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import os |
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import torch |
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import numpy as np |
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from typing import Tuple |
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def unproject_depth_map_to_point_map( |
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depth_map: np.ndarray, extrinsics_cam: np.ndarray, intrinsics_cam: np.ndarray |
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) -> np.ndarray: |
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""" |
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Unproject a batch of depth maps to 3D world coordinates. |
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Args: |
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depth_map (np.ndarray): Batch of depth maps of shape (S, H, W, 1) or (S, H, W) |
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extrinsics_cam (np.ndarray): Batch of camera extrinsic matrices of shape (S, 3, 4) |
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intrinsics_cam (np.ndarray): Batch of camera intrinsic matrices of shape (S, 3, 3) |
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Returns: |
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np.ndarray: Batch of 3D world coordinates of shape (S, H, W, 3) |
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""" |
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if isinstance(depth_map, torch.Tensor): |
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depth_map = depth_map.cpu().numpy() |
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if isinstance(extrinsics_cam, torch.Tensor): |
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extrinsics_cam = extrinsics_cam.cpu().numpy() |
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if isinstance(intrinsics_cam, torch.Tensor): |
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intrinsics_cam = intrinsics_cam.cpu().numpy() |
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world_points_list = [] |
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for frame_idx in range(depth_map.shape[0]): |
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cur_world_points, _, _ = depth_to_world_coords_points( |
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depth_map[frame_idx].squeeze(-1), extrinsics_cam[frame_idx], intrinsics_cam[frame_idx] |
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) |
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world_points_list.append(cur_world_points) |
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world_points_array = np.stack(world_points_list, axis=0) |
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return world_points_array |
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def depth_to_world_coords_points( |
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depth_map: np.ndarray, |
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extrinsic: np.ndarray, |
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intrinsic: np.ndarray, |
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eps=1e-8, |
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) -> Tuple[np.ndarray, np.ndarray, np.ndarray]: |
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""" |
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Convert a depth map to world coordinates. |
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Args: |
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depth_map (np.ndarray): Depth map of shape (H, W). |
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intrinsic (np.ndarray): Camera intrinsic matrix of shape (3, 3). |
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extrinsic (np.ndarray): Camera extrinsic matrix of shape (3, 4). OpenCV camera coordinate convention, cam from world. |
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Returns: |
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tuple[np.ndarray, np.ndarray]: World coordinates (H, W, 3) and valid depth mask (H, W). |
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""" |
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if depth_map is None: |
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return None, None, None |
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point_mask = depth_map > eps |
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cam_coords_points = depth_to_cam_coords_points(depth_map, intrinsic) |
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cam_to_world_extrinsic = closed_form_inverse_se3(extrinsic[None])[0] |
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R_cam_to_world = cam_to_world_extrinsic[:3, :3] |
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t_cam_to_world = cam_to_world_extrinsic[:3, 3] |
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world_coords_points = np.dot(cam_coords_points, R_cam_to_world.T) + t_cam_to_world |
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return world_coords_points, cam_coords_points, point_mask |
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def depth_to_cam_coords_points(depth_map: np.ndarray, intrinsic: np.ndarray) -> Tuple[np.ndarray, np.ndarray]: |
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""" |
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Convert a depth map to camera coordinates. |
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Args: |
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depth_map (np.ndarray): Depth map of shape (H, W). |
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intrinsic (np.ndarray): Camera intrinsic matrix of shape (3, 3). |
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Returns: |
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tuple[np.ndarray, np.ndarray]: Camera coordinates (H, W, 3) |
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""" |
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H, W = depth_map.shape |
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assert intrinsic.shape == (3, 3), "Intrinsic matrix must be 3x3" |
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assert intrinsic[0, 1] == 0 and intrinsic[1, 0] == 0, "Intrinsic matrix must have zero skew" |
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fu, fv = intrinsic[0, 0], intrinsic[1, 1] |
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cu, cv = intrinsic[0, 2], intrinsic[1, 2] |
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u, v = np.meshgrid(np.arange(W), np.arange(H)) |
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x_cam = (u - cu) * depth_map / fu |
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y_cam = (v - cv) * depth_map / fv |
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z_cam = depth_map |
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cam_coords = np.stack((x_cam, y_cam, z_cam), axis=-1).astype(np.float32) |
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return cam_coords |
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def closed_form_inverse_se3(se3, R=None, T=None): |
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""" |
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Compute the inverse of each 4x4 (or 3x4) SE3 matrix in a batch. |
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If `R` and `T` are provided, they must correspond to the rotation and translation |
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components of `se3`. Otherwise, they will be extracted from `se3`. |
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Args: |
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se3: Nx4x4 or Nx3x4 array or tensor of SE3 matrices. |
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R (optional): Nx3x3 array or tensor of rotation matrices. |
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T (optional): Nx3x1 array or tensor of translation vectors. |
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Returns: |
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Inverted SE3 matrices with the same type and device as `se3`. |
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Shapes: |
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se3: (N, 4, 4) |
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R: (N, 3, 3) |
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T: (N, 3, 1) |
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""" |
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is_numpy = isinstance(se3, np.ndarray) |
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if se3.shape[-2:] != (4, 4) and se3.shape[-2:] != (3, 4): |
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raise ValueError(f"se3 must be of shape (N,4,4), got {se3.shape}.") |
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if R is None: |
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R = se3[:, :3, :3] |
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if T is None: |
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T = se3[:, :3, 3:] |
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if is_numpy: |
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R_transposed = np.transpose(R, (0, 2, 1)) |
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top_right = -np.matmul(R_transposed, T) |
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inverted_matrix = np.tile(np.eye(4), (len(R), 1, 1)) |
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else: |
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R_transposed = R.transpose(1, 2) |
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top_right = -torch.bmm(R_transposed, T) |
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inverted_matrix = torch.eye(4, 4)[None].repeat(len(R), 1, 1) |
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inverted_matrix = inverted_matrix.to(R.dtype).to(R.device) |
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inverted_matrix[:, :3, :3] = R_transposed |
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inverted_matrix[:, :3, 3:] = top_right |
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return inverted_matrix |
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