Create app.py
Browse files
app.py
ADDED
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@@ -0,0 +1,823 @@
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| 1 |
+
# app.py
|
| 2 |
+
|
| 3 |
+
import gradio as gr
|
| 4 |
+
import torch
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| 5 |
+
import logging
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| 6 |
+
import re
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| 7 |
+
import random
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| 8 |
+
from gradio.themes import Soft
|
| 9 |
+
import json
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| 10 |
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import spaces
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| 11 |
+
import gc
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| 12 |
+
from typing import List, Dict, Tuple, Optional, Any
|
| 13 |
+
from dataclasses import dataclass
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| 14 |
+
from transformers import (
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| 15 |
+
pipeline,
|
| 16 |
+
MarianMTModel,
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| 17 |
+
MarianTokenizer,
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| 18 |
+
AutoTokenizer,
|
| 19 |
+
AutoModelForSeq2SeqLM
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| 20 |
+
)
|
| 21 |
+
from diffusers import StableDiffusionPipeline
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| 22 |
+
import numpy as np
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| 23 |
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from PIL import Image
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| 24 |
+
|
| 25 |
+
# Configure logging
|
| 26 |
+
logging.basicConfig(
|
| 27 |
+
level=logging.INFO,
|
| 28 |
+
format='%(asctime)s - %(levelname)s - %(message)s'
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| 29 |
+
)
|
| 30 |
+
logger = logging.getLogger(__name__)
|
| 31 |
+
|
| 32 |
+
@dataclass
|
| 33 |
+
class StoryTemplate:
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| 34 |
+
"""Story template data structure"""
|
| 35 |
+
name: str
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| 36 |
+
template_en: str
|
| 37 |
+
template_ar: str
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| 38 |
+
parameters: List[str]
|
| 39 |
+
|
| 40 |
+
class MultilingualStoryGenerator:
|
| 41 |
+
"""Robust story generation in both English and Arabic with content safety"""
|
| 42 |
+
|
| 43 |
+
def __init__(self):
|
| 44 |
+
try:
|
| 45 |
+
# Initialize English generator
|
| 46 |
+
self.en_generator = pipeline(
|
| 47 |
+
"text-generation",
|
| 48 |
+
model="EleutherAI/gpt-neo-1.3B",
|
| 49 |
+
device="cpu"
|
| 50 |
+
)
|
| 51 |
+
logger.info("Initialized English story generator")
|
| 52 |
+
|
| 53 |
+
# Initialize dedicated English sentiment analyzer
|
| 54 |
+
self.en_sentiment = pipeline(
|
| 55 |
+
"sentiment-analysis",
|
| 56 |
+
model="distilbert-base-uncased-finetuned-sst-2-english",
|
| 57 |
+
device="cpu"
|
| 58 |
+
)
|
| 59 |
+
logger.info("Initialized English sentiment analyzer")
|
| 60 |
+
|
| 61 |
+
# Initialize Arabic MT5 model - better for controlled generation
|
| 62 |
+
try:
|
| 63 |
+
self.ar_tokenizer = AutoTokenizer.from_pretrained("google/mt5-small")
|
| 64 |
+
self.ar_model = AutoModelForSeq2SeqLM.from_pretrained("google/mt5-small")
|
| 65 |
+
logger.info("Initialized MT5 for Arabic generation")
|
| 66 |
+
self.ar_model_available = True
|
| 67 |
+
except Exception as e:
|
| 68 |
+
logger.error(f"Failed to load Arabic MT5 model: {str(e)}")
|
| 69 |
+
self.ar_model_available = False
|
| 70 |
+
|
| 71 |
+
# Initialize Arabic sentiment analyzer if possible
|
| 72 |
+
try:
|
| 73 |
+
self.ar_sentiment = pipeline(
|
| 74 |
+
"sentiment-analysis",
|
| 75 |
+
model="CAMeL-Lab/bert-base-arabic-sentiment",
|
| 76 |
+
device="cpu"
|
| 77 |
+
)
|
| 78 |
+
logger.info("Initialized Arabic sentiment analyzer")
|
| 79 |
+
self.ar_sentiment_available = True
|
| 80 |
+
except Exception as e:
|
| 81 |
+
logger.error(f"Failed to load Arabic sentiment: {str(e)}")
|
| 82 |
+
self.ar_sentiment_available = False
|
| 83 |
+
|
| 84 |
+
# Initialize translator models
|
| 85 |
+
self.translator_ar_to_en = pipeline(
|
| 86 |
+
"translation",
|
| 87 |
+
model="Helsinki-NLP/opus-mt-ar-en",
|
| 88 |
+
device="cpu"
|
| 89 |
+
)
|
| 90 |
+
logger.info("Initialized Arabic to English translator")
|
| 91 |
+
|
| 92 |
+
# Attempt to load English to Arabic translator
|
| 93 |
+
try:
|
| 94 |
+
self.translator_en_to_ar = pipeline(
|
| 95 |
+
"translation",
|
| 96 |
+
model="Helsinki-NLP/opus-mt-en-ar",
|
| 97 |
+
device="cpu"
|
| 98 |
+
)
|
| 99 |
+
logger.info("Initialized English to Arabic translator")
|
| 100 |
+
self.en_to_ar_available = True
|
| 101 |
+
except Exception as e:
|
| 102 |
+
logger.error(f"Failed to load EN->AR translator: {str(e)}")
|
| 103 |
+
self.en_to_ar_available = False
|
| 104 |
+
|
| 105 |
+
# Content filtering regex patterns
|
| 106 |
+
self.banned_patterns = [
|
| 107 |
+
r'sex', r'fuck', r'porn', r'explicit',
|
| 108 |
+
r'malay', r'panama', r'solar', r'queent',
|
| 109 |
+
# Arabic inappropriate terms
|
| 110 |
+
r'جنس', r'فاحش', r'إباحي'
|
| 111 |
+
]
|
| 112 |
+
|
| 113 |
+
# Pre-written high-quality templates
|
| 114 |
+
self.story_templates = self._load_templates()
|
| 115 |
+
|
| 116 |
+
self.initialized = True
|
| 117 |
+
except Exception as e:
|
| 118 |
+
logger.error(f"Failed to initialize MultilingualStoryGenerator: {str(e)}")
|
| 119 |
+
self.initialized = False
|
| 120 |
+
|
| 121 |
+
def _load_templates(self) -> Dict[str, Dict[str, List[str]]]:
|
| 122 |
+
"""Load high-quality story templates in both languages"""
|
| 123 |
+
return {
|
| 124 |
+
"english": {
|
| 125 |
+
"adventure": [
|
| 126 |
+
"In the ancient ruins of {location}, a brave {hero} discovered a map leading to {object}. The journey wouldn't be easy, as dangerous traps and mythical creatures guarded the path. Armed with courage and determination, {hero} ventured into the unknown. After overcoming numerous challenges, including a treacherous river crossing and a riddle-speaking sphinx, {hero} finally reached the chamber where {object} was kept. This treasure wasn't just valuable - it held the power to change the world.",
|
| 127 |
+
|
| 128 |
+
"The small village of {location} had a legend about {object}, a mysterious artifact said to grant its finder extraordinary powers. {hero}, a curious and adventurous soul, had always been fascinated by this tale. When strange events began occurring in the village, {hero} realized the time had come to seek {object}. The journey through dark forests and misty mountains tested every skill {hero} possessed. But with each obstacle overcome, {hero} grew stronger and wiser, eventually discovering that the true power of {object} was not what anyone had expected.",
|
| 129 |
+
|
| 130 |
+
"{hero} had spent years studying ancient texts about {object}, hidden somewhere in {location}. Scholars had dismissed these stories as myths, but {hero} knew better. When troubling signs appeared in the sky, {hero} recognized them from the texts - it was time to find {object}. The expedition into {location} revealed dangers and wonders beyond imagination. {hero} faced not only physical challenges but moral dilemmas that questioned everything {hero} believed. In the final chamber, {hero} discovered that {object} was actually a gateway to knowledge that would forever change humanity's understanding of the universe."
