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import numpy as np
class Inpainter:
def __call__(self, img, rand_h, rand_h_1, rand_w, rand_w_1):
h = img.shape[0]
w = img.shape[1]
h_new = int(float(h) / 100.0 * float(rand_h))
w_new = int(float(w) / 100.0 * float(rand_w))
h_new_1 = int(float(h) / 100.0 * float(rand_h_1))
w_new_1 = int(float(w) / 100.0 * float(rand_w_1))
img_new = img
img_new[(h-h_new)//2:(h+h_new_1)//2, (w-w_new)//2:(w+w_new_1)//2] = 0
img_new = img_new.astype('ubyte')
return img_new