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stratego//main.py
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| 1 |
+
import argparse
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| 2 |
+
import os
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| 3 |
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import re
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| 4 |
+
import time
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| 5 |
+
import random
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| 6 |
+
# from stratego.prompt_optimizer import improve_prompt
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| 7 |
+
from stratego.env.stratego_env import StrategoEnv
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| 8 |
+
from stratego.prompts import get_prompt_pack
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| 9 |
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from stratego.utils.parsing import extract_board_block_lines, extract_legal_moves, extract_forbidden
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| 10 |
+
from stratego.utils.game_move_tracker import GameMoveTracker as MoveTrackerClass
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| 11 |
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from stratego.utils.move_processor import process_move
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| 12 |
+
from stratego.game_logger import GameLogger
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| 13 |
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from stratego.game_analyzer import analyze_and_update_prompt
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| 14 |
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from stratego.datasets import auto_push_after_game
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| 15 |
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| 16 |
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| 17 |
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#Revised to set temperature(13 Nov 2025)
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| 18 |
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def build_agent(spec: str, prompt_name: str):
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| 19 |
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"""
|
| 20 |
+
Creates and configures an AI agent based on the input string.
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| 21 |
+
Example spec: 'ollama:phi3:3.8b'
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| 22 |
+
"""
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| 23 |
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kind, name = spec.split(":", 1) # Split string to get model type and name
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| 24 |
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| 25 |
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if kind == "ollama":
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| 26 |
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from stratego.models.ollama_model import OllamaAgent
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| 27 |
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# Define the temperature value explicitly
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| 28 |
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AGENT_TEMPERATURE = 0.2
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| 29 |
+
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| 30 |
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# Create the Ollama agent
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| 31 |
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agent = OllamaAgent(
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| 32 |
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model_name=name,
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| 33 |
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temperature=AGENT_TEMPERATURE,
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| 34 |
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num_predict=128, # Allow enough tokens for a complete move response
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| 35 |
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prompt_pack=get_prompt_pack(prompt_name) # Load strategy prompt
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| 36 |
+
)
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| 37 |
+
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| 38 |
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# Store temperature for logging
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| 39 |
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agent.temperature = AGENT_TEMPERATURE
|
| 40 |
+
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| 41 |
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return agent
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| 42 |
+
if kind == "hf":
|
| 43 |
+
from stratego.models.hf_model import HFLocalAgent
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| 44 |
+
return HFLocalAgent(model_id=name, prompt_pack=prompt_name)
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| 45 |
+
raise ValueError(f"Unknown agent spec: {spec}")
|
| 46 |
+
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| 47 |
+
def print_board(observation: str, size: int = 10):
|
| 48 |
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block = extract_board_block_lines(observation, size)
|
| 49 |
+
if block:
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| 50 |
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print("\n".join(block))
|
| 51 |
+
|
| 52 |
+
# --- Main Command Line Interface (CLI) ---
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| 53 |
+
def cli():
|
| 54 |
+
DEFAULT_ENV = "Stratego-v0"
|
| 55 |
+
DUEL_ENV = "Stratego-duel"
|
| 56 |
+
CUSTOM_ENV = "Stratego-custom"
|
| 57 |
+
tracker = MoveTrackerClass()
|
| 58 |
+
p = argparse.ArgumentParser()
|
| 59 |
+
p.add_argument("--p0", default="ollama:deepseek-r1:32b")
|
| 60 |
+
p.add_argument("--p1", default="ollama:gemma3:1b")
|
| 61 |
+
# UPDATED HELP TEXT to explain how this parameter relates to VRAM utilization
|
| 62 |
+
# For large models (120B, 70B), you MUST set this value based on available VRAM(13 Nov 2025)
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| 63 |
+
# UPDATED GPU arguments for VRAM control (now defaults to CPU-only)
|
| 64 |
+
p.add_argument("--p0-num-gpu", type=int, default=0,
|
| 65 |
+
help="Number of GPU layers to offload for Player 0. Default is 0 (CPU-only mode). Use a positive number (e.g., 50) to offload layers to GPU/VRAM, or 999 for maximum GPU use.")
|
| 66 |
+
p.add_argument("--p1-num-gpu", type=int, default=0,
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| 67 |
+
help="Number of GPU layers to offload for Player 1. Default is 0 (CPU-only mode). Use a positive number (e.g., 40) to offload layers to GPU/VRAM, or 999 for maximum GPU use.")