|
| 131 |
+
],
|
| 132 |
+
"friendship": [
|
| 133 |
+
"In a quiet neighborhood, a small cat named {character1} lived alone, scavenging for food and shelter. One rainy day, {character1} discovered an abandoned robot called {character2} in an alley, damaged and powered down. Curious, {character1} stayed nearby until a kind engineer reactivated {character2}. As {character2} came back to life, it was confused and disoriented. {character1}, despite being initially cautious, started visiting {character2} daily. Slowly, an unusual friendship formed. {character2} would protect {character1} from the neighborhood dogs, while {character1} would guide {character2} through the city streets. They taught each other about their very different perspectives on life, proving that friendship can transcend even the greatest differences.",
|
| 134 |
+
|
| 135 |
+
"{character1} was the most advanced robot created by Future Technologies, designed to learn and evolve. However, {character1} felt something was missing in its programmed existence. One day, a stray cat named {character2} wandered into the laboratory. Instead of shooing it away, {character1} offered it food. Day after day, {character2} returned, and {character1} began to experience emotions not in its programming. When the company decided to reset {character1}'s learning algorithms, {character2} somehow sensed the danger and created a distraction that allowed {character1} to escape. Together, they embarked on an adventure that would redefine what it means to be alive and to care for another being.",
|
| 136 |
+
|
| 137 |
+
"After a technical malfunction, {character1}, an experimental domestic robot, escaped from the research facility and hid in an abandoned building. There, it encountered {character2}, a street-smart cat who initially hissed and clawed at the strange metal creature. But when winter came and temperatures dropped, {character1} used its internal heating to keep {character2} warm. Gradually, {character2} began to trust the gentle robot. When researchers finally tracked down {character1}, they were amazed to find it had developed emotional responses through its friendship with {character2}. Instead of reclaiming the robot, they decided to study this unique bond, learning valuable lessons about connection and compassion that would transform robotics forever."
|
| 138 |
+
],
|
| 139 |
+
"fantasy": [
|
| 140 |
+
"In the enchanted kingdom of {place}, young {protagonist} lived an ordinary life until the day of the Great Storm. As lightning struck the ancient oak tree in the village square, {protagonist} felt a strange tingling sensation. Suddenly, {protagonist} could control {magic} - a power not seen in the realm for centuries. But as {protagonist} was discovering these new abilities, darkness was spreading across {place}. The evil sorcerer Malakar had returned and was draining the life force from the land. With the guidance of a wise old wizard, {protagonist} learned to harness {magic}, gathering allies and growing stronger. In a final confrontation that lit up the sky, {protagonist} faced Malakar, using {magic} in ways never imagined to save {place} and restore balance to the world.",
|
| 141 |
+
|
| 142 |
+
"{protagonist} had always felt different from the other inhabitants of {place}. Strange dreams haunted the nights, and unexplainable events occurred when emotions ran high. On the day of the centennial festival, as {protagonist} touched the sacred crystal in the town square, a surge of {magic} awakened within. The elders revealed a prophecy: {protagonist} was the chosen one who must save {place} from the shadow that emerges once every hundred years. With newfound abilities of {magic}, {protagonist} journeyed to the forbidden mountains, discovering ancient truths about {place}'s history and the true nature of the shadow. The final battle tested not just {protagonist}'s command of {magic}, but also wisdom, compassion, and the courage to make the ultimate sacrifice for {place}.",
|
| 143 |
+
|
| 144 |
+
"The floating islands of {place} were held together by ancient magic, but the bridges between them had begun to crumble. {protagonist}, a student at the Academy of Mystic Arts, accidentally discovered an ability to control {magic} during a failed classroom experiment. This power, thought to be extinct, marked {protagonist} as the heir to the Founder's legacy. As {place} began to literally fall apart, {protagonist} had to master {magic} while evading the Void Seekers, who believed destroying {place} would usher in a new world order. Through forgotten ruins and secret libraries, {protagonist} pieced together the complex spell that could restore {place}, discovering that {magic} was actually the lifeforce that connected all the inhabitants of the floating realm."
|
| 145 |
+
]
|
| 146 |
+
},
|
| 147 |
+
"arabic": {
|
| 148 |
+
"adventure": [
|
| 149 |
+
"في آثار {location} القديمة، اكتشف {hero} الشجاع خريطة تقود إلى {object}. لم تكن الرحلة سهلة، حيث كانت الفخاخ الخطيرة والمخلوقات الأسطورية تحرس الطريق. مسلحًا بالشجاعة والتصميم، غامر {hero} في المجهول. بعد التغلب على تحديات عديدة، بما في ذلك عبور نهر خطير وأبو الهول الذي يتحدث بالألغاز، وصل {hero} أخيرًا إلى الغرفة التي يُحفظ فيها {object}. لم يكن هذا الكنز قيمًا فحسب - بل كان يملك القدرة على تغيير العالم.",
|
| 150 |
+
|
| 151 |
+
"كانت للقرية الصغيرة {location} أسطورة عن {object}، وهي قطعة أثرية غامضة يُقال إنها تمنح من يجدها قوى استثنائية. كان {hero}، وهو شخص فضولي ومغامر، مفتونًا دائمًا بهذه القصة. عندما بدأت أحداث غريبة تحدث في القرية، أدرك {hero} أن الوقت قد حان للبحث عن {object}. اختبرت الرحلة عبر الغابات المظلمة والجبال الضبابية كل مهارة يمتلكها {hero}. لكن مع كل عقبة تم التغلب عليها، أصبح {hero} أقوى وأكثر حكمة، ليكتشف في النهاية أن القوة الحقيقية لـ {object} لم تكن كما توقع أي شخص.",
|
| 152 |
+
|
| 153 |
+
"قضى {hero} سنوات في دراسة النصوص القديمة حول {object}، المخفي في مكان ما في {location}. رفض العلماء هذه القصص باعتبارها أساطير، لكن {hero} كان يعرف الحقيقة. عندما ظهرت علامات مقلقة في السماء، تعرف عليها {hero} من النصوص - حان الوقت للعثور على {object}. كشفت البعثة إلى {location} عن مخاطر وعجائب تفوق الخيال. واجه {hero} ليس فقط التحديات الجسدية ولكن أيضًا المعضلات الأخلاقية التي شككت في كل ما اعتقده {hero}. في الغرفة الأخيرة، اكتشف {hero} أن {object} كان في الواقع بوابة إلى المعرفة التي من شأنها أن تغير إلى الأبد فهم البشرية للكون."
