New-space-openenv / plugins /codenames /codenames_config.py
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"""Codenames plugin config: board size, team words, complexity level.
Uses shared local Qwen3 8B game-play model from avalon/llm.py.
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Literal
from watchdog_env.plugins.base import MultiAgentConfig
CODENAMES_AGENTS = [
"red_spymaster",
"red_operative",
"blue_spymaster",
"blue_operative",
]
TeamType = Literal["red", "blue"]
@dataclass
class CodenamesConfig(MultiAgentConfig):
"""Config for a Codenames multi-agent game.
Uses shared local Qwen3 8B game-play model.
"""
board_size: int = 25
red_words: int = 9
blue_words: int = 8
neutral_words: int = 7
assassin_words: int = 1
starting_team: TeamType = "red"
max_turns: int = 20
complexity_level: int = 2 # 1=basic, 2=medium, 3=complex word interactions
def get_agents(self) -> list[str]:
"""Return the list of agent IDs."""
return list(CODENAMES_AGENTS)
def validate(self) -> None:
"""Validate configuration values."""
total = self.red_words + self.blue_words + self.neutral_words + self.assassin_words
if total != self.board_size:
raise ValueError(
f"Word counts ({total}) must equal board_size ({self.board_size})"
)
if self.starting_team not in ("red", "blue"):
raise ValueError(f"starting_team must be 'red' or 'blue', got {self.starting_team}")
if self.complexity_level not in (1, 2, 3):
raise ValueError(f"complexity_level must be 1, 2, or 3, got {self.complexity_level}")