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Initial DEMO
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import pygame
import keybinds
import rendering.neon as neon
import config
import util.profiling as profiling
import util.fonts as fonts
import rendering.levelbuilder3d as levelbuilder3d
import gameplay.highscores as highscores
import util.utility_functions as utils
TARGET_FPS = config.Display.fps if not config.Debug.fps_test else -1
class GameLoop:
def __init__(self):
self.running = True
self.clock = pygame.time.Clock()
self.screen = pygame.display.get_surface()
import gameplay.gamestuff # shh don't tell pylint about this
self.current_mode = gameplay.gamestuff.GameplayMode(self)
self.current_mode.on_mode_start()
def set_mode(self, next_mode):
if self.current_mode != next_mode:
self.current_mode.on_mode_end()
self.current_mode = next_mode
self.current_mode.on_mode_start()
def start(self):
dt = 0
while self.running:
events = []
for e in pygame.event.get():
if e.type == pygame.QUIT:
print("INFO: quitting game")
self.running = False
return
else:
# collect all the events so we can pass them into the current game mode.
events.append(e)
# global keybinds
if e.type == pygame.KEYDOWN:
if e.key in keybinds.TOGGLE_NEON:
config.Debug.use_neon = not config.Debug.use_neon
print("INFO: toggling neon to: {}".format(config.Debug.use_neon))
if e.key in keybinds.TOGGLE_PROFILER:
profiling.get_instance().toggle()
cur_mode = self.current_mode
cur_mode.update(dt, events)
cur_mode.draw_to_screen(self.screen)
pygame.display.flip()
if config.Debug.fps_test:
pygame.display.set_caption(f"{config.Display.title} {int(self.clock.get_fps())} FPS")
self.clock.tick(TARGET_FPS)
dt = 0.0165
if self.current_mode.player.is_dead():
self.running = False
print("Dead. Score: {}".format(self.current_mode.player.get_score()))
class GameMode:
def __init__(self, loop: GameLoop):
self.loop: GameLoop = loop
def on_mode_start(self):
"""Called when mode becomes active"""
pass
def on_mode_end(self):
"""Called when mode becomes inactive"""
pass
def update(self, dt, events):
pass
def draw_to_screen(self, screen):
pass
def create_or_recreate_window():
size = config.Display.width, config.Display.height
pygame.display.set_mode(size, pygame.SCALED | pygame.RESIZABLE)
pygame.display.set_caption(config.Display.title)
pygame.display.set_icon(pygame.image.load(utils.resource_path("game/tempestrun/assets/icon/icon.png")))
def _main():
config.load_configs_from_disk()
# create config.json on game start if it's been deleted
if not config.get_config_path().exists():
config.save_configs_to_disk()
pygame.init()
levelbuilder3d.load_player_art()
create_or_recreate_window()
highscores.load_score()
loop = GameLoop()
loop.start()
if __name__ == "__main__":
_main()