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Delete transforms.py
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transforms.py
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"""A library for describing and applying affine transforms to PIL images."""
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import numpy as np
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import PIL.Image
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class RGBTransform(object):
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"""A description of an affine transformation to an RGB image.
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This class is immutable.
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Methods correspond to matrix left-multiplication/post-application:
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for example,
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RGBTransform().multiply_with(some_color).desaturate()
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describes a transformation where the multiplication takes place first.
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Use rgbt.applied_to(image) to return a converted copy of the given image.
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For example:
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grayish = RGBTransform.desaturate(factor=0.5).applied_to(some_image)
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"""
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def __init__(self, matrix=None):
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self._matrix = matrix if matrix is not None else np.eye(4)
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def _then(self, operation):
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return RGBTransform(np.dot(_embed44(operation), self._matrix))
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def desaturate(self, factor=1.0, weights=(0.299, 0.587, 0.114)):
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"""Desaturate an image by the given amount.
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A factor of 1.0 will make the image completely gray;
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a factor of 0.0 will leave the image unchanged.
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The weights represent the relative contributions of each channel.
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They should be a 1-by-3 array-like object (tuple, list, np.array).
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In most cases, their values should sum to 1.0
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(otherwise, the transformation will cause the image
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to get lighter or darker).
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"""
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weights = _to_rgb(weights, "weights")
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# tile: [wr, wg, wb] ==> [[wr, wg, wb], [wr, wg, wb], [wr, wg, wb]]
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desaturated_component = factor * np.tile(weights, (3, 1))
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saturated_component = (1 - factor) * np.eye(3)
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operation = desaturated_component + saturated_component
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return self._then(operation)
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def multiply_with(self, base_color, factor=1.0):
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"""Multiply an image by a constant base color.
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The base color should be a 1-by-3 array-like object
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representing an RGB color in [0, 255]^3 space.
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For example, to multiply with orange,
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the transformation
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RGBTransform().multiply_with((255, 127, 0))
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might be used.
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The factor controls the strength of the multiplication.
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A factor of 1.0 represents straight multiplication;
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other values will be linearly interpolated between
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the identity (0.0) and the straight multiplication (1.0).
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"""
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component_vector = _to_rgb(base_color, "base_color") / 255.0
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new_component = factor * np.diag(component_vector)
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old_component = (1 - factor) * np.eye(3)
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operation = new_component + old_component
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return self._then(operation)
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def mix_with(self, base_color, factor=1.0):
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"""Mix an image by a constant base color.
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The base color should be a 1-by-3 array-like object
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representing an RGB color in [0, 255]^3 space.
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For example, to mix with orange,
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the transformation
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RGBTransform().mix_with((255, 127, 0))
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might be used.
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The factor controls the strength of the color to be added.
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If the factor is 1.0, all pixels will be exactly the new color;
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if it is 0.0, the pixels will be unchanged.
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"""
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base_color = _to_rgb(base_color, "base_color")
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operation = _embed44((1 - factor) * np.eye(3))
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operation[:3, 3] = factor * base_color
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return self._then(operation)
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def get_matrix(self):
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"""Get the underlying 3-by-4 matrix for this affine transform."""
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return self._matrix[:3, :]
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def applied_to(self, image):
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"""Apply this transformation to a copy of the given RGB* image.
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The image should be a PIL image with at least three channels.
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Specifically, the RGB and RGBA modes are both supported, but L is not.
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Any channels past the first three will pass through unchanged.
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The original image will not be modified;
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a new image of the same mode and dimensions will be returned.
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"""
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# PIL.Image.convert wants the matrix as a flattened 12-tuple.
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# (The docs claim that they want a 16-tuple, but this is wrong;
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# cf. _imaging.c:767 in the PIL 1.1.7 source.)
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matrix = tuple(self.get_matrix().flatten())
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channel_names = image.getbands()
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channel_count = len(channel_names)
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if channel_count < 3:
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raise ValueError("Image must have at least three channels!")
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elif channel_count == 3:
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return image.convert('RGB', matrix)
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else:
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# Probably an RGBA image.
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# Operate on the first three channels (assuming RGB),
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# and tack any others back on at the end.
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channels = list(image.split())
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rgb = PIL.Image.merge('RGB', channels[:3])
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transformed = rgb.convert('RGB', matrix)
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new_channels = transformed.split()
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channels[:3] = new_channels
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return PIL.Image.merge(''.join(channel_names), channels)
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def applied_to_pixel(self, color):
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"""Apply this transformation to a single RGB* pixel.
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In general, you want to apply a transformation to an entire image.
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But in the special case where you know that the image is all one color,
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you can save cycles by just applying the transformation to that color
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and then constructing an image of the desired size.
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For example, in the result of the following code,
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image1 and image2 should be identical:
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rgbt = create_some_rgb_tranform()
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white = (255, 255, 255)
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size = (100, 100)
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image1 = rgbt.applied_to(PIL.Image.new("RGB", size, white))
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image2 = PIL.Image.new("RGB", size, rgbt.applied_to_pixel(white))
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The construction of image2 will be faster for two reasons:
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first, only one PIL image is created; and
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second, the transformation is only applied once.
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The input must have at least three channels;
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the first three channels will be interpreted as RGB,
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and any other channels will pass through unchanged.
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To match the behavior of PIL,
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the values of the resulting pixel will be rounded (not truncated!)
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to the nearest whole number.
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"""
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color = tuple(color)
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channel_count = len(color)
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extra_channels = tuple()
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if channel_count < 3:
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raise ValueError("Pixel must have at least three channels!")
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elif channel_count > 3:
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color, extra_channels = color[:3], color[3:]
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color_vector = np.array(color + (1, )).reshape(4, 1)
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result_vector = np.dot(self._matrix, color_vector)
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result = result_vector.flatten()[:3]
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full_result = tuple(result) + extra_channels
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rounded = tuple(int(round(x)) for x in full_result)
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return rounded
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def _embed44(matrix):
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"""Embed a 4-by-4 or smaller matrix in the upper-left of I_4."""
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result = np.eye(4)
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r, c = matrix.shape
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result[:r, :c] = matrix
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return result
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def _to_rgb(thing, name="input"):
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"""Convert an array-like object to a 1-by-3 numpy array, or fail."""
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thing = np.array(thing)
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assert thing.shape == (3, ), (
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"Expected %r to be a length-3 array-like object, but found shape %s" %
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(name, thing.shape))
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return thing
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