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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var core_exports = {};
__export(core_exports, {
commands: () => commands,
crqHandlers: () => crqHandlers,
loginfilter: () => loginfilter,
pages: () => pages
});
module.exports = __toCommonJS(core_exports);
var import_lib = require("../../lib");
/**
* Core commands
* Pokemon Showdown - http://pokemonshowdown.com/
*
* These are core commands - basic commands required for Pokemon Showdown
* to run. A lot of these are sent by the client.
*
* System commands should not be modified, added, or removed. If you'd
* like to modify or add commands, add or edit files in chat-plugins/
*
* For the API, see chat-plugins/COMMANDS.md
*
* @license MIT
*/
const crqHandlers = {
userdetails(target, user, trustable) {
if (target.length > 18) {
return null;
}
const targetUser = Users.get(target);
if (!trustable || !targetUser) {
return {
id: target,
userid: toID(target),
name: target,
rooms: false
};
}
let roomList = {};
for (const roomid of targetUser.inRooms) {
const targetRoom = Rooms.get(roomid);
if (!targetRoom)
continue;
const roomData = {};
if (targetRoom.settings.isPrivate) {
if (!user.inRooms.has(roomid) && !user.games.has(roomid))
continue;
roomData.isPrivate = true;
}
if (targetRoom.battle) {
if (targetUser.settings.hideBattlesFromTrainerCard && user.id !== targetUser.id && !user.can("lock"))
continue;
const battle = targetRoom.battle;
roomData.p1 = battle.p1 ? " " + battle.p1.name : "";
roomData.p2 = battle.p2 ? " " + battle.p2.name : "";
}
let roomidWithAuth = roomid;
if (targetRoom.auth.has(targetUser.id)) {
roomidWithAuth = targetRoom.auth.getDirect(targetUser.id) + roomid;
}
roomList[roomidWithAuth] = roomData;
}
if (!targetUser.connected)
roomList = false;
let group = targetUser.tempGroup;
if (targetUser.locked)
group = Config.punishgroups?.locked?.symbol ?? "\u203D";
if (targetUser.namelocked)
group = Config.punishgroups?.namelocked?.symbol ?? "\u2716";
const sectionleader = Users.globalAuth.sectionLeaders.has(targetUser.id);
return {
id: target,
userid: targetUser.id,
name: targetUser.name,
avatar: targetUser.avatar,
group,
customgroup: sectionleader ? "Section Leader" : void 0,
autoconfirmed: targetUser.autoconfirmed ? true : void 0,
status: targetUser.getStatus() || void 0,
rooms: roomList,
friended: user.friends?.has(targetUser.id) || void 0
};
},
roomlist(target, user, trustable) {
if (!trustable)
return false;
return { rooms: Rooms.global.getBattles(target) };
},
rooms(target, user, trustable) {
if (!trustable)
return false;
return Rooms.global.getRooms(user);
},
laddertop(target, user, trustable) {
if (!trustable)
return false;
const [format, prefix] = target.split(",").map((x) => x.trim());
return Ladders(toID(format)).getTop(prefix);
},
roominfo(target, user, trustable) {
if (!trustable)
return false;
if (target.length > 225) {
return null;
}
const targetRoom = Rooms.get(target);
if (!targetRoom || targetRoom.settings.isPrivate && !user.inRooms.has(targetRoom.roomid) && !user.games.has(targetRoom.roomid)) {
const roominfo2 = { id: target, error: "not found or access denied" };
return roominfo2;
}
let visibility;
if (targetRoom.settings.isPrivate) {
visibility = targetRoom.settings.isPrivate === "hidden" ? "hidden" : "secret";
} else {
visibility = "public";
}
const roominfo = {
id: target,
roomid: targetRoom.roomid,
title: targetRoom.title,
type: targetRoom.type,
visibility,
modchat: targetRoom.settings.modchat,
modjoin: targetRoom.settings.modjoin,
auth: {},
users: []
};
for (const [id, rank] of targetRoom.auth) {
if (!roominfo.auth[rank])
roominfo.auth[rank] = [];
roominfo.auth[rank].push(id);
}
for (const userid in targetRoom.users) {
const curUser = targetRoom.users[userid];
if (!curUser.named)
continue;
const userinfo = curUser.getIdentity(targetRoom);
roominfo.users.push(userinfo);
}
return roominfo;
},
fullformat(target, user, trustable) {
if (!trustable)
return false;
if (target.length > 225) {
return null;
}
const targetRoom = Rooms.get(target);
if (!targetRoom?.battle?.playerTable[user.id]) {
return null;
}
return targetRoom.battle.format;
},
cmdsearch(target, user, trustable) {
if (target.length > 40)
return null;
const cmdPrefix = target.charAt(0);
if (!["/", "!"].includes(cmdPrefix))
return null;
target = toID(target.slice(1));
const results = [];
for (const command of Chat.allCommands()) {
if (cmdPrefix === "!" && !command.broadcastable)
continue;
const req = command.requiredPermission;
if (!!req && !(command.hasRoomPermissions ? !!this.room && user.can(req, null, this.room) : user.can(req))) {
continue;
}
const cmds = [
command.fullCmd,
...command.aliases.map((x) => command.fullCmd.replace(command.cmd, `${x}`))
];
for (const cmd of cmds) {
if (toID(cmd).startsWith(target)) {
results.push(cmdPrefix + cmd);
break;
}
}
if (results.length >= 20)
break;
}
return results;
}
};
const commands = {
version(target, room, user) {
if (!this.runBroadcast())
return;
const version = Chat.packageData.version;
this.sendReplyBox(this.tr`Server version: <b>${version}</b>`);
},
versionhelp: [
`/version - Get the current server version.`
],
userlist(target, room, user) {
room = this.requireRoom();
const userList = [];
for (const id in room.users) {
const curUser = Users.get(room.users[id]);
if (!curUser?.named)
continue;
userList.push(import_lib.Utils.escapeHTML(curUser.getIdentity(room)));
}
let output = `There ${Chat.plural(userList, "are", "is")} <strong style="color:#24678d">${Chat.count(userList, "</strong> users")} in this room:<br />`;
output += userList.join(`, `);
this.sendReplyBox(output);
},
userlisthelp: [`/userlist - Displays a list of users who are currently in the room.`],
mee: "me",
me(target, room, user) {
if (this.cmd === "mee" && /[A-Z-a-z0-9/]/.test(target.charAt(0))) {
return this.errorReply(this.tr`/mee - must not start with a letter or number`);
}
target = this.checkChat(`/${this.cmd} ${target || ""}`);
if (this.message.startsWith(`/ME`)) {
const uppercaseIdentity = user.getIdentity(room).toUpperCase();
if (this.pmTarget) {
const msg = `|pm|${uppercaseIdentity}|${this.pmTarget.getIdentity()}|${target}`;
user.send(msg);
if (this.pmTarget !== user)
this.pmTarget.send(msg);
} else {
this.add(`|c|${uppercaseIdentity}|${target}`);
}
return;
}
return target;
},
mehelp: [`/me [action] - Adds the given [action] into chat, attributed to the user.`],
shrug(target) {
target = target ? " " + target + " " : "";
if (target.startsWith(" /me"))
target = target.slice(1);
return this.checkChat(target + "\xAF\\_(\u30C4)_/\xAF");
},
shrughelp: ["/shrug [message] - Sends the given message, if any, appended with \xAF\\_(\u30C4)_/\xAF"],
tableflip(target) {
target = target ? " " + target + " " : "";
if (target.startsWith(" /me"))
target = target.slice(1);
return this.checkChat(target + "(\u256F\xB0\u25A1\xB0\uFF09\u256F\uFE35 \u253B\u2501\u253B");
},
tablefliphelp: ["/tableflip [message] - Sends the given message, if any, appended with (\u256F\xB0\u25A1\xB0\uFF09\u256F\uFE35 \u253B\u2501\u253B"],
tableunflip(target) {
target = target ? " " + target + " " : "";
if (target.startsWith(" /me"))
target = target.slice(1);
return this.checkChat(target + "\u252C\u2500\u2500\u252C\u25E1\uFF89(\xB0 -\xB0\uFF89)");
},
tableunfliphelp: ["/tableunflip [message] - Sends the given message, if any, appended with \u252C\u2500\u2500\u252C\u25E1\uFF89(\xB0 -\xB0\uFF89)"],
"battle!": "battle",
battle(target, room, user, connection, cmd) {
if (cmd === "battle") {
return this.sendReply(this.tr`What?! How are you not more excited to battle?! Try /battle! to show me you're ready.`);
}
if (!target)
target = "randombattle";
return this.parse(`/search ${target}`);
},
battlehelp: [
`/battle! [format] - Starts a battle in the given [format].`,
`If none is given, defaults to current generation random battle.`
],
signout: "logout",
logout(target, room, user) {
user.resetName();
},
logouthelp: [`/logout - Logs you out and ends your session.`],
noreply(target, room, user) {
if (!target.startsWith("/"))
return this.parse("/help noreply");
return this.parse(target, { isQuiet: true });
},
noreplyhelp: [`/noreply [command] - Runs the command without displaying the response.`],
async linksmogon(target, room, user) {
if (Config.smogonauth && !Users.globalAuth.atLeast(user, Config.smogonauth)) {
throw new Chat.ErrorMessage("Access denied.");
}
if (!user.registered) {
throw new Chat.ErrorMessage(
"You must be registered in order to use this command. If you just registered, please refresh and try again."
