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Browse files- app.py +177 -172
- requirements.txt +9 -6
app.py
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import subprocess
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import os
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import gradio as gr
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import
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import numpy as np
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from PIL import Image, ImageEnhance
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from pathlib import Path
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#
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DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
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MAX_SEED = np.iinfo(np.int32).max
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OUTPUT_DIR = Path("output_minecraft_skins")
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def run_inference(
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prompt: str,
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stable_diffusion_model: str,
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num_inference_steps: int,
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guidance_scale: float,
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model_precision_type: str,
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seed: int,
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filename: str,
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model_3d: bool,
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verbose: bool,
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):
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"""Runs the inference process for generating Minecraft skins."""
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sd_model_map = {
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'2': "minecraft-skins",
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'xl': "minecraft-skins-sdxl",
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}
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sd_script = sd_model_map.get(stable_diffusion_model)
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if not sd_script:
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raise ValueError(f"Invalid stable_diffusion_model: {stable_diffusion_model}")
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command = [
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"python",
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f"Scripts/{sd_script}.py",
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prompt,
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str(num_inference_steps),
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str(guidance_scale),
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model_precision_type,
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str(seed),
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filename,
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]
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if model_3d:
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command.append("--model_3d")
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if verbose:
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command.append("--verbose")
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try:
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# Use subprocess.run for better control and error handling
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result = subprocess.run(command, capture_output=True, text=True, check=True)
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print("Inference command output:")
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print(result.stdout)
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if result.stderr:
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print("Inference command error output:")
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print(result.stderr)
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except subprocess.CalledProcessError as e:
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print(f"Error during inference: {e}")
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print(f"Stdout: {e.stdout}")
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print(f"Stderr: {e.stderr}")
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return None, None # Return None for outputs on error
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except Exception as e:
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print(f"An unexpected error occurred: {e}")
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return None, None
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# Ensure output directory exists
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OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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# Construct output paths using pathlib
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image_path = OUTPUT_DIR / filename
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model_3d_path = OUTPUT_DIR / f"{filename.split('.')[0]}_3d_model.glb" if model_3d else None
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# Basic check for file existence (can be more robust)
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if not image_path.exists():
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print(f"Warning: Image file not found at {image_path}")
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image_path = None
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if model_3d and model_3d_path and not model_3d_path.exists():
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print(f"Warning: 3D model file not found at {model_3d_path}")
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model_3d_path = None
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return str(image_path) if image_path else None, str(model_3d_path) if model_3d_path else None
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def create_gradio_ui():
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"""Defines and returns the Gradio UI components."""
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with gr.Blocks(title="Minecraft Skin Generator", css=".pixelated {image-rendering: pixelated} .checkered img {background-image: url(\'data:image/svg+xml,<svg xmlns=\'http://www.w3.org/2000/svg\' width=\'2\' height=\'2\' fill-opacity=\'.15\'><rect x=\'1\' width=\'1\' height=\'1\'/><rect y=\'1\' width=\'1\' height=\'1\'/></svg>\');background-size: 16px;}") as imsteve:
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gr.Label("Minecraft Skin Generator")
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gr.Markdown("Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>\nGithub Repository & Model used: https://github.com/Nick088Official/Minecraft_Skin_Generator<br>\n**Credits:**\n [Monadical-SAS](https://github.com/Monadical-SAS/minecraft_skin_generator)\n (Creators of the model), [Nick088](https://linktr.ee/Nick088) (Improving usage of the model)\n daroche (helping fix the 3d model texture isue)\n [Brottweiler](https://gist.github.com/Brottweiler/483d0856c6692ef70cf90bf1a85ce364)(script to fix the 3d model texture)\n [not-holar](https://huggingface.co/not-holar) (made the rendering of the image asset in the web ui look pixelated like minecraft and have a checkered background)\n[meew](https://huggingface.co/spaces/meeww/Minecraft_Skin_Generator/blob/main/models/player_model.glb) (Minecraft Player 3d model) <br>\n [](https://discord.gg/AQsmBmgEPy)")
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with gr.Row():
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prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like")
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stable_diffusion_model = gr.Dropdown(['2', 'xl'], value="xl", label="Stable Diffusion Model", info="Choose which Stable Diffusion Model to use, xl understands prompts better")
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model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which is more precise but more resource consuming")
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with gr.Row():
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num_inference_steps = gr.Slider(label="Number of Inference Steps", info="The number of denoising steps of the image. More denoising steps usually lead to a higher quality image at the cost of slower inference", minimum=1, maximum=50, value=25, step=1)
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guidance_scale = gr.Slider(label="Guidance Scale", info="Controls how much the image generation process follows the text prompt. Higher values make the image stick more closely to the input text.", minimum=0.0, maximum=10.0, value=7.5, step=0.1)
