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/**
* @author jdiaz5513
*/
import { Int64, Uint64 } from "../types";
import { Message } from "./message";
import { Pointer } from "./pointers";
export declare class Segment implements DataView {
buffer: ArrayBuffer;
/** The number of bytes currently allocated in the segment. */
byteLength: number;
/**
* This value should always be zero. It's only here to satisfy the DataView interface.
*
* In the future the Segment implementation (or a child class) may allow accessing the buffer from a nonzero offset,
* but that adds a lot of extra arithmetic.
*/
byteOffset: number;
readonly [Symbol.toStringTag]: "DataView";
readonly id: number;
readonly message: Message;
private _dv;
constructor(id: number, message: Message, buffer: ArrayBuffer, byteLength?: number);
/**
* Attempt to allocate the requested number of bytes in this segment. If this segment is full this method will return
* a pointer to freshly allocated space in another segment from the same message.
*
* @param {number} byteLength The number of bytes to allocate, will be rounded up to the nearest word.
* @returns {Pointer} A pointer to the newly allocated space.
*/
allocate(byteLength: number): Pointer;
/**
* Quickly copy a word (8 bytes) from `srcSegment` into this one at the given offset.
*
* @param {number} byteOffset The offset to write the word to.
* @param {Segment} srcSegment The segment to copy the word from.
* @param {number} srcByteOffset The offset from the start of `srcSegment` to copy from.
* @returns {void}
*/
copyWord(byteOffset: number, srcSegment: Segment, srcByteOffset: number): void;
/**
* Quickly copy words from `srcSegment` into this one.
*
* @param {number} byteOffset The offset to start copying into.
* @param {Segment} srcSegment The segment to copy from.
* @param {number} srcByteOffset The start offset to copy from.
* @param {number} wordLength The number of words to copy.
* @returns {void}
*/
copyWords(byteOffset: number, srcSegment: Segment, srcByteOffset: number, wordLength: number): void;
/**
* Quickly fill a number of words in the buffer with zeroes.
*
* @param {number} byteOffset The first byte to set to zero.
* @param {number} wordLength The number of words (not bytes!) to zero out.
* @returns {void}
*/
fillZeroWords(byteOffset: number, wordLength: number): void;
/** WARNING: This function is not yet implemented. */
getBigInt64(byteOffset: number, littleEndian?: boolean): bigint;
/** WARNING: This function is not yet implemented. */
getBigUint64(byteOffset: number, littleEndian?: boolean): bigint;
/**
* Get the total number of bytes available in this segment (the size of its underlying buffer).
*
* @returns {number} The total number of bytes this segment can hold.
*/
getCapacity(): number;
/**
* Read a float32 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getFloat32(byteOffset: number): number;
/**
* Read a float64 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getFloat64(byteOffset: number): number;
/**
* Read an int16 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getInt16(byteOffset: number): number;
/**
* Read an int32 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getInt32(byteOffset: number): number;
/**
* Read an int64 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getInt64(byteOffset: number): Int64;
/**
* Read an int8 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getInt8(byteOffset: number): number;
/**
* Read a uint16 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getUint16(byteOffset: number): number;
/**
* Read a uint32 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getUint32(byteOffset: number): number;
/**
* Read a uint8 value out of this segment.
* NOTE: this does not copy the memory region, so updates to the underlying buffer will affect the Uint64 value!
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getUint64(byteOffset: number): Uint64;
/**
* Read a uint8 value out of this segment.
*
* @param {number} byteOffset The offset in bytes to the value.
* @returns {number} The value.
*/
getUint8(byteOffset: number): number;
hasCapacity(byteLength: number): boolean;
/**
* Quickly check the word at the given offset to see if it is equal to zero.
*
* PERF_V8: Fastest way to do this is by reading the whole word as a `number` (float64) in the _native_ endian format
* and see if it's zero.
*
* Benchmark: http://jsben.ch/#/Pjooc
*
* @param {number} byteOffset The offset to the word.
* @returns {boolean} `true` if the word is zero.
*/
isWordZero(byteOffset: number): boolean;
/**
* Swap out this segment's underlying buffer with a new one. It's assumed that the new buffer has the same content but
* more free space, otherwise all existing pointers to this segment will be hilariously broken.
*
* @param {ArrayBuffer} buffer The new buffer to use.
* @returns {void}
*/
replaceBuffer(buffer: ArrayBuffer): void;
/** WARNING: This function is not yet implemented. */
setBigInt64(byteOffset: number, value: bigint, littleEndian?: boolean): void;
/** WARNING: This function is not yet implemented. */
setBigUint64(byteOffset: number, value: bigint, littleEndian?: boolean): void;
/**
* Write a float32 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setFloat32(byteOffset: number, val: number): void;
/**
* Write an float64 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setFloat64(byteOffset: number, val: number): void;
/**
* Write an int16 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setInt16(byteOffset: number, val: number): void;
/**
* Write an int32 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setInt32(byteOffset: number, val: number): void;
/**
* Write an int8 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setInt8(byteOffset: number, val: number): void;
/**
* Write an int64 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {Int64} val The value to store.
* @returns {void}
*/
setInt64(byteOffset: number, val: Int64): void;
/**
* Write a uint16 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setUint16(byteOffset: number, val: number): void;
/**
* Write a uint32 value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setUint32(byteOffset: number, val: number): void;
/**
* Write a uint64 value to the specified offset.
* TODO: benchmark other ways to perform this write operation.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {Uint64} val The value to store.
* @returns {void}
*/
setUint64(byteOffset: number, val: Uint64): void;
/**
* Write a uint8 (byte) value to the specified offset.
*
* @param {number} byteOffset The offset from the beginning of the buffer.
* @param {number} val The value to store.
* @returns {void}
*/
setUint8(byteOffset: number, val: number): void;
/**
* Write a zero word (8 bytes) to the specified offset. This is slightly faster than calling `setUint64` or
* `setFloat64` with a zero value.
*
* Benchmark: http://jsben.ch/#/dUdPI
*
* @param {number} byteOffset The offset of the word to set to zero.
* @returns {void}
*/
setWordZero(byteOffset: number): void;
toString(): string;
}