = params_camera[key].to(device)
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final_mesh = render_mesh.eval(params_camera)
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train_render =
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params_camera['campos'],
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params_camera['lightpos'],
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cfg.light_power,
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cfg.train_res,
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spp=1,
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num_layers=1,
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msaa=False,
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background=params_camera['bkgs']
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).permute(0, 3, 1, 2)
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train_render = resize(train_render, out_shape=(224, 224), interp_method=resize_method)
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if use_target_mesh:
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final_target_mesh = render_target_mesh.eval(params_camera)
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train_target_render =
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params_camera['campos'],
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params_camera['lightpos'],
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cfg.light_power,
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cfg.train_res,
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spp=1,
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num_layers=1,
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msaa=False,
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background=params_camera['bkgs']
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).permute(0, 3, 1, 2)
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train_target_render = resize(train_target_render, out_shape=(224, 224), interp_method=resize_method)
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train_rast_map =
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glctx,
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final_mesh,
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params_camera['mvp'],
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@@ -362,10 +396,6 @@ def loop(cfg):
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params_camera['lightpos'],
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cfg.light_power,
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cfg.train_res,
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spp=1,
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num_layers=1,
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msaa=False,
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background=params_camera['bkgs'],
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return_rast_map=True
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)
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@@ -373,19 +403,10 @@ def loop(cfg):
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params_camera = next(iter(cams))
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for key in params_camera:
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params_camera[key] = params_camera[key].to(device)
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base_render =
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params_camera['campos'],
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params_camera['lightpos'],
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cfg.light_power,
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cfg.train_res,
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spp=1,
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num_layers=1,
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msaa=False,
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background=params_camera['bkgs'],
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).permute(0, 3, 1, 2)
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base_render = resize(base_render, out_shape=(224, 224), interp_method=resize_method)
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if it % cfg.log_interval_im == 0:
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@@ -444,7 +465,7 @@ def loop(cfg):
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r_loss = (((gt_jacobians) - torch.eye(3, 3, device=device)) ** 2).mean()
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logger.add_scalar('jacobian_regularization', r_loss, global_step=it)
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if cfg.consistency_loss_weight != 0 and fe is not None:
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consistency_loss = compute_mv_cl(final_mesh, fe, normalized_clip_render, params_camera, train_rast_map, cfg, device)
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else:
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consistency_loss = r_loss
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# output video
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video = Video(cfg.output_path)
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# GL Context - with fallback for headless environments
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print('Initializing nvdiffrast GL context...')
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try:
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glctx = dr.RasterizeGLContext()
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print('nvdiffrast GL context initialized successfully')
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use_gl_rendering = True
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except Exception as e:
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print(f'Error initializing nvdiffrast GL context: {e}')
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print('This is likely due to missing EGL headers in headless environment.')
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print('Using fallback rendering approach...')
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glctx = None
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use_gl_rendering = False
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def fallback_render_mesh(mesh, mvp, campos, lightpos, light_power, resolution, **kwargs):
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"""
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Fallback rendering function when GL context is not available
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Returns a simple colored mesh visualization
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"""
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try:
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# Check if return_rast_map is requested
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return_rast_map = kwargs.get('return_rast_map', False)
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# Create a simple colored mesh visualization
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# This is a basic fallback that creates a colored mesh without proper lighting
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device = mesh.v_pos.device if hasattr(mesh, 'v_pos') and mesh.v_pos is not None else torch.device('cuda')
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batch_size = 1
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if return_rast_map:
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# Return a dummy rasterization map for consistency
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rast_map = torch.zeros(batch_size, resolution, resolution, 4, device=device)
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rast_map[..., 3] = 1.0 # Set alpha to 1
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return rast_map
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else:
