dreamgaussian / configs /image.yaml
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### Input
# input rgba image path (default to None, can be load in GUI too)
input:
# input text prompt (default to None, can be input in GUI too)
prompt:
# input mesh for stage 2 (auto-search from stage 1 output path if None)
mesh:
# estimated elevation angle for input image
elevation: 0
# reference image resolution
ref_size: 256
# density thresh for mesh extraction
density_thresh: 1
### Output
outdir: logs
mesh_format: obj
save_path: ???
### Training
# guidance loss weights (0 to disable)
lambda_sd: 0
lambda_zero123: 1
# training batch size per iter
batch_size: 1
# training iterations for stage 1
iters: 500
# training iterations for stage 2
iters_refine: 50
# training camera radius
radius: 2
# training camera fovy
fovy: 49.1 # align with zero123 rendering setting (ref: https://github.com/cvlab-columbia/zero123/blob/main/objaverse-rendering/scripts/blender_script.py#L61
# checkpoint to load for stage 1 (should be a ply file)
load:
# whether allow geom training in stage 2
train_geo: False
# prob to invert background color during training (0 = always black, 1 = always white)
invert_bg_prob: 0.5
### GUI
gui: False
force_cuda_rast: False
# GUI resolution
H: 800
W: 800
### Gaussian splatting
num_pts: 5000
sh_degree: 0
position_lr_init: 0.001
position_lr_final: 0.00002
position_lr_delay_mult: 0.02
position_lr_max_steps: 500
feature_lr: 0.01
opacity_lr: 0.05
scaling_lr: 0.005
rotation_lr: 0.005
percent_dense: 0.1
density_start_iter: 100
density_end_iter: 3000
densification_interval: 100
opacity_reset_interval: 700
densify_grad_threshold: 0.5
### Textured Mesh
geom_lr: 0.0001
texture_lr: 0.2