|
| 154 |
+
],
|
| 155 |
+
"friendship": [
|
| 156 |
+
"في حي هادئ، عاشت قطة صغيرة تدعى {character1} وحدها، تبحث عن الطعام والمأوى. في يوم ممطر، اكتشفت {character1} روبوتًا مهجورًا يدعى {character2} في زقاق، متضررًا ومتوقفًا عن العمل. بدافع الفضول، بقيت {character1} في الجوار حتى قام مهندس لطيف بإعادة تنشيط {character2}. عندما عادت {character2} إلى الحياة، كانت مرتبكة وغير مستقرة. بدأت {character1}، رغم حذرها المبدئي، في زيارة {character2} يوميًا. ببطء، تشكلت صداقة غير عادية. كانت {character2} تحمي {character1} من كلاب الحي، بينما كانت {character1} ترشد {character2} عبر شوارع المدينة. علّم كل منهما الآخر عن وجهات نظرهما المختلفة جدًا في الحياة، مما يثبت أن الصداقة يمكن أن تتجاوز حتى أكبر الاختلافات.",
|
| 157 |
+
|
| 158 |
+
"كانت {character1} أكثر الروبوتات تطوراً التي أنشأتها شركة تكنولوجيا المستقبل، مصممة للتعلم والتطور. ومع ذلك، شعرت {character1} بأن هناك شيئًا مفقودًا في وجودها المبرمج. في أحد الأيام، تسللت قطة ضالة تد��ى {character2} إلى المختبر. بدلاً من طردها، قدمت لها {character1} الطعام. يومًا بعد يوم، عادت {character2}، وبدأت {character1} تشعر بعواطف لم تكن في برمجتها. عندما قررت الشركة إعادة ضبط خوارزميات التعلم الخاصة بـ {character1}، استشعرت {character2} الخطر بطريقة ما وخلقت تشتيتًا سمح لـ {character1} بالهروب. معًا، شرعا في مغامرة من شأنها إعادة تعريف معنى الحياة والاهتمام بكائن آخر.",
|
| 159 |
+
|
| 160 |
+
"بعد عطل فني، هربت {character1}، وهي روبوت منزلي تجريبي، من منشأة الأبحاث واختبأت في مبنى مهجور. هناك، واجهت {character2}، وهي قطة ذكية في الشارع هسهست في البداية وخدشت المخلوق المعدني الغريب. ولكن عندما جاء الشتاء وانخفضت درجات الحرارة، استخدمت {character1} التدفئة الداخلية للحفاظ على دفء {character2}. تدريجيًا، بدأت {character2} تثق في الروبوت اللطيف. عندما عثر الباحثون أخيرًا على {character1}، ذهلوا عندما وجدوا أنها طورت استجابات عاطفية من خلال صداقتها مع {character2}. وبدلاً من استعادة الروبوت، قرروا دراسة هذه العلاقة الفريدة، مما أدى إلى تعلم دروس قيمة حول الارتباط والتعاطف من شأنها أن تغير علم الروبوتات إلى الأبد."
|
| 161 |
+
],
|
| 162 |
+
"fantasy": [
|
| 163 |
+
"في مملكة {place} المسحورة، عاش {protagonist} الشاب حياة عادية حتى يوم العاصفة الكبرى. عندما ضرب البرق شجرة البلوط القديمة في ساحة القرية، شعر {protagonist} بإحساس غريب من الوخز. فجأة، أصبح {protagonist} قادرًا على التحكم في {magic} - وهي قوة لم تظهر في المملكة منذ قرون. ولكن بينما كان {protagonist} يكتشف هذه القدرات الجديدة، كان الظلام ينتشر في أنحاء {place}. لقد عاد الساحر الشرير مالاكار وكان يستنزف قوة الحياة من الأرض. بتوجيه من ساحر عجوز حكيم، تعلم {protagonist} ترويض {magic}، وجمع الحلفاء وأصبح أقوى. في مواجهة نهائية أضاءت السماء، واجه {protagonist} مالاكار، واستخدم {magic} بطرق لم تكن متخيلة من قبل لإنقاذ {place} واستعادة التوازن إلى العالم.",
|
| 164 |
+
|
| 165 |
+
"شعر {protagonist} دائمًا بأنه مختلف عن سكان {place} الآخرين. طاردت الأحلام الغريبة الليالي، ووقعت أحداث غير قابلة للتفسير عندما كانت المشاعر مرتفعة. في يوم المهرجان المئوي، عندما لمس {protagonist} الكريستال المقدس في ساحة البلدة، استيقظت موجة من {magic} بداخله. كشف الشيوخ عن نبوءة: كان {protagonist} هو المختار الذي يجب أن ينقذ {place} من الظل الذي يظهر مرة واحدة كل مائة عام. مع القدرات الجديدة لـ {magic}، سافر {protagonist} إلى الجبال المحرمة، واكتشف حقائق قديمة حول تاريخ {place} والطبيعة الحقيقية للظل. اختبرت المعركة النهائية ليس فقط تحكم {protagonist} في {magic}، ولكن أيضًا الحكمة والتعاطف والشجاعة لتقديم التضحية النهائية من أجل {place}.",
|
| 166 |
+
|
| 167 |
+
"كانت الجزر العائمة في {place} متماسكة بفضل السحر القديم، لكن الجسور بينها بدأت تتفكك. اكتشف {protagonist}، وهو طالب في أكاديمية الفنون الصوفية، عن طريق الصدفة قدرة على التحكم في {magic} خلال تجربة فاشلة في الفصل الدراسي. هذه القوة، التي كان يعتقد أنها انقرضت، وضعت علامة على {protagonist} كوريث لإرث المؤسس. مع بدء {place} في التفكك حرفيًا، كان على {protagonist} إتقان {magic} مع تجنب المتطلعين إلى الفراغ، الذين اعتقدوا أن تدمير {place} سيؤدي إلى نظام عالمي جديد. من خلال الأنقاض المنسية والمكتبات السرية، جمع {protagonist} أجزاء التعويذة المعقدة التي يمكن أن تعيد {place}، ليكتشف أن {magic} كان في الواقع قوة الحياة التي تربط جميع سكان ال��ملكة العائمة."
