Spaces:
Running
Running
Using javascript, bootstrap, and c# and c++ create a motorsport game
Browse files- f1game.html +4 -2
- index.html +1 -0
- motorsport.html +345 -0
f1game.html
CHANGED
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@@ -140,12 +140,14 @@
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New Race
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</button>
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</div>
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-
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<div class="controls">
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<button class="control-btn" id="leftBtn"><i data-feather="chevron-left"></i></button>
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<button class="control-btn" id="rightBtn"><i data-feather="chevron-right"></i></button>
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</div>
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-
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<script>
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feather.replace();
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New Race
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</button>
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</div>
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<div class="controls">
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<button class="control-btn" id="leftBtn"><i data-feather="chevron-left"></i></button>
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<button class="control-btn" id="rightBtn"><i data-feather="chevron-right"></i></button>
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</div>
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+
<div class="text-center mt-3">
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+
<a href="motorsport.html" class="text-white hover:text-red-500">Try Our New Motorsport Game</a>
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</div>
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+
</div>
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<script>
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feather.replace();
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index.html
CHANGED
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@@ -105,6 +105,7 @@
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<a href="#" class="text-sm font-medium hover:text-primary">Pet Supplies</a>
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<a href="formula1.html" class="text-sm font-medium hover:text-primary">Sports</a>
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<a href="f1game.html" class="text-sm font-medium hover:text-primary">F1 Game</a>
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</div>
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</div>
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</nav>
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<a href="#" class="text-sm font-medium hover:text-primary">Pet Supplies</a>
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<a href="formula1.html" class="text-sm font-medium hover:text-primary">Sports</a>
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<a href="f1game.html" class="text-sm font-medium hover:text-primary">F1 Game</a>
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+
<a href="motorsport.html" class="text-sm font-medium hover:text-primary">Motorsport</a>
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</div>
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</div>
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</nav>
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motorsport.html
ADDED
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@@ -0,0 +1,345 @@
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Motorsport Racing Game</title>
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| 7 |
+
<!-- Bootstrap CSS -->
|
| 8 |
+
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0/dist/css/bootstrap.min.css" rel="stylesheet">
|
| 9 |
+
<style>
|
| 10 |
+
body {
|
| 11 |
+
background-color: #121212;
|
| 12 |
+
color: white;
|
| 13 |
+
overflow: hidden;
|
| 14 |
+
font-family: 'Arial', sans-serif;
|
| 15 |
+
}
|
| 16 |
+
#gameContainer {
|
| 17 |
+
position: relative;
|
| 18 |
+
width: 100%;
|
| 19 |
+
height: 100vh;
|
| 20 |
+
overflow: hidden;
|
| 21 |
+
}
|
| 22 |
+
#track {
|
| 23 |
+
position: absolute;
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| 24 |
+
width: 100%;
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| 25 |
+
height: 200%;
