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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fruit Catcher Game</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
@keyframes float {
0% { transform: translateY(0px); }
50% { transform: translateY(-10px); }
100% { transform: translateY(0px); }
}
.floating {
animation: float 3s ease-in-out infinite;
}
.game-object {
position: absolute;
transition: transform 0.1s;
user-select: none;
}
.explosion {
position: absolute;
background: radial-gradient(circle, rgba(255,200,0,0.8) 0%, rgba(255,100,0,0.6) 50%, rgba(255,0,0,0) 70%);
border-radius: 50%;
transform: scale(0);
opacity: 1;
animation: explode 0.5s forwards;
}
@keyframes explode {
to {
transform: scale(3);
opacity: 0;
}
}
.shake {
animation: shake 0.5s;
}
@keyframes shake {
0%, 100% { transform: translateX(0); }
10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); }
20%, 40%, 60%, 80% { transform: translateX(5px); }
}
</style>
</head>
<body class="bg-gradient-to-b from-blue-400 to-blue-600 min-h-screen overflow-hidden font-sans">
<div class="container mx-auto px-4 py-8">
<!-- Game Title -->
<h1 class="text-5xl font-bold text-center text-white mb-2 floating">🍎 Fruit Catcher 🍌</h1>
<p class="text-center text-white mb-8">Catch the fruits, avoid the bombs!</p>
<!-- Game Info -->
<div class="flex justify-between items-center mb-4 px-4">
<div class="bg-white bg-opacity-20 rounded-lg p-3">
<p class="text-white font-bold">Score: <span id="score" class="text-yellow-300">0</span></p>
</div>
<div class="bg-white bg-opacity-20 rounded-lg p-3">
<p class="text-white font-bold">Lives: <span id="lives" class="text-red-300">❤️❤️❤️</span></p>
</div>
<div class="bg-white bg-opacity-20 rounded-lg p-3">
<p class="text-white font-bold">Level: <span id="level" class="text-green-300">1</span></p>
</div>
</div>
<!-- Game Area -->
<div id="game-area" class="relative bg-blue-300 bg-opacity-30 rounded-xl border-4 border-blue-400 h-96 w-full overflow-hidden">
<!-- Player Basket -->
<div id="basket" class="absolute bottom-4 left-1/2 transform -translate-x-1/2 w-24 h-16 bg-gradient-to-r from-amber-700 to-amber-900 rounded-lg flex justify-center items-center">
<div class="w-full h-4 bg-amber-800 rounded-b-lg absolute -bottom-4"></div>
<div class="w-4 h-8 bg-amber-900 rounded-full absolute -bottom-8 left-4"></div>
<div class="w-4 h-8 bg-amber-900 rounded-full absolute -bottom-8 right-4"></div>
</div>
<!-- Start Screen -->
<div id="start-screen" class="absolute inset-0 flex flex-col justify-center items-center bg-black bg-opacity-70 text-white">
<h2 class="text-4xl font-bold mb-6">Fruit Catcher</h2>
<p class="text-xl mb-8 text-center px-4">Use your mouse or arrow keys to move the basket.<br>Catch fruits for points, avoid bombs!</p>
<button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105">
Start Game
</button>
<div class="mt-8 flex space-x-4">
<div class="text-center">
<div class="text-4xl">🍎</div>
<div class="text-sm">+10 pts</div>
</div>
<div class="text-center">
<div class="text-4xl">🍌</div>
<div class="text-sm">+15 pts</div>
</div>
<div class="text-center">
<div class="text-4xl">🍒</div>
<div class="text-sm">+20 pts</div>
</div>
<div class="text-center">
<div class="text-4xl">💣</div>
<div class="text-sm">-1 life</div>
</div>
</div>
</div>
<!-- Game Over Screen -->
<div id="game-over" class="absolute inset-0 flex flex-col justify-center items-center bg-black bg-opacity-70 text-white hidden">
<h2 class="text-4xl font-bold mb-4">Game Over!</h2>
<p class="text-2xl mb-2">Your score: <span id="final-score" class="text-yellow-300">0</span></p>
<p class="text-xl mb-6">Level reached: <span id="final-level" class="text-green-300">1</span></p>
<button id="restart-btn" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105">
Play Again
</button>
</div>
</div>
<!-- Controls -->
<div class="mt-6 text-center text-white">
<p>Controls: Mouse or Arrow Keys (← →)</p>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
// Game elements
const gameArea = document.getElementById('game-area');
const basket = document.getElementById('basket');