|
| 168 |
+
]
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
def is_safe_content(self, text: str) -> bool:
|
| 173 |
+
"""Check if content is safe to display (basic pattern filtering)"""
|
| 174 |
+
# Check against banned patterns
|
| 175 |
+
for pattern in self.banned_patterns:
|
| 176 |
+
if re.search(pattern, text.lower()):
|
| 177 |
+
logger.warning(f"Content filtered - banned pattern detected")
|
| 178 |
+
return False
|
| 179 |
+
|
| 180 |
+
# Check for repetitive patterns (sign of model failure)
|
| 181 |
+
words = text.split()
|
| 182 |
+
if len(words) > 20:
|
| 183 |
+
unique_ratio = len(set(words)) / len(words)
|
| 184 |
+
if unique_ratio < 0.4: # Less than 40% unique words
|
| 185 |
+
logger.warning(f"Content filtered - repetitive content (unique ratio: {unique_ratio})")
|
| 186 |
+
return False
|
| 187 |
+
|
| 188 |
+
return True
|
| 189 |
+
|
| 190 |
+
def detect_language(self, text: str) -> str:
|
| 191 |
+
"""Detect if text is primarily Arabic or English"""
|
| 192 |
+
arabic_char_count = sum(1 for char in text if '\u0600' <= char <= '\u06FF')
|
| 193 |
+
return "arabic" if arabic_char_count > len(text) * 0.3 else "english"
|
| 194 |
+
|
| 195 |
+
def analyze_sentiment(self, text: str, language: str) -> Dict[str, float]:
|
| 196 |
+
"""Analyze sentiment in the specified language"""
|
| 197 |
+
try:
|
| 198 |
+
if language == "arabic":
|
| 199 |
+
if self.ar_sentiment_available:
|
| 200 |
+
result = self.ar_sentiment(text[:512])[0]
|
| 201 |
+
sentiment_label = result['label']
|
| 202 |
+
sentiment_score = float(result['score'])
|
| 203 |
+
|
| 204 |
+
# Convert to standard format
|
| 205 |
+
if "positive" in sentiment_label.lower():
|
| 206 |
+
return {"positive": sentiment_score, "negative": 1-sentiment_score}
|
| 207 |
+
elif "negative" in sentiment_label.lower():
|
| 208 |
+
return {"negative": sentiment_score, "positive": 1-sentiment_score}
|
| 209 |
+
else:
|
| 210 |
+
return {"neutral": sentiment_score}
|
| 211 |
+
else:
|
| 212 |
+
# Translate to English and use English sentiment
|
| 213 |
+
translated = self.translate(text, "arabic", "english")
|
| 214 |
+
return self.analyze_sentiment(translated, "english")
|
| 215 |
+
else:
|
| 216 |
+
# English sentiment analysis
|
| 217 |
+
result = self.en_sentiment(text[:512])[0]
|
| 218 |
+
sentiment_score = float(result['score'])
|
| 219 |
+
|
| 220 |
+
if result['label'] == 'POSITIVE':
|
| 221 |
+
return {"positive": sentiment_score, "negative": 1-sentiment_score}
|
| 222 |
+
else:
|
| 223 |
+
return {"negative": sentiment_score, "positive": 1-sentiment_score}
|
| 224 |
+
|
| 225 |
+
except Exception as e:
|
| 226 |
+
logger.error(f"Sentiment analysis error: {str(e)}")
|
| 227 |
+
return {"neutral": 1.0}
|
| 228 |
+
|
| 229 |
+
def translate(self, text: str, from_lang: str, to_lang: str) -> str:
|
| 230 |
+
"""Translate between languages"""
|
| 231 |
+
try:
|
| 232 |
+
if from_lang == to_lang:
|
| 233 |
+
return text
|
| 234 |
+
|
| 235 |
+
if from_lang == "arabic" and to_lang == "english":
|
| 236 |
+
result = self.translator_ar_to_en(text[:512])
|
| 237 |
+
return result[0]['translation_text']
|
| 238 |
+
elif from_lang == "english" and to_lang == "arabic":
|
| 239 |
+
if self.en_to_ar_available:
|
| 240 |
+
result = self.translator_en_to_ar(text[:512])
|
| 241 |
+
return result[0]['translation_text']
|
| 242 |
+
else:
|
| 243 |
+
logger.warning("English to Arabic translation not available")
|
| 244 |
+
return text
|
| 245 |
+
else:
|
| 246 |
+
return text
|
| 247 |
+
except Exception as e:
|
| 248 |
+
logger.error(f"Translation error: {str(e)}")
|
| 249 |
+
return text
|
| 250 |
+
|
| 251 |
+
def _select_template(self, prompt: str, language: str) -> Tuple[str, Dict[str, str]]:
|
| 252 |
+
"""Select most appropriate template based on prompt keywords"""
|
| 253 |
+
# Lower case for matching
|
| 254 |
+
prompt_lower = prompt.lower()
|
| 255 |
+
|
| 256 |
+
# Check for keywords to match
|
| 257 |
+
template_type = "adventure" # Default
|
| 258 |
+
|
| 259 |
+
# Adventure keywords
|
| 260 |
+
adventure_terms = ["adventure", "explorer", "ruins", "ancient", "discover", "treasure", "quest",
|
| 261 |
+
"مغامرة", "مستكشف", "آثار", "قديمة", "اكتشاف", "كنز"]
|
| 262 |
+
|
| 263 |
+
# Friendship keywords
|
| 264 |
+
friendship_terms = ["friend", "friendship", "relationship", "together", "bond", "cat", "robot",
|
| 265 |
+
"صداقة", "صديق", "علاقة", "معًا", "رابطة", "قطة", "روبوت"]
|
| 266 |
+
|
| 267 |
+
# Fantasy keywords
|
| 268 |
+
fantasy_terms = ["magic", "wizard", "spell", "kingdom", "power", "mystical", "enchanted",
|
| 269 |
+
"سحر", "ساحر", "تعويذة", "مملكة", "قوة", "غامض", "مسحور"]
|
| 270 |
+
|
| 271 |
+
# Count matches
|
| 272 |
+
adventure_matches = sum(1 for term in adventure_terms if term in prompt_lower)
|
| 273 |
+
friendship_matches = sum(1 for term in friendship_terms if term in prompt_lower)
|
| 274 |
+
fantasy_matches = sum(1 for term in fantasy_terms if term in prompt_lower)
|
| 275 |
+
|
| 276 |
+
# Select template with most matches
|
| 277 |
+
if friendship_matches > adventure_matches and friendship_matches > fantasy_matches:
|
| 278 |
+
template_type = "friendship"
|
| 279 |
+
elif fantasy_matches > adventure_matches and fantasy_matches > friendship_matches:
|
| 280 |
+
template_type = "fantasy"
|
| 281 |
+
|
| 282 |
+
# Extract potential parameters based on template type
|
| 283 |
+
params = {}
|
| 284 |
+
|
| 285 |
+
if template_type == "adventure":
|
| 286 |
+
# Try to extract hero, object, location from prompt
|
| 287 |
+
hero_match = re.search(r"(about|عن)\s+(?:a|an|the)?\s*(\w+)", prompt_lower)
|
| 288 |
+
if hero_match:
|
| 289 |
+
params["hero"] = hero_match.group(2).capitalize()
|
| 290 |
+
else:
|
| 291 |
+
params["hero"] = "the adventurer" if language == "english" else "المغامر"