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| 26 |
+
background-color: #333;
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| 27 |
+
background-image: linear-gradient(90deg, #555 1px, transparent 1px),
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| 28 |
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linear-gradient(#555 1px, transparent 1px);
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| 29 |
+
background-size: 40px 40px;
|
| 30 |
+
}
|
| 31 |
+
#playerCar {
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| 32 |
+
position: absolute;
|
| 33 |
+
width: 60px;
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| 34 |
+
height: 120px;
|
| 35 |
+
background-image: url('http://static.photos/automotive/200x200/1');
|
| 36 |
+
background-size: contain;
|
| 37 |
+
background-repeat: no-repeat;
|
| 38 |
+
bottom: 50px;
|
| 39 |
+
left: 50%;
|
| 40 |
+
transform: translateX(-50%);
|
| 41 |
+
z-index: 10;
|
| 42 |
+
}
|
| 43 |
+
.opponent {
|
| 44 |
+
position: absolute;
|
| 45 |
+
width: 60px;
|
| 46 |
+
height: 120px;
|
| 47 |
+
background-size: contain;
|
| 48 |
+
background-repeat: no-repeat;
|
| 49 |
+
z-index: 5;
|
| 50 |
+
}
|
| 51 |
+
#hud {
|
| 52 |
+
position: absolute;
|
| 53 |
+
top: 20px;
|
| 54 |
+
left: 20px;
|
| 55 |
+
background-color: rgba(0,0,0,0.7);
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| 56 |
+
padding: 10px;
|
| 57 |
+
border-radius: 5px;
|
| 58 |
+
z-index: 20;
|
| 59 |
+
}
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| 60 |
+
#gameOverModal {
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| 61 |
+
z-index: 30;
|
| 62 |
+
}
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| 63 |
+
.control-btn {
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| 64 |
+
width: 80px;
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| 65 |
+
height: 80px;
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| 66 |
+
font-size: 24px;
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| 67 |
+
}
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| 68 |
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</style>
|
| 69 |
+
</head>
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| 70 |
+
<body>
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| 71 |
+
<div id="gameContainer">
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| 72 |
+
<div id="track"></div>
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| 73 |
+
<div id="playerCar"></div>
|
| 74 |
+
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| 75 |
+
<div id="hud" class="text-white">
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| 76 |
+
<h3>LAP: <span id="lapCounter">1</span>/3</h3>
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| 77 |
+
<p>POSITION: <span id="position">1</span></p>
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| 78 |
+
<p>TIME: <span id="raceTime">0:00.000</span></p>
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| 79 |
+
<p>BEST: <span id="bestTime">0:00.000</span></p>
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| 80 |
+
<p>SPEED: <span id="speed">200</span> km/h</p>
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| 81 |
+
</div>
|
| 82 |
+
|
| 83 |
+
<!-- Game Over Modal -->
|
| 84 |
+
<div class="modal fade" id="gameOverModal" tabindex="-1" aria-hidden="true">
|
| 85 |
+
<div class="modal-dialog modal-dialog-centered">
|
| 86 |
+
<div class="modal-content bg-dark text-white">
|
| 87 |
+
<div class="modal-header border-0">
|
| 88 |
+
<h5 class="modal-title">Race Finished</h5>
|
| 89 |
+
</div>
|
| 90 |
+
<div class="modal-body text-center">
|
| 91 |
+
<h2 class="mb-3">Final Position: <span id="finalPosition">1</span></h2>
|
| 92 |
+
<p class="mb-1">Best Lap: <span id="finalBestTime">0:00.000</span></p>
|
| 93 |
+
<p>Total Time: <span id="finalTotalTime">0:00.000</span></p>
|
| 94 |
+
</div>
|
| 95 |
+
<div class="modal-footer border-0 justify-content-center">
|
| 96 |
+
<button id="restartBtn" class="btn btn-danger px-4">Race Again</button>
|
| 97 |
+
</div>
|
| 98 |
+
</div>
|
| 99 |
+
</div>
|
| 100 |
+
</div>
|
| 101 |
+
|
| 102 |
+
<!-- Mobile Controls -->
|
| 103 |
+
<div class="d-flex justify-content-center gap-4 fixed-bottom mb-4 d-md-none">
|
| 104 |
+
<button id="leftBtn" class="btn btn-primary control-btn rounded-circle">←</button>
|
| 105 |
+
<button id="rightBtn" class="btn btn-primary control-btn rounded-circle">→</button>
|
| 106 |
+
</div>
|
| 107 |
+
</div>
|
| 108 |
+
|
| 109 |
+
<!-- Bootstrap JS -->
|
| 110 |
+
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0/dist/js/bootstrap.bundle.min.js"></script>
