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Create app.py
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app.py
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import gradio as gr
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import requests
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import time
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import threading
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import json
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import os
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import itertools
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import string
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# --- CONFIGURATION ---
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CHARS = string.ascii_lowercase + string.digits + "_"
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DELAY_SECONDS = 2.0 # Safe delay to prevent IP bans from APIs
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STATE_FILE = "hunter_state.json"
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# Generate all 50,653 combinations deterministically
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ALL_COMBOS = ["".join(c) for c in itertools.product(CHARS, repeat=3)]
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TOTAL_COMBOS = len(ALL_COMBOS)
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# --- STATE MANAGEMENT ---
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def load_state():
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if os.path.exists(STATE_FILE):
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try:
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with open(STATE_FILE, "r") as f:
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return json.load(f)
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except:
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pass
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return {"index": 0, "available_names": [], "is_running": True}
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def save_state(state):
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with open(STATE_FILE, "w") as f:
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json.dump(state, f)
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# Global state loaded into memory
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app_state = load_state()
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# --- BACKGROUND WORKER ---
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def background_scanner():
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while app_state["index"] < TOTAL_COMBOS:
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if not app_state.get("is_running", True):
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time.sleep(5)
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continue
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current_name = ALL_COMBOS[app_state["index"]]
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try:
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# Using PlayerDB to avoid direct Mojang IP rate-limits
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response = requests.get(
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f"https://playerdb.co/api/player/minecraft/{current_name}",
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timeout=10
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)
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# 404 or success=false means the player does not exist (Name is available)
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if response.status_code == 404 or (response.status_code == 200 and not response.json().get("success")):
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if current_name not in app_state["available_names"]:
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app_state["available_names"].append(current_name)
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print(f"[FOUND] {current_name} is available!")
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# If we hit a rate limit, back off for a minute
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elif response.status_code == 429:
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print("[RATE LIMIT] Sleeping for 60 seconds...")
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time.sleep(60)
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continue # Retry same index
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except Exception as e:
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print(f"[NETWORK ERROR] {e}. Retrying in 10s...")
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time.sleep(10)
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continue # Retry same index
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# Move forward and save
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app_state["index"] += 1
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# Save to disk every 10 checks to minimize disk I/O but ensure persistence
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if app_state["index"] % 10 == 0:
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save_state(app_state)
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time.sleep(DELAY_SECONDS)
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# Final save when complete
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app_state["is_running"] = False
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save_state(app_state)
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# Start the background thread (daemon=True means it dies when the app dies)
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scanner_thread = threading.Thread(target=background_scanner, daemon=True)
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scanner_thread.start()
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# --- UI FUNCTIONS ---
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def get_dashboard_stats():
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idx = app_state["index"]
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percent = (idx / TOTAL_COMBOS) * 100
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names = app_state["available_names"]
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status_msg = "π’ Running in Background" if idx < TOTAL_COMBOS else "β
Scan Complete"
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stats_markdown = f"""
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### π Scanner Status: {status_msg}
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* **Progress:** {idx:,} / {TOTAL_COMBOS:,} ({percent:.2f}%)
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* **Available Names Found:** {len(names)}
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* **Currently Checking:** `{ALL_COMBOS[min(idx, TOTAL_COMBOS-1)]}`
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"""
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names_list = "\n".join(names) if names else "No names found yet. Check back later!"
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return stats_markdown, names_list
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# --- GRADIO UI ---
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with gr.Blocks(theme=gr.themes.Soft(primary_hue="indigo"), title="3-Letter MC Hunter") as demo:
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gr.Markdown(
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"""
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# π΅οΈββοΈ Autonomous 3-Letter Name Hunter
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This tool runs continuously in the background checking all 50,653 combinations of A-Z, 0-9, and _.
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You can safely close this tab; the server will keep scanning.
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"""
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)
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with gr.Row():
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with gr.Column(scale=1):
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stats_display = gr.Markdown(value="Loading stats...")
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refresh_btn = gr.Button("π Refresh Dashboard", variant="primary")
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with gr.Column(scale=2):
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gr.Markdown("### π Available Names Vault")
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names_display = gr.TextArea(
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label="Available Names (Copy & Paste)",
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interactive=False,
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lines=15
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)
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# Wire up the refresh button
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refresh_btn.click(
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fn=get_dashboard_stats,
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inputs=[],
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outputs=[stats_display, names_display]
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)
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# Run once on load
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demo.load(
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fn=get_dashboard_stats,
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inputs=[],
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outputs=[stats_display, names_display]
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)
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if __name__ == "__main__":
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demo.launch()
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