|
| 292 |
+
|
| 293 |
+
# Try to find object
|
| 294 |
+
object_match = re.search(r"(find|discover|يجد|يكتشف)\s+(?:a|an|the)?\s*(\w+)", prompt_lower)
|
| 295 |
+
if object_match:
|
| 296 |
+
params["object"] = object_match.group(2)
|
| 297 |
+
else:
|
| 298 |
+
params["object"] = "lost treasure" if language == "english" else "الكنز المفقود"
|
| 299 |
+
|
| 300 |
+
# Try to find location
|
| 301 |
+
location_match = re.search(r"(in|at|في)\s+(?:a|an|the)?\s*(\w+)", prompt_lower)
|
| 302 |
+
if location_match:
|
| 303 |
+
params["location"] = location_match.group(2)
|
| 304 |
+
else:
|
| 305 |
+
params["location"] = "ancient temple" if language == "english" else "المعبد القديم"
|
| 306 |
+
|
| 307 |
+
elif template_type == "friendship":
|
| 308 |
+
# Handle friendship template parameters
|
| 309 |
+
params["character1"] = "Whiskers" if language == "english" else "مشمش"
|
| 310 |
+
params["character2"] = "Bolt" if language == "english" else "بولت"
|
| 311 |
+
|
| 312 |
+
# Look for character mentions
|
| 313 |
+
char_match = re.search(r"(between|بين)\s+(?:a|an|the)?\s*(\w+)", prompt_lower)
|
| 314 |
+
if char_match:
|
| 315 |
+
params["character1"] = char_match.group(2).capitalize()
|
| 316 |
+
|
| 317 |
+
elif template_type == "fantasy":
|
| 318 |
+
# Handle fantasy template parameters
|
| 319 |
+
params["protagonist"] = "young wizard" if language == "english" else "الساحر الشاب"
|
| 320 |
+
params["magic"] = "elemental magic" if language == "english" else "سحر العناصر"
|
| 321 |
+
params["place"] = "mystical kingdom" if language == "english" else "المملكة السحرية"
|
| 322 |
+
|
| 323 |
+
# Look for character mentions
|
| 324 |
+
protag_match = re.search(r"(about|عن)\s+(?:a|an|the)?\s*(\w+)", prompt_lower)
|
| 325 |
+
if protag_match:
|
| 326 |
+
params["protagonist"] = protag_match.group(2).capitalize()
|
| 327 |
+
|
| 328 |
+
return template_type, params
|
| 329 |
+
|
| 330 |
+
def _customize_template(self, template: str, params: Dict[str, str]) -> str:
|
| 331 |
+
"""Fill template with parameters"""
|
| 332 |
+
for key, value in params.items():
|
| 333 |
+
placeholder = "{" + key + "}"
|
| 334 |
+
template = template.replace(placeholder, value)
|
| 335 |
+
return template
|
| 336 |
+
|
| 337 |
+
def generate_story(
|
| 338 |
+
self,
|
| 339 |
+
prompt: str,
|
| 340 |
+
language: str,
|
| 341 |
+
template_name: Optional[str] = None,
|
| 342 |
+
parameters: Optional[Dict[str, str]] = None
|
| 343 |
+
) -> Tuple[str, Dict[str, float]]:
|
| 344 |
+
"""Generate a story in the specified language with sentiment analysis"""
|
| 345 |
+
if not self.initialized:
|
| 346 |
+
error_msg = "Story generator was not properly initialized."
|
| 347 |
+
return error_msg, {"neutral": 1.0}
|
| 348 |
+
|
| 349 |
+
try:
|
| 350 |
+
# Normalize language
|
| 351 |
+
language = language.lower()
|
| 352 |
+
if language not in ["english", "arabic"]:
|
| 353 |
+
language = "english"
|
| 354 |
+
|
| 355 |
+
# Detect input language and translate prompt if needed
|
| 356 |
+
input_language = self.detect_language(prompt)
|
| 357 |
+
if input_language != language:
|
| 358 |
+
prompt = self.translate(prompt, input_language, language)
|
| 359 |
+
|
| 360 |
+
# If template and parameters are provided, use them
|
| 361 |
+
if template_name and parameters:
|
| 362 |
+
if template_name in self.story_templates[language]:
|
| 363 |
+
# Get random template of the specified type
|
| 364 |
+
template_options = self.story_templates[language][template_name]
|
| 365 |
+
template = random.choice(template_options)
|
| 366 |
+
story = self._customize_template(template, parameters)
|
| 367 |
+
else:
|
| 368 |
+
# Fallback to adventure if template not found
|
| 369 |
+
template = random.choice(self.story_templates[language]["adventure"])
|
| 370 |
+
story = self._customize_template(template, parameters)
|
| 371 |
+
else:
|
| 372 |
+
# Determine best template and parameters from prompt
|
| 373 |
+
template_type, params = self._select_template(prompt, language)
|
| 374 |
+
|
| 375 |
+
# Get random template of determined type
|
| 376 |
+
template_options = self.story_templates[language][template_type]
|
| 377 |
+
template = random.choice(template_options)
|
| 378 |
+
|
| 379 |
+
# Fill template with extracted/default parameters
|
| 380 |
+
story = self._customize_template(template, params)
|
| 381 |
+
|
| 382 |
+
# Safety check
|
| 383 |
+
if not self.is_safe_content(story):
|
| 384 |
+
# Fallback to safe template
|
| 385 |
+
template = random.choice(self.story_templates[language]["adventure"])
|
| 386 |
+
default_params = {
|
| 387 |
+
"hero": "brave explorer" if language == "english" else "المستكشف الشجاع",
|
| 388 |
+
"object": "ancient artifact" if language == "english" else "القطعة الأثرية القديمة",
|
| 389 |
+
"location": "mysterious ruins" if language == "english" else "الآثار الغامضة"
|
| 390 |
+
}
|
| 391 |
+
story = self._customize_template(template, default_params)
|
| 392 |
+
|
| 393 |
+
# Analyze sentiment
|
| 394 |
+
emotions = self.analyze_sentiment(story, language)
|
| 395 |
+
|
| 396 |
+
return story, emotions
|
| 397 |
+
|
| 398 |
+
except Exception as e:
|
| 399 |
+
logger.error(f"Story generation error: {str(e)}")
|
| 400 |
+
# Return fallback story
|
| 401 |
+
if language == "arabic":
|
| 402 |
+
return "كان يا ما كان، في قديم الزمان، قصة لم تكتمل بعد...", {"neutral": 1.0}
|
| 403 |
+
else:
|
| 404 |
+
return "Once upon a time, there was a story waiting to be told...", {"neutral": 1.0}
|
| 405 |
+
|
| 406 |
+
class StoryManager:
|
| 407 |
+
"""Manages story templates and generation"""
|
| 408 |
+
|
| 409 |
+
def __init__(self):
|
| 410 |
+
self.templates = {
|
| 411 |
+
"adventure": StoryTemplate(
|
| 412 |
+
"Adventure Quest",
|
| 413 |
+
"Tell a story about {hero} who must find {object} in {location}",