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seed = gr.Slider(value=42, minimum=0, maximum=MAX_SEED, step=1, label="Seed", info="A starting point to initiate the generation process, put 0 for a random one")
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with gr.Row():
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model_3d = gr.Checkbox(label="See as 3D Model too", info="View the generated skin as a 3D Model too", value=True)
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verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False)
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if __name__ == "__main__":
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import gradio as gr
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import os
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from pathlib import Path
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from utils import setup_repository, run_inference
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# Ensure output directory exists
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OUTPUT_DIR = Path("output_minecraft_skins")
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OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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# Custom CSS for Minecraft pixelated look and checkered background
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CUSTOM_CSS = """
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.pixelated { image-rendering: pixelated; image-rendering: -moz-crisp-edges; image-rendering: crisp-edges; }
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.checkered {
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background-image: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><rect fill="%23ddd" width="8" height="8"/><rect fill="%23ddd" x="8" y="8" width="8" height="8"/><rect fill="%23bbb" x="8" width="8" height="8"/><rect fill="%23bbb" y="8" width="8" height="8"/></svg>');
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background-size: 16px;
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}
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#mc-skin { max-width: 400px; margin: auto; }
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#mc-model { height: 500px; }
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.sidebar { background: linear-gradient(135deg, #4CAF50 0%, #45a049 100%); }
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"""
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def random_seed():
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"""Generate a random seed."""
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import numpy as np
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return np.random.randint(0, np.iinfo(np.int32).max)
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def clear_all():
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"""Clear all outputs."""
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return None, None, gr.Gallery(visible=False), []
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with gr.Blocks(
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title="Minecraft Skin Generator",
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theme=gr.themes.Soft(primary_hue="green", secondary_hue="emerald"),
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css=CUSTOM_CSS,
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fill_height=True
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) as demo:
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gr.Markdown(
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"""
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# π Minecraft Skin Generator
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**Built with [anycoder](https://huggingface.co/spaces/akhaliq/anycoder)**
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Make AI generated Minecraft Skins using finetuned Stable Diffusion models! π¨π¨βπΌ
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[GitHub Repo](https://github.com/BF667/Minecraft_Skin_Generator) | [Discord](https://discord.gg/AQsmBmgEPy)
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"""
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)
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gr.Markdown(
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"""
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Credits: [Monadical-SAS](https://github.com/Monadical-SAS/minecraft_skin_generator), [Nick088](https://linktr.ee/Nick088), and more!
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"""
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)
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state = gr.State(value=[]) # For gallery history
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with gr.Row():
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with gr.Column(scale=1):
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with gr.Accordion("ποΈ Generation Settings", open=True):
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prompt = gr.Textbox(
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label="Prompt",
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placeholder="e.g., steve with diamond armor, cyberpunk creeper",
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lines=2,
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scale=3
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)
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with gr.Row():
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model_dropdown = gr.Dropdown(
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choices=["xl", "2"],
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value="xl",
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label="Model",
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info="XL understands prompts better"
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)
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precision_dropdown = gr.Dropdown(
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choices=["fp16", "fp32"],
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value="fp16",
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label="Precision"
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)
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with gr.Row():
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steps_slider = gr.Slider(1, 50, value=25, step=1, label="Inference Steps")
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guidance_slider = gr.Slider(0.0, 10.0, value=7.5, step=0.1, label="Guidance Scale")
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with gr.Row():
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seed_slider = gr.Slider(0, 2147483647, value=42, step=1, label="Seed", interactive=True)
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random_btn = gr.Button("π² Random Seed", scale=0, min_width=120)
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filename_tb = gr.Textbox("output-skin.png", label="Filename (.png)", interactive=True)
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gen_btn = gr.Button("Generate Skin! π", variant="primary", scale=2)
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adv_cb = gr.CheckboxGroup(
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choices=["3D Model", "Verbose"],
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label="Advanced Options",
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value=["3D Model"]
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)
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gr.Examples(
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examples=[
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["steve with diamond armor"],
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["alex as cyberpunk hacker"],
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["creeper with sunglasses"],
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["enderman in space suit"],
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["zombie knight armor"]
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],
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inputs=prompt
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)
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gr.Markdown("### π± Cool Features")
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gr.Markdown("""
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- **Pixelated Minecraft Style** preview
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- **3D Model Viewer** with rotations
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- **Random Seed** for variety
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- **History Gallery** of generations
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- **Batch Mode** coming soon!