);
}
this.sendReply("Linking...");
const response = await LoginServer.request("smogon/validate", {
username: user.id
});
const name = response[0]?.signed_username;
if (response[1] || !name) {
throw new Chat.ErrorMessage("Error while verifying username: " + (response[1]?.message || "malformed name received"));
}
const link = `https://www.smogon.com/tools/connect-ps-account/${user.id}/${name}`;
user.send(`|openpage|${link}`);
this.sendReply(`|html|If the page failed to open, you may link your Smogon and PS accounts by clicking <a href="${link}">this link</a>.`);
},
async msgroom(target, room, user, connection) {
const [targetId, message] = import_lib.Utils.splitFirst(target, ",").map((i) => i.trim());
if (!targetId || !message) {
return this.parse(`/help msgroom`);
}
this.checkRecursion();
const targetRoom = Rooms.search(targetId.trim());
if (!targetRoom)
return this.errorReply(`Room not found.`);
if (message.trim().startsWith("/msgroom ")) {
return this.errorReply(`Please do not nest /msgroom inside itself.`);
}
const subcontext = new Chat.CommandContext({ room: targetRoom, message, user, connection });
await subcontext.parse();
},
msgroomhelp: [`/msgroom [room], [command] - Runs the [command] in the given [room].`],
r: "reply",
reply(target, room, user) {
if (!target)
return this.parse("/help reply");
if (!user.lastPM) {
return this.errorReply(this.tr`No one has PMed you yet.`);
}
return this.parse(`/msg ${user.lastPM || ""}, ${target}`);
},
replyhelp: [`/reply OR /r [message] - Send a message to the last user you got a message from, or sent a message to.`],
pm: "msg",
whisper: "msg",
w: "msg",
msg(target, room, user, connection) {
if (!target)
return this.parse("/help msg");
if (!target.includes(",")) {
this.errorReply(this.tr`You forgot the comma.`);
return this.parse("/help msg");
}
this.checkRecursion();
const { targetUser, targetUsername, rest: message } = this.splitUser(target);
if (targetUsername === "~") {
this.pmTarget = null;
this.room = null;
} else if (!targetUser) {
if (Chat.PrivateMessages.offlineIsEnabled) {
if (user.lastCommand === "pm") {
return this.parse(`/offlinemsg ${targetUsername},${message}`);
}
user.lastCommand = "pm";
return this.errorReply(
this.tr`User ${targetUsername} is offline. Send the message again to confirm. If you are using /msg, use /offlinemsg instead.`
);
}
let error = this.tr`User ${targetUsername} not found. Did you misspell their name?`;
error = `|pm|${this.user.getIdentity()}| ${targetUsername}|/error ${error}`;
connection.send(error);
return;
} else {
this.pmTarget = targetUser;
this.room = null;
}
if (targetUser && !targetUser.connected) {
if (Chat.PrivateMessages.offlineIsEnabled) {
if (user.lastCommand === "pm") {
return this.parse(`/offlinemsg ${targetUser.getLastId()},${message}`);
}
user.lastCommand = "pm";
return this.errorReply(
this.tr`User ${targetUsername} is offline. Send the message again to confirm. If you are using /msg, use /offlinemsg instead.`
);
}
return this.errorReply(`${targetUsername} is offline.`);
}
return this.parse(message);
},
msghelp: [`/msg OR /whisper OR /w [username], [message] - Send a private message.`],
offlinepm: "offlinemsg",
opm: "offlinemsg",
offlinewhisper: "offlinemsg",
ofw: "offlinemsg",
async offlinemsg(target, room, user) {
target = target.trim();
if (!target)
return this.parse("/help offlinemsg");
if (!Chat.PrivateMessages.offlineIsEnabled) {
return this.errorReply(`Offline private messages have been disabled.`);
}
let [username, message] = import_lib.Utils.splitFirst(target, ",").map((i) => i.trim());
const userid = toID(username);
Chat.PrivateMessages.checkCanPM(user, userid);
if (!userid || !message) {
return this.parse("/help offlinemsg");
}
if (Chat.parseCommand(message)) {
return this.errorReply(`You cannot send commands in offline PMs.`);
}
if (userid === user.id) {
return this.errorReply(`You cannot send offline PMs to yourself.`);
} else if (userid.startsWith("guest")) {
return this.errorReply("You cannot send offline PMs to guests.");
}
if (Users.get(userid)?.connected) {
this.sendReply(`That user is online, so a normal PM is being sent.`);
return this.parse(`/pm ${userid}, ${message}`);
}
if (userid.length > 18) {
throw new Chat.ErrorMessage(`Invalid userid. Must be <=18 characters in length.`);
}
message = this.checkChat(message);
if (!message)
return;
await Chat.PrivateMessages.sendOffline(userid, user, message, this);
},
offlinemsghelp: [
`/offlinemsg [username], [message] - Sends a message to the offline [username], to be received when they log in.`
],
receivedpms: "offlinepms",
offlinepms() {
return this.parse(`/j view-receivedpms`);
},
offlinepmshelp: [
`/offlinepms - View your recently received offline PMs.`
],
inv: "invite",
invite(target, room, user) {
if (!target)
return this.parse("/help invite");
const pmTarget = this.pmTarget;
if (!pmTarget) {
const users = target.split(",").map((part) => part.trim());
let targetRoom2;
if (users.length > 1 && Rooms.search(users[users.length - 1])) {
targetRoom2 = users.pop();
} else {
targetRoom2 = room;
}
if (users.length > 1 && !user.trusted) {
return this.errorReply("You do not have permission to mass-invite users.");
}
if (users.length > 10) {
return this.errorReply("You cannot invite more than 10 users at once.");
}
for (const toInvite of users) {
this.parse(`/pm ${toInvite}, /invite ${targetRoom2}`);
}
return;
}
const targetRoom = Rooms.search(target);
if (!targetRoom)
return this.errorReply(this.tr`The room "${target}" was not found.`);
const invitesBlocked = pmTarget.settings.blockInvites;
if (invitesBlocked) {
if (invitesBlocked === true ? !user.can("lock") : !Users.globalAuth.atLeast(user, invitesBlocked)) {
Chat.maybeNotifyBlocked("invite", pmTarget, user);
return this.errorReply(`This user is currently blocking room invites.`);
}
}
if (!targetRoom.checkModjoin(pmTarget)) {
this.room = targetRoom;
this.parse(`/roomvoice ${pmTarget.name}`);
if (!targetRoom.checkModjoin(pmTarget)) {
return this.errorReply(this.tr`You do not have permission to invite people into this room.`);
}
}
if (pmTarget.id in targetRoom.users) {
return this.errorReply(this.tr`This user is already in "${targetRoom.title}".`);
}
return this.checkChat(`/invite ${targetRoom.roomid}`);
},
invitehelp: [
`/invite [username] - Invites the player [username] to join the room you sent the command to.`,
`/invite [comma-separated usernames] - Invites multiple users to join the room you sent the command to. Requires trusted`,
`/invite [username], [roomname] - Invites the player [username] to join the room [roomname].`,
`(in a PM) /invite [roomname] - Invites the player you're PMing to join the room [roomname].`
],
blockpm: "blockpms",
ignorepms: "blockpms",
ignorepm: "blockpms",
blockofflinepms: "blockpms",
async blockpms(target, room, user, connection, cmd) {
target = target.toLowerCase().trim();
if (target === "ac")
target = "autoconfirmed";
const isOffline = cmd.includes("offline");
const msg = isOffline ? `offline ` : ``;
if (!isOffline && user.settings.blockPMs === (target || true)) {
return this.errorReply(this.tr`You are already blocking ${msg}private messages! To unblock, use /unblockpms`);
}
if (Users.Auth.isAuthLevel(target)) {
if (!isOffline)
user.settings.blockPMs = target;
this.sendReply(this.tr`You are now blocking ${msg}private messages, except from staff and ${target}.`);
} else if (target === "autoconfirmed" || target === "trusted" || target === "unlocked") {
if (!isOffline)
user.settings.blockPMs = target;
target = this.tr(target);
this.sendReply(this.tr`You are now blocking ${msg}private messages, except from staff and ${target} users.`);
} else if (target === "friends") {
if (!isOffline)
user.settings.blockPMs = target;
this.sendReply(this.tr`You are now blocking ${msg}private messages, except from staff and friends.`);
} else {
if (!isOffline)
user.settings.blockPMs = true;
this.sendReply(this.tr`You are now blocking ${msg}private messages, except from staff.`);
}
if (isOffline) {
let saveValue = target;
if (!saveValue)
saveValue = "none";
if (["unlocked", "autoconfirmed"].includes(saveValue)) {
saveValue = null;
}
await Chat.PrivateMessages.setViewOnly(user, saveValue);
}
user.update();
return true;
},
blockpmshelp: [
