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| /** | |
| * Simulator Field | |
| * Pokemon Showdown - http://pokemonshowdown.com/ | |
| * | |
| * @license MIT | |
| */ | |
| import { State } from './state'; | |
| import { type EffectState } from './pokemon'; | |
| import { toID } from './dex'; | |
| export class Field { | |
| readonly battle: Battle; | |
| readonly id: ID; | |
| weather: ID; | |
| weatherState: EffectState; | |
| terrain: ID; | |
| terrainState: EffectState; | |
| pseudoWeather: { [id: string]: EffectState }; | |
| constructor(battle: Battle) { | |
| this.battle = battle; | |
| const fieldScripts = this.battle.format.field || this.battle.dex.data.Scripts.field; | |
| if (fieldScripts) Object.assign(this, fieldScripts); | |
| this.id = ''; | |
| this.weather = ''; | |
| this.weatherState = this.battle.initEffectState({ id: '' }); | |
| this.terrain = ''; | |
| this.terrainState = this.battle.initEffectState({ id: '' }); | |
| this.pseudoWeather = {}; | |
| } | |
| toJSON(): AnyObject { | |
| return State.serializeField(this); | |
| } | |
| setWeather(status: string | Condition, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null) { | |
| status = this.battle.dex.conditions.get(status); | |
| if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect; | |
| if (!source && this.battle.event?.target) source = this.battle.event.target; | |
| if (source === 'debug') source = this.battle.sides[0].active[0]; | |
| if (this.weather === status.id) { | |
| if (sourceEffect && sourceEffect.effectType === 'Ability') { | |
| if (this.battle.gen > 5 || this.weatherState.duration === 0) { | |
| return false; | |
| } | |
| } else if (this.battle.gen > 2 || status.id === 'sandstorm') { | |
| return false; | |
| } | |
| } | |
| if (source) { | |
| const result = this.battle.runEvent('SetWeather', source, source, status); | |
| if (!result) { | |
| if (result === false) { | |
| if ((sourceEffect as Move)?.weather) { | |
| this.battle.add('-fail', source, sourceEffect, '[from] ' + this.weather); | |
| } else if (sourceEffect && sourceEffect.effectType === 'Ability') { | |
| this.battle.add('-ability', source, sourceEffect, '[from] ' + this.weather, '[fail]'); | |
| } | |
| } | |
| return null; | |
| } | |
| } | |
| const prevWeather = this.weather; | |
| const prevWeatherState = this.weatherState; | |
| this.weather = status.id; | |
| this.weatherState = this.battle.initEffectState({ id: status.id }); | |
| if (source) { | |
| this.weatherState.source = source; | |
| this.weatherState.sourceSlot = source.getSlot(); | |
| } | |
| if (status.duration) { | |
| this.weatherState.duration = status.duration; | |
| } | |
| if (status.durationCallback) { | |
| if (!source) throw new Error(`setting weather without a source`); | |
| this.weatherState.duration = status.durationCallback.call(this.battle, source, source, sourceEffect); | |
| } | |
| if (!this.battle.singleEvent('FieldStart', status, this.weatherState, this, source, sourceEffect)) { | |
| this.weather = prevWeather; | |
| this.weatherState = prevWeatherState; | |
| return false; | |
| } | |
| this.battle.eachEvent('WeatherChange', sourceEffect); | |
| return true; | |
| } | |
| clearWeather() { | |
| if (!this.weather) return false; | |
| const prevWeather = this.getWeather(); | |
| this.battle.singleEvent('FieldEnd', prevWeather, this.weatherState, this); | |
| this.weather = ''; | |
| this.battle.clearEffectState(this.weatherState); | |
| this.battle.eachEvent('WeatherChange'); | |
| return true; | |
| } | |
| effectiveWeather() { | |
| if (this.suppressingWeather()) return ''; | |
| return this.weather; | |
| } | |
| suppressingWeather() { | |
| for (const side of this.battle.sides) { | |
| for (const pokemon of side.active) { | |
| if (pokemon && !pokemon.fainted && !pokemon.ignoringAbility() && | |
| pokemon.getAbility().suppressWeather && !pokemon.abilityState.ending) { | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| isWeather(weather: string | string[]) { | |
| const ourWeather = this.effectiveWeather(); | |
| if (!Array.isArray(weather)) { | |
| return ourWeather === toID(weather); | |
| } | |
| return weather.map(toID).includes(ourWeather); | |
| } | |
