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from typing import List
from pydantic import BaseModel, field_validator
def should_merge_blocks(box1, box2, tol=5):
# Within tol y px, and to the right within tol px
merge = [
box2[0] > box1[0], # After in the x coordinate
abs(box2[1] - box1[1]) < tol, # Within tol y px
abs(box2[3] - box1[3]) < tol, # Within tol y px
abs(box2[0] - box1[2]) < tol, # Within tol x px
]
return all(merge)
def merge_boxes(box1, box2):
return (min(box1[0], box2[0]), min(box1[1], box2[1]), max(box2[2], box1[2]), max(box1[3], box2[3]))
def boxes_intersect(box1, box2):
# Box1 intersects box2
return box1[0] < box2[2] and box1[2] > box2[0] and box1[1] < box2[3] and box1[3] > box2[1]
def box_intersection_pct(box1, box2):
# determine the coordinates of the intersection rectangle
x_left = max(box1[0], box2[0])
y_top = max(box1[1], box2[1])
x_right = min(box1[2], box2[2])
y_bottom = min(box1[3], box2[3])
if x_right < x_left or y_bottom < y_top:
return 0.0
intersection_area = (x_right - x_left) * (y_bottom - y_top)
bb1_area = (box1[2] - box1[0]) * (box1[3] - box1[1])
if bb1_area == 0:
return 0.0
iou = intersection_area / bb1_area
return iou
def multiple_boxes_intersect(box1, boxes):
for box2 in boxes:
if boxes_intersect(box1, box2):
return True
return False
def unnormalize_box(bbox, width, height):
return [
width * (bbox[0] / 1000),
height * (bbox[1] / 1000),
width * (bbox[2] / 1000),
height * (bbox[3] / 1000),
]
class BboxElement(BaseModel):
bbox: List[float]
@field_validator('bbox')
@classmethod
def check_4_elements(cls, v: List[float]) -> List[float]:
if len(v) != 4:
raise ValueError('bbox must have 4 elements')
return v
@property
def height(self):
return self.bbox[3] - self.bbox[1]
@property
def width(self):
return self.bbox[2] - self.bbox[0]
@property
def x_start(self):
return self.bbox[0]
@property
def y_start(self):
return self.bbox[1]
@property
def area(self):
return self.width * self.height
def intersection_pct(self, other_bbox: List[float]):
if self.area == 0:
return 0.0
return box_intersection_pct(self.bbox, other_bbox)
def rescale_bbox(orig_dim, new_dim, bbox):
page_width, page_height = new_dim[2] - new_dim[0], new_dim[3] - new_dim[1]
detected_width, detected_height = orig_dim[2] - orig_dim[0], orig_dim[3] - orig_dim[1]
width_scaler = detected_width / page_width
height_scaler = detected_height / page_height
new_bbox = [bbox[0] / width_scaler, bbox[1] / height_scaler, bbox[2] / width_scaler, bbox[3] / height_scaler]
return new_bbox