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- ---
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- title: Synapse-Base Inference API
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- emoji: 🧠
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- colorFrom: blue
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- colorTo: purple
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- sdk: docker
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- pinned: true
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- license: cc-by-nc-4.0
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- ---
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  # 🧠 Synapse-Base Inference API
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- High-performance chess move prediction API powered by Synapse-Base v3.0.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- ## 🎯 Features
 
 
 
 
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- - **Deep Search Algorithm**: Advanced alpha-beta pruning with move ordering
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- - **CPU Optimized**: Runs efficiently on 2 vCPU + 16GB RAM
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- - **REST API**: Simple POST endpoint for move generation
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- - **Model**: 38.1M parameter hybrid CNN-Transformer
 
 
 
 
 
 
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- ## πŸ“‘ API Endpoint
 
 
 
 
 
 
 
 
 
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  ### `POST /get-move`
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  ```json
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  {
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  "fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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- "depth": 3,
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  "time_limit": 5000
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  }
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  ```
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  {
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  "best_move": "e2e4",
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  "evaluation": 0.25,
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- "depth_searched": 3,
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- "nodes_evaluated": 15234,
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- "time_taken": 1247
 
 
 
 
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  }
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  ```
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  ## πŸ”§ Parameters
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- - **fen** (required): Current board position in FEN notation
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- - **depth** (optional): Search depth (1-5, default: 3)
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- - **time_limit** (optional): Max time in milliseconds (default: 5000)
 
 
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- ## πŸ’» Local Testing
 
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- ```bash
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- docker build -t synapse-inference .
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- docker run -p 7860:7860 synapse-inference
 
 
 
 
 
 
 
 
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  ```
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- ## πŸ“Š Performance
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- - **Average Response Time**: 1-3 seconds per move
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- - **Memory Usage**: ~4GB RAM
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- - **Concurrent Requests**: Up to 4 simultaneous
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- ## ⚠️ Rate Limits
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- Free tier: 100 requests/hour per IP
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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- Built with ❀️ by GambitFlow
 
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+ ---
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+ title: Synapse-Base Inference API
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+ emoji: 🧠
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+ colorFrom: blue
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+ colorTo: purple
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+ sdk: docker
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+ pinned: false
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+ license: cc-by-nc-4.0
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+ ---
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  # 🧠 Synapse-Base Inference API
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+ State-of-the-art chess move prediction powered by Synapse-Base v3.0.
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+
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+ [![Model](https://img.shields.io/badge/Model-Synapse--Base-blue)](https://huggingface.co/GambitFlow/Synapse-Base)
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+ [![Parameters](https://img.shields.io/badge/Params-38.1M-orange)](https://huggingface.co/GambitFlow/Synapse-Base)
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+ [![Architecture](https://img.shields.io/badge/Arch-CNN--Transformer-red)](https://huggingface.co/GambitFlow/Synapse-Base)
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+
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+ ## 🎯 Model Details
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+
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+ **Synapse-Base** is a hybrid CNN-Transformer chess engine implementing research-grade search techniques:
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+
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+ - **Model:** [GambitFlow/Synapse-Base](https://huggingface.co/GambitFlow/Synapse-Base)
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+ - **Parameters:** 38.1 Million
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+ - **Architecture:** Hybrid CNN (ResNet) + Transformer (4 layers)
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+ - **Input:** 119-channel board representation
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+ - **Training Data:** [GambitFlow/Elite-Data](https://huggingface.co/datasets/GambitFlow/Elite-Data) (5M+ positions, 2000+ ELO)
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+ - **Strength:** 2400-2600 ELO estimated
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+
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+ ## πŸ”¬ Search Algorithm
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+
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+ Implements state-of-the-art techniques from chess engine research:
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+ ### Core Algorithms
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+ - **Principal Variation Search (PVS)** [^1] - Enhanced alpha-beta with null-window searches
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+ - **Null Move Pruning** [^2] - Skip opponent moves for faster deep search
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+ - **Late Move Reductions (LMR)** [^3] - Reduce depth for unlikely moves
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+ - **Aspiration Windows** [^4] - Focused search around expected score
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+ ### Optimization Techniques
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+ - **Transposition Table with Zobrist Hashing** [^5] - 256MB cache with 64-bit keys
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+ - **Advanced Move Ordering** [^6]:
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+ - TT Move (from previous searches)
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+ - MVV-LVA (Most Valuable Victim - Least Valuable Attacker)
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+ - Killer Moves (quiet moves causing cutoffs)
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+ - History Heuristic (move success tracking)
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+ - Counter Moves (refutation table)
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+ - **Quiescence Search** [^7] - Resolve tactical sequences
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+ - **Iterative Deepening** [^8] - Progressive depth increase
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+ ## πŸ“Š Performance
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+
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+ | Metric | Value | Test Set |
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+ |--------|-------|----------|
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+ | **Depth 5 Search** | ~2 seconds | Standard positions |
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+ | **NPS** | 50K-100K nodes/sec | T4 GPU equivalent |
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+ | **Memory Usage** | ~5GB RAM | Peak inference |
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+ | **TT Hit Rate** | 60-80% | Typical positions |
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+
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+ ## πŸ“‘ API Endpoints
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  ### `POST /get-move`
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  ```json
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  {
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  "fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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+ "depth": 5,
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  "time_limit": 5000
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  }
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  ```
 