|
| 68 |
+
#(13 Nov 2025) NOTE: Default env_id is used as a flag to trigger the interactive menu
|
| 69 |
+
p.add_argument("--prompt", default="base", help="Prompt preset name (e.g. base|concise|adaptive)")
|
| 70 |
+
p.add_argument("--env_id", default=DEFAULT_ENV, help="TextArena environment id")
|
| 71 |
+
p.add_argument("--log-dir", default="logs", help="Directory for per-game CSV logs")
|
| 72 |
+
p.add_argument("--game-id", default=None, help="Optional custom game id in CSV filename")
|
| 73 |
+
p.add_argument("--size", type=int, default=10, help="Board size NxN")
|
| 74 |
+
p.add_argument("--max-turns", type=int, default=None, help="Maximum turns before stopping (for testing). E.g., --max-turns 10")
|
| 75 |
+
|
| 76 |
+
args = p.parse_args()
|
| 77 |
+
|
| 78 |
+
#(13 Nov 2025) --- INTERACTIVE ENVIRONMENT SELECTION ---
|
| 79 |
+
if args.env_id == DEFAULT_ENV:
|
| 80 |
+
print("\n--- Stratego Version Selection ---")
|
| 81 |
+
print(f"1. Standard Game ({DEFAULT_ENV})")
|
| 82 |
+
print(f"2. Duel Mode ({DUEL_ENV})")
|
| 83 |
+
print(f"3. Custom Mode ({CUSTOM_ENV})")
|
| 84 |
+
|
| 85 |
+
while True:
|
| 86 |
+
choice = input("Enter your choice (1, 2, or 3): ").strip()
|
| 87 |
+
if not choice or choice == '1':
|
| 88 |
+
print(f"Selected: {DEFAULT_ENV}")
|
| 89 |
+
break
|
| 90 |
+
elif choice == '2':
|
| 91 |
+
args.env_id = DUEL_ENV
|
| 92 |
+
args.size = 6
|
| 93 |
+
print(f"Selected: {DUEL_ENV}")
|
| 94 |
+
break
|
| 95 |
+
elif choice == '3':
|
| 96 |
+
# [CHANGE] Updated prompt range description
|
| 97 |
+
board = input("Please enter your custom board size in range of 4~9: ").strip()
|
| 98 |
+
# [CHANGE] Added '4' and '5' to valid options
|
| 99 |
+
if board in ['4', '5', '6', '7', '8', '9']:
|
| 100 |
+
args.env_id = CUSTOM_ENV
|
| 101 |
+
args.size = int(board)
|
| 102 |
+
print(f"Selected: {CUSTOM_ENV} with size {args.size}x{args.size}")
|
| 103 |
+
break
|
| 104 |
+
else:
|
| 105 |
+
print("Invalid choice.")
|
| 106 |
+
else:
|
| 107 |
+
print("Invalid choice.")
|
| 108 |
+
|
| 109 |
+
# --- Setup Game ---
|
| 110 |
+
agents = {
|
| 111 |
+
0: build_agent(args.p0, args.prompt),
|
| 112 |
+
1: build_agent(args.p1, args.prompt),
|
| 113 |
+
}
|
| 114 |
+
# Check if it is really normal Stratego version
|
| 115 |
+
if (args.env_id == CUSTOM_ENV):
|
| 116 |
+
env = StrategoEnv(env_id=CUSTOM_ENV, size=args.size)
|
| 117 |
+
game_type = "custom"
|
| 118 |
+
elif (args.env_id == DUEL_ENV):
|
| 119 |
+
env = StrategoEnv(env_id=DUEL_ENV)
|
| 120 |
+
game_type = "duel"
|
| 121 |
+
args.size = 6 # Duel mode uses 6x6 board
|
| 122 |
+
else:
|
| 123 |
+
env = StrategoEnv()
|
| 124 |
+
game_type = "standard"
|
| 125 |
+
env.reset(num_players=2)
|
| 126 |
+
|
| 127 |
+
# Track game start time
|
| 128 |
+
game_start_time = time.time()
|
| 129 |
+
|
| 130 |
+
# Simple move history tracker (separate for each player)
|
| 131 |
+
move_history = {0: [], 1: []}
|
| 132 |
+
|
| 133 |
+
with GameLogger(out_dir=args.log_dir, game_id=args.game_id, prompt_name=args.prompt, game_type=game_type, board_size=args.size) as logger:
|
| 134 |
+
for pid in (0, 1):
|
| 135 |
+
if hasattr(agents[pid], "logger"):
|
| 136 |
+
agents[pid].logger = logger
|
| 137 |
+
agents[pid].player_id = pid
|
| 138 |
+
|
| 139 |
+
done = False
|
| 140 |
+
turn = 0
|
| 141 |
+
print("\n--- Stratego LLM Match Started ---")
|
| 142 |
+
print(f"Player 1 Agent: {agents[0].model_name}")
|
| 143 |
+
print(f"Player 2 Agent: {agents[1].model_name}")
|
| 144 |
+
if args.max_turns:
|
| 145 |
+
print(f"⏱️ Max turns limit: {args.max_turns} (testing mode)")
|
| 146 |
+
print()
|
| 147 |
+
while not done:
|
| 148 |
+
# Check max turns limit
|
| 149 |
+
if args.max_turns and turn >= args.max_turns:
|
| 150 |
+
print(f"\n⏱️ Reached max turns limit ({args.max_turns}). Stopping game early.")
