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import os |
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import time |
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from pathlib import Path |
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import uuid |
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import tempfile |
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from typing import Union |
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import atexit |
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import spaces |
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from concurrent.futures import ThreadPoolExecutor |
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import gradio as gr |
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import cv2 |
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import torch |
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import numpy as np |
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import click |
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import trimesh |
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import trimesh.visual |
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from PIL import Image |
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from moge.model import MoGeModel |
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from moge.utils.vis import colorize_depth |
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import utils3d |
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model = MoGeModel.from_pretrained('Ruicheng/moge-vitl').cuda().eval() |
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thread_pool_executor = ThreadPoolExecutor(max_workers=1) |
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def delete_later(path: Union[str, os.PathLike], delay: int = 300): |
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def _delete(): |
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try: |
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os.remove(path) |
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except: |
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pass |
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def _wait_and_delete(): |
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time.sleep(delay) |
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_delete(path) |
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thread_pool_executor.submit(_wait_and_delete) |
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atexit.register(_delete) |
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@spaces.GPU |
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def run_with_gpu(image: np.ndarray): |
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image_tensor = torch.tensor(image, dtype=torch.float32, device=torch.device('cuda')).permute(2, 0, 1) / 255 |
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output = model.infer(image_tensor, resolution_level=9, apply_mask=True) |
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output = {k: v.cpu().numpy() for k, v in output.items()} |
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return output |
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def run(image: np.ndarray, remove_edge: bool = True, max_size: int = 800): |
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run_id = str(uuid.uuid4()) |
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larger_size = max(image.shape[:2]) |
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if larger_size > max_size: |
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scale = max_size / larger_size |
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image = cv2.resize(image, (0, 0), fx=scale, fy=scale, interpolation=cv2.INTER_AREA) |
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height, width = image.shape[:2] |
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output = run_with_gpu(image) |
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points, depth, mask = output['points'], output['depth'], output['mask'] |
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if remove_edge: |
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mask = mask & ~utils3d.numpy.depth_edge(depth, mask=mask, rtol=0.02) |
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mask = mask & (depth > 0) |
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faces, vertices, vertex_colors, vertex_uvs = utils3d.numpy.image_mesh( |
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points, |
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image.astype(np.float32) / 255, |
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utils3d.numpy.image_uv(width=width, height=height), |
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mask=mask & ~utils3d.numpy.depth_edge(depth, rtol=0.02, mask=mask), |
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tri=True |
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) |
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vertices, vertex_uvs = vertices * [1, -1, -1], vertex_uvs * [1, -1] + [0, 1] |
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tempdir = Path(tempfile.gettempdir(), 'moge') |
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tempdir.mkdir(exist_ok=True) |
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output_glb_path = Path(tempdir, f'{run_id}.glb') |
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output_glb_path.parent.mkdir(exist_ok=True) |
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trimesh.Trimesh( |
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vertices=vertices * [-1, 1, -1], |
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faces=faces, |
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visual = trimesh.visual.texture.TextureVisuals( |
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uv=vertex_uvs, |
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material=trimesh.visual.material.PBRMaterial( |
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baseColorTexture=Image.fromarray(image), |
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metallicFactor=0.5, |
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roughnessFactor=1.0 |
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) |
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), |
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process=False |
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).export(output_glb_path) |
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output_ply_path = Path(tempdir, f'{run_id}.ply') |
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output_ply_path.parent.mkdir(exist_ok=True) |
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trimesh.Trimesh( |
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vertices=vertices, |
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faces=faces, |
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vertex_colors=vertex_colors, |
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process=False |
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).export(output_ply_path) |
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colorized_depth = colorize_depth(depth) |
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delete_later(output_glb_path, delay=300) |
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delete_later(output_ply_path, delay=300) |
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return colorized_depth, output_glb_path, output_ply_path.as_posix() |
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DESCRIPTION = """ |
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## Turn a 2D image into a 3D point map with [MoGe](https://wangrc.site/MoGePage/) |
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NOTE: |
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* The maximum size is set to 800px for efficiency purpose. Oversized images will be downsampled. |
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* The color in the 3D viewer may look dark due to rendering of 3D viewer. You may download the 3D model as .glb or .ply file to view it in other 3D viewers. |
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""" |
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@click.command() |
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@click.option('--share', is_flag=True, help='Whether to run the app in shared mode.') |
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def main(share: bool): |
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gr.Interface( |
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fn=run, |
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inputs=[ |
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gr.Image(type="numpy", image_mode="RGB"), |
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gr.Checkbox(True, label="Remove edges"), |
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], |
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outputs=[ |
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gr.Image(type="numpy", label="Depth map (colorized)"), |
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gr.Model3D(display_mode="solid", clear_color=[1.0, 1.0, 1.0, 1.0], label="3D Viewer"), |
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gr.File(type="filepath", label="Download the model as .ply file"), |
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], |
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title=None, |
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description=DESCRIPTION, |
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clear_btn=None, |
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allow_flagging="never", |
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theme=gr.themes.Soft() |
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).launch(share=share) |
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if __name__ == '__main__': |
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main() |