|
| 111 |
+
|
| 112 |
+
<script>
|
| 113 |
+
// Game state
|
| 114 |
+
const gameState = {
|
| 115 |
+
lap: 1,
|
| 116 |
+
position: 1,
|
| 117 |
+
speed: 200,
|
| 118 |
+
isRaceOver: false,
|
| 119 |
+
opponents: [],
|
| 120 |
+
trackPosition: 0,
|
| 121 |
+
raceStartTime: 0,
|
| 122 |
+
currentLapTime: 0,
|
| 123 |
+
bestLapTime: 0,
|
| 124 |
+
totalRaceTime: 0,
|
| 125 |
+
playerX: 50,
|
| 126 |
+
gameSpeed: 5
|
| 127 |
+
};
|
| 128 |
+
|
| 129 |
+
// DOM elements
|
| 130 |
+
const track = document.getElementById('track');
|
| 131 |
+
const playerCar = document.getElementById('playerCar');
|
| 132 |
+
const lapCounter = document.getElementById('lapCounter');
|
| 133 |
+
const positionElement = document.getElementById('position');
|
| 134 |
+
const raceTimeElement = document.getElementById('raceTime');
|
| 135 |
+
const bestTimeElement = document.getElementById('bestTime');
|
| 136 |
+
const speedElement = document.getElementById('speed');
|
| 137 |
+
const finalPositionElement = document.getElementById('finalPosition');
|
| 138 |
+
const finalBestTimeElement = document.getElementById('finalBestTime');
|
| 139 |
+
const finalTotalTimeElement = document.getElementById('finalTotalTime');
|
| 140 |
+
const gameOverModal = new bootstrap.Modal(document.getElementById('gameOverModal'));
|
| 141 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 142 |
+
const leftBtn = document.getElementById('leftBtn');
|
| 143 |
+
const rightBtn = document.getElementById('rightBtn');
|
| 144 |
+
|
| 145 |
+
// Initialize game
|
| 146 |
+
function initGame() {
|
| 147 |
+
// Reset game state
|
| 148 |
+
gameState.lap = 1;
|
| 149 |
+
gameState.position = 1;
|
| 150 |
+
gameState.speed = 200;
|
| 151 |
+
gameState.isRaceOver = false;
|
| 152 |
+
gameState.trackPosition = 0;
|
| 153 |
+
gameState.raceStartTime = Date.now();
|
| 154 |
+
gameState.currentLapTime = 0;
|
| 155 |
+
gameState.totalRaceTime = 0;
|
| 156 |
+
gameState.playerX = 50;
|
| 157 |
+
gameState.gameSpeed = 5;
|
| 158 |
+
|
| 159 |
+
// Clear existing opponents
|
| 160 |
+
gameState.opponents.forEach(opponent => {
|
| 161 |
+
if (opponent.element && opponent.element.parentNode) {
|
| 162 |
+
opponent.element.parentNode.removeChild(opponent.element);
|
| 163 |
+
}
|
| 164 |
+
});
|
| 165 |
+
gameState.opponents = [];
|
| 166 |
+
|
| 167 |
+
// Update UI
|
| 168 |
+
lapCounter.textContent = gameState.lap;
|
| 169 |
+
positionElement.textContent = gameState.position;
|
| 170 |
+
raceTimeElement.textContent = formatTime(0);
|
| 171 |
+
bestTimeElement.textContent = formatTime(0);
|
| 172 |
+
speedElement.textContent = gameState.speed;
|
| 173 |
+
playerCar.style.left = `${gameState.playerX}%`;
|
| 174 |
+
|
| 175 |
+
// Create opponents
|
| 176 |
+
createOpponents();
|
| 177 |
+
|
| 178 |
+
// Start game loop
|
| 179 |
+
requestAnimationFrame(gameLoop);
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
// Game loop
|
| 183 |
+
function gameLoop() {
|
| 184 |
+
if (gameState.isRaceOver) return;
|
| 185 |
+
|
| 186 |
+
// Move track
|
| 187 |
+
gameState.trackPosition += gameState.gameSpeed;
|
| 188 |
+
track.style.backgroundPositionY = `${gameState.trackPosition}px`;
|
| 189 |
+
|
| 190 |
+
// Move opponents
|
| 191 |
+
moveOpponents();
|
| 192 |
+
|
| 193 |
+
// Update lap time
|
| 194 |
+
updateLapTime();
|
| 195 |
+
|
| 196 |
+
// Check lap completion
|
| 197 |
+
if (gameState.trackPosition % 5000 < gameState.gameSpeed) {
|
| 198 |
+
completeLap();
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
requestAnimationFrame(gameLoop);
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
// Create opponents
|
| 205 |
+
function createOpponents() {
|
| 206 |
+
const opponentImages = [
|
| 207 |
+
'http://static.photos/automotive/200x200/2',
|
| 208 |
+
'http://static.photos/automotive/200x200/3',
|
| 209 |
+
'http://static.photos/automotive/200x200/4',
|
| 210 |
+
'http://static.photos/automotive/200x200/5'
|
| 211 |
+
];
|
| 212 |
+
|
| 213 |
+
for (let i = 0; i < 5; i++) {
|
| 214 |
+
const opponent = document.createElement('div');
|
| 215 |
+
opponent.className = 'opponent';
|
| 216 |
+
opponent.style.backgroundImage = `url('${opponentImages[i % opponentImages.length]}')`;
|
| 217 |
+
|
| 218 |
+
const xPos = 30 + Math.random() * 40;
|
| 219 |
+
const yPos = -200 - Math.random() * 300;
|
| 220 |
+
|
| 221 |
+
opponent.style.left = `${xPos}%`;
|
| 222 |
+
opponent.style.top = `${yPos}px`;
|
| 223 |
+
|
| 224 |
+
document.getElementById('gameContainer').appendChild(opponent);
|
| 225 |
+
|
| 226 |
+
gameState.opponents.push({
|
| 227 |
+
element: opponent,
|
| 228 |