|
| 151 |
+
break
|
| 152 |
+
|
| 153 |
+
player_id, observation = env.get_observation()
|
| 154 |
+
current_agent = agents[player_id]
|
| 155 |
+
player_display = f"Player {player_id+1}"
|
| 156 |
+
model_name = current_agent.model_name
|
| 157 |
+
|
| 158 |
+
# --- NEW LOGGING FOR TURN, PLAYER, AND MODEL ---
|
| 159 |
+
print(f"\n>>>> TURN {turn}: {player_display} ({model_name}) is moving...")
|
| 160 |
+
|
| 161 |
+
if (args.size == 10):
|
| 162 |
+
print_board(observation)
|
| 163 |
+
else:
|
| 164 |
+
print_board(observation, args.size)
|
| 165 |
+
# Pass recent move history to agent
|
| 166 |
+
current_agent.set_move_history(move_history[player_id][-10:])
|
| 167 |
+
history_str = tracker.to_prompt_string(player_id)
|
| 168 |
+
|
| 169 |
+
# --- [CHANGE] INJECT AGGRESSION WARNING ---
|
| 170 |
+
# If the game drags on (e.g. > 20 turns), force them to wake up
|
| 171 |
+
if turn > 20:
|
| 172 |
+
observation += "\n\n[SYSTEM MESSAGE]: The game is stalling. You MUST ATTACK or ADVANCE immediately. Passive play is forbidden."
|
| 173 |
+
|
| 174 |
+
if turn > 50:
|
| 175 |
+
observation += "\n[CRITICAL]: STOP MOVING BACK AND FORTH. Pick a piece and move it FORWARD now."
|
| 176 |
+
# ------------------------------------------
|
| 177 |
+
|
| 178 |
+
observation = observation + history_str
|
| 179 |
+
# print(tracker.to_prompt_string(player_id))
|
| 180 |
+
lines = history_str.strip().splitlines()
|
| 181 |
+
if len(lines) <= 1:
|
| 182 |
+
print(history_str)
|
| 183 |
+
else:
|
| 184 |
+
header = lines[0:1]
|
| 185 |
+
body = lines[1:]
|
| 186 |
+
tail = body[-5:] # Show only last 5 moves
|
| 187 |
+
print("\n".join(header + tail))
|
| 188 |
+
|
| 189 |
+
# The agent (LLM) generates the action, retry a few times; fallback to available moves
|
| 190 |
+
action = ""
|
| 191 |
+
max_agent_attempts = 3
|
| 192 |
+
for attempt in range(max_agent_attempts):
|
| 193 |
+
action = current_agent(observation)
|
| 194 |
+
if action:
|
| 195 |
+
break
|
| 196 |
+
print(f"[TURN {turn}] {model_name} failed to produce a move (attempt {attempt+1}/{max_agent_attempts}). Retrying...")
