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Update app.py
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from diffusers import StableDiffusionPipeline, DiffusionPipeline
import torch
import gradio as gr
import spaces
css = """
#img-display-output {
max-height: 60vh;
}
#img-display-output *{
max-height: 60vh;
}
"""
DEVICE = 'cuda'
model_id = "Onodofthenorth/SD_PixelArt_SpriteSheet_Generator"
pipe = StableDiffusionPipeline.from_pretrained(model_id, torch_dtype=torch.float16)
pipe.to("cuda")
@spaces.GPU(enable_queue=True)
def generate_sprite(prompt):
# pipe = pipe.to(DEVICE)
# image = pipe(prompt).images[0]
images = pipe(prompt).images
return images
title = "# SD_PixelArt_SpriteSheet_Generator"
description = """Pixel Art Sprite Sheet Generator with Stable Diffusion Checkpoint."""
with gr.Blocks(css=css) as API:
gr.Markdown(title)
gr.Markdown(description)
with gr.Column():
inputs=gr.TextArea(label="Prompt", placeholder="Prompt")
# outputs=gr.Image(label="Ouput Image", type='pil', elem_id="img-display-output")
outputs=gr.Gallery(label="Ouput Images", columns=4, elem_id="img-display-output")
generate_btn = gr.Button(value="Generate")
generate_btn.click(generate_sprite, inputs=inputs, outputs=outputs, api_name="generate_mesh")
API.launch()