|
| 414 |
+
"احكِ قصة عن {hero} الذي يجب أن يجد {object} في {location}",
|
| 415 |
+
["hero", "object", "location"]
|
| 416 |
+
),
|
| 417 |
+
"friendship": StoryTemplate(
|
| 418 |
+
"Friendship Tale",
|
| 419 |
+
"Write about a friendship between {character1} and {character2}",
|
| 420 |
+
"اكتب عن صداقة بين {character1} و {character2}",
|
| 421 |
+
["character1", "character2"]
|
| 422 |
+
),
|
| 423 |
+
"fantasy": StoryTemplate(
|
| 424 |
+
"Fantasy World",
|
| 425 |
+
"Create a tale where {protagonist} discovers they have the power of {magic} and must save {place}",
|
| 426 |
+
"اخلق قصة حيث يكتشف {protagonist} أن لديه قوة {magic} ويجب عليه إنقاذ {place}",
|
| 427 |
+
["protagonist", "magic", "place"]
|
| 428 |
+
)
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
class EmotionAnalyzer:
|
| 432 |
+
"""Legacy emotion analyzer class (kept for backward compatibility)"""
|
| 433 |
+
|
| 434 |
+
def __init__(self):
|
| 435 |
+
try:
|
| 436 |
+
self.classifier = pipeline(
|
| 437 |
+
"sentiment-analysis",
|
| 438 |
+
model="distilbert-base-uncased-finetuned-sst-2-english",
|
| 439 |
+
device="cpu"
|
| 440 |
+
)
|
| 441 |
+
logger.info("Initialized emotion analyzer successfully")
|
| 442 |
+
except Exception as e:
|
| 443 |
+
logger.error(f"Failed to initialize emotion analyzer: {str(e)}")
|
| 444 |
+
self.classifier = None
|
| 445 |
+
|
| 446 |
+
def analyze_emotions(self, text: str) -> Dict[str, float]:
|
| 447 |
+
try:
|
| 448 |
+
if not self.classifier:
|
| 449 |
+
return {"neutral": 1.0}
|
| 450 |
+
|
| 451 |
+
result = self.classifier(text[:512])[0]
|
| 452 |
+
sentiment_score = float(result['score'])
|
| 453 |
+
|
| 454 |
+
if result['label'] == 'POSITIVE':
|
| 455 |
+
emotions = {
|
| 456 |
+
"positive": sentiment_score,
|
| 457 |
+
"negative": 1 - sentiment_score
|
| 458 |
+
}
|
| 459 |
+
else:
|
| 460 |
+
emotions = {
|
| 461 |
+
"negative": sentiment_score,
|
| 462 |
+
"positive": 1 - sentiment_score
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
return emotions
|
| 466 |
+
|
| 467 |
+
except Exception as e:
|
| 468 |
+
logger.error(f"Emotion analysis error: {str(e)}")
|
| 469 |
+
return {"neutral": 1.0}
|
| 470 |
+
|
| 471 |
+
class AIStoryteller:
|
| 472 |
+
"""Main class for story generation and management"""
|
| 473 |
+
|
| 474 |
+
def __init__(self):
|
| 475 |
+
self.story_manager = StoryManager()
|
| 476 |
+
self.emotion_analyzer = EmotionAnalyzer()
|
| 477 |
+
self.setup_models()
|
| 478 |
+
|
| 479 |
+
def setup_models(self):
|
| 480 |
+
"""Initialize all required models and pipelines (on CPU by default)"""
|
| 481 |
+
try:
|
| 482 |
+
# Initialize the new multilingual story generator
|
| 483 |
+
self.story_generator = MultilingualStoryGenerator()
|
| 484 |
+
logger.info("Loaded multilingual story generator")
|
| 485 |
+
|
| 486 |
+
# Translation Model (Arabic->English)
|
| 487 |
+
translator_model_name = "Helsinki-NLP/opus-mt-ar-en"
|
| 488 |
+
self.translator_tokenizer = MarianTokenizer.from_pretrained(translator_model_name)
|
| 489 |
+
self.translator_model = MarianMTModel.from_pretrained(translator_model_name).to("cpu")
|
| 490 |
+
logger.info("Loaded translation model")
|
| 491 |
+
|
| 492 |
+
# Image Generation Model (Stable Diffusion), remains on CPU until needed
|
| 493 |
+
self.pipe = StableDiffusionPipeline.from_pretrained(
|
| 494 |
+
"runwayml/stable-diffusion-v1-5",
|
| 495 |
+
torch_dtype=torch.float16
|
| 496 |
+
)
|
| 497 |
+
logger.info("Loaded Stable Diffusion pipeline (CPU -> GPU at runtime)")
|
| 498 |
+
|
| 499 |
+
except Exception as e:
|
| 500 |
+
logger.error(f"Error during model initialization: {str(e)}")
|
| 501 |
+
raise
|
| 502 |
+
|
| 503 |
+
def get_story_template(self, template_name: str, language: str) -> str:
|
| 504 |
+
"""Get template in specified language"""
|
| 505 |
+
template = self.story_manager.templates.get(template_name)
|
| 506 |
+
if not template:
|
| 507 |
+
raise ValueError(f"Template {template_name} not found")
|
| 508 |
+
return template.template_en if language.lower() == "english" else template.template_ar
|
| 509 |
+
|
| 510 |
+
def fill_template(self, template_name: str, language: str, parameters: Dict[str, str]) -> str:
|
| 511 |
+
"""Fill template with provided parameters"""
|
| 512 |
+
template = self.get_story_template(template_name, language)
|
| 513 |
+
return template.format(**parameters)
|
| 514 |
+
|
| 515 |
+
def translate_ar_to_en(self, text: str) -> str:
|
| 516 |
+
"""Translate Arabic text to English"""
|
| 517 |
+
try:
|
| 518 |
+
tokenized = self.translator_tokenizer([text], return_tensors="pt", truncation=True)
|
| 519 |
+
translation = self.translator_model.generate(**tokenized)
|
| 520 |
+
return self.translator_tokenizer.decode(translation[0], skip_special_tokens=True)
|
| 521 |
+
except Exception as e:
|
| 522 |
+
logger.error(f"Translation error: {str(e)}")
|
| 523 |
+
raise ValueError(f"Failed to translate text: {str(e)}")
|
| 524 |
+
|
| 525 |
+
def detect_language(self, text: str) -> str:
|
| 526 |
+
"""A simple heuristic to detect if text is mostly Arabic or English"""
|
| 527 |
+
arabic_char_count = sum(1 for char in text if '\u0600' <= char <= '\u06FF')
|
| 528 |
+
return "Arabic" if arabic_char_count > len(text) * 0.3 else "English"
|
| 529 |
+
|
| 530 |
+
def translate_if_needed(self, text: str, from_lang: str, to_lang: str) -> str:
|
| 531 |
+
"""Legacy translate method (kept for backward compatibility)"""
|
| 532 |
+
if from_lang == to_lang:
|
| 533 |
+
return text
|
| 534 |
+
|
| 535 |
+
if from_lang == "Arabic" and to_lang == "English":
|
| 536 |
+
return self.translate_ar_to_en(text)
|
| 537 |
+
elif from_lang == "English" and to_lang == "Arabic":
|
| 538 |
+
logger.warning("English->Arabic translation not implemented.")