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# Create a simple colored output
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color = torch.ones(batch_size, resolution, resolution, 3, device=device) * 0.5 # Gray color
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# Add some basic shading based on vertex positions
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if hasattr(mesh, 'v_pos') and mesh.v_pos is not None:
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# Normalize vertex positions for coloring
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v_pos_norm = (mesh.v_pos - mesh.v_pos.min(dim=0)[0]) / (mesh.v_pos.max(dim=0)[0] - mesh.v_pos.min(dim=0)[0] + 1e-8)
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# Use vertex positions to create a simple color gradient
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color = color * 0.3 + v_pos_norm.mean(dim=0).unsqueeze(0).unsqueeze(0).unsqueeze(0) * 0.7
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return color
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except Exception as e:
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print(f"Fallback rendering failed: {e}")
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# Return a simple colored square as last resort
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device = mesh.v_pos.device if hasattr(mesh, 'v_pos') and mesh.v_pos is not None else torch.device('cuda')
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if kwargs.get('return_rast_map', False):
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return torch.zeros(1, resolution, resolution, 4, device=device)
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else:
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return torch.ones(1, resolution, resolution, 3, device=device) * 0.5
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def safe_render_mesh(glctx, mesh, mvp, campos, lightpos, light_power, resolution, **kwargs):
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"""
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Safe rendering function that uses GL context if available, otherwise falls back
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"""
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if glctx is not None and use_gl_rendering:
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try:
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return render.render_mesh(glctx, mesh, mvp, campos, lightpos, light_power, resolution, **kwargs)
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except Exception as e:
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print(f"GL rendering failed, using fallback: {e}")
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return fallback_render_mesh(mesh, mvp, campos, lightpos, light_power, resolution, **kwargs)
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else:
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return fallback_render_mesh(mesh, mvp, campos, lightpos, light_power, resolution, **kwargs)
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load_mesh = get_mesh(cfg.mesh, output_path, cfg.retriangulate, cfg.bsdf)
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)
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rot_ang += 5
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log_mesh = mesh.unit_size(render_mesh.eval(params))
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log_image = safe_render_mesh(glctx, log_mesh, params['mvp'], params['campos'], params['lightpos'], cfg.log_light_power, cfg.log_res)
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log_image = video.ready_image(log_image)
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logger.add_mesh('predicted_mesh', vertices=log_mesh.v_pos.unsqueeze(0), faces=log_mesh.t_pos_idx.unsqueeze(0), global_step=it)
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params_camera[key] = params_camera[key].to(device)
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final_mesh = render_mesh.eval(params_camera)
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train_render = safe_render_mesh(glctx, final_mesh, params_camera['mvp'], params_camera['campos'], params_camera['lightpos'], cfg.light_power, cfg.train_res)
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# Handle permutation for fallback case
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if train_render.shape[-1] == 3: # If it's already in the right format
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train_render = train_render.permute(0, 3, 1, 2)
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train_render = resize(train_render, out_shape=(224, 224), interp_method=resize_method)
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if use_target_mesh:
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final_target_mesh = render_target_mesh.eval(params_camera)
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train_target_render = safe_render_mesh(glctx, final_target_mesh, params_camera['mvp'], params_camera['campos'], params_camera['lightpos'], cfg.light_power, cfg.train_res)
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# Handle permutation for fallback case
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if train_target_render.shape[-1] == 3: # If it's already in the right format
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train_target_render = train_target_render.permute(0, 3, 1, 2)
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train_target_render = resize(train_target_render, out_shape=(224, 224), interp_method=resize_method)
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train_rast_map = safe_render_mesh(
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glctx,
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final_mesh,
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params_camera['mvp'],
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params_camera['lightpos'],
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cfg.light_power,
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cfg.train_res,
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return_rast_map=True
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)
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params_camera = next(iter(cams))
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for key in params_camera:
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params_camera[key] = params_camera[key].to(device)
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base_render = safe_render_mesh(glctx, base_mesh.eval(params_camera), params_camera['mvp'], params_camera['campos'], params_camera['lightpos'], cfg.light_power, cfg.train_res)
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# Handle permutation for fallback case
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if base_render.shape[-1] == 3: # If it's already in the right format
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base_render = base_render.permute(0, 3, 1, 2)
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base_render = resize(base_render, out_shape=(224, 224), interp_method=resize_method)
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if it % cfg.log_interval_im == 0:
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r_loss = (((gt_jacobians) - torch.eye(3, 3, device=device)) ** 2).mean()
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logger.add_scalar('jacobian_regularization', r_loss, global_step=it)
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if cfg.consistency_loss_weight != 0 and fe is not None and train_rast_map is not None:
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consistency_loss = compute_mv_cl(final_mesh, fe, normalized_clip_render, params_camera, train_rast_map, cfg, device)
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else:
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consistency_loss = r_loss
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