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Fabrice-TIERCELIN
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d004e30
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Parent(s):
1e126d1
Reuse a working space to make it work
Browse files
app.py
CHANGED
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import spaces
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import torch
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import torchaudio
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from einops import rearrange
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from stable_audio_tools import get_pretrained_model
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from stable_audio_tools.inference.generation import generate_diffusion_cond
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import os
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# Load model
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#
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"stabilityai/stable-audio-open-1.0", use_auth_token=token, cache_dir=None
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)
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model =
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"
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# Set up text and timing conditioning
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conditioning = [{
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"prompt":
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"seconds_start": 0,
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"seconds_total": seconds_total
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}]
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# Generate stereo audio
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output = generate_diffusion_cond(
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model,
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steps=
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cfg_scale=
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conditioning=conditioning,
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sample_size=sample_size,
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sigma_min=0.3,
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@@ -46,37 +61,86 @@ def generate_music(prompt, seconds_total, bpm, genre):
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sampler_type="dpmpp-3m-sde",
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device=device
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)
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# Rearrange audio batch to a single sequence
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output = rearrange(output, "b d n -> d (b n)")
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# Peak normalize, clip, convert to int16
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output = output.to(torch.float32).div(torch.max(torch.abs(output))).clamp(-1, 1).mul(32767).to(torch.int16).cpu()
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return filename
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#
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inputs=[
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],
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],
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import torch
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import torchaudio
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from einops import rearrange
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import gradio as gr
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import spaces
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import os
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import uuid
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# Importing the model-related functions
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from stable_audio_tools import get_pretrained_model
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from stable_audio_tools.inference.generation import generate_diffusion_cond
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# Load the model outside of the GPU-decorated function
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def load_model():
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print("Loading model...")
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model, model_config = get_pretrained_model("stabilityai/stable-audio-open-1.0")
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print("Model loaded successfully.")
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return model, model_config
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# Function to set up, generate, and process the audio
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@spaces.GPU(duration=120) # Allocate GPU only when this function is called
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def generate_audio(prompt, seconds_total=30, steps=100, cfg_scale=7):
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print(f"Prompt received: {prompt}")
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print(f"Settings: Duration={seconds_total}s, Steps={steps}, CFG Scale={cfg_scale}")
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device = "cuda" if torch.cuda.is_available() else "cpu"
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print(f"Using device: {device}")
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# Fetch the Hugging Face token from the environment variable
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hf_token = os.getenv('HF_TOKEN')
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print(f"Hugging Face token: {hf_token}")
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# Use pre-loaded model and configuration
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model, model_config = load_model()
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sample_rate = model_config["sample_rate"]
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sample_size = model_config["sample_size"]
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print(f"Sample rate: {sample_rate}, Sample size: {sample_size}")
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model = model.to(device)
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print("Model moved to device.")
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# Set up text and timing conditioning
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conditioning = [{
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"prompt": prompt,
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"seconds_start": 0,
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"seconds_total": seconds_total
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}]
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print(f"Conditioning: {conditioning}")
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# Generate stereo audio
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print("Generating audio...")
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output = generate_diffusion_cond(
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model,
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steps=steps,
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cfg_scale=cfg_scale,
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conditioning=conditioning,
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sample_size=sample_size,
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sigma_min=0.3,
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sampler_type="dpmpp-3m-sde",
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device=device
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)
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print("Audio generated.")
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# Rearrange audio batch to a single sequence
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output = rearrange(output, "b d n -> d (b n)")
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print("Audio rearranged.")
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# Peak normalize, clip, convert to int16
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output = output.to(torch.float32).div(torch.max(torch.abs(output))).clamp(-1, 1).mul(32767).to(torch.int16).cpu()
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print("Audio normalized and converted.")
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# Generate a unique filename for the output
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unique_filename = f"output_{uuid.uuid4().hex}.wav"
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print(f"Saving audio to file: {unique_filename}")
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# Save to file
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torchaudio.save(unique_filename, output, sample_rate)
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print(f"Audio saved: {unique_filename}")
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# Return the path to the generated audio file
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return unique_filename
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# Setting up the Gradio Interface
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interface = gr.Interface(
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fn=generate_audio,
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inputs=[
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gr.Textbox(label="Prompt", placeholder="Enter your text prompt here"),
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gr.Slider(0, 47, value=30, label="Duration in Seconds"),
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gr.Slider(10, 150, value=100, step=10, label="Number of Diffusion Steps"),
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gr.Slider(1, 15, value=7, step=0.1, label="CFG Scale")
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],
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outputs=gr.Audio(type="filepath", label="Generated Audio"),
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title="Stable Audio Generator",
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description="Generate variable-length stereo audio at 44.1kHz from text prompts using Stable Audio Open 1.0.",
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examples=[
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[
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"Create a serene soundscape of a quiet beach at sunset.", # Text prompt
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45, # Duration in Seconds
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100, # Number of Diffusion Steps
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10, # CFG Scale
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],
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[
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"Generate an energetic and bustling city street scene with distant traffic and close conversations.", # Text prompt
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30, # Duration in Seconds
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120, # Number of Diffusion Steps
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5, # CFG Scale
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],
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[
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"Simulate a forest ambiance with birds chirping and wind rustling through the leaves.", # Text prompt
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60, # Duration in Seconds
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140, # Number of Diffusion Steps
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7.5, # CFG Scale
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],
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[
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"Recreate a gentle rainfall with distant thunder.", # Text prompt
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35, # Duration in Seconds
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110, # Number of Diffusion Steps
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8, # CFG Scale
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],
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[
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"Imagine a jazz cafe environment with soft music and ambient chatter.", # Text prompt
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25, # Duration in Seconds
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90, # Number of Diffusion Steps
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6, # CFG Scale
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],
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["Rock beat played in a treated studio, session drumming on an acoustic kit.",
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30, # Duration in Seconds
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100, # Number of Diffusion Steps
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7, # CFG Scale
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]
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])
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# Pre-load the model to avoid multiprocessing issues
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model, model_config = load_model()
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# Launch the Interface
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interface.launch()
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