image_tone_up / utils /settings.py
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from OpenGL.GL import *
from utils.ColorMatrix import ColorMatrix
def set_uniform(uniform_name, value, type, shader_program):
uniform_location = glGetUniformLocation(
shader_program, f"u_{uniform_name}")
if type == '1f':
glUniform1f(uniform_location, value)
elif type == '2fv':
glUniform2fv(uniform_location, 1, (GLfloat * len(value))(*value))
elif type == '4fv':
glUniform4fv(uniform_location, 1, (GLfloat * len(value))(*value))
elif type == 'mat4':
glUniformMatrix4fv(uniform_location, 1, GL_FALSE,
(GLfloat * len(value))(*value))
def set_color_matrix_uniform(color_matrix, val_name, shader_program):
t = color_matrix
set_uniform(
f"{val_name}Matrix",
[t.a, t.b, t.c, t.d, t.f, t.g, t.h, t.i,
t.k, t.l, t.m, t.n, t.p, t.q, t.r, t.s],
'mat4',
shader_program
)
set_uniform(f"{val_name}Matrix_vec", [
t.e, t.j, t.o, t.t], '4fv', shader_program)
set_uniform(f"{val_name}Offset", color_matrix.get_offsets(),
'4fv', shader_program)
def set_options(exposure, saturation, contrast, brightness, gamma, shadows, highlights, whites, blacks,
clarity, temperature, sharpness, shader_program, canvas_width, canvas_height):
if not shader_program:
print('Shader program not initialized')
return
set_uniform('gamma', gamma, '1f', shader_program)
set_uniform('shadows', shadows, '1f', shader_program)
set_uniform('highlights', highlights, '1f', shader_program)
set_uniform('whites', whites, '1f', shader_program)
set_uniform('blacks', blacks, '1f', shader_program)
set_uniform('clarity', clarity, '1f', shader_program)
set_uniform('temperature', temperature, '1f', shader_program)
set_uniform('sharpness', sharpness, '1f', shader_program)
color_matrix = ColorMatrix()
color_matrix.multiply(ColorMatrix.create_exposure_matrix(exposure))
print(vars(color_matrix))
color_matrix.multiply(ColorMatrix.create_saturation_matrix(saturation + 1))
print(vars(color_matrix))
if contrast > 0:
contrast = contrast * 2
color_matrix.multiply(ColorMatrix.create_contrast_matrix(
contrast + 1))
print(vars(color_matrix))
color_matrix.multiply(ColorMatrix.create_brightness_matrix(brightness))
print(vars(color_matrix))
set_color_matrix_uniform(color_matrix, 'color', shader_program)
clarity_matrix = ColorMatrix()
clarity_matrix.multiply(
ColorMatrix.create_saturation_matrix(-0.3 * clarity + 1))
clarity_matrix.multiply(
ColorMatrix.create_contrast_matrix(0.1 * clarity + 1))
set_color_matrix_uniform(clarity_matrix, 'clarity', shader_program)
print('pixelDimension', [
1 / canvas_width, 1 / canvas_height])
set_uniform('pixelDimension', [
1 / canvas_width, 1 / canvas_height], '2fv', shader_program)