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- # DiscordSRV Configuration
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- # Need help? Join our Discord, https://discordsrv.com/discord
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-
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- # Don't touch pls
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- ConfigVersion: 1.30.1
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-
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- # Bot token; don't know what this is? Look at the video on the plugin page for instructions
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- # You must restart your server after changing this option
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- BotToken: "YOUR_DISCORD_BOT_TOKEN"
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-
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- # Channel links from game to Discord
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- # syntax is Channels: {"in-game channel name from Minecraft": "numerical channel ID from Discord", "another in-game channel name from Minecraft": "another numerical channel ID from Discord"}
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- #
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- # All of DiscordSRV's messages will go to the first channel unless there's a channel for that type of messages defined:
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- # when using a compatible chat plugin, the channel name will be the one from that plugin (for chat messages)
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- # - If you're using TownyChat, the default channel is usually called "general" instead of "global"
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- # for player chat messages (when not using a chat plugin): global
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- # for server start/stop messages: status
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- # for achievement/advancement messages: awards
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- # for death messages: deaths
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- # for join messages: join
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- # for leave messages: leave
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- # for dynmap messages: dynmap
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- # for watchdog messages: watchdog
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- # for /discord broadcast: broadcasts (unless specified in the command)
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- # for account linking: link
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- #
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- # The first part of channel pairs is not the Discord channel name!
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- # Run "/discord reload" after changing this option to apply
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- Channels: {"global": "CHANNEL_ID"}
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-
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- # Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together
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- DiscordConsoleChannelId: "CHANNEL_ID"
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-
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- # Invitation link shown to players when using /discord and on the message shown to unlinked players when linking is enforced
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- DiscordInviteLink: "DISCORD_INVITE_LINK"
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-
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- # Experiments
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- # These features are not fully optimized; use at your own risk
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-
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- # JDBC (MySQL/MariaDB)
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- Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?autoReconnect=true&useSSL=false"
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- Experiment_JdbcTablePrefix: "discordsrv"
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- Experiment_JdbcUsername: "username"
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- Experiment_JdbcPassword: "password"
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-
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- # Webhook Delivery
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- Experiment_WebhookChatMessageDelivery: false
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- Experiment_WebhookChatMessageUsernameFormat: "%displayname%"
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- Experiment_WebhookChatMessageFormat: "%message%"
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- Experiment_WebhookChatMessageUsernameFromDiscord: false
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- Experiment_WebhookChatMessageAvatarFromDiscord: false
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- Experiment_WebhookChatMessageUsernameFilters: {}
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-
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- # Embed & webhook image/avatar url format
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- # Leave blank to use a default value
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- # Available placeholders: {texture} {username} {uuid} {uuid-nodashes} {size}
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- AvatarUrl: ""
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-
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- # Reserializer
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- # Converts formatting (bold, italics, underline, strikethrough) between Minecraft and Discord
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- Experiment_MCDiscordReserializer_ToDiscord: false
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- Experiment_MCDiscordReserializer_ToMinecraft: false
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- Experiment_MCDiscordReserializer_InBroadcast: false
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-
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- # Other
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- CancelConsoleCommandIfLoggingFailed: true
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- ForcedLanguage: none
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- ForceTLSv12: true
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- NoopHostnameVerifier: false
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- MaximumAttemptsForSystemDNSBeforeUsingFallbackDNS: 3
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- TimestampFormat: EEE, d. MMM yyyy HH:mm:ss z
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- DateFormat: yyyy-MM-dd
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- # https://docs.discordsrv.com/config/#Timezone
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- Timezone: default
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- # MinecraftMentionSound: Whether a sound should be sent to the player in Minecraft when they are mentioned from Discord
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- MinecraftMentionSound: true
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-
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- # Plugin hooks
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- # You must restart your server after changing these options
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- #
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- # DisabledPluginHooks: plugin hooks that will not be used (usually just the name of the plugin).