|
| 197 |
+
|
| 198 |
+
if not action:
|
| 199 |
+
legal = extract_legal_moves(observation)
|
| 200 |
+
forbidden = set(extract_forbidden(observation))
|
| 201 |
+
legal_filtered = [m for m in legal if m not in forbidden] or legal
|
| 202 |
+
if legal_filtered:
|
| 203 |
+
action = random.choice(legal_filtered)
|
| 204 |
+
print(f"[TURN {turn}] Fallback to random available move: {action}")
|
| 205 |
+
else:
|
| 206 |
+
print(f"[TURN {turn}] No legal moves available for fallback; ending game loop.")
|
| 207 |
+
break
|
| 208 |
+
|
| 209 |
+
# --- NEW LOGGING FOR STRATEGY/MODEL DECISION ---
|
| 210 |
+
print(f" > AGENT DECISION: {model_name} -> {action}")
|
| 211 |
+
print(f" > Strategy/Model: Ollama Agent (T={current_agent.temperature}, Prompt='{args.prompt}')")
|
| 212 |
+
|
| 213 |
+
# Extract move details for logging
|
| 214 |
+
move_pattern = r'\[([A-J]\d+)\s+([A-J]\d+)\]'
|
| 215 |
+
match = re.search(move_pattern, action)
|
| 216 |
+
# src_pos = match.group(1) if match else ""
|
| 217 |
+
# dst_pos = match.group(2) if match else ""
|
| 218 |
+
|
| 219 |
+
# # Get piece type from board (simplified extraction)
|
| 220 |
+
# piece_type = ""
|
| 221 |
+
# if src_pos and hasattr(env, 'game_state') and hasattr(env.game_state, 'board'):
|
| 222 |
+
# try:
|
| 223 |
+
# # Parse position like "D4" -> row=3, col=3
|
| 224 |
+
# col = ord(src_pos[0]) - ord('A')
|
| 225 |
+
# row = int(src_pos[1:]) - 1
|
| 226 |
+
# piece = env.game_state.board[row][col]
|
| 227 |
+
# if piece and hasattr(piece, 'rank_name'):
|
| 228 |
+
# piece_type = piece.rank_name
|
| 229 |
+
# except:
|
| 230 |
+
# piece_type = "Unknown"
|
| 231 |
+
|
| 232 |
+
# # Check if this is a repeated move (last 3 moves)
|
| 233 |
+
# was_repeated = False
|
| 234 |
+
# recent_moves = [m["move"] for m in move_history[player_id][-3:]]
|
| 235 |
+
# if action in recent_moves:
|
| 236 |
+
# was_repeated = True
|
| 237 |
+
|
| 238 |
+
# Record this move in history
|
| 239 |
+
move_history[player_id].append({
|
| 240 |
+
"turn": turn,
|
| 241 |
+
"move": action,
|
| 242 |
+
"text": f"Turn {turn}: You played {action}"
|
| 243 |
+
})
|
| 244 |
+
|
| 245 |
+
# Process move details for logging BEFORE making the environment step
|
| 246 |
+
move_details = process_move(
|
| 247 |
+
action=action,
|
| 248 |
+
board=env.env.board,
|
| 249 |
+
observation=observation,
|
| 250 |
+
player_id=player_id
|
| 251 |
+
)
|
| 252 |
+
|
| 253 |
+
# Execute the action exactly once in the environment
|
| 254 |
+
done, info = env.step(action=action)
|
| 255 |
+
|
| 256 |
+
# Determine battle outcome by checking if target piece was there
|
| 257 |
+
battle_outcome = ""
|
| 258 |
+
if move_details.target_piece:
|
| 259 |
+
# There was a piece at destination, so battle occurred
|
| 260 |
+
# Check what's at destination now to determine outcome
|
| 261 |
+
dst_row = ord(move_details.dst_pos[0]) - ord('A')
|
| 262 |
+
dst_col = int(move_details.dst_pos[1:])
|
| 263 |
+
cell_after = env.env.board[dst_row][dst_col]
|
| 264 |
+
|
| 265 |
+
if cell_after is None:
|
| 266 |
+
# Both pieces removed = draw
|
| 267 |
+
battle_outcome = "draw"
|