`/blockpms - Blocks private messages except from staff. Unblock them with /unblockpms.`,
`/blockpms [unlocked/ac/trusted/+/friends] - Blocks private messages except from staff and the specified group.`
],
unblockpm: "unblockpms",
unignorepms: "unblockpms",
unignorepm: "unblockpms",
unblockofflinepms: "unblockpms",
async unblockpms(target, room, user, connection, cmd) {
const isOffline = cmd.includes("offline");
const msg = isOffline ? "offline " : "";
if (isOffline ? !await Chat.PrivateMessages.getSettings(user.id) : !user.settings.blockPMs) {
return this.errorReply(this.tr`You are not blocking ${msg}private messages! To block, use /blockpms`);
}
if (isOffline) {
await Chat.PrivateMessages.deleteSettings(user.id);
} else {
user.settings.blockPMs = false;
}
user.update();
return this.sendReply(this.tr`You are no longer blocking ${msg}private messages.`);
},
unblockpmshelp: [
`/unblockpms - Unblocks private messages. Block them with /blockpms.`,
`/unblockofflinepms - Unblocks offline private messages. Block them with /blockofflinepms.`
],
unblockinvites: "blockinvites",
blockinvites(target, room, user, connection, cmd) {
const unblock = cmd.includes("unblock");
if (unblock) {
if (!user.settings.blockInvites) {
return this.errorReply(`You are not blocking room invites! To block, use /blockinvites.`);
}
user.settings.blockInvites = false;
this.sendReply(`You are no longer blocking room invites.`);
} else {
if (toID(target) === "ac")
target = "autoconfirmed";
if (user.settings.blockInvites === (target || true)) {
return this.errorReply("You are already blocking room invites - to unblock, use /unblockinvites");
}
if (target in Config.groups) {
user.settings.blockInvites = target;
this.sendReply(this.tr`You are now blocking room invites, except from staff and ${target}.`);
} else if (target === "autoconfirmed" || target === "trusted" || target === "unlocked") {
user.settings.blockInvites = target;
this.sendReply(this.tr`You are now blocking room invites, except from staff and ${target} users.`);
} else {
user.settings.blockInvites = true;
this.sendReply(this.tr`You are now blocking room invites, except from staff.`);
}
}
return user.update();
},
blockinviteshelp: [
`/blockinvites [rank] - Allows only users with the given [rank] to invite you to rooms.`,
`Valid settings: autoconfirmed, trusted, unlocked, +, %, @, ~.`,
`/unblockinvites - Allows anyone to invite you to rooms.`
],
status(target, room, user, connection, cmd) {
if (user.locked || user.semilocked) {
return this.errorReply(this.tr`Your status cannot be updated while you are locked or semilocked.`);
}
if (!target)
return this.parse("/help status");
const maxLength = 70;
if (target.length > maxLength) {
return this.errorReply(this.tr`Your status is too long; it must be under ${maxLength} characters.`);
}
target = this.statusfilter(target);
if (!target)
return this.errorReply(this.tr`Your status contains a banned word.`);
user.setUserMessage(target);
this.sendReply(this.tr`Your status has been set to: ${target}.`);
},
statushelp: [
`/status [note] - Sets a short note as your status, visible when users click your username.`,
`Use /clearstatus to clear your status message.`
],
donotdisturb: "busy",
dnd: "busy",
busy(target, room, user, connection, cmd) {
if (target) {
this.errorReply(this.tr`Setting status messages in /busy is no longer supported. Set a status using /status.`);
}
user.setStatusType("busy");
const isDND = ["dnd", "donotdisturb"].includes(cmd);
if (isDND) {
this.parse("/blockpms +");
this.parse("/blockchallenges");
user.settings.doNotDisturb = true;
}
this.sendReply(this.tr`You are now marked as busy.`);
},
busyhelp: [
`/busy OR /donotdisturb - Marks you as busy.`,
`Use /donotdisturb to also block private messages and challenges.`,
`Use /back to mark yourself as back.`
],
idle: "away",
afk: "away",
brb: "away",
away(target, room, user, connection, cmd) {
if (target) {
this.errorReply(this.tr`Setting status messages in /away is no longer supported. Set a status using /status.`);
}
user.setStatusType("idle");
this.sendReply(this.tr`You are now marked as away. Send a message or use /back to indicate you are back.`);
},
awayhelp: [`/away - Marks you as away. Send a message or use /back to indicate you are back.`],
cs: "clearstatus",
clearstatus(target, room, user) {
if (target)
return this.parse(`/forceclearstatus ${target}`);
if (!user.userMessage)
return this.sendReply(this.tr`You don't have a status message set.`);
user.setUserMessage("");
return this.sendReply(this.tr`You have cleared your status message.`);
},
clearstatushelp: [
`/clearstatus - Clears your status message.`,
`/clearstatus user, reason - Clears another person's status message. Requires: % @ ~`
],
unaway: "back",
unafk: "back",
back(target, room, user) {
if (user.statusType === "online")
return this.errorReply(this.tr`You are already marked as back.`);
const statusType = user.statusType;
user.setStatusType("online");
if (user.settings.doNotDisturb) {
this.parse("/unblockpms");
this.parse("/unblockchallenges");
user.settings.doNotDisturb = false;
}
if (statusType) {
return this.sendReply(this.tr`You are no longer marked as busy.`);
}
return this.sendReply(this.tr`You have cleared your status message.`);
},
backhelp: [`/back - Marks you as back if you are away.`],
async rank(target, room, user) {
if (!target)
target = user.name;
const values = await Ladders.visualizeAll(target);
let buffer = `<div class="ladder"><table>`;
buffer += import_lib.Utils.html`<tr><td colspan="8">User: <strong>${target}</strong></td></tr>`;
const ratings = values.join(``);
if (!ratings) {
buffer += `<tr><td colspan="8"><em>${this.tr`This user has not played any ladder games yet.`}</em></td></tr>`;
} else {
buffer += `<tr><th>${this.tr`Format`}</th><th><abbr title="Elo rating">Elo</abbr></th><th>${this.tr`W`}</th><th>${this.tr`L`}</th><th>${this.tr`Total`}</th>`;
buffer += ratings;
}
buffer += `</table></div>`;
this.sendReply(`|raw|${buffer}`);
},
rankhelp: [
`/rank [user] - Shows all ladder ranks for the given [user].`,
`If no user is given, it defaults to the user of the command.`
],
showrank: "hiderank",
hiderank(target, room, user, connection, cmd) {
const userGroup = Users.Auth.getGroup(Users.globalAuth.get(user.id));
if (!userGroup["hiderank"] || !user.registered) {
return this.errorReply(`/hiderank - Access denied.`);
}
const isShow = cmd === "showrank";
const group = isShow ? Users.globalAuth.get(user.id) : target.trim() || Users.Auth.defaultSymbol();
if (user.tempGroup === group) {
return this.errorReply(this.tr`You already have the temporary symbol '${group}'.`);
}
if (!Users.Auth.isValidSymbol(group) || !(group in Config.groups)) {
return this.errorReply(this.tr`You must specify a valid group symbol.`);
}
if (!isShow && Config.groups[group].rank > Config.groups[user.tempGroup].rank) {
return this.errorReply(this.tr`You may only set a temporary symbol below your current rank.`);
}
user.tempGroup = group;
user.updateIdentity();
this.sendReply(`|c|~|${this.tr`Your temporary group symbol is now`} \`\`${user.tempGroup}\`\`.`);
},
showrankhelp: "hiderankhelp",
hiderankhelp: [
`/hiderank [rank] - Displays your global rank as the given [rank].`,
`/showrank - Displays your true global rank instead of the rank you're hidden as.`
],
language(target, room, user) {
if (!target) {
const language2 = Chat.languages.get(user.language || "english");
return this.sendReply(this.tr`Currently, you're viewing Pokémon Showdown in ${language2}.`);
}
const languageID = toID(target);
if (!Chat.languages.has(languageID)) {
const languages = [...Chat.languages.values()].join(", ");
return this.errorReply(this.tr`Valid languages are: ${languages}`);
}
user.language = languageID;
user.update();
const languageName = Chat.languages.get(languageID);
const langRoom = Rooms.search(languageName || "");
let language = languageName;
if (langRoom) {
language = `<a href="/${langRoom.roomid}">${languageName}</a>`;
}
return this.sendReply(
`|html|` + this.tr`Pokémon Showdown will now be displayed in ${language} (except in language rooms).`
);
},
languagehelp: [
`/language - View your current language setting.`,
`/language [language] - Changes the language Pok\xE9mon Showdown will be displayed to you in.`,
`Note that rooms can set their own language, which will override this setting.`