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- # VentureChatBungee: enables the VentureChat hook's BungeeCord functionality (messages are received from every server, requires atleast 1 player to be online)
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- # EnablePresenceInformation: enabled presence information, which is required for some of our PlaceholderAPI placeholders. Keep in mind this requires the "Presence Intent" from the Discord developer portal
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- # UseModernPaperChatEvent: only use this if you have a chat plugins that SPECIFICALLY utilizes Paper's "AsyncChatEvent"
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- DisabledPluginHooks: []
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- VentureChatBungee: false
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- EnablePresenceInformation: false
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- UseModernPaperChatEvent: false
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-
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- # Game Information
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- # Sets the user status for the bot
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- # Can be a single, static value, or cycle through multiple different options
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- # You can preface the status with "playing", "watching", "listening to", or "competing" to set the activity type
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- # You can set your own custom status by not including the prefixes
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- # %online%: number of online players
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- # PlaceholderAPI placeholders are supported
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- #
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- # DiscordGameStatus: Text to display. Can be a single value e.g. "Minecraft", or multiple values e.g. ["Minecraft", "yourip.changeme.com"]
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- # DiscordOnlineStatus: Activity status to display. This must be one of the following: ONLINE, DND, IDLE or INVISIBLE
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- # StatusUpdateRateInMinutes: How frequently to cycle the status
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- DiscordGameStatus: ["playing Minecraft"]
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- DiscordOnlineStatus: ONLINE
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- StatusUpdateRateInMinutes: 2
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-
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- # Chat channel information
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- # The chat channel is the text channel that all messages in-game will be sent to and all messages sent
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- # to this channel on Discord will be sent in-game
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- #
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- # DiscordChatChannelDiscordToMinecraft: whether to send messages in the chat channel to the server chat
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- # DiscordChatChannelMinecraftToDiscord: whether to send messages in the server chat to the chat channel
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- # DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft
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- # DiscordChatChannelTranslateMentions: whether to translate mentions like @Person for Minecraft to Discord messages
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- # DiscordChatChannelAllowedMentions: types of mentions allowed in Minecraft to Discord messages; types missing from the default value are "role", "here", & "everyone"
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- # DiscordChatChannelEmojiBehavior: how emojis should be sent to Minecraft. Can be "show", "name" or "hide"
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- # DiscordChatChannelEmoteBehavior: how emotes should be sent to Minecraft. Can be "name" or "hide"
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- # DiscordChatChannelPrefixRequiredToProcessMessage: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!")
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- # DiscordChatChannelPrefixActsAsBlacklist: Whether the prefix should act as a blacklist
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- # DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat
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- # DiscordChatChannelBroadcastDiscordMessagesToConsole: whether to print processed discord messages to the console
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- # DiscordChatChannelRequireLinkedAccount: whether to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft
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- # DiscordChatChannelBlockBots: whether bots should be blocked from Discord -> MC chat
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- # DiscordChatChannelBlockWebhooks: whether webhooks should be blocked from Discord -> MC chat
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- # DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC
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- # DiscordChatChannelBlockedRolesAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
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- # DiscordChatChannelBlockedRolesIds: ids of discord roles that should not have their messages processed & sent to MC
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- # DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
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- # DiscordChatChannelRolesSelection: list of roles that should be filtered from all of a user's roles
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- # DiscordChatChannelRoleAliases: list of role aliases (alternate names for roles to use in Minecraft messages)
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- #
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- DiscordChatChannelDiscordToMinecraft: true
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- DiscordChatChannelMinecraftToDiscord: true
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- DiscordChatChannelTruncateLength: 256
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- DiscordChatChannelTranslateMentions: true
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- DiscordChatChannelAllowedMentions: [user, channel, emote]
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- DiscordChatChannelEmojiBehavior: "name"
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- DiscordChatChannelEmoteBehavior: "name"
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- DiscordChatChannelPrefixRequiredToProcessMessage: ""
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- DiscordChatChannelPrefixActsAsBlacklist: false
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- DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Developer", "Owner", "Admin", "Moderator"]
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- DiscordChatChannelBroadcastDiscordMessagesToConsole: true
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- DiscordChatChannelRequireLinkedAccount: false
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- DiscordChatChannelBlockBots: false
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- DiscordChatChannelBlockWebhooks: true
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- DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
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- DiscordChatChannelBlockedRolesAsWhitelist: false
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- DiscordChatChannelBlockedRolesIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
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- DiscordChatChannelRolesSelectionAsWhitelist: false
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- DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"]
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- DiscordChatChannelRoleAliases: {"Developer": "Dev"}
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-
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- # Console channel information
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- # The console channel is the text channel that receives messages which are then run as server commands
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- # by the console as well as having the server's console being streamed to line by line
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- #
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- # You can customize the message including removing timestamps in messages.yml
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- #
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- # DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console
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- # DiscordConsoleChannelUsageLog:
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- # %date%: current date
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- # example: 2017-01-01
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- # PlaceholderAPI placeholders are supported
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- # DiscordConsoleChannelBlacklistActsAsWhitelist: whether the blacklisted commands list acts as a whitelist instead of blacklist
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- # DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console
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- # DiscordConsoleChannelFilters: regex filters to be applied to console lines being sent to Discord, if the result is empty the message won't be sent at all
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- # DiscordConsoleChannelLevels: levels to send to console channel via appender
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- # DiscordConsoleChannelUseCodeBlocks: if the console should be wrapped in code blocks and colored
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- # DiscordConsoleChannelBlockBots: whether bots should be allowed to send commands in the console channel
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- #
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- DiscordConsoleChannelLogRefreshRateInSeconds: 5
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- DiscordConsoleChannelUsageLog: "Console-%date%.log"
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- DiscordConsoleChannelBlacklistActsAsWhitelist: false
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- DiscordConsoleChannelBlacklistedCommands: ["?", "op", "deop", "execute"]
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- DiscordConsoleChannelFilters: {".*(?i)async chat thread.*": "", ".*There are \\d+ (?:of a max of|out of maximum) \\d+ players online.*": ""}
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- DiscordConsoleChannelLevels: [info, warn, error]
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- DiscordConsoleChannelUseCodeBlocks: true
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- DiscordConsoleChannelBlockBots: true
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-
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- # Chat channel command execute command
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- # These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command,
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- # as the console, from a registered chat channel.