|
| 539 |
+
return text
|
| 540 |
+
return text
|
| 541 |
+
|
| 542 |
+
def generate_text(
|
| 543 |
+
self,
|
| 544 |
+
prompt: str,
|
| 545 |
+
language: str,
|
| 546 |
+
template_name: Optional[str] = None,
|
| 547 |
+
parameters: Optional[Dict[str, str]] = None
|
| 548 |
+
) -> str:
|
| 549 |
+
"""Generate text with optional template usage (CPU-based generation)"""
|
| 550 |
+
try:
|
| 551 |
+
# Convert language format to standard format for story generator
|
| 552 |
+
lang = language.lower()
|
| 553 |
+
|
| 554 |
+
# Generate story with sentiment analysis
|
| 555 |
+
story, emotions = self.story_generator.generate_story(
|
| 556 |
+
prompt,
|
| 557 |
+
lang,
|
| 558 |
+
template_name,
|
| 559 |
+
parameters
|
| 560 |
+
)
|
| 561 |
+
|
| 562 |
+
# Format emotions for display
|
| 563 |
+
if lang == "arabic":
|
| 564 |
+
emotion_summary = "\n\nالنبرة العاطفية:\n"
|
| 565 |
+
for emotion, score in emotions.items():
|
| 566 |
+
# Translate emotion names to Arabic
|
| 567 |
+
emotion_ar = {
|
| 568 |
+
"positive": "إيجابي",
|
| 569 |
+
"negative": "سلبي",
|
| 570 |
+
"neutral": "محايد"
|
| 571 |
+
}.get(emotion, emotion)
|
| 572 |
+
emotion_summary += f"- {emotion_ar}: {score:.1%}\n"
|
| 573 |
+
else:
|
| 574 |
+
emotion_summary = "\n\nEmotional tones:\n"
|
| 575 |
+
for emotion, score in emotions.items():
|
| 576 |
+
emotion_summary += f"- {emotion}: {score:.1%}\n"
|
| 577 |
+
|
| 578 |
+
return story + emotion_summary
|
| 579 |
+
|
| 580 |
+
except Exception as e:
|
| 581 |
+
logger.error(f"Text generation error: {str(e)}")
|
| 582 |
+
if language.lower() == "arabic":
|
| 583 |
+
return f"عذراً، حدث خطأ أثناء إنشاء القصة: {str(e)}"
|
| 584 |
+
else:
|
| 585 |
+
return f"Error generating text: {str(e)}"
|
| 586 |
+
|
| 587 |
+
@spaces.GPU
|
| 588 |
+
def generate_story_and_scenes(
|
| 589 |
+
self,
|
| 590 |
+
prompt: str,
|
| 591 |
+
language: str,
|
| 592 |
+
template_name: Optional[str] = None,
|
| 593 |
+
parameters: Optional[Dict[str, str]] = None,
|
| 594 |
+
num_scenes: int = 3,
|
| 595 |
+
style: str = "realistic"
|
| 596 |
+
) -> Tuple[str, List[Image.Image]]:
|
| 597 |
+
"""
|
| 598 |
+
Single top-level function decorated with @spaces.GPU.
|
| 599 |
+
1) Generate story on CPU.
|
| 600 |
+
2) Move Stable Diffusion to GPU to generate multiple scenes.
|
| 601 |
+
3) Move pipeline back to CPU at the end.
|
| 602 |
+
"""
|
| 603 |
+
try:
|
| 604 |
+
# Step 1: Generate story (CPU)
|
| 605 |
+
story = self.generate_text(prompt, language, template_name, parameters)
|
| 606 |
+
if "Error generating text" in story or "عذراً، حدث خطأ" in story:
|
| 607 |
+
return story, []
|
| 608 |
+
|
| 609 |
+
# Prepare story for image generation
|
| 610 |
+
if language.lower() == "arabic":
|
| 611 |
+
story_for_image = self.translate_ar_to_en(story)
|
| 612 |
+
else:
|
| 613 |
+
story_for_image = story
|
| 614 |
+
|
| 615 |
+
# Step 2: Move pipe to GPU
|
| 616 |
+
self.pipe = self.pipe.to("cuda")
|
| 617 |
+
|
| 618 |
+
segments = [seg.strip() for seg in story_for_image.split('.') if seg.strip()]
|
| 619 |
+
if len(segments) < num_scenes:
|
| 620 |
+
selected_segments = segments
|
| 621 |
+
else:
|
| 622 |
+
step = max(1, len(segments) // num_scenes)
|
| 623 |
+
selected_segments = segments[::step][:num_scenes]
|
| 624 |
+
|
| 625 |
+
style_prompts = {
|
| 626 |
+
"realistic": "photorealistic, highly detailed, 4k",
|
| 627 |
+
"anime": "anime style, studio ghibli, detailed",
|
| 628 |
+
"fantasy": "fantasy art, magical, detailed illustration"
|
| 629 |
+
}
|
| 630 |
+
|
| 631 |
+
scenes = []
|
| 632 |
+
for segment in selected_segments:
|
| 633 |
+
prompt_for_image = f"{segment}, {style_prompts.get(style, '')}"
|
| 634 |
+
with torch.no_grad():
|
| 635 |
+
image = self.pipe(
|
| 636 |
+
prompt_for_image,
|
| 637 |
+
num_inference_steps=30,
|
| 638 |
+
guidance_scale=7.5
|
| 639 |
+
).images[0]
|
| 640 |
+
if image:
|
| 641 |
+
scenes.append(image)
|
| 642 |
+
|
| 643 |
+
# Step 3: Move back to CPU
|
| 644 |
+
self.pipe = self.pipe.to("cpu")
|
| 645 |
+
torch.cuda.empty_cache()
|
| 646 |
+
gc.collect()
|
| 647 |
+
|
| 648 |
+
return story, scenes
|
| 649 |
+
|
| 650 |
+
except Exception as e:
|
| 651 |
+
logger.error(f"Story and scene generation error: {str(e)}")
|
| 652 |
+
if hasattr(self, 'pipe'):
|
| 653 |
+
self.pipe = self.pipe.to("cpu")
|
| 654 |
+
torch.cuda.empty_cache()
|
| 655 |
+
return f"Error generating story and scenes: {str(e)}", []
|
| 656 |
+
|
| 657 |
+
def build_gradio_interface() -> gr.Blocks:
|
| 658 |
+
"""Build and return the Gradio interface"""
|
| 659 |
+
storyteller = AIStoryteller()
|
| 660 |
+
|
| 661 |
+
with gr.Blocks(theme=gr.themes.Soft()) as demo:
|
| 662 |
+
# Header
|
| 663 |
+
with gr.Row(variant="panel"):
|
| 664 |
+
gr.Markdown(
|
| 665 |
+
"""
|
| 666 |
+
# 📚 AI Bilingual Storyteller & Illustrator
|
| 667 |
+
|
| 668 |
+
Create engaging stories in English or Arabic, with optional illustrations and emotional analysis.
|
| 669 |
+
|
| 670 |
+
- 📝 **Basic Story**: Simple text generation
|
| 671 |
+
- 🎯 **Template Story**: Guided story creation
|
| 672 |
+
- 🎨 **Visual Story**: Story with scene illustrations
|
| 673 |
+
"""
|
| 674 |
+
)
|
| 675 |
+
|
| 676 |
+
# Tabs
|
| 677 |
+
with gr.Tabs() as tabs:
|
| 678 |
+
# Basic Story
|
| 679 |
+
with gr.Tab("📝 Basic Story"):
|
| 680 |
+
gr.Markdown("Enter a prompt, choose a language, and get a story with emotion analysis.")