],
updatesettings(target, room, user) {
const settings = {};
try {
const raw = JSON.parse(target);
if (typeof raw !== "object" || Array.isArray(raw) || !raw) {
this.errorReply(this.tr`/updatesettings expects JSON encoded object.`);
}
if (typeof raw.language === "string")
this.parse(`/noreply /language ${raw.language}`);
for (const setting in user.settings) {
if (setting in raw) {
if (setting === "blockPMs" && Users.Auth.isAuthLevel(raw[setting])) {
settings[setting] = raw[setting];
} else {
settings[setting] = !!raw[setting];
}
}
}
Object.assign(user.settings, settings);
user.update();
} catch {
this.errorReply(this.tr`Unable to parse settings in /updatesettings!`);
}
},
updatesettingshelp: [
`/updatesettings [settings] - Update your settings to match the given JSON settings blob.`
],
/*********************************************************
* Battle management commands
*********************************************************/
allowexportinputlog(target, room, user) {
room = this.requireRoom();
const battle = room.battle;
if (!battle) {
return this.errorReply(this.tr`Must be in a battle.`);
}
const targetUser = Users.getExact(target);
if (!targetUser) {
return this.errorReply(this.tr`User ${target} not found.`);
}
if (!battle.playerTable[user.id]) {
return this.errorReply(this.tr`Must be a player in this battle.`);
}
if (!battle.allowExtraction[targetUser.id]) {
return this.errorReply(this.tr`${targetUser.name} has not requested extraction.`);
}
if (battle.allowExtraction[targetUser.id].has(user.id)) {
return this.errorReply(this.tr`You have already consented to extraction with ${targetUser.name}.`);
}
battle.allowExtraction[targetUser.id].add(user.id);
this.addModAction(room.tr`${user.name} consents to sharing battle team and choices with ${targetUser.name}.`);
if (!battle.inputLog)
return this.errorReply(this.tr`No input log found.`);
if (Object.keys(battle.playerTable).length === battle.allowExtraction[targetUser.id].size) {
this.addModAction(room.tr`${targetUser.name} has extracted the battle input log.`);
const inputLog = battle.inputLog.map(import_lib.Utils.escapeHTML).join(`<br />`);
targetUser.sendTo(
room,
`|html|<div class="chat"><code style="white-space: pre-wrap; overflow-wrap: break-word; display: block">${inputLog}</code></div>`
);
}
},
allowexportinputloghelp: [
`/allowexportinputlog [user] - Consents to sharing teams and choices from the current battle with the specified user.`
],
requestinputlog: "exportinputlog",
exportinputlog(target, room, user) {
room = this.requireRoom();
const battle = room.battle;
if (!battle) {
return this.errorReply(this.tr`This command only works in battle rooms.`);
}
if (!battle.inputLog) {
this.errorReply(this.tr`This command only works when the battle has ended - if the battle has stalled, use /offertie.`);
if (user.can("forcewin"))
this.errorReply(this.tr`Alternatively, you can end the battle with /forcetie.`);
return;
}
this.checkCan("exportinputlog", null, room);
if (user.can("forcewin") || Dex.formats.get(battle.format).team) {
if (!battle.inputLog)
return this.errorReply(this.tr`No input log found.`);
this.addModAction(room.tr`${user.name} has extracted the battle input log.`);
const inputLog = battle.inputLog.map(import_lib.Utils.escapeHTML).join(`<br />`);
user.sendTo(
room,
`|html|<div class="chat"><code style="white-space: pre-wrap; overflow-wrap: break-word; display: block">${inputLog}</code></div>`
);
} else if (!battle.allowExtraction[user.id]) {
battle.allowExtraction[user.id] = /* @__PURE__ */ new Set();
for (const id in battle.playerTable) {
const playerUser = Users.get(id);
if (!playerUser)
continue;
if (playerUser.id === user.id) {
battle.allowExtraction[user.id].add(user.id);
} else {
playerUser.sendTo(
room,
import_lib.Utils.html`|html|${user.name} wants to extract the battle input log. <button name="send" value="/allowexportinputlog ${user.id}">Share your team and choices with "${user.name}"</button>`
);
}
}
this.addModAction(room.tr`${user.name} wants to extract the battle input log.`);
} else {
let logExported = true;
for (const id in battle.playerTable) {
const playerUser = Users.get(id);
if (!playerUser || battle.allowExtraction[user.id].has(playerUser.id))
continue;
logExported = false;
playerUser.sendTo(
room,
import_lib.Utils.html`|html|${user.name} wants to extract the battle input log. <button name="send" value="/allowexportinputlog ${user.id}">Share your team and choices with "${user.name}"</button>`
);
}
if (logExported)
return this.errorReply(this.tr`You already extracted the battle input log.`);
this.sendReply(this.tr`Battle input log re-requested.`);
}
},
exportinputloghelp: [`/exportinputlog - Asks players in a battle for permission to export an inputlog. Requires: ~`],
importinputlog(target, room, user, connection) {
this.checkCan("importinputlog");
const formatIndex = target.indexOf(`"formatid":"`);
const nextQuoteIndex = target.indexOf(`"`, formatIndex + 12);
if (formatIndex < 0 || nextQuoteIndex < 0)
return this.errorReply(this.tr`Invalid input log.`);
target = target.replace(/\r/g, "");
if ((`
` + target).includes(`
>eval `) && !user.hasConsoleAccess(connection)) {
return this.errorReply(this.tr`Your input log contains untrusted code - you must have console access to use it.`);
}
const formatid = target.slice(formatIndex + 12, nextQuoteIndex);
const battleRoom = Rooms.createBattle({ format: formatid, players: [], inputLog: target });
if (!battleRoom)
return;
battleRoom.auth.set(user.id, Users.HOST_SYMBOL);
this.parse(`/join ${battleRoom.roomid}`);
setTimeout(() => {
battleRoom.add(`|uhtmlchange|invites|<div class="broadcast broadcast-blue"><strong>This is an imported replay</strong><br />Players will need to be manually added with <code>/invitebattle</code> or <code>/restoreplayers</code></div>`);
battleRoom.add(`|uhtml|invites|`).update();
battleRoom.battle.sendInviteForm(user);
}, 500);
},
importinputloghelp: [`/importinputlog [inputlog] - Starts a battle with a given inputlog. Requires: + % @ ~`],
showteam: "showset",
async showset(target, room, user, connection, cmd) {
this.checkChat();
const showAll = cmd === "showteam";
const hideStats = toID(target) === "hidestats";
room = this.requireRoom();
const battle = room.battle;
if (!showAll && !target)
return this.parse(`/help showset`);
if (!battle)
return this.errorReply(this.tr`This command can only be used in a battle.`);
let team = await battle.getTeam(user);
if (!team)
return this.errorReply(this.tr`You are not a player and don't have a team.`);
if (!showAll) {
const parsed = parseInt(target);
if (isNaN(parsed)) {
const id = toID(target);
const matchedSet = team.find((set) => toID(set.name) === id || toID(set.species) === id);
if (!matchedSet)
return this.errorReply(this.tr`You don't have a Pokémon matching "${target}" in your team.`);
team = [matchedSet];
} else {
const setIndex = parsed - 1;
const indexedSet = team[setIndex];
if (!indexedSet) {
return this.errorReply(this.tr`You don't have a Pokémon #${parsed} on your team - your team only has ${team.length} Pokémon.`);
}
team = [indexedSet];
}
}
let resultString = import_lib.Utils.escapeHTML(Teams.export(team, { hideStats }));
if (showAll) {
resultString = `<details><summary>${this.tr`View team`}</summary>${resultString}</details>`;
}
this.runBroadcast(true);
return this.sendReplyBox(resultString);
},
showsethelp: [
`!showteam - show the team you're using in the current battle (must be used in a battle you're a player in).`,
`!showteam hidestats - show the team you're using in the current battle, without displaying any stat-related information.`,
`!showset [number] - shows the set of the pokemon corresponding to that number (in original Team Preview order, not necessarily current order)`
],
confirmready(target, room, user) {
const game = this.requireGame(Rooms.BestOfGame);
game.confirmReady(user);
},
acceptopenteamsheets(target, room, user, connection, cmd) {
room = this.requireRoom();
const battle = room.battle;
if (!battle)
return this.errorReply(this.tr`Must be in a battle room.`);
const player = battle.playerTable[user.id];
if (!player) {
return this.errorReply(this.tr`Must be a player to agree to open team sheets.`);
}
const format = Dex.formats.get(battle.options.format);
