Text-Gym-Agents / memory /env_history.py
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5.45 kB
from typing import List, Dict
class EnvironmentHistory:
def __init__(self, ) -> None:
self._history = []
def add(self, label: str, value: str) -> None:
assert label in ['action', 'observation', 'human_edit', 'reward', 'cummulative_reward', 'terminate_state']
self._history += [{
'label': label,
'value': value,
}]
def reset(self) -> None:
self._history = []
def __str__(self) -> str:
s = ''
for i, item in enumerate(self._history):
if item['label'] == 'action':
s += f'He takes action: {item["value"]}'
elif item['label'] == 'observation':
s += item['value']
elif item['label'] == 'reward':
s += f'{item["value"]}'
elif item['label'] == 'cummulative_reward':
s += f'Performance: {item["value"]}'
# NOT CURRENTLY SUPPORTED
elif item['label'] == 'human_edit':
s += f'[human edit]: {item["value"]}'
elif item['label'] == 'terminate_state':
s += f'{item["value"]}'
if i != len(self._history) - 1:
s += '\n'
return s
def get_one_history(self) -> str:
s = ''
elements = set([ele['label'] for ele in self._history])
elements.discard('cummulative_reward')
state_num = len(elements)
for i, item in enumerate(self._history[:state_num]):
if item['label'] == 'action':
s += f'He takes action: {item["value"]}'
elif item['label'] == 'reward':
s += f'{item["value"]}'
elif item['label'] == 'cummulative_reward':
s += f'Performace: {item["value"]}'
elif item['label'] == 'observation':
s += item['value']
# NOT CURRENTLY SUPPORTED
elif item['label'] == 'human_edit':
s += f'[human edit]: {item["value"]}'
elif item['label'] == 'terminate_state':
s += f'{item["value"]}'
if i != len(self._history) - 1:
s += '\n'
return s
def set_history(self, num):
if len(self._history) > num:
# print(self._history,num)
self._history = self._history[-num:]
def get_last_history(self) -> str:
s = ''
for i, item in enumerate(self._history[-1:]):
if item['label'] == 'action':
s += f'He takes action: {item["value"]}'
elif item['label'] == 'reward':
s += f'{item["value"]}'
elif item['label'] == 'cummulative_reward':
s += f'Performace: {item["value"]}'
elif item['label'] == 'observation':
s += item['value']
# NOT CURRENTLY SUPPORTED
elif item['label'] == 'human_edit':
s += f'[human edit]: {item["value"]}'
elif item['label'] == 'terminate_state':
s += f'{item["value"]}'
if i != len(self._history) - 1:
s += '\n'
return s
def get_histories(self,num):
s = ''
state_num = 0
elements = set([ele['label'] for ele in self._history])
elements.discard('cummulative_reward')
state_num = len(elements)
history_num = state_num*num+1
for i, item in enumerate(self._history[-history_num:-1]):
if item['label'] == 'action':
s += f'He takes action: {item["value"]}'
elif item['label'] == 'reward':
s += f'{item["value"]}'
elif item['label'] == 'cummulative_reward':
s += f'Performace: {item["value"]}'
elif item['label'] == 'observation':
s += item['value']
# NOT CURRENTLY SUPPORTED
elif item['label'] == 'human_edit':
s += f'[human edit]: {item["value"]}'
elif item['label'] == 'terminate_state':
s += f'{item["value"]}'
if i != len(self._history) - 1:
s += '\n'
return s
def get_histories_with_last(self,num):
s = ''
state_num = 0
elements = set([ele['label'] for ele in self._history])
elements.discard('cummulative_reward')
state_num = len(elements)
history_num = state_num*num+1
for i, item in enumerate(self._history[-history_num:]):
if item['label'] == 'action':
s += f'He takes action: {item["value"]}'
elif item['label'] == 'reward':
s += f'Reward after taking action: {item["value"]}'
elif item['label'] == 'cummulative_reward':
s += f'Performace: {item["value"]}'
elif item['label'] == 'observation':
s += item['value']
# NOT CURRENTLY SUPPORTED
elif item['label'] == 'human_edit':
s += f'[human edit]: {item["value"]}'
elif item['label'] == 'terminate_state':
s += f'{item["value"]}'
if i != len(self._history) - 1:
s += '\n'
return s
def remove_invalid_state(self):
self._history = self._history[:-1]
def __len__(self) -> int:
action = [item for item in self._history if item['label'] == 'action' ]
return len(action)