| import os |
| import imageio |
| import numpy as np |
| import torch |
| from tqdm import tqdm |
|
|
| from pytorch3d.renderer import ( |
| PerspectiveCameras, |
| TexturesVertex, |
| PointLights, |
| Materials, |
| RasterizationSettings, |
| MeshRenderer, |
| MeshRasterizer, |
| SoftPhongShader, |
| ) |
| from pytorch3d.renderer.mesh.shader import ShaderBase |
| from pytorch3d.structures import Meshes |
|
|
|
|
| class NormalShader(ShaderBase): |
| def __init__(self, device="cpu", **kwargs): |
| super().__init__(device=device, **kwargs) |
|
|
| def forward(self, fragments, meshes, **kwargs): |
| blend_params = kwargs.get("blend_params", self.blend_params) |
| texels = fragments.bary_coords.clone() |
| texels = texels.permute(0, 3, 1, 2, 4) |
| texels = texels * 2 - 1 |
|
|
| |
| verts_normals = meshes.verts_normals_packed() |
| faces_normals = verts_normals[meshes.faces_packed()] |
| bary_coords = fragments.bary_coords |
|
|
| pixel_normals = ( |
| bary_coords[..., None] * faces_normals[fragments.pix_to_face] |
| ).sum(dim=-2) |
| pixel_normals = pixel_normals / pixel_normals.norm(dim=-1, keepdim=True) |
|
|
| |
| |
| colors = torch.clamp(pixel_normals, -1, 1) |
| print(colors.shape) |
| mask = (fragments.pix_to_face > 0).float() |
| colors = torch.cat([colors, mask.unsqueeze(-1)], dim=-1) |
| |
|
|
| |
| |
| return colors |
|
|
|
|
| def overlay_image_onto_background(image, mask, bbox, background): |
| if isinstance(image, torch.Tensor): |
| image = image.detach().cpu().numpy() |
| if isinstance(mask, torch.Tensor): |
| mask = mask.detach().cpu().numpy() |
|
|
| out_image = background.copy() |
| bbox = bbox[0].int().cpu().numpy().copy() |
| roi_image = out_image[bbox[1] : bbox[3], bbox[0] : bbox[2]] |
| if len(roi_image) < 1 or len(roi_image[1]) < 1: |
| return out_image |
| try: |
| roi_image[mask] = image[mask] |
| except Exception as e: |
| raise e |
| out_image[bbox[1] : bbox[3], bbox[0] : bbox[2]] = roi_image |
|
|
| return out_image |
|
|
|
|
| def update_intrinsics_from_bbox(K_org, bbox): |
| """ |
| update intrinsics for cropped images |
| """ |
| device, dtype = K_org.device, K_org.dtype |
|
|
| K = torch.zeros((K_org.shape[0], 4, 4)).to(device=device, dtype=dtype) |
| K[:, :3, :3] = K_org.clone() |
| K[:, 2, 2] = 0 |
| K[:, 2, -1] = 1 |
| K[:, -1, 2] = 1 |
|
|
| image_sizes = [] |
| for idx, bbox in enumerate(bbox): |
| left, upper, right, lower = bbox |
| cx, cy = K[idx, 0, 2], K[idx, 1, 2] |
|
|
| new_cx = cx - left |
| new_cy = cy - upper |
| new_height = max(lower - upper, 1) |
| new_width = max(right - left, 1) |
| new_cx = new_width - new_cx |
| new_cy = new_height - new_cy |
|
|
| K[idx, 0, 2] = new_cx |
| K[idx, 1, 2] = new_cy |
| image_sizes.append((int(new_height), int(new_width))) |
|
|
| return K, image_sizes |
|
|
|
|
| def perspective_projection(x3d, K, R=None, T=None): |
| if R != None: |
| x3d = torch.matmul(R, x3d.transpose(1, 2)).transpose(1, 2) |
| if T != None: |
| x3d = x3d + T.transpose(1, 2) |
|
|
| x2d = torch.div(x3d, x3d[..., 2:]) |
| x2d = torch.matmul(K, x2d.transpose(-1, -2)).transpose(-1, -2)[..., :2] |
| return x2d |
|
|
|
|
| def compute_bbox_from_points(X, img_w, img_h, scaleFactor=1.2): |
| left = torch.clamp(X.min(1)[0][:, 0], min=0, max=img_w) |
| right = torch.clamp(X.max(1)[0][:, 0], min=0, max=img_w) |
| top = torch.clamp(X.min(1)[0][:, 1], min=0, max=img_h) |
| bottom = torch.clamp(X.max(1)[0][:, 1], min=0, max=img_h) |
|
|
| cx = (left + right) / 2 |
| cy = (top + bottom) / 2 |
| width = right - left |
| height = bottom - top |
|
|
| new_left = torch.clamp(cx - width / 2 * scaleFactor, min=0, max=img_w - 1) |
| new_right = torch.clamp(cx + width / 2 * scaleFactor, min=1, max=img_w) |
| new_top = torch.clamp(cy - height / 2 * scaleFactor, min=0, max=img_h - 1) |
| new_bottom = torch.clamp(cy + height / 2 * scaleFactor, min=1, max=img_h) |
|
|
| bbox = ( |
| torch.stack( |
| ( |
| new_left.detach(), |