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""")
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with gr.Column(scale=2):
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with gr.Group(elem_classes="checkered"):
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skin_img = gr.Image(
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label="Generated Skin",
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elem_id="mc-skin",
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elem_classes="pixelated"
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)
|
| 118 |
+
model_3d = gr.Model3D(
|
| 119 |
+
label="3D Preview",
|
| 120 |
+
clear_color=[0.1, 0.2, 0.3, 1.0],
|
| 121 |
+
elem_id="mc-model"
|
| 122 |
+
)
|
| 123 |
+
gallery = gr.Gallery(
|
| 124 |
+
label="Generation History",
|
| 125 |
+
columns=3,
|
| 126 |
+
height=300,
|
| 127 |
+
visible=True
|
| 128 |
+
)
|
| 129 |
+
|
| 130 |
+
# Events
|
| 131 |
+
random_btn.click(random_seed, outputs=seed_slider)
|
| 132 |
+
|
| 133 |
+
gen_btn.click(
|
| 134 |
+
fn=run_inference,
|
| 135 |
+
inputs=[
|
| 136 |
+
prompt,
|
| 137 |
+
model_dropdown,
|
| 138 |
+
steps_slider,
|
| 139 |
+
guidance_slider,
|
| 140 |
+
precision_dropdown,
|
| 141 |
+
seed_slider,
|
| 142 |
+
filename_tb,
|
| 143 |
+
gr.State(lambda x: "3D Model" in x)(adv_cb),
|
| 144 |
+
gr.State(lambda x: "Verbose" in x)(adv_cb)
|
| 145 |
+
],
|
| 146 |
+
outputs=[skin_img, model_3d],
|
| 147 |
+
api_name="generate_skin",
|
| 148 |
+
api_visibility="public",
|
| 149 |
+
show_progress="full"
|
| 150 |
+
).then(
|
| 151 |
+
fn=lambda img_path, history: (history + [img_path] if img_path else history)[:12],
|
| 152 |
+
inputs=[skin_img, state],
|
| 153 |
+
outputs=[gallery, state]
|
| 154 |
+
)
|
| 155 |
+
|
| 156 |
+
# Clear button
|
| 157 |
+
gr.ClearButton([prompt, skin_img, model_3d, gallery, state], value="ποΈ Clear All")
|
| 158 |
+
|
| 159 |
+
# Examples click
|
| 160 |
+
gr.Examples(
|
| 161 |
+
examples=[
|
| 162 |
+
["steve with diamond armor"],
|
| 163 |
+
["alex as cyberpunk hacker"],
|
| 164 |
+
["creeper with sunglasses"],
|
| 165 |
+
["enderman in space suit"],
|
| 166 |
+
["zombie knight armor"]
|
| 167 |
+
],
|
| 168 |
+
inputs=[prompt],
|
| 169 |
+
examples_per_page=5,
|
| 170 |
+
run_on_click=True
|
| 171 |
+
)
|
| 172 |
+
|
| 173 |
+
# Setup repo on load
|
| 174 |
+
demo.load(setup_repository)
|
| 175 |
|
| 176 |
if __name__ == "__main__":
|
| 177 |
+
demo.launch(
|
| 178 |
+
server_name="0.0.0.0",
|
| 179 |
+
server_port=7860,
|
| 180 |
+
share=True,
|
| 181 |
+
footer_links=[
|
| 182 |
+
{"label": "Built with anycoder", "url": "https://huggingface.co/spaces/akhaliq/anycoder"},
|
| 183 |
+
"api",
|
| 184 |
+
"gradio"
|
| 185 |
+
]
|
| 186 |
+
)
|
requirements.txt
CHANGED
|
@@ -1,7 +1,10 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
|
|
|
|
|
|
| 6 |
scipy
|
| 7 |
-
|
|
|
|
|
|
| 1 |
+
gradio
|
| 2 |
+
numpy
|
| 3 |
+
requests
|
| 4 |
+
Pillow
|
| 5 |
+
pandas
|
| 6 |
+
matplotlib
|
| 7 |
+
plotly
|
| 8 |
scipy
|
| 9 |
+
scikit-learn
|
| 10 |
+
joblib
|