+
x: xPos,
|
| 229 |
+
y: yPos,
|
| 230 |
+
speed: 3 + Math.random() * 3
|
| 231 |
+
});
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
// Move opponents
|
| 236 |
+
function moveOpponents() {
|
| 237 |
+
gameState.opponents.forEach((opponent, index) => {
|
| 238 |
+
opponent.y += opponent.speed;
|
| 239 |
+
opponent.x += Math.sin(Date.now() / 1000 + index) * 0.5;
|
| 240 |
+
|
| 241 |
+
// Wrap around track
|
| 242 |
+
if (opponent.y > window.innerHeight) {
|
| 243 |
+
opponent.y = -200;
|
| 244 |
+
opponent.x = 30 + Math.random() * 40;
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
opponent.element.style.top = `${opponent.y}px`;
|
| 248 |
+
opponent.element.style.left = `${opponent.x}%`;
|
| 249 |
+
|
| 250 |
+
// Simple collision detection
|
| 251 |
+
if (Math.abs(opponent.x - gameState.playerX) < 10 &&
|
| 252 |
+
Math.abs(opponent.y - (window.innerHeight - 170)) < 100) {
|
| 253 |
+
handleCollision();
|
| 254 |
+
}
|
| 255 |
+
});
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
// Handle collision
|
| 259 |
+
function handleCollision() {
|
| 260 |
+
gameState.speed = Math.max(100, gameState.speed - 20);
|
| 261 |
+
speedElement.textContent = gameState.speed;
|
| 262 |
+
gameState.gameSpeed = Math.max(2, gameState.gameSpeed - 0.5);
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
// Update lap time
|
| 266 |
+
function updateLapTime() {
|
| 267 |
+
const currentTime = Date.now();
|
| 268 |
+
gameState.currentLapTime = currentTime - (gameState.raceStartTime + gameState.totalRaceTime);
|
| 269 |
+
gameState.totalRaceTime = currentTime - gameState.raceStartTime;
|
| 270 |
+
|
| 271 |
+
raceTimeElement.textContent = formatTime(gameState.currentLapTime);
|
| 272 |
+
speedElement.textContent = Math.floor(gameState.speed + Math.random() * 5);
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
// Format time
|
| 276 |
+
function formatTime(ms) {
|
| 277 |
+
const minutes = Math.floor(ms / 60000);
|
| 278 |
+
const seconds = Math.floor((ms % 60000) / 1000);
|
| 279 |
+
const milliseconds = ms % 1000;
|
| 280 |
+
return `${minutes}:${seconds.toString().padStart(2, '0')}.${milliseconds.toString().padStart(3, '0')}`;
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
// Complete a lap
|
| 284 |
+
function completeLap() {
|
| 285 |
+
gameState.lap++;
|
| 286 |
+
lapCounter.textContent = gameState.lap;
|
| 287 |
+
|
| 288 |
+
// Update best lap time
|
| 289 |
+
if (gameState.currentLapTime < gameState.bestLapTime || gameState.bestLapTime === 0) {
|
| 290 |
+
gameState.bestLapTime = gameState.currentLapTime;
|
| 291 |
+
bestTimeElement.textContent = formatTime(gameState.bestLapTime);
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
// Check race completion
|
| 295 |
+
if (gameState.lap > 3) {
|
| 296 |
+
finishRace();
|
| 297 |
+
} else {
|
| 298 |
+
// Reset lap timer
|
| 299 |
+
gameState.raceStartTime = Date.now() - gameState.totalRaceTime;
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// Finish race
|
| 304 |
+
function finishRace() {
|
| 305 |
+
gameState.isRaceOver = true;
|
| 306 |
+
|
| 307 |
+
finalPositionElement.textContent = gameState.position;
|
| 308 |
+
finalBestTimeElement.textContent = formatTime(gameState.bestLapTime);
|
| 309 |
+
finalTotalTimeElement.textContent = formatTime(gameState.totalRaceTime);
|
| 310 |
+
|
| 311 |
+
gameOverModal.show();
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
// Keyboard controls
|
| 315 |
+
document.addEventListener('keydown', (e) => {
|
| 316 |
+
if (e.key === 'ArrowLeft') {
|
| 317 |
+
gameState.playerX = Math.max(20, gameState.playerX - 5);
|
| 318 |
+
} else if (e.key === 'ArrowRight') {
|
| 319 |
+
gameState.playerX = Math.min(80, gameState.playerX + 5);
|
| 320 |
+
}
|
| 321 |
+
playerCar.style.left = `${gameState.playerX}%`;
|
| 322 |
+
});
|
| 323 |
+
|
| 324 |
+
// Touch controls
|
| 325 |
+
leftBtn.addEventListener('click', () => {
|
| 326 |
+
gameState.playerX = Math.max(20, gameState.playerX - 5);
|
| 327 |
+
playerCar.style.left = `${gameState.playerX}%`;
|
| 328 |
+
});
|
| 329 |
+
|
| 330 |
+
rightBtn.addEventListener('click', () => {
|
| 331 |
+
gameState.playerX = Math.min(80, gameState.playerX + 5);
|
| 332 |
+
playerCar.style.left = `${gameState.playerX}%`;
|
| 333 |
+
});
|
| 334 |
+
|
| 335 |
+
// Restart game
|
| 336 |
+
restartBtn.addEventListener('click', () => {
|
| 337 |
+
gameOverModal.hide();
|
| 338 |
+
initGame();
|
| 339 |
+
});
|
| 340 |
+
|
| 341 |
+
// Initialize game when page loads
|
| 342 |
+
window.addEventListener('load', initGame);
|
| 343 |
+
</script>
|
| 344 |
+
</body>
|
| 345 |
+
</html>
|