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| import torch |
|
|
| C0 = 0.28209479177387814 |
| C1 = 0.4886025119029199 |
| C2 = [ |
| 1.0925484305920792, |
| -1.0925484305920792, |
| 0.31539156525252005, |
| -1.0925484305920792, |
| 0.5462742152960396, |
| ] |
| C3 = [ |
| -0.5900435899266435, |
| 2.890611442640554, |
| -0.4570457994644658, |
| 0.3731763325901154, |
| -0.4570457994644658, |
| 1.445305721320277, |
| -0.5900435899266435, |
| ] |
| C4 = [ |
| 2.5033429417967046, |
| -1.7701307697799304, |
| 0.9461746957575601, |
| -0.6690465435572892, |
| 0.10578554691520431, |
| -0.6690465435572892, |
| 0.47308734787878004, |
| -1.7701307697799304, |
| 0.6258357354491761, |
| ] |
|
|
|
|
| def eval_sh(deg, sh, dirs): |
| """ |
| Evaluate spherical harmonics at unit directions |
| using hardcoded SH polynomials. |
| Works with torch/np/jnp. |
| ... Can be 0 or more batch dimensions. |
| Args: |
| deg: int SH deg. Currently, 0-3 supported |
| sh: jnp.ndarray SH coeffs [..., C, (deg + 1) ** 2] |
| dirs: jnp.ndarray unit directions [..., 3] |
| Returns: |
| [..., C] |
| """ |
| assert deg <= 4 and deg >= 0 |
| coeff = (deg + 1) ** 2 |
| assert sh.shape[-1] >= coeff |
|
|
| result = C0 * sh[..., 0] |
| if deg > 0: |
| x, y, z = dirs[..., 0:1], dirs[..., 1:2], dirs[..., 2:3] |
| result = ( |
| result - C1 * y * sh[..., 1] + C1 * z * sh[..., 2] - C1 * x * sh[..., 3] |
| ) |
|
|
| if deg > 1: |
| xx, yy, zz = x * x, y * y, z * z |
| xy, yz, xz = x * y, y * z, x * z |
| result = ( |
| result |
| + C2[0] * xy * sh[..., 4] |
| + C2[1] * yz * sh[..., 5] |
| + C2[2] * (2.0 * zz - xx - yy) * sh[..., 6] |
| + C2[3] * xz * sh[..., 7] |
| + C2[4] * (xx - yy) * sh[..., 8] |
| ) |
|
|
| if deg > 2: |
| result = ( |
| result |
| + C3[0] * y * (3 * xx - yy) * sh[..., 9] |
| + C3[1] * xy * z * sh[..., 10] |
| + C3[2] * y * (4 * zz - xx - yy) * sh[..., 11] |
| + C3[3] * z * (2 * zz - 3 * xx - 3 * yy) * sh[..., 12] |
| + C3[4] * x * (4 * zz - xx - yy) * sh[..., 13] |
| + C3[5] * z * (xx - yy) * sh[..., 14] |
| + C3[6] * x * (xx - 3 * yy) * sh[..., 15] |
| ) |
|
|
| if deg > 3: |
| result = ( |
| result |
| + C4[0] * xy * (xx - yy) * sh[..., 16] |
| + C4[1] * yz * (3 * xx - yy) * sh[..., 17] |
| + C4[2] * xy * (7 * zz - 1) * sh[..., 18] |
| + C4[3] * yz * (7 * zz - 3) * sh[..., 19] |
| + C4[4] * (zz * (35 * zz - 30) + 3) * sh[..., 20] |
| + C4[5] * xz * (7 * zz - 3) * sh[..., 21] |
| + C4[6] * (xx - yy) * (7 * zz - 1) * sh[..., 22] |
| + C4[7] * xz * (xx - 3 * yy) * sh[..., 23] |
| + C4[8] |
| * (xx * (xx - 3 * yy) - yy * (3 * xx - yy)) |
| * sh[..., 24] |
| ) |
| return result |
|
|
|
|
| def RGB2SH(rgb): |
| return (rgb - 0.5) / C0 |
|
|
|
|
| def SH2RGB(sh): |
| return sh * C0 + 0.5 |
|
|