if (!Dex.formats.getRuleTable(format).has("openteamsheets")) {
return this.errorReply(this.tr`This format does not allow requesting open team sheets. You can both manually agree to it by using !showteam hidestats.`);
}
if (battle.turn > 0) {
return this.errorReply(this.tr`You cannot agree to open team sheets after Team Preview. Each player can still show their own sheet by using this command: !showteam hidestats`);
}
if (battle.players.some((curPlayer) => curPlayer.wantsOpenTeamSheets === false)) {
return this.errorReply(this.tr`An opponent has already rejected open team sheets.`);
}
if (player.wantsOpenTeamSheets !== null) {
return this.errorReply(this.tr`You have already made your decision about agreeing to open team sheets.`);
}
player.wantsOpenTeamSheets = true;
player.sendRoom(import_lib.Utils.html`|uhtmlchange|otsrequest|`);
this.add(this.tr`${user.name} has agreed to open team sheets.`);
if (battle.players.every((curPlayer) => curPlayer.wantsOpenTeamSheets)) {
void battle.stream.write(">show-openteamsheets");
}
},
acceptopenteamsheetshelp: [`/acceptopenteamsheets - Agrees to an open team sheet opportunity during Team Preview, where all information on a team except stats is shared with the opponent. Requires: \u2606`],
rejectopenteamsheets(target, room, user) {
room = this.requireRoom();
const battle = room.battle;
if (!battle)
return this.errorReply(this.tr`Must be in a battle room.`);
const player = battle.playerTable[user.id];
if (!player) {
return this.errorReply(this.tr`Must be a player to reject open team sheets.`);
}
const format = Dex.formats.get(battle.options.format);
if (!Dex.formats.getRuleTable(format).has("openteamsheets")) {
return this.errorReply(this.tr`This format does not allow requesting open team sheets.`);
}
if (battle.turn > 0) {
return this.errorReply(this.tr`You cannot reject open team sheets after Team Preview.`);
}
if (player.wantsOpenTeamSheets !== null) {
return this.errorReply(this.tr`You have already made your decision about agreeing to open team sheets.`);
}
player.wantsOpenTeamSheets = false;
for (const otherPlayer of battle.players) {
otherPlayer.sendRoom(import_lib.Utils.html`|uhtmlchange|otsrequest|`);
}
return this.add(this.tr`${user.name} rejected open team sheets.`);
},
rejectopenteamsheetshelp: [`/rejectopenteamsheetshelp - Rejects an open team sheet opportunity during Team Preview, where all information on a team except stats is shared with the opponent. Requires: \u2606`],
acceptdraw: "offertie",
accepttie: "offertie",
offerdraw: "offertie",
requesttie: "offertie",
offertie(target, room, user, connection, cmd) {
room = this.requireRoom();
const battle = room.battle;
if (!battle)
return this.errorReply(this.tr`Must be in a battle room.`);
if (!Config.allowrequestingties) {
return this.errorReply(this.tr`This server does not allow offering ties.`);
}
if (room.tour) {
return this.errorReply(this.tr`You can't offer ties in tournaments.`);
}
if (battle.turn < 100) {
return this.errorReply(this.tr`It's too early to tie, please play until turn 100.`);
}
this.checkCan("roomvoice", null, room);
if (cmd === "accepttie" && !battle.players.some((player2) => player2.wantsTie)) {
return this.errorReply(this.tr`No other player is requesting a tie right now. It was probably canceled.`);
}
const player = battle.playerTable[user.id];
if (!battle.players.some((curPlayer) => curPlayer.wantsTie)) {
this.add(this.tr`${user.name} is offering a tie.`);
room.update();
for (const otherPlayer of battle.players) {
if (otherPlayer !== player) {
otherPlayer.sendRoom(
import_lib.Utils.html`|uhtml|offertie|<button class="button" name="send" value="/accepttie"><strong>${this.tr`Accept tie`}</strong></button> <button class="button" name="send" value="/rejecttie">${this.tr`Reject`}</button>`
);
} else {
player.wantsTie = true;
}
}
} else {
if (!player) {
return this.errorReply(this.tr`Must be a player to accept ties.`);
}
if (!player.wantsTie) {
player.wantsTie = true;
} else {
return this.errorReply(this.tr`You have already agreed to a tie.`);
}
player.sendRoom(import_lib.Utils.html`|uhtmlchange|offertie|`);
this.add(this.tr`${user.name} accepted the tie.`);
if (battle.players.every((curPlayer) => curPlayer.wantsTie)) {
if (battle.players.length > 2) {
this.add(this.tr`All players have accepted the tie.`);
}
battle.tie();
}
}
},
offertiehelp: [`/offertie - Offers a tie to all players in a battle; if all accept, it ties. Can only be used after 100+ turns have passed. Requires: \u2606 @ # ~`],
rejectdraw: "rejecttie",
rejecttie(target, room, user) {
room = this.requireRoom();
const battle = room.battle;
if (!battle)
return this.errorReply(this.tr`Must be in a battle room.`);
const player = battle.playerTable[user.id];
if (!player) {
return this.errorReply(this.tr`Must be a player to reject ties.`);
}
if (!battle.players.some((curPlayer) => curPlayer.wantsTie)) {
return this.errorReply(this.tr`No other player is requesting a tie right now. It was probably canceled.`);
}
if (player.wantsTie)
player.wantsTie = false;
for (const otherPlayer of battle.players) {
otherPlayer.sendRoom(import_lib.Utils.html`|uhtmlchange|offertie|`);
}
return this.add(this.tr`${user.name} rejected the tie.`);
},
rejecttiehelp: [`/rejecttie - Rejects a tie offered by another player in a battle.`],
inputlog() {
this.parse(`/help exportinputlog`);
this.parse(`/help importinputlog`);
},
/*********************************************************
* Battle commands
*********************************************************/
forfeit(target, room, user) {
room = this.requireRoom();
if (!room.game)
return this.errorReply(this.tr`This room doesn't have an active game.`);
if (!room.game.forfeit) {
return this.errorReply(this.tr`This kind of game can't be forfeited.`);
}
room.game.forfeit(user);
},
forfeithelp: [
`/forfeit - Forfeits your currently active game, if it supports that.`
],
guess: "choose",
choose(target, room, user) {
room = this.requireRoom();
if (!room.game)
return this.errorReply(this.tr`This room doesn't have an active game.`);
if (!room.game.choose)
return this.errorReply(this.tr`This game doesn't support /choose`);
if (room.game.checkChat)
this.checkChat();
room.game.choose(user, target);
},
choosehelp: [
`/choose [text] - Make a choice for the currently active game.`
],
mv: "move",
attack: "move",
move(target, room, user) {
this.parse(`/choose move ${target}`);
},
movehelp: [
`/move [move] - Make a move for the current game.`
],
sw: "switch",
switch(target, room, user) {
this.parse(`/choose switch ${target}`);
},
switchhelp: [
`/switch [pokemon] - Make a switch for the current game.`
],
team(target, room, user) {
this.parse(`/choose team ${target}`);
},
teamhelp: [
`/team [pokemon] - Change your team for the current game.`
],
undo(target, room, user) {
room = this.requireRoom();
if (!room.game)
return this.errorReply(this.tr`This room doesn't have an active game.`);
if (!room.game.undo)
return this.errorReply(this.tr`This game doesn't support /undo`);
room.game.undo(user, target);
},
undohelp: [
`/undo - Reverts the last move of the player in the current game, if it supports it.`
],
uploadreplay: "savereplay",
async savereplay(target, room, user, connection) {
if (!room?.battle) {
return this.errorReply(this.tr`You can only save replays for battles.`);
}
const options = target === "forpunishment" || target === "silent" ? target : void 0;
await room.uploadReplay(user, connection, options);
},
savereplayhelp: [`/savereplay - Saves the replay for the current battle.`],
hidereplay(target, room, user, connection) {
if (!room?.battle)
return this.errorReply(`Must be used in a battle.`);
this.checkCan("joinbattle", null, room);
if (room.tour?.forcePublic) {
return this.errorReply(this.tr`This battle can't have hidden replays, because the tournament is set to be forced public.`);
}
if (room.hideReplay)
return this.errorReply(this.tr`The replay for this battle is already set to hidden.`);
room.hideReplay = true;
if (room.battle.replaySaved)
this.parse("/savereplay");
this.addModAction(room.tr`${user.name} hid the replay of this battle.`);
},
hidereplayhelp: [`/hidereplay - Hides the replay of the current battle. Requires: ${Users.PLAYER_SYMBOL} ~`],
addplayer: "invitebattle",
