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Runtime error
layout(local_size_x = 256) in; | |
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; }; | |
layout(binding = 1) buffer restrict tensorOut { float out_[]; }; | |
layout(push_constant) uniform PushConstants { | |
uint inOff; | |
uint outOff; | |
uint ne00; | |
uint nb01; | |
float eps; | |
} pcs; | |
shared float sum[gl_WorkGroupSize.x]; | |
void main() { | |
const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_ | |
// MEAN | |
// parallel sum | |
sum[gl_LocalInvocationID.x] = 0.0; | |
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { | |
sum[gl_LocalInvocationID.x] += in_[x+i00]; | |
} | |
// reduce | |
barrier(); | |
memoryBarrierShared(); | |
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) { | |
if (gl_LocalInvocationID.x < i) { | |
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i]; | |
} | |
barrier(); | |
memoryBarrierShared(); | |
} | |
// broadcast | |
if (gl_LocalInvocationID.x == 0) { | |
sum[0] /= float(pcs.ne00); | |
} | |
barrier(); | |
memoryBarrierShared(); | |
const float mean = sum[0]; | |
// recenter | |
const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_ | |
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { | |
out_[y+i00] = in_[x+i00] - mean; | |
} | |
// VARIANCE | |
// parallel sum | |
sum[gl_LocalInvocationID.x] = 0.0; | |
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { | |
sum[gl_LocalInvocationID.x] += out_[y+i00] * out_[y+i00]; | |
} | |
// reduce | |
barrier(); | |
memoryBarrierShared(); | |
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) { | |
if (gl_LocalInvocationID.x < i) { | |
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i]; | |
} | |
barrier(); | |
memoryBarrierShared(); | |
} | |
// broadcast | |
if (gl_LocalInvocationID.x == 0) { | |
sum[0] /= float(pcs.ne00); | |
} | |
barrier(); | |
memoryBarrierShared(); | |
const float variance = sum[0]; | |
const float scale = 1.0f/sqrt(variance + pcs.eps); | |
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { | |
out_[y+i00] *= scale; | |
} | |
} | |