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use crate::grain::GrainType; | |
use crate::grid::{Grid, GridPosition}; | |
use crate::utils::boundaries::is_within_boundaries; | |
use crate::utils::constants::{GAME_RESOLUTION_X, GAME_RESOLUTION_Y}; | |
pub fn handle_bone_grain(grid_position: &GridPosition, grid_data: &Grid) { | |
// Ensure coordinates are in the grid | |
if is_within_boundaries(grid_position, GAME_RESOLUTION_X as i32, GAME_RESOLUTION_Y as i32) { | |
let maybe_grain_above = grid_data.get(grid_position.current_x as usize, (grid_position.current_y - 1) as usize); | |
if let Some(grain_above) = maybe_grain_above { | |
match grain_above { | |
GrainType::Blood => { | |
// Not used but some ideas: | |
// Tint the bone to red-ish color | |
// Break the bone after X lifetime (think to add the lifetime component to the bone entity) | |
} | |
_ => {} | |
} | |
} | |
} | |
} | |