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# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary | |
# | |
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual | |
# property and proprietary rights in and to this material, related | |
# documentation and any modifications thereto. Any use, reproduction, | |
# disclosure or distribution of this material and related documentation | |
# without an express license agreement from NVIDIA CORPORATION or | |
# its affiliates is strictly prohibited. | |
""" | |
The renderer is a module that takes in rays, decides where to sample along each | |
ray, and computes pixel colors using the volume rendering equation. | |
""" | |
import math | |
import torch | |
import torch.nn as nn | |
import numpy as np | |
# from training_avatar_texture.volumetric_rendering.ray_marcher import MipRayMarcher2 | |
# from training_avatar_texture.volumetric_rendering import math_utils | |
global Meshes, load_obj, rasterize_meshes | |
from pytorch3d.structures import Meshes | |
from pytorch3d.io import load_obj | |
from pytorch3d.renderer.mesh import rasterize_meshes | |
def generate_planes(return_inv=True): # 与project_onto_planes相对应 | |
""" | |
Defines planes by the three vectors that form the "axes" of the | |
plane. Should work with arbitrary number of planes and planes of | |
arbitrary orientation. | |
""" | |
planes = torch.tensor([[[1, 0, 0], | |
[0, 1, 0], | |
[0, 0, 1]], | |
[[1, 0, 0], | |
[0, 0, 1], | |
[0, 1, 0]], | |
[[0, 0, 1], | |
[1, 0, 0], | |
[0, 1, 0]]], dtype=torch.float32) | |
if return_inv: | |
return torch.linalg.inv(planes) | |
else: | |
return planes | |
# from torch_utils import misc | |
# @misc.profiled_function | |
def dict2obj(d): | |
# if isinstance(d, list): | |
# d = [dict2obj(x) for x in d] | |
if not isinstance(d, dict): | |
return d | |
class C(object): | |
pass | |
o = C() | |
for k in d: | |
o.__dict__[k] = dict2obj(d[k]) | |
return o | |
# from torch_utils import persistence | |
# @persistence.persistent_class | |
class Pytorch3dRasterizer(nn.Module): | |
## TODO: add support for rendering non-squared images, since pytorc3d supports this now | |
""" Borrowed from https://github.com/facebookresearch/pytorch3d | |
Notice: | |
x,y,z are in image space, normalized | |
can only render squared image now | |
""" | |
def __init__(self, image_size=224): | |
""" | |
use fixed raster_settings for rendering faces | |
""" | |
super().__init__() | |
raster_settings = { | |
'image_size': image_size, | |
'blur_radius': 0.0, | |
'faces_per_pixel': 1, | |
'bin_size': None, | |
'max_faces_per_bin': None, | |
'perspective_correct': False, | |
'cull_backfaces': True | |
} | |
# raster_settings = dict2obj(raster_settings) | |
self.raster_settings = raster_settings | |
def forward(self, vertices, faces, attributes=None, h=None, w=None): | |
fixed_vertices = vertices.clone() | |
fixed_vertices[...,:2] = -fixed_vertices[...,:2] | |
raster_settings = self.raster_settings | |
if h is None and w is None: | |
image_size = raster_settings['image_size'] | |
else: | |
image_size = [h, w] | |
if h>w: | |
fixed_vertices[..., 1] = fixed_vertices[..., 1]*h/w | |
else: | |
fixed_vertices[..., 0] = fixed_vertices[..., 0]*w/h | |
meshes_screen = Meshes(verts=fixed_vertices.float(), faces=faces.long()) | |
pix_to_face, zbuf, bary_coords, dists = rasterize_meshes( | |
meshes_screen, | |
image_size=image_size, | |
blur_radius=raster_settings['blur_radius'], | |
faces_per_pixel=raster_settings['faces_per_pixel'], | |
bin_size=0,#raster_settings['bin_size'], | |
max_faces_per_bin=raster_settings['max_faces_per_bin'], | |
perspective_correct=raster_settings['perspective_correct'], | |
cull_backfaces=raster_settings['cull_backfaces'] | |
) | |
vismask = (pix_to_face > -1).float() | |
D = attributes.shape[-1] | |
attributes = attributes.clone(); attributes = attributes.view(attributes.shape[0]*attributes.shape[1], 3, attributes.shape[-1]) | |
