Spaces:
Sleeping
Sleeping
Update static/js/game.js
Browse files- static/js/game.js +145 -58
static/js/game.js
CHANGED
@@ -1,4 +1,4 @@
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// Initialize Socket.IO connection
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const socket = io({
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reconnection: true,
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reconnectionAttempts: 5,
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class Game {
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constructor() {
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// Core game state
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordingTime: 30,
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listeningTime: 60,
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votingTime: 60,
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maxPlayers: 5,
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minPlayers: 3
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};
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//
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', () => this.initialize());
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} else {
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@@ -30,14 +33,17 @@ class Game {
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}
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initialize() {
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console.log('Initializing game...');
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this.initializeEventListeners();
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this.bindUIElements();
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this.initializeSocketHandlers();
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this.showPage('landing');
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}
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bindUIElements() {
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this.ui = {
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gameContainer: document.getElementById('game-container'),
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pages: {
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@@ -50,42 +56,63 @@ class Game {
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},
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buttons: {
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play: document.getElementById('play-button'),
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start: document.getElementById('start-button'),
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},
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-
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};
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}
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initializeEventListeners() {
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this.ui.buttons.play.addEventListener('click', () => this.handlePlayButton());
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}
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if (this.ui?.buttons.addPlayer) {
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this.ui.buttons.addPlayer.addEventListener('click', () => this.addPlayer());
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}
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if (this.ui?.buttons.start) {
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this.ui.buttons.start.addEventListener('click', () => this.startGame());
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}
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}
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initializeSocketHandlers() {
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socket.on('connect', () => {
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console.log('Connected to server');
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});
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socket.on('
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});
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}
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async handlePlayButton() {
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@@ -100,25 +127,38 @@ class Game {
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}
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}
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addDefaultPlayers() {
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//
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this.
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this.addPlayer();
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this.addPlayer();
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this.updatePlayerControls();
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}
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addPlayer() {
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if (this.state.players.length >= this.state.maxPlayers) {
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this.handleError('Maximum
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return;
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}
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const
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const newPlayer = {
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id:
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name:
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};
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this.state.players.push(newPlayer);
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socket.emit('join_game', {
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gameId: this.state.gameId,
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playerName:
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});
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}
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updatePlayerList() {
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if (!this.ui.playerList) return;
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this.ui.playerList
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// Create player grid container
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const gridContainer = document.createElement('div');
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gridContainer.className = 'player-grid';
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this.state.players.forEach(player => {
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const
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const circle = document.createElement('div');
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circle.className = 'player-circle';
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circle.textContent = player.id;
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@@ -152,12 +192,12 @@ class Game {
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name.className = 'player-name';
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name.textContent = player.name;
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gridContainer.appendChild(
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});
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}
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updatePlayerControls() {
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@@ -172,20 +212,6 @@ class Game {
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}
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}
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async createGame() {
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try {
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socket.emit('create_game');
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} catch (error) {
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console.error('Error creating game:', error);
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throw new Error('Failed to create game');
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}
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}
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handleGameCreated(data) {
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console.log('Game created:', data);
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this.state.gameId = data.gameId;
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}
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async startGame() {
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console.log('Starting game...');
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try {
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@@ -216,6 +242,38 @@ class Game {
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this.state.currentQuestion = data.question;
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this.state.currentPhase = 'recording';
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this.showPage('recording');
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}
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showPage(pageName) {
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if (pageToShow) {
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pageToShow.classList.add('active');
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this.state.currentPhase = pageName;
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}
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}
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handleError(message) {
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console.error(message);
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const errorElement = document.createElement('div');
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errorElement.className = 'error-message';
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errorElement.textContent = message;
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this.ui.gameContainer.appendChild(errorElement);
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setTimeout(() => errorElement.remove(), 3000);
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}
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}
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// Initialize the game
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document.addEventListener('DOMContentLoaded', () => {
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window.game = new Game();
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});
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// Initialize Socket.IO connection with automatic reconnection
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const socket = io({
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reconnection: true,
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reconnectionAttempts: 5,
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class Game {
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constructor() {
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// Core game state with all necessary properties
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordingTime: 30, // seconds
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listeningTime: 60, // seconds
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votingTime: 60, // seconds
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recordings: new Map(),
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votes: new Map(),
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impostor: null,
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maxPlayers: 5,
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minPlayers: 3
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};
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// Initialize if DOM is ready, otherwise wait for it
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', () => this.initialize());
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} else {
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}
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initialize() {
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console.log('Initializing game components...');
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this.bindUIElements();
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this.initializeEventListeners();
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this.initializeSocketHandlers();
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this.initializeAudioManager();
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this.showPage('landing');
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}
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bindUIElements() {
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console.log('Binding UI elements...');
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// Cache all UI elements for quick access
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this.ui = {
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gameContainer: document.getElementById('game-container'),
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pages: {
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},
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buttons: {
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play: document.getElementById('play-button'),
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addPlayer: document.getElementById('add-player-button'),
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start: document.getElementById('start-button'),
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record: document.getElementById('record-button')
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},
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list')
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}