const scoreDisplay = document.getElementById('score');
const livesDisplay = document.getElementById('lives');
const levelDisplay = document.getElementById('level');
const startScreen = document.getElementById('start-screen');
const gameOverScreen = document.getElementById('game-over');
const startBtn = document.getElementById('start-btn');
const restartBtn = document.getElementById('restart-btn');
const finalScoreDisplay = document.getElementById('final-score');
const finalLevelDisplay = document.getElementById('final-level');
// Game state
let score = 0;
let lives = 3;
let level = 1;
let gameRunning = false;
let basketPosition = gameArea.offsetWidth / 2 - basket.offsetWidth / 2;
let basketWidth = basket.offsetWidth;
let gameAreaWidth = gameArea.offsetWidth;
let gameAreaHeight = gameArea.offsetHeight;
let fallingObjects = [];
let objectInterval;
let speedInterval;
let objectSpeed = 3;
let spawnRate = 1500; // ms
// Fruits and their values
const fruits = [
{ emoji: '🍎', value: 10, color: 'bg-red-500' },
{ emoji: '🍌', value: 15, color: 'bg-yellow-400' },
{ emoji: '🍒', value: 20, color: 'bg-red-600' },
{ emoji: '🍊', value: 12, color: 'bg-orange-500' },
{ emoji: '🍓', value: 18, color: 'bg-pink-500' }
];
// Bombs
const bombs = [
{ emoji: '💣', penalty: 1, color: 'bg-gray-700' }
];
// Initialize game
function initGame() {
score = 0;
lives = 3;
level = 1;
objectSpeed = 3;
spawnRate = 1500;
scoreDisplay.textContent = score;
livesDisplay.textContent = '❤️❤️❤️';
levelDisplay.textContent = level;
basketPosition = gameAreaWidth / 2 - basketWidth / 2;
basket.style.left = `${basketPosition}px`;
// Clear any existing objects
fallingObjects.forEach(obj => {
if (obj.element && obj.element.parentNode) {
obj.element.remove();
}
});
fallingObjects = [];
// Clear intervals
clearInterval(objectInterval);
clearInterval(speedInterval);
}
// Start game
function startGame() {
initGame();
gameRunning = true;
startScreen.classList.add('hidden');
gameOverScreen.classList.add('hidden');
// Start spawning objects
objectInterval = setInterval(createFallingObject, spawnRate);
// Gradually increase difficulty
speedInterval = setInterval(() => {
level++;
levelDisplay.textContent = level;
objectSpeed += 0.5;
spawnRate = Math.max(500, spawnRate - 100);
// Clear and reset interval with new spawn rate
clearInterval(objectInterval);
objectInterval = setInterval(createFallingObject, spawnRate);
}, 15000); // Every 15 seconds
}
// Game over
function endGame() {
gameRunning = false;
clearInterval(objectInterval);
clearInterval(speedInterval);
finalScoreDisplay.textContent = score;
finalLevelDisplay.textContent = level;
gameOverScreen.classList.remove('hidden');
}
// Create falling objects (fruits or bombs)
function createFallingObject() {
if (!gameRunning) return;
// 20% chance of bomb, 80% chance of fruit
const isBomb = Math.random() < 0.2;
const objectType = isBomb
? bombs[Math.floor(Math.random() * bombs.length)]
: fruits[Math.floor(Math.random() * fruits.length)];
const object = document.createElement('div');
object.className = `game-object text-3xl flex items-center justify-center rounded-full w-12 h-12 ${objectType.color}`;
object.textContent = objectType.emoji;
// Random horizontal position
const xPos = Math.random() * (gameAreaWidth - 50);
object.style.left = `${xPos}px`;
object.style.top = '-50px';
gameArea.appendChild(object);
const newObject = {
element: object,
x: xPos,
y: -50,
width: 50,
height: 50,
value: objectType.value || 0,
penalty: objectType.penalty || 0,
speed: objectSpeed + (Math.random() * 2 - 1) // Slight speed variation
};
fallingObjects.push(newObject);
}
// Update game state
function updateGame() {
if (!gameRunning) return;
// Update falling objects
fallingObjects.forEach((obj, index) => {
obj.y += obj.speed;
obj.element.style.top = `${obj.y}px`;
// Check if object is caught by basket
if (
obj.y + obj.height >= gameAreaHeight - 80 &&
obj.y <= gameAreaHeight - 40 &&
obj.x + obj.width >= basketPosition &&
obj.x <= basketPosition + basketWidth
) {
// Object caught
if (obj.penalty) {
// It's a bomb!