| 268 |
+
elif isinstance(cell_after, dict):
|
| 269 |
+
if cell_after.get('player') == player_id:
|
| 270 |
+
battle_outcome = "won"
|
| 271 |
+
else:
|
| 272 |
+
battle_outcome = "lost"
|
| 273 |
+
|
| 274 |
+
# Extract outcome from environment observation
|
| 275 |
+
outcome = "move"
|
| 276 |
+
# captured = ""
|
| 277 |
+
obs_text = ""
|
| 278 |
+
# if isinstance(info, (list, tuple)) and len(info) > 1:
|
| 279 |
+
# obs_text = str(info[1])
|
| 280 |
+
# else:
|
| 281 |
+
# obs_text = str(info)
|
| 282 |
+
if isinstance(info, (list, tuple)):
|
| 283 |
+
if 0 <= player_id < len(info):
|
| 284 |
+
obs_text = str(info[player_id])
|
| 285 |
+
else:
|
| 286 |
+
obs_text = " ".join(str(x) for x in info)
|
| 287 |
+
else:
|
| 288 |
+
obs_text = str(info)
|
| 289 |
+
|
| 290 |
+
low = obs_text.lower()
|
| 291 |
+
if "invalid" in low or "illegal" in low:
|
| 292 |
+
outcome = "invalid"
|
| 293 |
+
elif "captured" in low or "won the battle" in low:
|
| 294 |
+
outcome = "won_battle"
|
| 295 |
+
elif "lost the battle" in low or "defeated" in low:
|
| 296 |
+
outcome = "lost_battle"
|
| 297 |
+
elif "draw" in low or "tie" in low:
|
| 298 |
+
outcome = "draw"
|
| 299 |
+
|
| 300 |
+
event = info.get("event") if isinstance(info, dict) else None
|
| 301 |
+
extra = info.get("detail") if isinstance(info, dict) else None
|
| 302 |
+
|
| 303 |
+
if outcome != "invalid":
|
| 304 |
+
# Record this move in history
|
| 305 |
+
move_history[player_id].append({
|
| 306 |
+
"turn": turn,
|
| 307 |
+
"move": action,
|
| 308 |
+
"text": f"Turn {turn}: You played {action}"
|
| 309 |
+
})
|
| 310 |
+
|
| 311 |
+
tracker.record(
|
| 312 |
+
player=player_id,
|
| 313 |
+
move=action,
|
| 314 |
+
event=event,
|
| 315 |
+
extra=extra
|
| 316 |
+
)
|
| 317 |
+
else:
|
| 318 |
+
move_history[player_id].append({
|
| 319 |
+
"turn": turn,
|
| 320 |
+
"move": action,
|
| 321 |
+
"text": f"Turn {turn}: INVALID move {action}"
|
| 322 |
+
})
|
| 323 |
+
tracker.record(
|
| 324 |
+
player=player_id,
|
| 325 |
+
move=action,
|
| 326 |
+
event="invalid_move",
|
| 327 |
+
extra=extra
|
| 328 |
+
)
|
| 329 |
+
print(f"[HISTORY] Skipping invalid move from history: {action}")
|
| 330 |
+
|
| 331 |
+
logger.log_move(turn=turn,
|
| 332 |
+
player=player_id,
|
| 333 |
+
model_name=getattr(current_agent, "model_name", "unknown"),
|
| 334 |
+
move=action,
|
| 335 |
+
src=move_details.src_pos,
|
| 336 |
+
dst=move_details.dst_pos,
|
| 337 |
+
piece_type=move_details.piece_type,
|
| 338 |
+
board_state=move_details.board_state,
|
| 339 |
+
available_moves=move_details.available_moves,
|
| 340 |
+
move_direction=move_details.move_direction,
|
| 341 |
+
target_piece=move_details.target_piece,
|
| 342 |
+
battle_outcome=battle_outcome,
|
| 343 |
+
)
|
| 344 |
+
turn += 1
|
| 345 |
+
|
| 346 |
+
|
| 347 |
+
# --- Game Over & Winner Announcement ---
|
| 348 |
+
rewards, game_info = env.close()
|
| 349 |
+
print("\n" + "="*50)
|
| 350 |
+
print("--- GAME OVER ---")
|
| 351 |
+
game_duration = time.time() - game_start_time
|
| 352 |
+
# Print summary
|
| 353 |
+
print(f"\nGame finished. Duration: {int(game_duration // 60)}m {int(game_duration % 60)}s")
