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Running
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no"> | |
<title>Everchanging Quest</title> | |
<style> | |
body { | |
touch-action: none; | |
margin: 0; | |
border: 0 none; | |
padding: 0; | |
text-align: center; | |
background-color: black; | |
} | |
#canvas { | |
display: block; | |
margin: 0; | |
color: white; | |
} | |
#canvas:focus { | |
outline: none; | |
} | |
.godot { | |
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; | |
color: #e0e0e0; | |
background-color: #3b3943; | |
background-image: linear-gradient(to bottom, #403e48, #35333c); | |
border: 1px solid #45434e; | |
box-shadow: 0 0 1px 1px #2f2d35; | |
} | |
/* Status display */ | |
#status { | |
position: absolute; | |
left: 0; | |
top: 0; | |
right: 0; | |
bottom: 0; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
/* don't consume click events - make children visible explicitly */ | |
visibility: hidden; | |
} | |
#status-progress { | |
width: 366px; | |
height: 7px; | |
background-color: #38363A; | |
border: 1px solid #444246; | |
padding: 1px; | |
box-shadow: 0 0 2px 1px #1B1C22; | |
border-radius: 2px; | |
visibility: visible; | |
} | |
@media only screen and (orientation:portrait) { | |
#status-progress { | |
width: 61.8%; | |
} | |
} | |
#status-progress-inner { | |
height: 100%; | |
width: 0; | |
box-sizing: border-box; | |
transition: width 0.5s linear; | |
background-color: #202020; | |
border: 1px solid #222223; | |
box-shadow: 0 0 1px 1px #27282E; | |
border-radius: 3px; | |
} | |
#status-indeterminate { | |
height: 42px; | |
visibility: visible; | |
position: relative; | |
} | |
#status-indeterminate > div { | |
width: 4.5px; | |
height: 0; | |
border-style: solid; | |
border-width: 9px 3px 0 3px; | |
border-color: #2b2b2b transparent transparent transparent; | |
transform-origin: center 21px; | |
position: absolute; | |
} | |
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } | |
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } | |
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } | |
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } | |
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } | |
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } | |
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } | |
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } | |
#status-notice { | |
margin: 0 100px; | |
line-height: 1.3; | |
visibility: visible; | |
padding: 4px 6px; | |
visibility: visible; | |
} | |
</style> | |
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' /> | |
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/> | |
</head> | |
<body> | |
<canvas id="canvas"> | |
HTML5 canvas appears to be unsupported in the current browser.<br > | |
Please try updating or use a different browser. | |
</canvas> | |
<div id="status"> | |
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"> | |
<div id ="status-progress-inner"></div> | |
</div> | |
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
</div> | |
<div id="status-notice" class="godot" style="display: none;"></div> | |
</div> | |
<script src="index.js"></script> | |
<script> | |
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":95714096,"index.wasm":47894344},"focusCanvas":true,"gdextensionLibs":[]}; | |
const GODOT_THREADS_ENABLED = true; | |
const engine = new Engine(GODOT_CONFIG); | |
(function () { | |
const INDETERMINATE_STATUS_STEP_MS = 100; | |
const statusProgress = document.getElementById('status-progress'); | |
const statusProgressInner = document.getElementById('status-progress-inner'); | |
const statusIndeterminate = document.getElementById('status-indeterminate'); | |
const statusNotice = document.getElementById('status-notice'); | |
let initializing = true; | |
let statusMode = 'hidden'; | |
let animationCallbacks = []; | |
function animate(time) { | |
animationCallbacks.forEach((callback) => callback(time)); | |
requestAnimationFrame(animate); | |
} | |
requestAnimationFrame(animate); | |
function animateStatusIndeterminate(ms) { | |
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); | |
if (statusIndeterminate.children[i].style.borderTopColor === '') { | |
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { | |
child.style.borderTopColor = ''; | |
}); | |
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; | |
} | |
} | |
function setStatusMode(mode) { | |
if (statusMode === mode || !initializing) { | |
return; | |
} | |
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { | |
elem.style.display = 'none'; | |
}); | |
animationCallbacks = animationCallbacks.filter(function (value) { | |
return (value !== animateStatusIndeterminate); | |
}); | |
switch (mode) { | |
case 'progress': | |
statusProgress.style.display = 'block'; | |
break; | |
case 'indeterminate': | |
statusIndeterminate.style.display = 'block'; | |
animationCallbacks.push(animateStatusIndeterminate); | |
break; | |
case 'notice': | |
statusNotice.style.display = 'block'; | |
break; | |
case 'hidden': | |
break; | |
default: | |
throw new Error('Invalid status mode'); | |
} | |
statusMode = mode; | |
} | |
function setStatusNotice(text) { | |
while (statusNotice.lastChild) { | |
statusNotice.removeChild(statusNotice.lastChild); | |
} | |
const lines = text.split('\n'); | |
lines.forEach((line) => { | |
statusNotice.appendChild(document.createTextNode(line)); | |
statusNotice.appendChild(document.createElement('br')); | |
}); | |
} | |
function displayFailureNotice(err) { | |
const msg = err.message || err; | |
console.error(msg); | |
setStatusNotice(msg); | |
setStatusMode('notice'); | |
initializing = false; | |
} | |
const missing = Engine.getMissingFeatures({ | |
threads: GODOT_THREADS_ENABLED, | |
}); | |
if (missing.length !== 0) { | |
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) { | |
// There's a chance that installing the service worker would fix the issue | |
Promise.race([ | |
navigator.serviceWorker.getRegistration().then((registration) => { | |
if (registration != null) { | |
return Promise.reject(new Error('Service worker already exists.')); | |
} | |
return registration; | |
}).then(() => engine.installServiceWorker()), | |
// For some reason, `getRegistration()` can stall | |
new Promise((resolve) => { | |
setTimeout(() => resolve(), 2000); | |
}), | |
]).catch((err) => { | |
console.error('Error while registering service worker:', err); | |
}).then(() => { | |
window.location.reload(); | |
}); | |
} else { | |
// Display the message as usual | |
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n'; | |
displayFailureNotice(missingMsg + missing.join('\n')); | |
} | |
} else { | |
setStatusMode('indeterminate'); | |
engine.startGame({ | |
'onProgress': function (current, total) { | |
if (total > 0) { | |
statusProgressInner.style.width = `${(current / total) * 100}%`; | |
setStatusMode('progress'); | |
if (current === total) { | |
// wait for progress bar animation | |
setTimeout(() => { | |
setStatusMode('indeterminate'); | |
}, 500); | |
} | |
} else { | |
setStatusMode('indeterminate'); | |
} | |
}, | |
}).then(() => { | |
setStatusMode('hidden'); | |
initializing = false; | |
}, displayFailureNotice); | |
} | |
}()); | |
</script> | |
</body> | |
</html> | |