lives -= obj.penalty;
livesDisplay.textContent = '❤️'.repeat(Math.max(0, lives)) + '♡'.repeat(Math.max(0, 3 - lives));
// Create explosion effect
const explosion = document.createElement('div');
explosion.className = 'explosion';
explosion.style.left = `${obj.x + obj.width/2 - 15}px`;
explosion.style.top = `${obj.y + obj.height/2 - 15}px`;
explosion.style.width = '30px';
explosion.style.height = '30px';
gameArea.appendChild(explosion);
// Remove explosion after animation
setTimeout(() => {
explosion.remove();
}, 500);
// Shake basket
basket.classList.add('shake');
setTimeout(() => {
basket.classList.remove('shake');
}, 500);
// Game over if no lives left
if (lives <= 0) {
endGame();
}
} else {
// It's a fruit - add to score
score += obj.value;
scoreDisplay.textContent = score;
// Create floating score effect
const scoreEffect = document.createElement('div');
scoreEffect.className = 'absolute text-yellow-300 font-bold text-xl';
scoreEffect.textContent = `+${obj.value}`;
scoreEffect.style.left = `${obj.x + obj.width/2 - 15}px`;
scoreEffect.style.top = `${obj.y - 20}px`;
gameArea.appendChild(scoreEffect);
// Animate and remove score effect
setTimeout(() => {
scoreEffect.style.transition = 'all 0.5s';
scoreEffect.style.opacity = '0';
scoreEffect.style.transform = 'translateY(-30px)';
setTimeout(() => {
scoreEffect.remove();
}, 500);
}, 0);
}
// Remove object
obj.element.remove();
fallingObjects.splice(index, 1);
}
// Remove object if it falls past the bottom
if (obj.y > gameAreaHeight) {
obj.element.remove();
fallingObjects.splice(index, 1);
}
});
// Request next animation frame
requestAnimationFrame(updateGame);
}
// Handle keyboard controls
function handleKeyDown(e) {
if (!gameRunning) return;
const moveAmount = 20;
if (e.key === 'ArrowLeft' || e.key === 'a') {
basketPosition = Math.max(0, basketPosition - moveAmount);
} else if (e.key === 'ArrowRight' || e.key === 'd') {
basketPosition = Math.min(gameAreaWidth - basketWidth, basketPosition + moveAmount);
}
basket.style.left = `${basketPosition}px`;
}
// Handle mouse/touch controls
function handleMouseMove(e) {
if (!gameRunning) return;
const rect = gameArea.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
// Keep basket within game area
basketPosition = Math.max(
0,
Math.min(
mouseX - basketWidth / 2,
gameAreaWidth - basketWidth
)
);
basket.style.left = `${basketPosition}px`;
}
// Event listeners
startBtn.addEventListener('click', () => {
startGame();
updateGame();
});
restartBtn.addEventListener('click', () => {
startGame();
updateGame();
});
document.addEventListener('keydown', handleKeyDown);
gameArea.addEventListener('mousemove', handleMouseMove);
gameArea.addEventListener('touchmove', (e) => {
e.preventDefault();
handleMouseMove(e.touches[0]);
});
// Initial setup
basket.style.left = `${basketPosition}px`;
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Hossar/savior" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>