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Delete static/js/app.js
Browse files- static/js/app.js +0 -195
static/js/app.js
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//webkitURL is deprecated but nevertheless
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URL = window.URL || window.webkitURL;
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var gumStream; //stream from getUserMedia()
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var rec; //Recorder.js object
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var input; //MediaStreamAudioSourceNode we'll be recording
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// shim for AudioContext when it's not avb.
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var AudioContext = window.AudioContext || window.webkitAudioContext;
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var audioContext //audio context to help us record
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var recordButton = document.getElementById("recordButton");
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var stopButton = document.getElementById("stopButton");
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var pauseButton = document.getElementById("pauseButton");
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//add events to those 2 buttons
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recordButton.addEventListener("click", startRecording);
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stopButton.addEventListener("click", stopRecording);
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pauseButton.addEventListener("click", pauseRecording);
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function startRecording() {
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console.log("recordButton clicked");
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/*
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Simple constraints object, for more advanced audio features see
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https://addpipe.com/blog/audio-constraints-getusermedia/
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*/
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var constraints = { audio: true, video: false }
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/*
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Disable the record button until we get a success or fail from getUserMedia()
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*/
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recordButton.disabled = true;
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stopButton.disabled = false;
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pauseButton.disabled = false
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/*
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We're using the standard promise based getUserMedia()
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https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
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*/
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navigator.mediaDevices.getUserMedia(constraints).then(function (stream) {
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console.log("getUserMedia() success, stream created, initializing Recorder.js ...");
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/*
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create an audio context after getUserMedia is called
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sampleRate might change after getUserMedia is called, like it does on macOS when recording through AirPods
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the sampleRate defaults to the one set in your OS for your playback device
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*/
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audioContext = new AudioContext();
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//update the format
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document.getElementById("formats").innerHTML = "Format: 1 channel pcm @ " + audioContext.sampleRate / 1000 + "kHz"
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/* assign to gumStream for later use */
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gumStream = stream;
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/* use the stream */
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input = audioContext.createMediaStreamSource(stream);
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/*
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Create the Recorder object and configure to record mono sound (1 channel)
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Recording 2 channels will double the file size
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*/
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rec = new Recorder(input, { numChannels: 1 })
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//start the recording process
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rec.record()
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console.log("Recording started");
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}).catch(function (err) {
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//enable the record button if getUserMedia() fails
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recordButton.disabled = false;
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stopButton.disabled = true;
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pauseButton.disabled = true
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});
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}
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function pauseRecording() {
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console.log("pauseButton clicked rec.recording=", rec.recording);
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if (rec.recording) {
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//pause
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rec.stop();
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pauseButton.innerHTML = "Resume";
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} else {
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//resume
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rec.record()
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pauseButton.innerHTML = "Pause";
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}
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}
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function stopRecording() {
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console.log("stopButton clicked");
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//disable the stop button, enable the record too allow for new recordings
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stopButton.disabled = true;
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recordButton.disabled = false;
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pauseButton.disabled = true;
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//reset button just in case the recording is stopped while paused
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pauseButton.innerHTML = "Pause";
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//tell the recorder to stop the recording
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rec.stop();
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//stop microphone access
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gumStream.getAudioTracks()[0].stop();
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//create the wav blob and pass it on to createDownloadLink
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rec.exportWAV(createDownloadLink);
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}
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function createDownloadLink(blob) {
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var url = URL.createObjectURL(blob);
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var au = document.createElement('audio');
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var li = document.createElement('li');
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var link = document.createElement('a');
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//name of .wav file to use during upload and download (without extendion)
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var filename = new Date().toISOString();
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//add controls to the <audio> element
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au.controls = true;
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au.src = url;
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//save to disk link
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link.href = url;
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link.download = filename + ".wav"; //download forces the browser to donwload the file using the filename
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link.innerHTML = "Save to disk";
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//add the new audio element to li
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li.appendChild(au);
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//add the filename to the li
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li.appendChild(document.createTextNode(filename + ".wav "))
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//add the save to disk link to li
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li.appendChild(link);
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//upload link
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var upload = document.createElement('a');
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upload.href = "#";
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upload.innerHTML = "Upload";
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upload.addEventListener("click", function (event) {
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var xhr = new XMLHttpRequest();
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xhr.onload = function (e) {
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if (this.readyState === 4) {
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console.log("Server returned: ", e.target.responseText);
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}
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};
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// Supongamos que "data" es una cadena de bytes en formato WAV
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var formData = new FormData();
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// Supongamos que "audioBlob" es un objeto Blob que contiene el audio WAV
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formData.append("audio_data", blob, "archivo.wav");
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xhr.open("POST", "/", true);
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xhr.onreadystatechange = function () {
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if (xhr.readyState === 4 && xhr.status === 200) {
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// Manejar la respuesta del servidor
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console.log("Respuesta del servidor:", xhr.responseText);
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////////////////////////////////////////////////////////
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// Muestra el resultado del reconocimiento en el cuadro de texto
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//document.getElementById("responseTextBox").value = xhr.responseText;
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// Buscar el contenido dentro de las etiquetas <p></p>
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var parser = new DOMParser();
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var responseHTML = parser.parseFromString(xhr.responseText, 'text/html');
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var paragraphContent = responseHTML.querySelector('p').textContent;
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// Muestra el resultado del reconocimiento en el cuadro de texto
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//document.getElementById("responseTextBox").value = paragraphContent;
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// Muestra el resultado del reconocimiento como texto plano
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var textElement = document.getElementById("textElement"); // Reemplaza "textElement" con el ID adecuado
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textElement.textContent = paragraphContent;
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//////////////////////////////////////////////////////////
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}
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};
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xhr.send(formData);
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})
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li.appendChild(document.createTextNode(" "))//add a space in between
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li.appendChild(upload)//add the upload link to li
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//add the li element to the ol
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recordingsList.appendChild(li);
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}
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