invitebattle(target, room, user, connection) {
room = this.requireRoom();
if (!room.battle)
return this.errorReply(this.tr`You can only do this in battle rooms.`);
if (room.rated)
return this.errorReply(this.tr`You can only add a Player to unrated battles.`);
this.checkCan("joinbattle", null, room);
const { targetUser, targetUsername: name, rest: slot } = this.splitUser(target, { exactName: true });
if (slot !== "p1" && slot !== "p2" && slot !== "p3" && slot !== "p4") {
this.errorReply(this.tr`Player must be set to "p1" or "p2", not "${slot}".`);
return this.parse("/help addplayer");
}
const battle = room.battle;
const player = battle[slot];
if (!player) {
return this.errorReply(`This battle does not support having players in ${slot}`);
}
if (!targetUser) {
battle.sendInviteForm(connection);
return this.errorReply(this.tr`User ${name} not found.`);
}
if (player.id) {
battle.sendInviteForm(connection);
return this.errorReply(this.tr`This room already has a player in slot ${slot}.`);
}
if (player.invite) {
battle.sendInviteForm(connection);
return this.errorReply(`Someone else (${player.invite}) has already been invited to be ${slot}!`);
}
if (targetUser.id in battle.playerTable) {
battle.sendInviteForm(connection);
return this.errorReply(this.tr`${targetUser.name} is already a player in this battle.`);
}
if (targetUser.settings.blockChallenges && !user.can("bypassblocks", targetUser)) {
battle.sendInviteForm(connection);
Chat.maybeNotifyBlocked("challenge", targetUser, user);
return this.errorReply(this.tr`The user '${targetUser.name}' is not accepting challenges right now.`);
}
if (!targetUser.inRooms.has(room.roomid) || !player.hasTeam) {
player.invite = targetUser.id;
const playerNames = battle.players.map((p) => p.id && p.name).filter(Boolean).join(", ");
const ready = player.hasTeam ? battle.format : new Ladders.BattleReady(user.id, battle.format, user.battleSettings);
Ladders.challenges.add(
new Ladders.BattleInvite(user.id, targetUser.id, ready, {
acceptCommand: `/acceptbattle ${user.id}`,
message: `You're invited to join a battle (with ${playerNames})`,
roomid: room.roomid
})
);
battle.sendInviteForm(battle.invitesFull() ? true : connection);
return this.add(`||Invite sent to ${targetUser.name}!`);
}
room.auth.set(targetUser.id, Users.PLAYER_SYMBOL);
const success = battle.joinGame(targetUser, slot);
if (!success) {
room.auth.delete(targetUser.id);
return;
}
if (!battle.started)
battle.sendInviteForm(connection);
},
invitebattlehelp: [
`/addplayer [username], [p1|p2|p3|p4] - Invites the player to join your current battle.`
],
async acceptbattle(target, room, user, connection) {
const chall = Ladders.challenges.resolveAcceptCommand(this);
const targetRoom = Rooms.get(chall.roomid);
if (!targetRoom)
return this.errorReply(`Room ${chall.roomid} not found`);
const battle = targetRoom.battle;
const player = battle.players.find((maybe) => maybe.invite === user.id);
if (!player) {
return this.errorReply(`You haven't been invited to that battle.`);
}
const slot = player.slot;
if (player.id) {
throw new Error(`Player ${player.slot} in ${chall.roomid} should not have both 'id' and 'invite'`);
}
let playerOpts = void 0;
if (!player.hasTeam) {
const ladder = Ladders(battle.format);
const ready = await ladder.prepBattle(connection, "challenge");
if (!ready)
return;
playerOpts = ready.settings;
}
const fromUser = Ladders.challenges.accept(this);
this.pmTarget = fromUser;
this.sendChatMessage(`/text You accepted the battle invite`);
this.parse(`/join ${targetRoom.roomid}`);
battle.joinGame(user, slot, playerOpts);
},
acceptbattlehelp: [`/acceptbattle - Accept an invite from someone to join a battle.`],
uninvitebattle(target, room, user, connection) {
room = this.requireRoom();
this.checkCan("joinbattle", null, room);
if (!room.battle)
return this.errorReply(this.tr`You can only do this in battle rooms.`);
const invitesFull = room.battle.invitesFull();
const challenges = Ladders.challenges.get(target);
if (!challenges)
throw new Chat.ErrorMessage(`User ${target} is not currently invited to the battle`);
for (const challenge of challenges) {
if (challenge.to === target && challenge.roomid === room.roomid) {
Ladders.challenges.remove(challenge);
Ladders.challenges.send(challenge.from, target, `/text The battle invite was changed to someone else; sorry!`);
}
}
room.battle.sendInviteForm(invitesFull ? true : connection);
},
uninvitebattlehelp: [
`/uninvitebattle [username] - Revokes an invite from a user to join a battle.`,
`Requires: ${Users.PLAYER_SYMBOL} ~`
],
restoreplayers(target, room, user) {
room = this.requireRoom();
if (!room.battle)
return this.errorReply(this.tr`You can only do this in battle rooms.`);
if (room.rated)
return this.errorReply(this.tr`You can only add a Player to unrated battles.`);
let didSomething = false;
for (const player of room.battle.players) {
if (!player.id && player.name !== `Player ${player.num}`) {
this.parse(`/invitebattle ${player.name}, ${player.slot}`);
didSomething = true;
}
}
if (!didSomething) {
return this.errorReply(this.tr`Players could not be restored (maybe this battle already has two players?).`);
}
},
restoreplayershelp: [
`/restoreplayers - Restore previous players in an imported input log.`
],
joinbattle: "joingame",
joingame(target, room, user) {
room = this.requireRoom();
if (!room.game)
return this.errorReply(this.tr`This room doesn't have an active game.`);
if (!room.game.joinGame)
return this.errorReply(this.tr`This game doesn't support /joingame`);
room.game.joinGame(user, target);
},
joingamehelp: [`/joingame [username] - Join the game being played in the current room.`],
leavebattle: "leavegame",
partbattle: "leavegame",
leavegame(target, room, user) {
room = this.requireRoom();
if (!room.game)
return this.errorReply(this.tr`This room doesn't have an active game.`);
if (!room.game.leaveGame)
return this.errorReply(this.tr`This game doesn't support /leavegame`);
room.game.leaveGame(user);
},
leavegamehelp: [`/leavegame - Leave the current game.`],
kickbattle: "kickgame",
kickgame(target, room, user) {
room = this.requireRoom();
if (!room.battle)
return this.errorReply(this.tr`You can only do this in battle rooms.`);
if (room.battle.challengeType === "tour" || room.battle.rated) {
return this.errorReply(this.tr`You can only do this in unrated non-tour battles.`);
}
const { targetUser, rest: reason } = this.requireUser(target, { allowOffline: true });
this.checkCan("kick", targetUser, room);
if (room.battle.leaveGame(targetUser)) {
const displayReason = reason ? ` (${reason})` : ``;
this.addModAction(room.tr`${targetUser.name} was kicked from a battle by ${user.name}.${displayReason}`);
this.modlog("KICKBATTLE", targetUser, reason, { noip: 1, noalts: 1 });
} else {
this.errorReply("/kickbattle - User isn't in battle.");
}
},
kickbattlehelp: [`/kickbattle [username], [reason] - Kicks a user from a battle with reason. Requires: % @ ~`],
kickinactive(target, room, user) {
this.parse(`/timer on`);
},
kickinactivehelp: [
`/kickinactive - Activates the inactive timer, if the game supports it.`
],
timer(target, room, user) {
target = toID(target);
room = this.requireRoom();
if (!room.game?.timer) {
return this.errorReply(this.tr`You can only set the timer from inside a battle room.`);
}
const timer = room.game.timer;
if (!timer.timerRequesters) {
return this.sendReply(this.tr`This game's timer is managed by a different command.`);
}
if (!target) {
if (!timer.timerRequesters.size) {
return this.sendReply(this.tr`The game timer is OFF.`);
}
const requester = [...timer.timerRequesters].join(", ");
return this.sendReply(this.tr`The game timer is ON (requested by ${requester})`);
}
const force = user.can("timer", null, room);
if (!force && !room.game.playerTable[user.id]) {
return this.errorReply(this.tr`Access denied.`);
}
if (this.meansNo(target) || target === "stop") {
if (timer.timerRequesters.size) {
timer.stop(force ? void 0 : user);
if (force) {
room.send(`|inactiveoff|${room.tr`Timer was turned off by staff. Please do not turn it back on until our staff say it's okay.`}`);
}
} else {
this.errorReply(this.tr`The timer is already off.`);
}
} else if (this.meansYes(target) || target === "start") {
timer.start(user);
} else {