| new_top.detach(), |
| new_right.detach(), |
| new_bottom.detach(), |
| ) |
| ) |
| .int() |
| .float() |
| .T |
| ) |
| return bbox |
|
|
|
|
| class Renderer: |
| def __init__(self, width, height, K, device, faces=None): |
|
|
| self.width = width |
| self.height = height |
| self.K = K |
|
|
| self.device = device |
|
|
| if faces is not None: |
| self.faces = ( |
| torch.from_numpy((faces).astype("int")).unsqueeze(0).to(self.device) |
| ) |
|
|
| self.initialize_camera_params() |
| self.lights = PointLights(device=device, location=[[0.0, 0.0, -10.0]]) |
| self.create_renderer() |
|
|
| def create_camera(self, R=None, T=None): |
| if R is not None: |
| self.R = R.clone().view(1, 3, 3).to(self.device) |
| if T is not None: |
| self.T = T.clone().view(1, 3).to(self.device) |
|
|
| return PerspectiveCameras( |
| device=self.device, |
| R=self.R.mT, |
| T=self.T, |
| K=self.K_full, |
| image_size=self.image_sizes, |
| in_ndc=False, |
| ) |
|
|
| def create_renderer(self): |
| self.renderer = MeshRenderer( |
| rasterizer=MeshRasterizer( |
| raster_settings=RasterizationSettings( |
| image_size=self.image_sizes[0], |
| blur_radius=1e-5, |
| ), |
| ), |
| shader=SoftPhongShader( |
| device=self.device, |
| lights=self.lights, |
| ), |
| ) |
|
|
| def create_normal_renderer(self): |
| normal_renderer = MeshRenderer( |
| rasterizer=MeshRasterizer( |
| cameras=self.cameras, |
| raster_settings=RasterizationSettings( |
| image_size=self.image_sizes[0], |
| ), |
| ), |
| shader=NormalShader(device=self.device), |
| ) |
| return normal_renderer |
|
|
| def initialize_camera_params(self): |
| """Hard coding for camera parameters |
| TODO: Do some soft coding""" |
|
|
| |
| self.R = ( |
| torch.diag(torch.tensor([1, 1, 1])).float().to(self.device).unsqueeze(0) |
| ) |
|
|
| self.T = torch.tensor([0, 0, 0]).unsqueeze(0).float().to(self.device) |
|
|
| |
| self.K = self.K.unsqueeze(0).float().to(self.device) |
| self.bboxes = torch.tensor([[0, 0, self.width, self.height]]).float() |
| self.K_full, self.image_sizes = update_intrinsics_from_bbox(self.K, self.bboxes) |
| self.cameras = self.create_camera() |
|
|
| def render_normal(self, vertices): |
| vertices = vertices.unsqueeze(0) |
|
|
| mesh = Meshes(verts=vertices, faces=self.faces) |
| normal_renderer = self.create_normal_renderer() |
| results = normal_renderer(mesh) |
| results = torch.flip(results, [1, 2]) |
| return results |
|
|
| def render_mesh(self, vertices, background, colors=[0.8, 0.8, 0.8]): |
|
|
| self.update_bbox(vertices[::50], scale=1.2) |
| vertices = vertices.unsqueeze(0) |
|
|
| if colors[0] > 1: |
| colors = [c / 255.0 for c in colors] |
| verts_features = ( |
| torch.tensor(colors) |
| .reshape(1, 1, 3) |
| .to(device=vertices.device, dtype=vertices.dtype) |
| ) |
| verts_features = verts_features.repeat(1, vertices.shape[1], 1) |
| textures = TexturesVertex(verts_features=verts_features) |
|
|
| mesh = Meshes( |
| verts=vertices, |
| faces=self.faces, |
| textures=textures, |
| ) |
|
|
| materials = Materials(device=self.device, specular_color=(colors,), shininess=0) |
|
|
| results = torch.flip( |
| self.renderer( |
| mesh, materials=materials, cameras=self.cameras, lights=self.lights |
| ), |
| [1, 2], |
| ) |
| image = results[0, ..., :3] * 255 |
| mask = results[0, ..., -1] > 1e-3 |
|
|
| image = overlay_image_onto_background( |
| image, mask, self.bboxes, background.copy() |
| ) |
| self.reset_bbox() |
| return image |
|
|
| def update_bbox(self, x3d, scale=2.0, mask=None): |
| """Update bbox of cameras from the given 3d points |
| |
| x3d: input 3D keypoints (or vertices), (num_frames, num_points, 3) |
| """ |
| if x3d.size(-1) != 3: |
| x2d = x3d.unsqueeze(0) |
| else: |
| x2d = perspective_projection( |
| x3d.unsqueeze(0), self.K, self.R, self.T.reshape(1, 3, 1) |
| ) |
|
|
| if mask is not None: |
| x2d = x2d[:, ~mask] |
| bbox = compute_bbox_from_points(x2d, self.width, self.height, scale) |