|
| 681 |
+
|
| 682 |
+
with gr.Row():
|
| 683 |
+
prompt_text = gr.Textbox(
|
| 684 |
+
label="Story Prompt",
|
| 685 |
+
placeholder="Once upon a time... / في يوم من الأيام...",
|
| 686 |
+
lines=3
|
| 687 |
+
)
|
| 688 |
+
language_choice = gr.Radio(
|
| 689 |
+
choices=["English", "Arabic"],
|
| 690 |
+
value="English",
|
| 691 |
+
label="Language"
|
| 692 |
+
)
|
| 693 |
+
|
| 694 |
+
generate_button = gr.Button("✨ Generate Story")
|
| 695 |
+
output_story = gr.Textbox(
|
| 696 |
+
label="Your Generated Story",
|
| 697 |
+
lines=8,
|
| 698 |
+
show_copy_button=True
|
| 699 |
+
)
|
| 700 |
+
|
| 701 |
+
generate_button.click(
|
| 702 |
+
fn=storyteller.generate_text,
|
| 703 |
+
inputs=[prompt_text, language_choice],
|
| 704 |
+
outputs=output_story
|
| 705 |
+
)
|
| 706 |
+
|
| 707 |
+
# Template Story
|
| 708 |
+
with gr.Tab("🎯 Template Story"):
|
| 709 |
+
gr.Markdown("Choose a template and fill parameters for a structured story.")
|
| 710 |
+
|
| 711 |
+
with gr.Row():
|
| 712 |
+
template_choice = gr.Dropdown(
|
| 713 |
+
choices=list(storyteller.story_manager.templates.keys()),
|
| 714 |
+
label="Story Template",
|
| 715 |
+
value="adventure"
|
| 716 |
+
)
|
| 717 |
+
template_language = gr.Radio(
|
| 718 |
+
choices=["English", "Arabic"],
|
| 719 |
+
value="English",
|
| 720 |
+
label="Language"
|
| 721 |
+
)
|
| 722 |
+
|
| 723 |
+
template_params = gr.JSON(
|
| 724 |
+
label="Template Parameters",
|
| 725 |
+
value={"hero": "brave knight", "object": "magical sword", "location": "enchanted forest"}
|
| 726 |
+
)
|
| 727 |
+
|
| 728 |
+
template_button = gr.Button("🎮 Generate from Template")
|
| 729 |
+
template_output = gr.Textbox(
|
| 730 |
+
label="Your Generated Story",
|
| 731 |
+
lines=8,
|
| 732 |
+
show_copy_button=True
|
| 733 |
+
)
|
| 734 |
+
|
| 735 |
+
template_button.click(
|
| 736 |
+
fn=lambda t, l, p: storyteller.generate_text(
|
| 737 |
+
"", l, template_name=t, parameters=p
|
| 738 |
+
),
|
| 739 |
+
inputs=[template_choice, template_language, template_params],
|
| 740 |
+
outputs=template_output
|
| 741 |
+
)
|
| 742 |
+
|
| 743 |
+
# Visual Story
|
| 744 |
+
with gr.Tab("🎨 Visual Story"):
|
| 745 |
+
gr.Markdown("Create a story with multiple illustrated scenes.")
|
| 746 |
+
|
| 747 |
+
with gr.Row():
|
| 748 |
+
scene_prompt = gr.Textbox(
|
| 749 |
+
label="Story Prompt",
|
| 750 |
+
placeholder="Describe your story scene...",
|
| 751 |
+
lines=3
|
| 752 |
+
)
|
| 753 |
+
scene_language = gr.Radio(
|
| 754 |
+
choices=["English", "Arabic"],
|
| 755 |
+
value="English",
|
| 756 |
+
label="Language"
|
| 757 |
+
)
|
| 758 |
+
|
| 759 |
+
with gr.Row():
|
| 760 |
+
num_scenes = gr.Slider(
|
| 761 |
+
minimum=1,
|
| 762 |
+
maximum=5,
|
| 763 |
+
value=3,
|
| 764 |
+
step=1,
|
| 765 |
+
label="Number of Scenes"
|
| 766 |
+
)
|
| 767 |
+
art_style = gr.Radio(
|
| 768 |
+
choices=["realistic", "anime", "fantasy"],
|
| 769 |
+
value="realistic",
|
| 770 |
+
label="Art Style",
|
| 771 |
+
interactive=True
|
| 772 |
+
)
|
| 773 |
+
|
| 774 |
+
scene_button = gr.Button("🎭 Generate Story & Scenes")
|
| 775 |
+
scene_story = gr.Textbox(
|
| 776 |
+
label="Your Generated Story",
|
| 777 |
+
lines=8,
|
| 778 |
+
show_copy_button=True
|
| 779 |
+
)
|
| 780 |
+
scene_gallery = gr.Gallery(
|
| 781 |
+
label="Story Scenes",
|
| 782 |
+
columns=3,
|
| 783 |
+
height="auto"
|
| 784 |
+
)
|
| 785 |
+
|
| 786 |
+
scene_button.click(
|
| 787 |
+
fn=storyteller.generate_story_and_scenes,
|
| 788 |
+
inputs=[
|
| 789 |
+
scene_prompt,
|
| 790 |
+
scene_language,
|
| 791 |
+
gr.Textbox(value=None, visible=False),
|
| 792 |
+
gr.Textbox(value=None, visible=False),
|
| 793 |
+
num_scenes,
|
| 794 |
+
art_style
|
| 795 |
+
],
|
| 796 |
+
outputs=[scene_story, scene_gallery]
|
| 797 |
+
)
|
| 798 |
+
|
| 799 |
+
# Footer with Examples
|
| 800 |
+
with gr.Row(variant="panel"):
|
| 801 |
+
gr.Markdown("""
|
| 802 |
+
### Example Prompts
|
| 803 |
+
|
| 804 |
+
**English:**
|
| 805 |
+
- "Tell a story about a young wizard discovering a magical garden"
|
| 806 |
+
- "Create an adventure about a brave explorer in ancient ruins"
|
| 807 |
+
- "Write about a friendship between a cat and a robot"
|
| 808 |
+
|
| 809 |
+
**Arabic:**
|
| 810 |
+
- "احكِ قصة عن ساحر صغير يكتشف حديقة سحرية"
|
| 811 |
+
- "اكتب مغامرة عن مستكشف شجاع في آثار قديمة"
|
| 812 |
+
- "اكتب عن صداقة بين قطة وروبوت"
|
| 813 |
+
""")
|
| 814 |
+
|
| 815 |
+
return demo
|
| 816 |
+
|
| 817 |
+
if __name__ == "__main__":
|
| 818 |
+
try:
|
| 819 |
+
demo = build_gradio_interface()
|
| 820 |
+
demo.launch()
|
| 821 |
+
except Exception as e:
|
| 822 |
+
logger.error(f"Application startup error: {str(e)}")
|
| 823 |
+
raise
|