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- #
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- # DiscordChatChannelConsoleCommandEnabled: whether to allow console commands from a chat channel.
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- # DiscordChatChannelConsoleCommandNotifyErrors: whether to send a user who tries to run a command without permission that they don't have permission
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- # DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps"
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- # DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel
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- # DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix
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- # DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist
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- # DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead
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- # DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration.
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- # DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether to delete the message of the person that originally issued the command
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- #
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- DiscordChatChannelConsoleCommandEnabled: true
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- DiscordChatChannelConsoleCommandNotifyErrors: true
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- DiscordChatChannelConsoleCommandPrefix: "!c"
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- DiscordChatChannelConsoleCommandRolesAllowed: ["Owner", "Developer"]
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- DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"]
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- DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Owner", "Developer"]
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- DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false
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- DiscordChatChannelConsoleCommandExpiration: 0
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- DiscordChatChannelConsoleCommandExpirationDeleteRequest: true
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-
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- # Chat channel player list command
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- # All the config stuff for the player list command
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- #
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- # DiscordChatChannelListCommandEnabled: whether the command is enabled
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- # DiscordChatChannelListCommandMessage: the command people can type to get the player list
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- # DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration.
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- # DiscordChatChannelListCommandExpirationDeleteRequest: whether to delete the message of the person that originally requested for the player list
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- #
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- DiscordChatChannelListCommandEnabled: true
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- DiscordChatChannelListCommandMessage: "playerlist"
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- DiscordChatChannelListCommandExpiration: 10
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- DiscordChatChannelListCommandExpirationDeleteRequest: true
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-
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- # Chat channel blacklisted phrases & regex
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- #
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- # DiscordChatChannelGameFilters: regex filters to be applied to chat messages being sent to Discord, if the result is empty the message won't be sent at all
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- # DiscordChatChannelDiscordFilters: regex filters to be applied to chat messages being sent to Minecraft, if the result is empty the message won't be sent at all
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- #
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- DiscordChatChannelGameFilters: {}
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- DiscordChatChannelDiscordFilters: {".*Online players \\(.*": "", ".*\\*\\*No online players\\*\\*.*": ""}
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-
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- # Channel topic updater settings
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- #
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- # ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether the channel topics should be changed at server shutdown at all
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- # ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information
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- #
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- ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: true
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- ChannelTopicUpdaterRateInMinutes: 10
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-
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- # Channel Updater
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- # This feature changes the name of specified channels to comply with in-game placeholders
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- # Options:
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- # ChannelId: The ID of the channel to change (required)
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- # Format: The format for the channel (required). Available placeholders:
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- # %playercount%: current player count
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- # %playermax%: maximum player count
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- # %date%: current date and time
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- # %totalplayers%: total number of players to ever join the main world
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- # %uptimemins%: number of minutes since DiscordSRV has started
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- # %uptimehours%: number of hours since DiscordSRV has started
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- # %motd%: motd of the server
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- # %serverversion%: server version such as Spigot-1.9
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- # %freememory%: free memory of the JVM in MB
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- # %usedmemory%: used memory of the JVM in MB
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- # %totalmemory%: total memory of the JVM in MB
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- # %maxmemory%: max memory of the JVM in MB
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- # %freememorygb%: free memory of the JVM in GB
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- # %usedmemorygb%: used memory of the JVM in GB
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- # %totalmemorygb%: total memory of the JVM in GB
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- # %maxmemorygb%: max memory of the JVM in GB
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- # %tps%: average TPS of the server
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- # PlaceholderAPI placeholders are also supported
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- # ShutdownFormat: The format the channel should take when the server has shut down. Available placeholders:
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- # %time% or %date%: current date and time
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- # %serverversion%: server version
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- # %totalplayers%: total number of players to ever join the main world
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- # %timestamp%: current unix timestamp
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- # UpdateInterval: Time in minutes to wait between updating the channel's name (minimum is 10 due to rate limits)
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- ChannelUpdater:
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- - ChannelId: "1417752558344081429"
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- Format: "👥 %playercount%/%playermax% | RAM: %usedmemorygb%/%totalmemorygb%GB"
