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let gamepads = []; | |
window.addEventListener('gamepadconnected', (e) => { | |
const index = e.gamepad.index; | |
let isWaiting = false; | |
gamepads[index] = setInterval(async() => { | |
if (!opts.js_modal_lightbox_gamepad || isWaiting) return; | |
const gamepad = navigator.getGamepads()[index]; | |
const xValue = gamepad.axes[0]; | |
if (xValue <= -0.3) { | |
modalPrevImage(e); | |
isWaiting = true; | |
} else if (xValue >= 0.3) { | |
modalNextImage(e); | |
isWaiting = true; | |
} | |
if (isWaiting) { | |
await sleepUntil(() => { | |
const xValue = navigator.getGamepads()[index].axes[0]; | |
if (xValue < 0.3 && xValue > -0.3) { | |
return true; | |
} | |
}, opts.js_modal_lightbox_gamepad_repeat); | |
isWaiting = false; | |
} | |
}, 10); | |
}); | |
window.addEventListener('gamepaddisconnected', (e) => { | |
clearInterval(gamepads[e.gamepad.index]); | |
}); | |
/* | |
Primarily for vr controller type pointer devices. | |
I use the wheel event because there's currently no way to do it properly with web xr. | |
*/ | |
let isScrolling = false; | |
window.addEventListener('wheel', (e) => { | |
if (!opts.js_modal_lightbox_gamepad || isScrolling) return; | |
isScrolling = true; | |
if (e.deltaX <= -0.6) { | |
modalPrevImage(e); | |
} else if (e.deltaX >= 0.6) { | |
modalNextImage(e); | |
} | |
setTimeout(() => { | |
isScrolling = false; | |
}, opts.js_modal_lightbox_gamepad_repeat); | |
}); | |
function sleepUntil(f, timeout) { | |
return new Promise((resolve) => { | |
const timeStart = new Date(); | |
const wait = setInterval(function() { | |
if (f() || new Date() - timeStart > timeout) { | |
clearInterval(wait); | |
resolve(); | |
} | |
}, 20); | |
}); | |
} | |