Spaces:
Running
on
Zero
Running
on
Zero
uniform mat4 u_mvp; | |
in vec3 i_position; | |
in vecN i_attr; | |
out vecN v_attr; | |
void main() { | |
gl_Position = u_mvp * vec4(i_position, 1.0); | |
v_attr = i_attr; | |
} | |