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#pragma once
#include "diffvg.h"
#include "cuda_utils.h"
#include "vector.h"
#include "matrix.h"
struct AABB {
DEVICE
inline AABB(const Vector2f &p_min = Vector2f{infinity<float>(), infinity<float>()},
const Vector2f &p_max = Vector2f{-infinity<float>(), -infinity<float>()})
: p_min(p_min), p_max(p_max) {}
Vector2f p_min, p_max;
};
DEVICE
inline
AABB merge(const AABB &box, const Vector2f &p) {
return AABB{Vector2f{min(p.x, box.p_min.x), min(p.y, box.p_min.y)},
Vector2f{max(p.x, box.p_max.x), max(p.y, box.p_max.y)}};
}
DEVICE
inline
AABB merge(const AABB &box0, const AABB &box1) {
return AABB{Vector2f{min(box0.p_min.x, box1.p_min.x), min(box0.p_min.y, box1.p_min.y)},
Vector2f{max(box0.p_max.x, box1.p_max.x), max(box0.p_max.y, box1.p_max.y)}};
}
DEVICE
inline
bool inside(const AABB &box, const Vector2f &p) {
return p.x >= box.p_min.x && p.x <= box.p_max.x &&
p.y >= box.p_min.y && p.y <= box.p_max.y;
}
DEVICE
inline
bool inside(const AABB &box, const Vector2f &p, float radius) {
return p.x >= box.p_min.x - radius && p.x <= box.p_max.x + radius &&
p.y >= box.p_min.y - radius && p.y <= box.p_max.y + radius;
}
DEVICE
inline
AABB enlarge(const AABB &box, float width) {
return AABB{Vector2f{box.p_min.x - width, box.p_min.y - width},
Vector2f{box.p_max.x + width, box.p_max.y + width}};
}
DEVICE
inline
AABB transform(const Matrix3x3f &xform, const AABB &box) {
auto ret = AABB();
ret = merge(ret, xform_pt(xform, Vector2f{box.p_min.x, box.p_min.y}));
ret = merge(ret, xform_pt(xform, Vector2f{box.p_min.x, box.p_max.y}));
ret = merge(ret, xform_pt(xform, Vector2f{box.p_max.x, box.p_min.y}));
ret = merge(ret, xform_pt(xform, Vector2f{box.p_max.x, box.p_max.y}));
return ret;
}
DEVICE
inline
bool within_distance(const AABB &box, const Vector2f &pt, float r) {
return pt.x >= box.p_min.x - r && pt.x <= box.p_max.x + r &&
pt.y >= box.p_min.y - r && pt.y <= box.p_max.y + r;
}