| getWeather() { | |
| return this.battle.dex.conditions.getByID(this.weather); | |
| } | |
| setTerrain(status: string | Effect, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null) { | |
| status = this.battle.dex.conditions.get(status); | |
| if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect; | |
| if (!source && this.battle.event?.target) source = this.battle.event.target; | |
| if (source === 'debug') source = this.battle.sides[0].active[0]; | |
| if (!source) throw new Error(`setting terrain without a source`); | |
| if (this.terrain === status.id) return false; | |
| const prevTerrain = this.terrain; | |
| const prevTerrainState = this.terrainState; | |
| this.terrain = status.id; | |
| this.terrainState = this.battle.initEffectState({ | |
| id: status.id, | |
| source, | |
| sourceSlot: source.getSlot(), | |
| duration: status.duration, | |
| }); | |
| if (status.durationCallback) { | |
| this.terrainState.duration = status.durationCallback.call(this.battle, source, source, sourceEffect); | |
| } | |
| if (!this.battle.singleEvent('FieldStart', status, this.terrainState, this, source, sourceEffect)) { | |
| this.terrain = prevTerrain; | |
| this.terrainState = prevTerrainState; | |
| return false; | |
| } | |
| this.battle.eachEvent('TerrainChange', sourceEffect); | |
| return true; | |
| } | |
| clearTerrain() { | |
| if (!this.terrain) return false; | |
| const prevTerrain = this.getTerrain(); | |
| this.battle.singleEvent('FieldEnd', prevTerrain, this.terrainState, this); | |
| this.terrain = ''; | |
| this.battle.clearEffectState(this.terrainState); | |
| this.battle.eachEvent('TerrainChange'); | |
| return true; | |
| } | |
| effectiveTerrain(target?: Pokemon | Side | Battle) { | |
| if (this.battle.event && !target) target = this.battle.event.target; | |
| return this.battle.runEvent('TryTerrain', target) ? this.terrain : ''; | |
| } | |
| isTerrain(terrain: string | string[], target?: Pokemon | Side | Battle) { | |
| const ourTerrain = this.effectiveTerrain(target); | |
| if (!Array.isArray(terrain)) { | |
| return ourTerrain === toID(terrain); | |
| } | |
| return terrain.map(toID).includes(ourTerrain); | |
| } | |
| getTerrain() { | |
| return this.battle.dex.conditions.getByID(this.terrain); | |
| } | |
| addPseudoWeather( | |
| status: string | Condition, | |
| source: Pokemon | 'debug' | null = null, | |
| sourceEffect: Effect | null = null | |
| ): boolean { | |
| if (!source && this.battle.event?.target) source = this.battle.event.target; | |
| if (source === 'debug') source = this.battle.sides[0].active[0]; | |
| status = this.battle.dex.conditions.get(status); | |
| let state = this.pseudoWeather[status.id]; | |
| if (state) { | |
| if (!(status as any).onFieldRestart) return false; | |
| return this.battle.singleEvent('FieldRestart', status, state, this, source, sourceEffect); | |
| } | |
| state = this.pseudoWeather[status.id] = this.battle.initEffectState({ | |
| id: status.id, | |
| source, | |
| sourceSlot: source?.getSlot(), | |
| duration: status.duration, | |
| }); | |
| if (status.durationCallback) { | |
| if (!source) throw new Error(`setting fieldcond without a source`); | |
| state.duration = status.durationCallback.call(this.battle, source, source, sourceEffect); | |
| } | |
| if (!this.battle.singleEvent('FieldStart', status, state, this, source, sourceEffect)) { | |
| delete this.pseudoWeather[status.id]; | |
| return false; | |
| } | |
| this.battle.runEvent('PseudoWeatherChange', source, source, status); | |
| return true; | |
| } | |
| getPseudoWeather(status: string | Effect) { | |
| status = this.battle.dex.conditions.get(status); | |
| return this.pseudoWeather[status.id] ? status : null; | |
| } | |
| removePseudoWeather(status: string | Effect) { | |
| status = this.battle.dex.conditions.get(status); | |
| const state = this.pseudoWeather[status.id]; | |
| if (!state) return false; | |
| this.battle.singleEvent('FieldEnd', status, state, this); | |
| delete this.pseudoWeather[status.id]; | |
| return true; | |
| } | |
| destroy() { | |
| // deallocate ourself | |
| // get rid of some possibly-circular references | |
| (this as any).battle = null!; | |
| } | |
| } | |