|
| 354 |
+
print(f"Result: {rewards} | {game_info}")
|
| 355 |
+
|
| 356 |
+
# Logic to declare the specific winner based on rewards
|
| 357 |
+
# Rewards are usually {0: 1, 1: -1} (P0 Wins) or {0: -1, 1: 1} (P1 Wins)
|
| 358 |
+
p0_score = rewards.get(0, 0)
|
| 359 |
+
p1_score = rewards.get(1, 0)
|
| 360 |
+
winner = None
|
| 361 |
+
game_result = ""
|
| 362 |
+
|
| 363 |
+
if p0_score > p1_score:
|
| 364 |
+
winner = 0
|
| 365 |
+
game_result = "player0"
|
| 366 |
+
print(f"\n🏆 * * * PLAYER 0 WINS! * * * 🏆")
|
| 367 |
+
print(f"Agent: {agents[0].model_name}")
|
| 368 |
+
elif p1_score > p0_score:
|
| 369 |
+
winner = 1
|
| 370 |
+
game_result = "player1"
|
| 371 |
+
print(f"\n🏆 * * * PLAYER 1 WINS! * * * 🏆")
|
| 372 |
+
print(f"Agent: {agents[1].model_name}")
|
| 373 |
+
else:
|
| 374 |
+
game_result = "draw"
|
| 375 |
+
print(f"\n🤝 * * * IT'S A DRAW! * * * 🤝")
|
| 376 |
+
|
| 377 |
+
print("\nDetails:")
|
| 378 |
+
print(f"Final Rewards: {rewards}")
|
| 379 |
+
print(f"Game Info: {game_info}")
|
| 380 |
+
|
| 381 |
+
try:
|
| 382 |
+
invalid_players = [
|
| 383 |
+
pid for pid, info_dict in (game_info or {}).items()
|
| 384 |
+
if isinstance(info_dict, dict) and info_dict.get("invalid_move")
|
| 385 |
+
]
|
| 386 |
+
if invalid_players:
|
| 387 |
+
import csv
|
| 388 |
+
csv_path = logger.path
|
| 389 |
+
rows = []
|
| 390 |
+
fieldnames = None
|
| 391 |
+
|
| 392 |
+
with open(csv_path, "r", encoding="utf-8", newline="") as f:
|
| 393 |
+
reader = csv.DictReader(f)
|
| 394 |
+
fieldnames = reader.fieldnames
|
| 395 |
+
for r in reader:
|
| 396 |
+
rows.append(r)
|
| 397 |
+
|
| 398 |
+
if rows and fieldnames and "outcome" in fieldnames:
|
| 399 |
+
rows[-1]["outcome"] = "invalid"
|
| 400 |
+
with open(csv_path, "w", encoding="utf-8", newline="") as f:
|
| 401 |
+
writer = csv.DictWriter(f, fieldnames=fieldnames)
|
| 402 |
+
writer.writeheader()
|
| 403 |
+
writer.writerows(rows)
|
| 404 |
+
|
| 405 |
+
print("\n[LOG PATCH] Last move outcome patched to 'invalid' "
|
| 406 |
+
f"(player {invalid_players[0]} made an invalid move).")
|
| 407 |
+
|
| 408 |
+
except Exception as e:
|
| 409 |
+
print(f"[LOG PATCH] Failed to patch CSV outcome: {e}")
|
| 410 |
+
|
| 411 |
+
# Finalize the game log with winner info in every row
|
| 412 |
+
logger.finalize_game(winner=winner, game_result=game_result)
|
| 413 |
+
|
| 414 |
+
# LLM analyzes the game CSV and updates prompt
|
| 415 |
+
analyze_and_update_prompt(
|
| 416 |
+
csv_path=logger.path,
|
| 417 |
+
prompts_dir="stratego/prompts",
|
| 418 |
+
logs_dir=args.log_dir,
|
| 419 |
+
model_name="mistral:7b", # Analysis model
|
| 420 |
+
models_used=[agents[0].model_name, agents[1].model_name],
|
| 421 |
+
game_duration_seconds=game_duration,
|
| 422 |
+
winner=winner,
|
| 423 |
+
total_turns=turn - 1
|
| 424 |
+
)
|
| 425 |
+
|
| 426 |
+
# Auto-push game data to Hugging Face Hub
|
| 427 |
+
print("\nSyncing game data to Hugging Face...")
|
| 428 |
+
auto_push_after_game(
|
| 429 |
+
logs_dir=os.path.join(args.log_dir, "games"),
|
| 430 |
+
repo_id="STRATEGO-LLM-TRAINING/stratego",
|
| 431 |
+
)
|