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  {
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  "best_move": "e2e4",
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  "evaluation": 0.25,
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+ "depth_searched": 5,
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+ "seldepth": 12,
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+ "nodes_evaluated": 87543,
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+ "time_taken": 1847,
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+ "nps": 47392,
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+ "pv": ["e2e4", "e7e5", "g1f3"],
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+ "tt_hit_rate": 68.4
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  }
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  ```
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+ ### `GET /health`
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+
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+ Health check endpoint.
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+
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  ## πŸ”§ Parameters
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+ - **fen** (required): Board position in FEN notation
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+ - **depth** (optional): Search depth (1-10, default: 5)
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+ - **time_limit** (optional): Max time in milliseconds (1000-30000, default: 5000)
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+
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+ ## πŸš€ Quick Start
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+ ```python
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+ import requests
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+ response = requests.post(
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+ "https://YOUR-SPACE.hf.space/get-move",
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+ json={
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+ "fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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+ "depth": 5
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+ }
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+ )
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+
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+ data = response.json()
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+ print(f"Best move: {data['best_move']}")
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+ print(f"Evaluation: {data['evaluation']}")
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  ```
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+ ## πŸ“š Research References
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+ [^1]: **Principal Variation Search**: Marsland, T. A. (1986). "A Review of Game-Tree Pruning". *ICCA Journal*, 9(1), 3-19.
 
 
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+ [^2]: **Null Move Pruning**: Goetsch, G., & Campbell, M. S. (1990). "Experiments with the null-move heuristic". *Computers, Chess, and Cognition*, 159-168.
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+ [^3]: **Late Move Reductions**: Heinz, E. A. (2000). "Adaptive null-move pruning". *ICGA Journal*, 23(3), 123-134.
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+
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+ [^4]: **Aspiration Windows**: Campbell, M., Hoane Jr, A. J., & Hsu, F. H. (2002). "Deep Blue". *Artificial Intelligence*, 134(1-2), 57-83.
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+
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+ [^5]: **Zobrist Hashing**: Zobrist, A. L. (1970). "A new hashing method with application for game playing". *ICCA Journal*, 13(2), 69-73.
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+
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+ [^6]: **Move Ordering**: Stockfish Team (2023). "Stockfish Chess Engine". https://github.com/official-stockfish/Stockfish
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+
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+ [^7]: **Quiescence Search**: Shannon, C. E. (1950). "Programming a computer for playing chess". *Philosophical Magazine*, 41(314), 256-275.
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+
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+ [^8]: **Iterative Deepening**: Korf, R. E. (1985). "Depth-first iterative-deepening: An optimal admissible tree search". *Artificial Intelligence*, 27(1), 97-109.
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+
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+ ## πŸ“– Additional Resources
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+
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+ - **AlphaZero**: Silver, D., et al. (2018). "A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play". *Science*, 362(6419), 1140-1144.
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+ - **Leela Chess Zero**: https://lczero.org/
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+ - **Stockfish NNUE**: Nasu, Y. (2020). "Efficiently Updatable Neural Network for Computer Shogi". *The 28th Game Programming Workshop*.
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+
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+ ## ⚠️ Limitations
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+
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+ - Not optimized for endgames with 7+ pieces (no tablebase integration yet)
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+ - Time management assumes stable network latency
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+ - Commercial use restricted under CC BY-NC 4.0
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+
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+ ## πŸ† Model Lineage
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+
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+ **GambitFlow AI Engine Series:**
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+ 1. Nexus-Nano (2.8M) - Ultra-fast baseline
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+ 2. Nexus-Core (13M) - Balanced performance
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+ 3. **Synapse-Base (38.1M)** - State-of-the-art ✨
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+
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+ ---
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+
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+ **Developed by:** [GambitFlow](https://huggingface.co/GambitFlow) / Rafsan1711
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+ **License:** CC BY-NC 4.0
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+ **Citation:** If you use this model in research, please cite the GambitFlow repository.
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+
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+ ```bibtex
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+ @software{gambitflow_synapse_base_2025,
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+ author = {Rafsan1711},
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+ title = {Synapse-Base: Hybrid CNN-Transformer Chess Engine},
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+ year = {2025},
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+ publisher = {Hugging Face},
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+ url = {https://huggingface.co/GambitFlow/Synapse-Base}
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+ }
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+ ```
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  ---
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+ Part of the **GambitFlow Project** πŸš€β™ŸοΈ