GramAPP / app.js
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import Phaser from 'phaser';
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
let score = 0;
let scoreText;
function preload() {
// load assets
}
function create() {
// create game objects
scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' });
}
function update() {
// update game logic
scoreText.setText(`Score: ${score}`);
}
function increaseScore(points) {
score += points;
}
function displayAchievement(achievement) {
// display achievement on screen
}
// integrate with AI assistant to update score and achievements based on performance