Spaces:
Sleeping
Sleeping
added limits to avoid infinite queue
Browse files- beat_manipulator/main.py +27 -12
beat_manipulator/main.py
CHANGED
@@ -10,7 +10,7 @@ class song:
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if audio is None:
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from tkinter import filedialog
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audio = filedialog.askopenfilename()
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if isinstance(audio, song): self.path = audio.path
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self.audio, self.sr = io._load(audio=audio, sr=sr)
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@@ -18,7 +18,7 @@ class song:
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if isinstance(audio, str):
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self.path = audio
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elif not isinstance(audio, song):
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self.path = 'unknown_
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self.log = log
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self.beatmap = None
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@@ -27,12 +27,10 @@ class song:
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def _slice(self, a):
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if a is None: return None
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elif isinstance(a, float):
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if (a_dec:=a%1)
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else:
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return self.beatmap[int(a)]
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elif isinstance(a, int): return self.beatmap[a]
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else: raise TypeError(f'slice indices must be int, float, or None, not {type(a)}. Indice is {a}')
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@@ -70,8 +68,8 @@ class song:
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song_copy.beatmap = self.beatmap.copy()
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song_copy.beatmap = np.insert(song_copy.beatmap, 0, 0)
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result = song_copy.beatswap(pattern = pattern, return_audio = True)
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if isinstance(self.audio, np.ndarray)
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elif isinstance(s, float):
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start = self._slice(s-1)
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@@ -158,7 +156,7 @@ class song:
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beatmap.save_settings(audio = self.audio, filename = self.path, scale = scale, shift = shift,adjust = adjust, normalized = normalized, log=self.log, overwrite=overwrite, lib = self.lib)
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def beatswap(self, pattern = '1;"cowbell"s3v2, 2;"cowbell"s2, 3;"cowbell", 4;"cowbell"s0.5, 5;"cowbell"s0.25, 6;"cowbell"s0.4, 7;"cowbell"s0.8, 8;"cowbell"s1.6',
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scale:float = 1, shift:float = 0, length = None, samples:dict = BM_SAMPLES, effects:dict = BM_EFFECTS, metrics:dict = BM_METRICS, smoothing: int = 100, adjust=500, return_audio = False, normalize = False):
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if normalize is True:
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self.normalize_beats()
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@@ -245,18 +243,27 @@ class song:
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#for i in pattern: print(i)
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# loop over pattern until it reaches the last beat
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while n*pattern_length <= len(self.beatmap):
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n+=1
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# Every time pattern loops, shuffles beats with #
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if len(shuffle_beats) > 0:
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pattern = parse._shuffle(pattern, shuffle_beats, shuffle_groups)
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# Loops over all beats in pattern
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for num, b in enumerate(pattern):
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if len(b) == 4: beat = b[3] # Sample has length 4
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else: beat = b[0] # Else take the beat
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@@ -370,7 +377,15 @@ class song:
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else:
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beat = e(beat, v)
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beat = np.clip(beat, -1, 1)
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# Adds the processed beat to list of beats.
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# Separator is `,`
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if audio is None:
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from tkinter import filedialog
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audio = filedialog.askopenfilename()
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if isinstance(audio, song): self.path = audio.path
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self.audio, self.sr = io._load(audio=audio, sr=sr)
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if isinstance(audio, str):
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self.path = audio
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elif not isinstance(audio, song):
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self.path = f'unknown_{hex(int(np.sum(self.audio) * 10**18))}'
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self.log = log
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self.beatmap = None
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def _slice(self, a):
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if a is None: return None
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elif isinstance(a, float):
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if (a_dec := a % 1) == 0: return self.beatmap[int(a)]
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a_int = int(int(a)//1)
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start = self.beatmap[a_int]
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return int(start + a_dec * (self.beatmap[a_int+1] - start))
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elif isinstance(a, int): return self.beatmap[a]
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else: raise TypeError(f'slice indices must be int, float, or None, not {type(a)}. Indice is {a}')
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song_copy.beatmap = self.beatmap.copy()
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song_copy.beatmap = np.insert(song_copy.beatmap, 0, 0)
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result = song_copy.beatswap(pattern = pattern, return_audio = True)
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return result if isinstance(self.audio, np.ndarray) else result.tolist()
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elif isinstance(s, float):
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start = self._slice(s-1)
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beatmap.save_settings(audio = self.audio, filename = self.path, scale = scale, shift = shift,adjust = adjust, normalized = normalized, log=self.log, overwrite=overwrite, lib = self.lib)
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def beatswap(self, pattern = '1;"cowbell"s3v2, 2;"cowbell"s2, 3;"cowbell", 4;"cowbell"s0.5, 5;"cowbell"s0.25, 6;"cowbell"s0.4, 7;"cowbell"s0.8, 8;"cowbell"s1.6',
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scale:float = 1, shift:float = 0, length = None, samples:dict = BM_SAMPLES, effects:dict = BM_EFFECTS, metrics:dict = BM_METRICS, smoothing: int = 100, adjust=500, return_audio = False, normalize = False, limit_beats=10000, limit_length = 52920000):
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if normalize is True:
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self.normalize_beats()
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#for i in pattern: print(i)
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stop = False
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total_length = 0
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# loop over pattern until it reaches the last beat
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while n*pattern_length <= len(self.beatmap):
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n+=1
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if stop is True: break
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# Every time pattern loops, shuffles beats with #
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if len(shuffle_beats) > 0:
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pattern = parse._shuffle(pattern, shuffle_beats, shuffle_groups)
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# Loops over all beats in pattern
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for num, b in enumerate(pattern):
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# check if beats limit has been reached
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if limit_beats is not None and len(result) >= limit_beats:
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stop = True
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break
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if len(b) == 4: beat = b[3] # Sample has length 4
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else: beat = b[0] # Else take the beat
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else:
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beat = e(beat, v)
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# clip beat to -1, 1
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beat = np.clip(beat, -1, 1)
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# checks if length limit has been reached
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if limit_length is not None:
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total_length += len(beat[0])
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if total_length>= limit_length:
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stop = True
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break
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# Adds the processed beat to list of beats.
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# Separator is `,`
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