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/****************************************************************************** | |
* Copyright (c) 2011, Duane Merrill. All rights reserved. | |
* Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* * Neither the name of the NVIDIA CORPORATION nor the | |
* names of its contributors may be used to endorse or promote products | |
* derived from this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY | |
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
******************************************************************************/ | |
/****************************************************************************** | |
* Common C/C++ macro utilities | |
******************************************************************************/ | |
#pragma once | |
#include "util_namespace.cuh" | |
/// Optional outer namespace(s) | |
CUB_NS_PREFIX | |
/// CUB namespace | |
namespace cub { | |
/** | |
* \addtogroup UtilModule | |
* @{ | |
*/ | |
#ifndef CUB_ALIGN | |
#if defined(_WIN32) || defined(_WIN64) | |
/// Align struct | |
#define CUB_ALIGN(bytes) __declspec(align(32)) | |
#else | |
/// Align struct | |
#define CUB_ALIGN(bytes) __attribute__((aligned(bytes))) | |
#endif | |
#endif | |
#ifndef CUB_MAX | |
/// Select maximum(a, b) | |
#define CUB_MAX(a, b) (((b) > (a)) ? (b) : (a)) | |
#endif | |
#ifndef CUB_MIN | |
/// Select minimum(a, b) | |
#define CUB_MIN(a, b) (((b) < (a)) ? (b) : (a)) | |
#endif | |
#ifndef CUB_QUOTIENT_FLOOR | |
/// Quotient of x/y rounded down to nearest integer | |
#define CUB_QUOTIENT_FLOOR(x, y) ((x) / (y)) | |
#endif | |
#ifndef CUB_QUOTIENT_CEILING | |
/// Quotient of x/y rounded up to nearest integer | |
#define CUB_QUOTIENT_CEILING(x, y) (((x) + (y) - 1) / (y)) | |
#endif | |
#ifndef CUB_ROUND_UP_NEAREST | |
/// x rounded up to the nearest multiple of y | |
#define CUB_ROUND_UP_NEAREST(x, y) ((((x) + (y) - 1) / (y)) * y) | |
#endif | |
#ifndef CUB_ROUND_DOWN_NEAREST | |
/// x rounded down to the nearest multiple of y | |
#define CUB_ROUND_DOWN_NEAREST(x, y) (((x) / (y)) * y) | |
#endif | |
#ifndef CUB_STATIC_ASSERT | |
#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document | |
#define CUB_CAT_(a, b) a ## b | |
#define CUB_CAT(a, b) CUB_CAT_(a, b) | |
#endif // DOXYGEN_SHOULD_SKIP_THIS | |
/// Static assert | |
#define CUB_STATIC_ASSERT(cond, msg) typedef int CUB_CAT(cub_static_assert, __LINE__)[(cond) ? 1 : -1] | |
#endif | |
/** @} */ // end group UtilModule | |
} // CUB namespace | |
CUB_NS_POSTFIX // Optional outer namespace(s) | |