| self.bboxes = bbox |
|
|
| self.K_full, self.image_sizes = update_intrinsics_from_bbox(self.K, bbox) |
| self.cameras = self.create_camera() |
| self.create_renderer() |
|
|
| def reset_bbox( |
| self, |
| ): |
| bbox = torch.zeros((1, 4)).float().to(self.device) |
| bbox[0, 2] = self.width |
| bbox[0, 3] = self.height |
| self.bboxes = bbox |
|
|
| self.K_full, self.image_sizes = update_intrinsics_from_bbox(self.K, bbox) |
| self.cameras = self.create_camera() |
| self.create_renderer() |
|
|
|
|
| class RendererUtil: |
| def __init__(self, K, w, h, device, faces, keep_origin=True): |
| self.keep_origin = keep_origin |
| self.default_R = torch.eye(3) |
| self.default_T = torch.zeros(3) |
| self.device = device |
| self.renderer = Renderer(w, h, K, device, faces) |
|
|
| def set_extrinsic(self, R, T): |
| self.default_R = R |
| self.default_T = T |
|
|
| def render_normal(self, verts_list): |
| if not len(verts_list) == 1: |
| return None |
|
|
| self.renderer.create_camera(self.default_R, self.default_T) |
| normal_map = self.renderer.render_normal(verts_list[0]) |
| return normal_map[0, :, :, 0] |
|
|
| def render_frame(self, humans, pred_rend_array, verts_list=None, color_list=None): |
| if not isinstance(pred_rend_array, np.ndarray): |
| pred_rend_array = np.asarray(pred_rend_array) |
| self.renderer.create_camera(self.default_R, self.default_T) |
| _img = pred_rend_array |
| if humans is not None: |
| for human in humans: |
| _img = self.renderer.render_mesh(human["v3d"].to(self.device), _img) |
| else: |
| for i, verts in enumerate(verts_list): |
| if color_list is None: |
| _img = self.renderer.render_mesh(verts.to(self.device), _img) |
| else: |
| _img = self.renderer.render_mesh( |
| verts.to(self.device), _img, color_list[i] |
| ) |
| if self.keep_origin: |
| _img = np.concatenate([np.asarray(pred_rend_array), _img], 1).astype( |
| np.uint8 |
| ) |
| return _img |
|
|
| def render_video(self, results, pil_bis_frames, fps, out_path): |
| writer = imageio.get_writer( |
| out_path, fps=fps, mode="I", format="FFMPEG", macro_block_size=1 |
| ) |
| for i, humans in enumerate(tqdm(results)): |
| pred_rend_array = pil_bis_frames[i] |
| _img = self.render_frame(humans, pred_rend_array) |
| try: |
| writer.append_data(_img) |
| except: |
| print("Error in writing video") |
| print(type(_img)) |
| writer.close() |
|
|
|
|
| def render_frame( |
| renderer, humans, pred_rend_array, default_R, default_T, device, keep_origin=True |
| ): |
|
|
| if not isinstance(pred_rend_array, np.ndarray): |
| pred_rend_array = np.asarray(pred_rend_array) |
| renderer.create_camera(default_R, default_T) |
| _img = pred_rend_array |
| if humans is None: |
| humans = [] |
| if isinstance(humans, dict): |
| humans = [humans] |
| for human in humans: |
| if isinstance(human, dict): |
| v3d = human["v3d"].to(device) |
| else: |
| v3d = human |
| _img = renderer.render_mesh(v3d, _img) |
|
|
| if keep_origin: |
| _img = np.concatenate([np.asarray(pred_rend_array), _img], 1).astype(np.uint8) |
| return _img |
|
|
|
|
| def render_video( |
| results, faces, K, pil_bis_frames, fps, out_path, device, keep_origin=True |
| ): |
| |
| if isinstance(pil_bis_frames[0], np.ndarray): |
| height, width, _ = pil_bis_frames[0].shape |
| else: |
| shape = pil_bis_frames[0].size |
| width, height = shape[1], shape[0] |
| renderer = Renderer(width, height, K[0], device, faces) |
|
|
| |
| default_R, default_T = torch.eye(3), torch.zeros(3) |
|
|
| writer = imageio.get_writer( |
| out_path, fps=fps, mode="I", format="FFMPEG", macro_block_size=1 |
| ) |
| for i, humans in enumerate(tqdm(results)): |
| pred_rend_array = pil_bis_frames[i] |
| _img = render_frame( |
| renderer, humans, pred_rend_array, default_R, default_T, device, keep_origin |
| ) |
| try: |
| writer.append_data(_img) |
| except: |
| print("Error in writing video") |
| print(type(_img)) |
| writer.close() |
|
|