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Update app.py
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app.py
CHANGED
@@ -1,81 +1,324 @@
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import os
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import gradio as gr
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from llama_cpp import Llama
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from huggingface_hub import hf_hub_download
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#login(os.getenv("HF_TOKEN")) my bad now its public
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model = Llama(
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model_path=hf_hub_download(
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repo_id=os.environ.get("REPO_ID", "
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filename=os.environ.get("MODEL_FILE", "
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LICENSE = """
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--- Apache 2.0 License ---
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"""
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def
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yield history
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if __name__ == "__main__":
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import os
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import gradio as gr
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from llama_cpp import Llama
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from huggingface_hub import hf_hub_download#, login
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import numpy as np
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#login(os.getenv("HF_TOKEN")) my bad now its public
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model = Llama(
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model_path=hf_hub_download(
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repo_id=os.environ.get("REPO_ID", "Lyte/QuadConnect2.5-0.5B-GRPO"),
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filename=os.environ.get("MODEL_FILE", "unsloth.Q8_0.gguf"),
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)
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)
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SYSTEM_PROMPT = """You are a Connect Four player[Connect Four is played on a 6 x 7 grid (with 6 rows and 7 columns]. Given the current board state, predict the next move. Respond in the following format:
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<reasoning>
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Explain your reasoning for choosing the move, considering the current board state and potential future moves.
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</reasoning>
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<move>
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The column and row of your move in the format 'a1', 'b3', 'g5', 'c6', etc. (column letter followed by row number).
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</move>
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"""
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class ConnectFour:
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def __init__(self):
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self.board = np.zeros((6, 7))
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self.current_player = 1 # 1 for player, 2 for AI
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self.game_over = False
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def make_move(self, col):
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if self.game_over:
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return False, -1
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# Find the lowest empty row in the selected column
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for row in range(5, -1, -1):
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if self.board[row][col] == 0:
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self.board[row][col] = self.current_player
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return True, row
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return False, -1
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def check_winner(self):
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# Check horizontal
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for row in range(6):
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for col in range(4):
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if (self.board[row][col] != 0 and
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self.board[row][col] == self.board[row][col+1] ==
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self.board[row][col+2] == self.board[row][col+3]):
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return self.board[row][col]
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# Check vertical
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for row in range(3):
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for col in range(7):
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if (self.board[row][col] != 0 and
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self.board[row][col] == self.board[row+1][col] ==
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self.board[row+2][col] == self.board[row+3][col]):
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return self.board[row][col]
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# Check diagonal (positive slope)
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for row in range(3):
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for col in range(4):
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if (self.board[row][col] != 0 and
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self.board[row][col] == self.board[row+1][col+1] ==
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self.board[row+2][col+2] == self.board[row+3][col+3]):
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return self.board[row][col]
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# Check diagonal (negative slope)
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for row in range(3, 6):
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for col in range(4):
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if (self.board[row][col] != 0 and
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self.board[row][col] == self.board[row-1][col+1] ==
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self.board[row-2][col+2] == self.board[row-3][col+3]):
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return self.board[row][col]
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return 0
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def board_to_string(self):
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moves = []
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for row in range(6):
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for col in range(7):
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if self.board[row][col] != 0:
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col_letter = chr(ord('a') + col)
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row_num = str(6 - row) # Convert to 1-based indexing
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player = "X" if self.board[row][col] == 1 else "O"
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moves.append(f"{col_letter}{row_num}={player}")
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return ", ".join(moves)
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def parse_ai_move(self, move_str):
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# Parse move like 'a1', 'b3', etc.
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col = ord(move_str[0].lower()) - ord('a')
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return col
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def create_interface():
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game = ConnectFour()
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css = """
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.connect4-board {
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display: grid;
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grid-template-columns: repeat(7, 1fr);
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gap: 8px;
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max-width: 600px;
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margin: 10px auto;
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background: #2196F3;
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padding: 15px;
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border-radius: 15px;
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box-shadow: 0 4px 8px rgba(0,0,0,0.2);
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}
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.connect4-cell {
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aspect-ratio: 1;
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background: white;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 2em;
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}
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.player1 { background: #f44336 !important; }
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.player2 { background: #ffc107 !important; }
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#ai-status {
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font-size: 1.2em;
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margin: 10px 0;
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color: #2196F3;
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font-weight: bold;
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}
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#ai-reasoning {
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background: #22004d;
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border-radius: 10px;
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padding: 15px;
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margin: 15px 0;
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font-family: monospace;
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min-height: 100px;
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}
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.reasoning-box {
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border-left: 4px solid #2196F3;
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padding-left: 15px;
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margin: 10px 0;
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background: #22004d;
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border-radius: 0 10px 10px 0;
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}
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#column-buttons {
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display: flex;
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justify-content: center;
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align-items: anchor-center;
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max-width: 600px;
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margin: 0 auto;
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padding: 0 15px;
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}
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#column-buttons button {
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margin: 0px 7px;
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}
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div.svelte-iyf88w {
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display: block;
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}
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"""
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with gr.Blocks(css=css) as interface:
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gr.Markdown("# ๐ฎ Connect Four vs AI")
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gr.Markdown("### This is just a quick prototype for now, and the current model was trained just for 200 steps to test the concept, the reward functions were flawed, update coming soon!")