this.errorReply(this.tr`"${target}" is not a recognized timer state.`);
}
},
timerhelp: [
`/timer [start|stop] - Starts or stops the game timer. Requires: ${Users.PLAYER_SYMBOL} % @ ~`
],
autotimer: "forcetimer",
forcetimer(target, room, user) {
room = this.requireRoom();
target = toID(target);
this.checkCan("autotimer");
if (this.meansNo(target) || target === "stop") {
Config.forcetimer = false;
this.addModAction(room.tr`Forcetimer is now OFF: The timer is now opt-in. (set by ${user.name})`);
} else if (this.meansYes(target) || target === "start" || !target) {
Config.forcetimer = true;
this.addModAction(room.tr`Forcetimer is now ON: All battles will be timed. (set by ${user.name})`);
} else {
this.errorReply(this.tr`'${target}' is not a recognized forcetimer setting.`);
}
},
forcetimerhelp: [
`/forcetimer [start|stop] - Forces all battles to have the inactive timer enabled. Requires: ~`
],
forcetie: "forcewin",
forcewin(target, room, user) {
room = this.requireRoom();
this.checkCan("forcewin");
if (!room.battle && !(room.game && typeof room.game.tie === "function" && typeof room.game.win === "function")) {
this.errorReply("/forcewin - This is not a battle room.");
return false;
}
if (room.battle)
room.battle.endType = "forced";
if (!target) {
room.game.tie();
this.modlog("FORCETIE");
return false;
}
const targetUser = Users.getExact(target);
if (!targetUser)
return this.errorReply(this.tr`User '${target}' not found.`);
room.game.win(targetUser);
this.modlog("FORCEWIN", targetUser.id);
},
forcewinhelp: [
`/forcetie - Forces the current match to end in a tie. Requires: ~`,
`/forcewin [user] - Forces the current match to end in a win for a user. Requires: ~`
],
/*********************************************************
* Challenging and searching commands
*********************************************************/
async search(target, room, user, connection) {
if (target) {
if (Config.laddermodchat && !Users.globalAuth.atLeast(user, Config.laddermodchat)) {
const groupName = Config.groups[Config.laddermodchat].name || Config.laddermodchat;
this.popupReply(this.tr`This server requires you to be rank ${groupName} or higher to search for a battle.`);
return false;
}
const ladder = Ladders(target);
if (!user.registered && Config.forceregisterelo && await ladder.getRating(user.id) >= Config.forceregisterelo) {
user.send(
import_lib.Utils.html`|popup||html|${this.tr`Since you have reached ${Config.forceregisterelo} ELO in ${target}, you must register your account to continue playing that format on ladder.`}<p style="text-align: center"><button name="register" value="${user.id}"><b>${this.tr`Register`}</b></button></p>`
);
return false;
}
Chat.runHandlers("onLadderSearch", user, connection, ladder.formatid);
return ladder.searchBattle(user, connection);
}
return Ladders.cancelSearches(user);
},
searchhelp: [
`/search [format] - Searches for a battle in the specified format.`
],
cancelsearch(target, room, user) {
if (target) {
Ladders(toID(target)).cancelSearch(user);
} else {
Ladders.cancelSearches(user);
}
},
cancelsearchhelp: [
`/cancelsearch [format] - Cancels a search for a battle in the specified format.`,
`If no format is given, cancels searches for all formats.`
],
chall: "challenge",
challenge(target, room, user, connection) {
const { targetUser, targetUsername, rest: formatName } = this.splitUser(target);
if (!targetUser?.connected) {
return this.popupReply(this.tr`The user '${targetUsername}' was not found.`);
}
if (user.locked && !targetUser.locked) {
return this.popupReply(this.tr`You are locked and cannot challenge unlocked users. If this user is your friend, ask them to challenge you instead.`);
}
if (Punishments.isBattleBanned(user)) {
return this.popupReply(this.tr`You are banned from battling and cannot challenge users.`);
}
if (!user.named) {
return this.popupReply(this.tr`You must choose a username before you challenge someone.`);
}
if (Config.pmmodchat && !user.hasSysopAccess() && !Users.globalAuth.atLeast(user, Config.pmmodchat)) {
const groupName = Config.groups[Config.pmmodchat].name || Config.pmmodchat;
this.popupReply(this.tr`This server requires you to be rank ${groupName} or higher to challenge users.`);
return false;
}
return Ladders(formatName).makeChallenge(connection, targetUser);
},
challengehelp: [
`/challenge [user], [format] - Challenges the given [user] to a battle in the given [format].`
],
bch: "blockchallenges",
blockchall: "blockchallenges",
blockchalls: "blockchallenges",
blockchallenges(target, room, user) {
if (toID(target) === "ac")
target = "autoconfirmed";
if (user.settings.blockChallenges === (target || true)) {
return this.errorReply(this.tr`You are already blocking challenges!`);
}
if (Users.Auth.isAuthLevel(target)) {
user.settings.blockChallenges = target;
this.sendReply(this.tr`You are now blocking challenges, except from staff and ${target}.`);
} else if (target === "autoconfirmed" || target === "trusted" || target === "unlocked" || target === "friends") {
user.settings.blockChallenges = target;
if (target === "friends")
target = "friended";
target = this.tr(target);
this.sendReply(this.tr`You are now blocking challenges, except from staff and ${target} users.`);
} else {
user.settings.blockChallenges = true;
this.sendReply(this.tr`You are now blocking all incoming challenge requests.`);
}
user.update();
},
blockchallengeshelp: [
`/blockchallenges - Blocks challenges so no one can challenge you. Unblock them with /unblockchallenges.`
],
unbch: "allowchallenges",
unblockchall: "allowchallenges",
unblockchalls: "allowchallenges",
unblockchallenges: "allowchallenges",
allowchallenges(target, room, user) {
if (!user.settings.blockChallenges)
return this.errorReply(this.tr`You are already available for challenges!`);
user.settings.blockChallenges = false;
user.update();
this.sendReply(this.tr`You are available for challenges from now on.`);
},
allowchallengeshelp: [
`/unblockchallenges - Unblocks challenges so you can be challenged again. Block them with /blockchallenges.`
],
cchall: "cancelchallenge",
cancelchallenge(target, room, user, connection) {
const { targetUser, targetUsername, rest } = this.splitUser(target);
if (rest)
return this.popupReply(this.tr`This command does not support specifying multiple users`);
this.pmTarget = targetUser || this.pmTarget;
if (!this.pmTarget)
return this.popupReply(this.tr`User "${targetUsername}" not found.`);
const chall = Ladders.challenges.search(user.id, this.pmTarget.id);
if (!chall || chall.from !== user.id) {
connection.popup(`You are not challenging ${this.pmTarget.name}. Maybe they accepted/rejected before you cancelled?`);
return false;
}
this.sendChatMessage(`/log ${user.name} cancelled the challenge.`);
return Ladders.challenges.remove(chall);
},
cancelchallengehelp: [
`/cancelchallenge [user] - Cancels a pending challenge to the given [user].`
],
async accept(target, room, user, connection) {
const { targetUser, targetUsername, rest } = this.splitUser(target);
if (rest)
return this.popupReply(this.tr`This command does not support specifying multiple users`);
this.pmTarget = targetUser || this.pmTarget;
if (!this.pmTarget)
return this.popupReply(this.tr`User "${targetUsername}" not found.`);
const chall = Ladders.challenges.search(user.id, this.pmTarget.id);
if (!chall || chall.to !== user.id) {
connection.popup(`${this.pmTarget.id} is not challenging you. Maybe they cancelled before you accepted?`);
return false;
}
if (chall.acceptCommand) {
return this.parse(chall.acceptCommand);
}
const gameRoom = await Ladders.acceptChallenge(connection, chall);
if (!gameRoom)
return false;
this.sendChatMessage(import_lib.Utils.html`/nonotify ${user.name} accepted the challenge, starting &laquo;<a href="/${gameRoom.roomid}">${gameRoom.roomid}</a>&raquo;`);
return true;
},
accepthelp: [`/accept [user] - Accepts a challenge from the given user.`],
reject(target, room, user, connection) {
const { targetUser, targetUsername, rest } = this.splitUser(target);
if (rest)
return this.popupReply(this.tr`This command does not support specifying multiple users`);
this.pmTarget = targetUser || this.pmTarget;
if (!this.pmTarget)
return this.popupReply(this.tr`User "${targetUsername}" not found.`);
const chall = Ladders.challenges.search(user.id, this.pmTarget.id);