N, H, W, K, _ = bary_coords.shape | |
mask = pix_to_face == -1 | |
pix_to_face = pix_to_face.clone() | |
pix_to_face[mask] = 0 | |
idx = pix_to_face.view(N * H * W * K, 1, 1).expand(N * H * W * K, 3, D) | |
pixel_face_vals = attributes.gather(0, idx).view(N, H, W, K, 3, D) | |
pixel_vals = (bary_coords[..., None] * pixel_face_vals).sum(dim=-2) | |
pixel_vals[mask] = 0 # Replace masked values in output. | |
pixel_vals = pixel_vals[:,:,:,0].permute(0,3,1,2) | |
pixel_vals = torch.cat([pixel_vals, vismask[:,:,:,0][:,None,:,:]], dim=1) | |
# print(image_size) | |
# import ipdb; ipdb.set_trace() | |
return pixel_vals | |
def render_after_rasterize(attributes, pix_to_face, bary_coords): | |
vismask = (pix_to_face > -1).float() | |
D = attributes.shape[-1] | |
attributes = attributes.clone() | |
attributes = attributes.view(attributes.shape[0] * attributes.shape[1], 3, attributes.shape[-1]) | |
N, H, W, K, _ = bary_coords.shape | |
mask = pix_to_face == -1 | |
pix_to_face = pix_to_face.clone() | |
pix_to_face[mask] = 0 | |
idx = pix_to_face.view(N * H * W * K, 1, 1).expand(N * H * W * K, 3, D) | |
pixel_face_vals = attributes.gather(0, idx).view(N, H, W, K, 3, D) | |
pixel_vals = (bary_coords[..., None] * pixel_face_vals).sum(dim=-2) | |
pixel_vals[mask] = 0 # Replace masked values in output. | |
pixel_vals = pixel_vals[:, :, :, 0].permute(0, 3, 1, 2) | |
pixel_vals = torch.cat([pixel_vals, vismask[:, :, :, 0][:, None, :, :]], dim=1) | |
return pixel_vals | |
# borrowed from https://github.com/daniilidis-group/neural_renderer/blob/master/neural_renderer/vertices_to_faces.py | |
def face_vertices(vertices, faces): | |
""" | |
:param vertices: [batch size, number of vertices, 3] | |
:param faces: [batch size, number of faces, 3] | |
:return: [batch size, number of faces, 3, 3] | |
""" | |
assert (vertices.ndimension() == 3) | |
assert (faces.ndimension() == 3) | |
assert (vertices.shape[0] == faces.shape[0]) | |
assert (faces.shape[2] == 3) | |
bs, nv = vertices.shape[:2] | |
bs, nf = faces.shape[:2] | |
device = vertices.device | |
faces = faces + (torch.arange(bs, dtype=torch.int32).to(device) * nv)[:, None, None] | |
vertices = vertices.reshape((bs * nv, vertices.shape[-1])) | |
# pytorch only supports long and byte tensors for indexing | |
return vertices[faces.long()] | |
# ---------------------------- process/generate vertices, normals, faces | |
def generate_triangles(h, w, margin_x=2, margin_y=5, mask = None): | |
# quad layout: | |
# 0 1 ... w-1 | |
# w w+1 | |
#. | |
# w*h | |
triangles = [] | |
for x in range(margin_x, w-1-margin_x): | |
for y in range(margin_y, h-1-margin_y): | |
triangle0 = [y*w + x, y*w + x + 1, (y+1)*w + x] | |
triangle1 = [y*w + x + 1, (y+1)*w + x + 1, (y+1)*w + x] | |
triangles.append(triangle0) | |
triangles.append(triangle1) | |
triangles = np.array(triangles) | |
triangles = triangles[:,[0,2,1]] | |
return triangles | |
def transform_points(points, tform, points_scale=None, out_scale=None): | |
points_2d = points[:,:,:2] | |
#'input points must use original range' | |
if points_scale: | |
assert points_scale[0]==points_scale[1] | |
points_2d = (points_2d*0.5 + 0.5)*points_scale[0] | |
# import ipdb; ipdb.set_trace() | |
batch_size, n_points, _ = points.shape | |
trans_points_2d = torch.bmm( | |
torch.cat([points_2d, torch.ones([batch_size, n_points, 1], device=points.device, dtype=points.dtype)], dim=-1), | |
tform | |
) | |
if out_scale: # h,w of output image size | |
trans_points_2d[:,:,0] = trans_points_2d[:,:,0]/out_scale[1]*2 - 1 | |
trans_points_2d[:,:,1] = trans_points_2d[:,:,1]/out_scale[0]*2 - 1 | |
trans_points = torch.cat([trans_points_2d[:,:,:2], points[:,:,2:]], dim=-1) | |
return trans_points | |
def batch_orth_proj(X, camera): | |
''' orthgraphic projection | |
X: 3d vertices, [bz, n_point, 3] | |
camera: scale and translation, [bz, 3], [scale, tx, ty] | |
''' | |
camera = camera.clone().view(-1, 1, 3) | |