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- ShutdownFormat: "Server is offline"
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- UpdateInterval: 10
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- - ChannelId: "1417752758202667018"
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- Format: "⏳ Uptime: %uptimehours%hrs"
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- ShutdownFormat: "Server is offline"
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- UpdateInterval: 60
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- - ChannelId: "1417752684135583815"
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- Format: "🔖 Version: %serverversion%"
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- ShutdownFormat: "Server is offline"
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- UpdateInterval: 2880
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-
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- # Discord canned responses
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- # These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them
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- # You should probably change these from their defaults or add your own
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- #
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- # Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...}
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- # If you do not want any canned responses, set this to just {}
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- # PlaceholderAPI placeholders are supported for the values
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- #
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- DiscordCannedResponses: {"!ip": "mc.2fps.rf.gd", "!site": "http://2fps.rf.gd"}
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-
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- # Minecraft to Discord account linking
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- # These are the options pertaining to how linking a Minecraft account to a Discord account functions
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- #
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- # MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders
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- # MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders
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- # %minecraftplayername%: player's Minecraft username
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- # example: Notch
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- # %minecraftuuid%: player's uuid
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- # example: you know what a uuid looks like
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- # %discordid%: linked discord account's id
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- # example: 12345678901234567890
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- # %discordname%: linked discord account's username
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- # example: Notch
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- #
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- # MinecraftDiscordAccountLinkedRoleNameToAddUserTo: the name or id of a discord role to add a discord user to when they link their account
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- # MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code
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- # MinecraftDiscordAccountLinkedUsePM: link accounts using PMs
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- # MinecraftDiscordAccountLinkedMessageDeleteSeconds: Time (in seconds) before deleting the message when linked in a text channel. Set to 0 if you do not want to delete the message.
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- #
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- MinecraftDiscordAccountLinkedConsoleCommands: ["", "", ""]
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- MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""]
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- MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "Linked"
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- MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false
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- MinecraftDiscordAccountLinkedUsePM: true
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- MinecraftDiscordAccountLinkedMessageDeleteSeconds: 0
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-
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- # Server watchdog
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- #
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- # The watchdog constantly monitors the last time your server performed a game tick
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- # If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
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- #
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- # ServerWatchdogEnabled: whether the watchdog is enabled at all
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- # ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this)
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- # the minimum for this value is 10
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- # ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up
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- #
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- ServerWatchdogEnabled: true
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- ServerWatchdogTimeout: 30
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- ServerWatchdogMessageCount: 3
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-
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- # HTTP proxy used for connecting to the Discord API
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- # Leave this alone if you don't understand what it does
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- ProxyHost: "example.com"
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- ProxyPort: 1234
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- ProxyUser: "USERNAME"
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- ProxyPassword: "PASSWORD"
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-
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- # Debug information
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- # Don't enable these unless you're attempting to locate an issue
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- #
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- # Available Debug categories:
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- # MINECRAFT_TO_DISCORD - Messages coming from Minecraft
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- # DISCORD_TO_MINECRAFT - Messages coming from Discord
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- # GROUP_SYNC - Group synchronization
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- # PRESENCE - The bot's game status or presence
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- # VOICE - The voice module (see voice.yml)
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- # REQUIRE_LINK - The require link to join module (see linking.yml)
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- # NICKNAME_SYNC - Nickname synchronization
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- # ALERTS - Alerts (see alerts.yml)
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- # WATCHDOG - The watchdog
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- # BAN_SYNCHRONIZATION - Ban synchronization
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- # LP_CONTEXTS - LuckPerm's contexts
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- # ACCOUNT_LINKING - discord/minecraft account linking
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- #
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- # UNCATEGORIZED - Anything not in any of the above categories
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- # ALL - All the above categories (including UNCATEGORIZED)
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- #
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- # JDA - JDA's debug messages
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- # JDA_REST_ACTIONS - For debugging JDA's rest actions
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- # CALLSTACKS - Displays the stack trace for DiscordSRV debug calls
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- #
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- # Ex. "Debug: [GROUP_SYNC, PRESENCE]"
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- #
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- Debug: []