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Update index.html

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  1. index.html +127 -60
index.html CHANGED
@@ -1,79 +1,146 @@
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  <!DOCTYPE html>
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- <html>
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  <head>
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- <title>Simple Vocaloid</title>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  </head>
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  <body>
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- <h1>Simple Vocaloid</h1>
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- <button id="generateButton">Generate Song</button>
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- <select id="voiceSelect"></select>
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- <div id="lyrics"></div>
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- <div id="melody"></div>
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- <div id="rhythm"></div>
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  <script>
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- const generateButton = document.getElementById('generateButton');
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- const lyricsDiv = document.getElementById('lyrics');
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- const melodyDiv = document.getElementById('melody');
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- const rhythmDiv = document.getElementById('rhythm');
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- const voiceSelect = document.getElementById('voiceSelect');
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-
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- // Функция для генерации текста
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- function generateLyrics() {
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- const verses = ['Verse 1', 'Verse 2', 'Chorus'];
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- const lyrics = verses.join('\n');
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- return lyrics;
 
 
 
 
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  }
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- // Функция для генерации мелодии
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- function generateMelody() {
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- const notes = ['C4', 'D4', 'E4', 'F4', 'G4', 'A4', 'B4', 'C5'];
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- const melody = notes.slice(0, 8).join(' ');
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- const tempo = 120; // Beats per minute
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- return { melody, tempo };
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  }
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- // Функция для генерации ритма
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- function generateRhythm() {
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- const rhythmPatterns = ['1 2 3 4', '1 2 3', '1 2', '1 3 4'];
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- const rhythm = rhythmPatterns[Math.floor(Math.random() * rhythmPatterns.length)];
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- return rhythm;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  }
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- // Функция для синтеза речи
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- function synthesizeSpeech(text, voiceIndex) {
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- const utterance = new SpeechSynthesisUtterance(text);
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- utterance.rate = 1.0; // Скорость речи
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- utterance.pitch = 1.0; // Высота тона
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- utterance.voice = speechSynthesis.getVoices()[voiceIndex];
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- speechSynthesis.speak(utterance);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  }
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- // Функция для заполнения списка доступных голосов
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- function populateVoiceSelect() {
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- const voices = speechSynthesis.getVoices();
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- voices.forEach((voice, index) => {
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- const option = document.createElement('option');
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- option.value = index;
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- option.textContent = voice.name;
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- voiceSelect.add(option);
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- });
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  }
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- generateButton.addEventListener('click', () => {
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- const lyrics = generateLyrics();
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- const { melody, tempo } = generateMelody();
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- const rhythm = generateRhythm();
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- lyricsDiv.textContent = lyrics;
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- melodyDiv.textContent = `Melody: ${melody} (Tempo: ${tempo} BPM)`;
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- rhythmDiv.textContent = `Rhythm: ${rhythm}`;
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- const voiceIndex = parseInt(voiceSelect.value);
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- synthesizeSpeech(lyrics, voiceIndex);
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- });
 
 
 
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- populateVoiceSelect();
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- </script>
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- </body>
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- </html>
 
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  <!DOCTYPE html>
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+ <html lang="en">
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  <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>Evolving Vocaloid</title>
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+ <style>
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+ body {
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+ font-family: Arial, sans-serif;
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+ background-color: #f0f0f0;
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+ text-align: center;
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+ padding: 20px;
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+ }
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+ #output {
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+ font-size: 24px;
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+ margin-top: 20px;
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+ }
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+ </style>
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  </head>
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  <body>
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+ <h1>Evolving Vocaloid</h1>
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+ <div id="output"></div>
 
 
 
 
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  <script>
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+ // WebSpeech API configuration
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+ const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition;
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+ const recognition = new SpeechRecognition();
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+ recognition.continuous = true;
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+ recognition.interimResults = true;
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+
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+ // Genetic algorithm configuration
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+ const populationSize = 50;
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+ const mutationRate = 0.1;
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+ const crossoverRate = 0.7;
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+ let population = [];
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+
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+ // Initialize the population
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+ for (let i = 0; i < populationSize; i++) {
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+ population.push(generateRandomSong());
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  }
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+ // Evaluate the fitness of each song
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+ function evaluateFitness(song) {
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+ // Implement your fitness function here
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+ // This could include factors like catchiness, hook presence, and overall structure
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+ return Math.random() * 100;
 
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  }
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+ // Evolve the population
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+ function evolvePopulation() {
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+ const newPopulation = [];
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+
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+ // Select parents and perform crossover
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+ for (let i = 0; i < populationSize; i++) {
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+ const parent1 = selectParent();
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+ const parent2 = selectParent();
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+ const child = crossover(parent1, parent2);
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+ newPopulation.push(child);
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+ }
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+
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+ // Mutate the new population
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+ for (let i = 0; i < newPopulation.length; i++) {
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+ if (Math.random() < mutationRate) {
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+ newPopulation[i] = mutate(newPopulation[i]);
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+ }
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+ }
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+
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+ population = newPopulation;
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  }
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+ // Select a parent from the population based on fitness
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+ function selectParent() {
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+ let totalFitness = 0;
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+ for (let i = 0; i < population.length; i++) {
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+ totalFitness += evaluateFitness(population[i]);
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+ }
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+
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+ let randomFitness = Math.random() * totalFitness;
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+ let cumulativeFitness = 0;
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+ for (let i = 0; i < population.length; i++) {
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+ cumulativeFitness += evaluateFitness(population[i]);
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+ if (cumulativeFitness >= randomFitness) {
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+ return population[i];
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+ }
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+ }
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+
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+ return population[population.length - 1];
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+ }
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+
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+ // Perform crossover between two parents
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+ function crossover(parent1, parent2) {
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+ // Implement your crossover logic here
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+ // This could include combining different parts of the songs, such as hooks, verses, and choruses
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+ return {
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+ // Return the child song
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+ };
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  }
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+ // Mutate a song
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+ function mutate(song) {
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+ // Implement your mutation logic here
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+ // This could include changing the melody, rhythm, or lyrics of the song
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+ return {
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+ // Return the mutated song
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+ };
 
 
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  }
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+ // Generate a random song
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+ function generateRandomSong() {
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+ // Implement your song generation logic here
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+ // This could include creating random melodies
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+ // Main loop
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+ function mainLoop() {
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+ // Evolve the population
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+ evolvePopulation();
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+
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+ // Select the best song from the population
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+ let bestSong = population[0];
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+ for (let i = 1; i < population.length; i++) {
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+ if (evaluateFitness(population[i]) > evaluateFitness(bestSong)) {
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+ bestSong = population[i];
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+ }
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+ }
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+
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+ // Synthesize the best song using WebSpeech API
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+ let text = generateSongText(bestSong);
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+ let utterance = new SpeechSynthesisUtterance(text);
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+ utterance.lang = 'en-US';
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+ speechSynthesis.speak(utterance);
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+
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+ // Display the song text
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+ document.getElementById('output').textContent = text;
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+ // Repeat the loop
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+ requestAnimationFrame(mainLoop);
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+ }
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+ // Generate the song text from the song data
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+ function generateSongText(song) {
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+ // Implement your song text generation logic here
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+ // This could include combining the different parts of the song, such as hooks, verses, and choruses
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+ return 'This is a sample song text.';
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+ }
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+ // Start the main loop
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+ mainLoop();