X_trans = X[:, :, :2] + camera[:, :, 1:] | |
X_trans = torch.cat([X_trans, X[:, :, 2:]], 2) | |
shape = X_trans.shape | |
Xn = (camera[:, :, 0:1] * X_trans) | |
return Xn | |
def angle2matrix(angles): | |
''' get rotation matrix from three rotation angles(degree). right-handed. | |
Args: | |
angles: [batch_size, 3] tensor containing X, Y, and Z angles. | |
x: pitch. positive for looking down. | |
y: yaw. positive for looking left. | |
z: roll. positive for tilting head right. | |
Returns: | |
R: [batch_size, 3, 3]. rotation matrices. | |
''' | |
angles = angles*(np.pi)/180. | |
s = torch.sin(angles) | |
c = torch.cos(angles) | |
cx, cy, cz = (c[:, 0], c[:, 1], c[:, 2]) | |
sx, sy, sz = (s[:, 0], s[:, 1], s[:, 2]) | |
zeros = torch.zeros_like(s[:, 0]).to(angles.device) | |
ones = torch.ones_like(s[:, 0]).to(angles.device) | |
# Rz.dot(Ry.dot(Rx)) | |
R_flattened = torch.stack( | |
[ | |
cz * cy, cz * sy * sx - sz * cx, cz * sy * cx + sz * sx, | |
sz * cy, sz * sy * sx + cz * cx, sz * sy * cx - cz * sx, | |
-sy, cy * sx, cy * cx, | |
], | |
dim=0) #[batch_size, 9] | |
R = torch.reshape(R_flattened, (-1, 3, 3)) #[batch_size, 3, 3] | |
return R | |
import cv2 | |
# end_list = np.array([17, 22, 27, 42, 48, 31, 36, 68], dtype = np.int32) - 1 | |
def plot_kpts(image, kpts, color = 'r', end_list=[19]): | |
''' Draw 68 key points | |
Args: | |
image: the input image | |
kpt: (68, 3). | |
''' | |
if color == 'r': | |
c = (255, 0, 0) | |
elif color == 'g': | |
c = (0, 255, 0) | |
elif color == 'b': | |
c = (255, 0, 0) | |
image = image.copy() | |
kpts = kpts.copy() | |
radius = max(int(min(image.shape[0], image.shape[1])/200), 1) | |
for i in range(kpts.shape[0]): | |
st = kpts[i, :2] | |
if kpts.shape[1]==4: | |
if kpts[i, 3] > 0.5: | |
c = (0, 255, 0) | |
else: | |
c = (0, 0, 255) | |
if i in end_list: | |
continue | |
ed = kpts[i + 1, :2] | |
image = cv2.line(image, (int(st[0]), int(st[1])), (int(ed[0]), int(ed[1])), (255, 255, 255), radius) | |
image = cv2.circle(image,(int(st[0]), int(st[1])), radius, c, radius*2) | |
return image | |
import cv2 | |
# def fill_mouth(images): | |
# #Input: images: [batch, 1, h, w] | |
# device = images.device | |
# mouth_masks = [] | |
# for image in images: | |
# image = image[0].cpu().numpy() | |
# image = image * 255. | |
# copyImg = image.copy() | |
# h, w = image.shape[:2] | |
# mask = np.zeros([h+2, w+2],np.uint8) | |
# cv2.floodFill(copyImg, mask, (0, 0), (255, 255, 255), (0, 0, 0), (254, 254, 254), cv2.FLOODFILL_FIXED_RANGE) | |
# # cv2.imwrite("debug.png", copyImg) | |
# copyImg = torch.tensor(copyImg).to(device).to(torch.float32) / 127.5 - 1 | |
# mouth_masks.append(copyImg.unsqueeze(0)) | |
# mouth_masks = torch.stack(mouth_masks, 0) | |
# mouth_masks = ((mouth_masks * 2. - 1.) * -1. + 1.) / 2. | |
# # images = (images.bool() | mouth_masks.bool()).float() | |
# res = (images + mouth_masks).clip(0, 1) | |
# | |
# return res | |
def fill_mouth(images): | |
#Input: images: [batch, 1, h, w] | |
device = images.device | |
mouth_masks = [] | |
out_mouth_masks = [] | |
for image in images: | |
image = image[0].cpu().numpy() | |
image = image * 255. | |
copyImg = image.copy() | |
h, w = image.shape[:2] | |
mask = np.zeros([h+2, w+2], np.uint8) | |
cv2.floodFill(copyImg, mask, (0, 0), (255, 255, 255), (0, 0, 0), (254, 254, 254), cv2.FLOODFILL_FIXED_RANGE) | |
# cv2.imwrite("mouth_mask_ori.png", 255 - copyImg) | |
mouth_mask = torch.tensor(255 - copyImg).to(device).to(torch.float32) / 255. | |
mouth_masks.append(mouth_mask.unsqueeze(0)) | |
copyImg = cv2.erode(copyImg, np.ones((3, 3), np.uint8), iterations=3) | |
copyImg = cv2.blur(copyImg, (5, 5)) | |
# cv2.imwrite("mouth_mask.png", mouth_mask) | |
out_mouth_masks.append(torch.tensor(255 - copyImg).to(device).to(torch.float32).unsqueeze(0) / 255.) | |
mouth_masks = torch.stack(mouth_masks, 0) | |
res = (images + mouth_masks).clip(0, 1) | |
return res, torch.stack(out_mouth_masks, dim=0) |