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};
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}
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initializeEventListeners() {
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console.log('Setting up event listeners...');
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// Button event listeners
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if (this.ui.buttons.play) {
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this.ui.buttons.play.addEventListener('click', () => this.handlePlayButton());
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}
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if (this.ui.buttons.addPlayer) {
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this.ui.buttons.addPlayer.addEventListener('click', () => this.addPlayer());
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}
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if (this.ui.buttons.start) {
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this.ui.buttons.start.addEventListener('click', () => this.startGame());
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}
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if (this.ui.buttons.record) {
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this.ui.buttons.record.addEventListener('click', () => this.toggleRecording());
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}
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// Handle window resize for responsive layout
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window.addEventListener('resize', () => this.handleResize());
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}
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initializeSocketHandlers() {
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// Server connection events
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socket.on('connect', () => {
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console.log('Connected to server');
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});
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socket.on('disconnect', () => {
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console.log('Disconnected from server');
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this.handleError('Connection lost. Please refresh the page.');
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});
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// Game events
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socket.on('game_created', (data) => this.handleGameCreated(data));
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socket.on('player_joined', (data) => this.handlePlayerJoined(data));
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socket.on('round_start', (data) => this.handleRoundStart(data));
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socket.on('round_result', (data) => this.handleRoundResult(data));
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}
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initializeAudioManager() {
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// Initialize audio context for recording
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this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
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}
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async handlePlayButton() {
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}
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}
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createGame() {
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return new Promise((resolve, reject) => {
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console.log('Creating new game...');
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socket.emit('create_game');
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socket.once('game_created', (data) => {
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this.state.gameId = data.gameId;
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console.log('Game created:', data);
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resolve(data);
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});
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setTimeout(() => reject(new Error('Game creation timeout')), 5000);
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});
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}
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addDefaultPlayers() {
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// Add two default players to start
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this.addPlayer('Player 1');
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this.addPlayer('Player 2');
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this.updatePlayerControls();
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}
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addPlayer(defaultName = null) {
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if (this.state.players.length >= this.state.maxPlayers) {
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this.handleError('Maximum players reached');
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return;
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}
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const playerName = defaultName || `Player ${this.state.players.length + 1}`;
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const newPlayer = {
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id: this.state.players.length + 1,
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name: playerName
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};
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this.state.players.push(newPlayer);
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socket.emit('join_game', {
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gameId: this.state.gameId,
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playerName: playerName
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});
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}
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updatePlayerList() {
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if (!this.ui.displays.playerList) return;
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const playerList = this.ui.displays.playerList;
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playerList.innerHTML = '';
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const gridContainer = document.createElement('div');
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gridContainer.className = 'player-grid';
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this.state.players.forEach(player => {
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const playerCard = document.createElement('div');
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playerCard.className = 'player-card';
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const circle = document.createElement('div');
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circle.className = 'player-circle';
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circle.textContent = player.id;
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name.className = 'player-name';
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name.textContent = player.name;
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playerCard.appendChild(circle);
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playerCard.appendChild(name);
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gridContainer.appendChild(playerCard);
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});
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playerList.appendChild(gridContainer);
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}
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updatePlayerControls() {
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}
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}
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async startGame() {
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console.log('Starting game...');
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try {
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this.state.currentQuestion = data.question;
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this.state.currentPhase = 'recording';
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this.showPage('recording');
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this.updateQuestionDisplay();
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this.startTimer(this.state.recordingTime);
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}
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updateQuestionDisplay() {
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if (this.ui.displays.question && this.state.currentQuestion) {
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this.ui.displays.question.textContent = this.state.currentQuestion;
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}
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}
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startTimer(duration) {
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let timeLeft = duration;
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this.updateTimerDisplay(timeLeft);
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this.timer = setInterval(() => {
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timeLeft--;
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this.updateTimerDisplay(timeLeft);
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if (timeLeft <= 0) {
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clearInterval(this.timer);
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this.handlePhaseEnd();
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}
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}, 1000);
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}
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updateTimerDisplay(timeLeft) {
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if (this.ui.displays.timer) {
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const minutes = Math.floor(timeLeft / 60);
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const seconds = timeLeft % 60;
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this.ui.displays.timer.textContent =
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`${minutes}:${seconds.toString().padStart(2, '0')}`;
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}
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}
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showPage(pageName) {
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if (pageToShow) {
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pageToShow.classList.add('active');
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this.state.currentPhase = pageName;
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} else {
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console.error(`Page ${pageName} not found`);
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}
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}
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handleError(message) {
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console.error('Error:', message);
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const errorElement = document.createElement('div');
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errorElement.className = 'error-message';
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errorElement.textContent = message;
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this.ui.gameContainer.appendChild(errorElement);
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setTimeout(() => errorElement.remove(), 3000);
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}
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+
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handleResize() {
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// Update any size-dependent UI elements
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if (window.innerWidth < 768) {
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this.ui.gameContainer.classList.add('mobile');
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} else {
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this.ui.gameContainer.classList.remove('mobile');
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}
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}
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cleanup() {
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// Clear all intervals and timeouts
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if (this.timer) clearInterval(this.timer);
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// Remove event listeners
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window.removeEventListener('resize', this.handleResize);
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// Reset game state
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323 |
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false
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};
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}
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}
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// Initialize the game when the DOM is loaded
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document.addEventListener('DOMContentLoaded', () => {
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console.log('Initializing game...');
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window.game = new Game();
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});
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