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with gr.Row():
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with gr.Column(scale=2):
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# Status display
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status = gr.Markdown("Your turn! Click a button to drop your piece!", elem_id="ai-status")
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# Column buttons
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with gr.Group(elem_id="column-buttons"):
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col_buttons = []
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for i in range(7):
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btn = gr.Button(f"โฌ๏ธ {i+1}", scale=1)
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col_buttons.append(btn)
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# Game board
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board_display = gr.HTML(render_board(), elem_id="board-display")
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reset_btn = gr.Button("๐ New Game", variant="primary")
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with gr.Column(scale=1):
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# AI reasoning display
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gr.Markdown("### ๐ค AI's Thoughts")
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reasoning_display = gr.HTML(
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value='<div id="ai-reasoning">Waiting for your move...</div>',
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elem_id="ai-reasoning-container"
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)
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def handle_move(col):
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if game.game_over:
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return [
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render_board(game.board),
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"Game is over! Click New Game to play again.",
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'<div id="ai-reasoning">Game Over!</div>'
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]
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# Player move
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success, row = game.make_move(col)
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if not success:
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return [
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render_board(game.board),
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"Column is full! Try another one.",
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'<div id="ai-reasoning">Invalid move!</div>'
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]
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# Check for winner
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winner = game.check_winner()
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if winner == 1:
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game.game_over = True
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return [
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render_board(game.board),
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"๐ You win! ๐",
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'<div id="ai-reasoning">Congratulations! You won!</div>'
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]
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# AI move
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game.current_player = 2
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board_state = game.board_to_string()
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prompt = f"Current Board: {board_state}. Make a move."
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# Get AI response
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response = model.create_chat_completion(
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messages=[
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{"role": "system", "content": SYSTEM_PROMPT},
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{"role": "user", "content": prompt}
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],
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temperature=0.7,
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max_tokens=512
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)
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ai_response = response['choices'][0]['message']['content']
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# Extract reasoning and move
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try:
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reasoning = ai_response.split("<reasoning>")[1].split("</reasoning>")[0].strip()
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move_str = ai_response.split("<move>")[1].split("</move>")[0].strip()
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ai_col = game.parse_ai_move(move_str)
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# Format reasoning for display
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reasoning_html = f'''
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<div id="ai-reasoning">
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<div class="reasoning-box">
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<p><strong>๐ค Reasoning:</strong></p>
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<p>{reasoning}</p>
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<p><strong>๐ Move chosen:</strong> {move_str}</p>
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</div>
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</div>
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'''
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success, _ = game.make_move(ai_col)
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if success:
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# Check for AI winner
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winner = game.check_winner()
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if winner == 2:
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game.game_over = True
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return [
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render_board(game.board),
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"๐ค AI wins! Better luck next time!",
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reasoning_html
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]
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else:
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return [
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render_board(game.board),
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"AI made invalid move! You win by default!",
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'<div id="ai-reasoning">AI made an invalid move!</div>'
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]
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except Exception as e:
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game.game_over = True
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return [
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render_board(game.board),
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"AI error occurred! You win by default!",
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f'<div id="ai-reasoning">Error: {str(e)}</div>'
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]
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game.current_player = 1
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return [render_board(game.board), "Your turn!", reasoning_html]
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def reset_game():
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game.board = np.zeros((6, 7))
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game.current_player = 1
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game.game_over = False
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return [
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render_board(),
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"Your turn! Click a button to drop your piece!",
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'<div id="ai-reasoning">New game started! Make your move...</div>'
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]
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# Event handlers
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for i, btn in enumerate(col_buttons):
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btn.click(
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fn=handle_move,
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inputs=[gr.Number(value=i, visible=False)],
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outputs=[board_display, status, reasoning_display]
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)
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reset_btn.click(
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fn=reset_game,
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outputs=[board_display, status, reasoning_display]
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+
)
|
295 |
+
|
296 |
+
return interface
|
297 |
|
298 |
+
def render_board(board=None):
|
299 |
+
if board is None:
|
300 |
+
board = np.zeros((6, 7))
|
301 |
+
|
302 |
+
html = '<div class="connect4-board">'
|
303 |
+
|
304 |
+
for row in range(6):
|
305 |
+
for col in range(7):
|
306 |
+
cell_class = "connect4-cell"
|
307 |
+
content = "โช"
|
308 |
+
|
309 |
+
if board[row][col] == 1:
|
310 |
+
cell_class += " player1"
|
311 |
+
content = "๐ด"
|
312 |
+
elif board[row][col] == 2:
|
313 |
+
cell_class += " player2"
|
314 |
+
content = "๐ก"
|
315 |
+
|
316 |
+
html += f'<div class="{cell_class}">{content}</div>'
|
317 |
+
|
318 |
+
html += "</div>"
|
319 |
+
return html
|
320 |
|
321 |
+
# Launch the interface
|
322 |
if __name__ == "__main__":
|
323 |
+
interface = create_interface()
|
324 |
+
interface.launch(debug=True)
|