othello / app.py
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Update app.py
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import gradio as gr
from PIL import Image, ImageDraw, ImageFont
import random
import time
def choose_move(board, player):
valid = [(r, c) for r in range(8) for c in range(8) if get_flips(board, r, c, player)]
return random.choice(valid) if valid else None
def initialize_board():
b = [[0]*8 for _ in range(8)]
b[3][3], b[4][4] = 1, 1
b[3][4], b[4][3] = -1, -1
return b
DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
def get_flips(board, r, c, p):
if board[r][c] != 0: return []
flips = []
for dr, dc in DIRECTIONS:
rr, cc = r+dr, c+dc; buf = []
while 0<=rr<8 and 0<=cc<8 and board[rr][cc] == -p:
buf.append((rr, cc)); rr+=dr; cc+=dc
if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc] == p:
flips += buf
return flips
def apply_move(board, r, c, p):
f = get_flips(board, r, c, p)
if not f: return False
board[r][c] = p
for rr, cc in f: board[rr][cc] = p
return True
def count_score(board):
b = sum(cell==-1 for row in board for cell in row)
w = sum(cell==1 for row in board for cell in row)
return b, w
def board_to_image(board, last_user, last_ai, player):
size = 360; cell = size//8
img = Image.new('RGB', (size, size+cell), 'darkgreen')
draw = ImageDraw.Draw(img)
# Scoreboard
b, w = count_score(board)
draw.rectangle([0,0,size,cell], fill='navy')
font = ImageFont.load_default()
draw.text((10,2), f"Black: {b}", font=font, fill='yellow')
draw.text((size-80,2), f"White: {w}", font=font, fill='yellow')
# Board
for r in range(8):
for c in range(8):
x0, y0 = c*cell, cell + r*cell
x1, y1 = x0+cell, y0+cell
draw.rectangle([x0,y0,x1,y1], outline='black')
# possible moves
if board[r][c]==0 and get_flips(board, r, c, player):
draw.ellipse([x0+cell*0.4, y0+cell*0.4, x0+cell*0.6, y0+cell*0.6], fill='yellow')
if board[r][c]==1:
draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='white')
if board[r][c]==-1:
draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='black')
# markers
if last_user:
ur, uc = last_user
x0, y0 = uc*cell, cell + ur*cell; x1, y1 = x0+cell, y0+cell
draw.rectangle([x0,y0,x1,y1], outline='red', width=4)
if last_ai:
ar, ac = last_ai
x0, y0 = ac*cell, cell + ar*cell; x1, y1 = x0+cell, y0+cell
draw.rectangle([x0,y0,x1,y1], outline='blue', width=4)
return img
def click_handler(evt: gr.SelectData, state):
board, player, last_user, last_ai = state
x, y = evt.index; cell = 360//8
c, r = int(x//cell), int((y-cell)//cell)
# invalid
if not (0<=r<8 and 0<=c<8):
yield board_to_image(board, last_user, last_ai, player), state
return
# user move
if apply_move(board, r, c, player):
last_user = (r, c); player = -player
yield board_to_image(board, last_user, last_ai, player), state
else:
yield board_to_image(board, last_user, last_ai, player), state
return
# AI thinking indicator
yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai)
time.sleep(2)
# AI move
ai_mv = choose_move(board, player)
if ai_mv:
apply_move(board, ai_mv[0], ai_mv[1], player)
last_ai = ai_mv; player = -player
yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai)
else:
yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai)
with gr.Blocks() as demo:
state = gr.State((initialize_board(), -1, None, None))
board_img = gr.Image(value=board_to_image(initialize_board(), None, None, -1), interactive=True)
board_img.select(click_handler, inputs=[state], outputs=[board_img, state])
demo.launch()