if (!chall || chall.to !== user.id) {
connection.popup(`${this.pmTarget.id} is not challenging you. Maybe they cancelled before you rejected?`);
return false;
}
this.sendChatMessage(`/nonotify ${user.name} rejected the challenge.`);
return Ladders.challenges.remove(chall, false);
},
rejecthelp: [`/reject [user] - Rejects a challenge from the given user.`],
saveteam: "useteam",
utm: "useteam",
useteam(target, room, user) {
user.battleSettings.team = target;
},
useteamhelp: [`/useteam [packed team] - Sets your team for your next battles to the given [team].`],
vtm(target, room, user, connection) {
if (Monitor.countPrepBattle(connection.ip, connection)) {
return;
}
if (!target)
return this.errorReply(this.tr`Provide a valid format.`);
const originalFormat = Dex.formats.get(target);
const format = originalFormat.effectType === "Format" ? originalFormat : Dex.formats.get("Anything Goes");
if (format.effectType !== "Format")
return this.popupReply(this.tr`Please provide a valid format.`);
return TeamValidatorAsync.get(format.id).validateTeam(user.battleSettings.team, { user: user.id }).then((result) => {
const matchMessage = originalFormat === format ? "" : this.tr`The format '${originalFormat.name}' was not found.`;
if (result.startsWith("1")) {
connection.popup(`${matchMessage ? matchMessage + "\n\n" : ""}${this.tr`Your team is valid for ${format.name}.`}`);
} else {
connection.popup(`${matchMessage ? matchMessage + "\n\n" : ""}${this.tr`Your team was rejected for the following reasons:`}
- ${result.slice(1).replace(/\n/g, "\n- ")}`);
}
});
},
vtmhelp: [`/vtm [format] - Validates your current team (set with /utm).`],
hbtc: "hidebattlesfromtrainercard",
sbtc: "hidebattlesfromtrainercard",
showbattlesinusercard: "hidebattlesfromtrainercard",
hidebattlesfromusercard: "hidebattlesfromtrainercard",
showbattlesintrainercard: "hidebattlesfromtrainercard",
hidebattlesfromtrainercard(target, room, user, connection, cmd) {
const shouldHide = cmd.includes("hide") || cmd === "hbtc";
user.settings.hideBattlesFromTrainerCard = shouldHide;
user.update();
if (shouldHide) {
this.sendReply(this.tr`Battles are now hidden (except to staff) in your trainer card.`);
} else {
this.sendReply(this.tr`Battles are now visible in your trainer card.`);
}
},
hidebattlesfromtrainercardhelp: [
`/hidebattlesfromtrainercard OR /hbtc - Hides your battles in your trainer card.`,
`/showbattlesintrainercard OR /sbtc - Displays your battles in your trainer card.`
],
/*********************************************************
* Low-level
*********************************************************/
cmd: "crq",
query: "crq",
async crq(target, room, user, connection) {
const trustable = !Config.emergency || user.named && user.registered;
let cmd;
[cmd, target] = import_lib.Utils.splitFirst(target, " ");
const handler = Chat.crqHandlers[cmd];
if (!handler)
return connection.send(`|queryresponse|${cmd}|null`);
let data = handler.call(this, target, user, trustable);
if (data?.then)
data = await data;
connection.send(`|queryresponse|${cmd}|${JSON.stringify(data)}`);
},
trn(target, room, user, connection) {
if (target === user.name)
return false;
const [name, registeredString, token] = import_lib.Utils.splitFirst(target, ",", 2);
const registered = !!parseInt(registeredString);
return user.rename(name, token || "", registered, connection);
},
trnhelp: [
`/trn [username], [registered], [token] - Finishes a rename to the [username] with a given [token].`
],
/*********************************************************
* Help commands
*********************************************************/
commands: "help",
h: "help",
"?": "help",
man: "help",
help(target, room, user) {
if (!this.runBroadcast())
return;
target = target.toLowerCase().trim();
if (target.startsWith("/") || target.startsWith("!"))
target = target.slice(1);
if (!target) {
const broadcastMsg = this.tr`(replace / with ! to broadcast. Broadcasting requires: + % @ # ~)`;
this.sendReply(`${this.tr`COMMANDS`}: /report, /msg, /reply, /logout, /challenge, /search, /rating, /whois, /user, /join, /leave, /userauth, /roomauth`);
this.sendReply(`${this.tr`BATTLE ROOM COMMANDS`}: /savereplay, /hideroom, /inviteonly, /invite, /timer, /forfeit`);
this.sendReply(`${this.tr`OPTION COMMANDS`}: /nick, /avatar, /ignore, /status, /away, /busy, /back, /timestamps, /highlight, /showjoins, /hidejoins, /blockchallenges, /blockpms`);
this.sendReply(`${this.tr`INFORMATIONAL/RESOURCE COMMANDS`}: /groups, /faq, /rules, /intro, /formatshelp, /othermetas, /analysis, /punishments, /calc, /git, /cap, /roomhelp, /roomfaq ${broadcastMsg}`);
this.sendReply(`${this.tr`DATA COMMANDS`}: /data, /dexsearch, /movesearch, /itemsearch, /learn, /statcalc, /effectiveness, /weakness, /coverage, /randommove, /randompokemon ${broadcastMsg}`);
if (user.tempGroup !== Users.Auth.defaultSymbol()) {
this.sendReply(`${this.tr`DRIVER COMMANDS`}: /warn, /mute, /hourmute, /unmute, /alts, /forcerename, /modlog, /modnote, /modchat, /lock, /weeklock, /unlock, /announce`);
this.sendReply(`${this.tr`MODERATOR COMMANDS`}: /globalban, /unglobalban, /ip, /markshared, /unlockip`);
this.sendReply(`${this.tr`ADMIN COMMANDS`}: /declare, /forcetie, /forcewin, /promote, /demote, /banip, /host, /ipsearch`);
}
this.sendReply(this.tr`For an overview of room commands, use /roomhelp`);
this.sendReply(this.tr`For details of a specific command, use something like: /help data`);
return;
}
const getHelp = (namespace, cmds) => {
const [cmd, ...subCmds] = cmds;
if (subCmds.length) {
const subNamespace = namespace[cmd];
if (typeof subNamespace === "object" && !Array.isArray(subNamespace)) {
if (getHelp(subNamespace, subCmds)) {
return true;
}
}
}
const curHandler = namespace[cmd];
let isPrivate = curHandler?.isPrivate;
let requiredPerm = curHandler?.requiredPermission || "lock";
let help = namespace[`${cmd}help`];
if (typeof help === "string") {
help = namespace[help];
}
if (!help && typeof namespace[cmd] === "string") {
help = namespace[`${namespace[cmd]}help`];
}
if (!help && namespace !== Chat.commands && namespace["help"]) {
help = namespace["help"];
}
const isNamespace = typeof Chat.commands[cmd] === "object";
if ((namespace !== Chat.commands || isNamespace) && !isPrivate) {
if (isNamespace)
namespace = Chat.commands[cmd];
for (const k in namespace) {
const cur = namespace[k];
if (typeof cur === "function" && cur.isPrivate) {
isPrivate = true;
requiredPerm = cur.requiredPermission || "lock";
}
}
}
if (isPrivate && !user.can(requiredPerm)) {
throw new Chat.ErrorMessage(this.tr`The command '/${target}' does not exist.`);
}
if (typeof help === "function") {
this.run(help);
return true;
}
if (Array.isArray(help)) {
this.sendReply(help.map((line) => this.tr(line)).join("\n"));
return true;
}
if (!curHandler) {
for (const g in Config.groups) {
const groupid = Config.groups[g].id;
if (new RegExp(`(global)?(un|de)?${groupid}`).test(cmd)) {
return this.parse(`/help promote`);
}
if (new RegExp(`room(un|de)?${groupid}`).test(cmd)) {
return this.parse(`/help roompromote`);
}
}
throw new Chat.ErrorMessage(this.tr`The command '/${target}' does not exist.`);
}
if (cmd.endsWith("help")) {
this.sendReply(this.tr`'/${target}' is a help command.`);
return true;
}
return false;
};
if (!getHelp(Chat.commands, target.split(" "))) {
throw new Chat.ErrorMessage(this.tr`Could not find help for '/${target}'. Try /help for general help.`);
}
},
helphelp: [
`/help OR /h OR /? - Gives you help.`,
`/help [command] - Gives you help for a specific command.`
]
};
const pages = {
receivedpms(query, user) {
this.title = "[Received PMs]";
if (!Chat.PrivateMessages.offlineIsEnabled) {
return this.errorReply(`Offline PMs are presently disabled.`);
}
return Chat.PrivateMessages.renderReceived(user);
}
};
process.nextTick(() => {
Chat.multiLinePattern.register(
">>>? ",
"/(?:room|staff)intro ",
"/(?:staff)?topic ",
"/(?:add|widen)datacenters ",
"/bash ",
"!code ",
"/code ",
"/modnote ",
"/mn ",
"/eval",
"!eval",
"/evalbattle",
"/evalsql",
">>sql",
"/importinputlog "
);
});
const loginfilter = (user) => {
if (!Chat.PrivateMessages.checkCanUse(user, { isLogin: true, forceBool: true }))
return;
void Chat.PrivateMessages.sendReceived(user);
};
//# sourceMappingURL=core.js.map