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import gradio as gr |
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from PIL import Image, ImageDraw, ImageFont |
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import random |
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import time |
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def choose_move(board, player): |
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valid = [(r, c) for r in range(8) for c in range(8) if get_flips(board, r, c, player)] |
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return random.choice(valid) if valid else None |
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def initialize_board(): |
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b = [[0]*8 for _ in range(8)] |
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b[3][3], b[4][4] = 1, 1 |
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b[3][4], b[4][3] = -1, -1 |
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return b |
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DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)] |
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def get_flips(board, r, c, p): |
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if board[r][c] != 0: return [] |
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flips = [] |
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for dr, dc in DIRECTIONS: |
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rr, cc = r+dr, c+dc; buf = [] |
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while 0<=rr<8 and 0<=cc<8 and board[rr][cc] == -p: |
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buf.append((rr, cc)); rr+=dr; cc+=dc |
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if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc] == p: |
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flips += buf |
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return flips |
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def apply_move(board, r, c, p): |
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f = get_flips(board, r, c, p) |
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if not f: return False |
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board[r][c] = p |
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for rr, cc in f: board[rr][cc] = p |
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return True |
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def count_score(board): |
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b = sum(cell==-1 for row in board for cell in row) |
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w = sum(cell==1 for row in board for cell in row) |
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return b, w |
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def board_to_image(board, last_user, last_ai, player): |
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size = 360; cell = size//8 |
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img = Image.new('RGB', (size, size+cell), 'darkgreen') |
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draw = ImageDraw.Draw(img) |
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b, w = count_score(board) |
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draw.rectangle([0,0,size,cell], fill='navy') |
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font = ImageFont.load_default() |
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draw.text((10,2), f"Black: {b}", font=font, fill='yellow') |
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draw.text((size-80,2), f"White: {w}", font=font, fill='yellow') |
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for r in range(8): |
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for c in range(8): |
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x0, y0 = c*cell, cell + r*cell |
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x1, y1 = x0+cell, y0+cell |
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draw.rectangle([x0,y0,x1,y1], outline='black') |
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if board[r][c]==0 and get_flips(board, r, c, player): |
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draw.ellipse([x0+cell*0.4, y0+cell*0.4, x0+cell*0.6, y0+cell*0.6], fill='yellow') |
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if board[r][c]==1: |
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draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='white') |
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if board[r][c]==-1: |
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draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='black') |
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if last_user: |
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ur, uc = last_user |
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x0, y0 = uc*cell, cell + ur*cell; x1, y1 = x0+cell, y0+cell |
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draw.rectangle([x0,y0,x1,y1], outline='red', width=4) |
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if last_ai: |
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ar, ac = last_ai |
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x0, y0 = ac*cell, cell + ar*cell; x1, y1 = x0+cell, y0+cell |
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draw.rectangle([x0,y0,x1,y1], outline='blue', width=4) |
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return img |
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def click_handler(evt: gr.SelectData, state): |
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board, player, last_user, last_ai = state |
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x, y = evt.index; cell = 360//8 |
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c, r = int(x//cell), int((y-cell)//cell) |
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if not (0<=r<8 and 0<=c<8): |
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yield board_to_image(board, last_user, last_ai, player), state |
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return |
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if apply_move(board, r, c, player): |
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last_user = (r, c); player = -player |
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yield board_to_image(board, last_user, last_ai, player), state |
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else: |
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yield board_to_image(board, last_user, last_ai, player), state |
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return |
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yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) |
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time.sleep(2) |
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ai_mv = choose_move(board, player) |
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if ai_mv: |
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apply_move(board, ai_mv[0], ai_mv[1], player) |
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last_ai = ai_mv; player = -player |
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yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) |
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else: |
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yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) |
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with gr.Blocks() as demo: |
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state = gr.State((initialize_board(), -1, None, None)) |
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board_img = gr.Image(value=board_to_image(initialize_board(), None, None, -1), interactive=True) |
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board_img.select(click_handler, inputs=[state], outputs=[board_img, state]) |
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demo.launch() |