2d-game-backend / schemas.py
Student Hub
Initial backend for Hugging Face Spaces
2f4298a
from pydantic import BaseModel, EmailStr, Field
from typing import Optional
from datetime import datetime
# User schemas
class UserBase(BaseModel):
username: str = Field(..., min_length=3, max_length=50)
email: EmailStr
class UserCreate(UserBase):
password: str = Field(..., min_length=6)
class UserResponse(UserBase):
id: int
is_active: bool
is_admin: bool
created_at: datetime
last_login: Optional[datetime] = None
class Config:
from_attributes = True
# Auth schemas
class Token(BaseModel):
access_token: str
token_type: str
class TokenData(BaseModel):
username: Optional[str] = None
class LoginRequest(BaseModel):
username: str
password: str
# UserStats schemas
class UserStatsBase(BaseModel):
energy: float = 100.0
max_energy: float = 100.0
hunger: float = 100.0
max_hunger: float = 100.0
level: int = 1
experience: int = 0
coins: int = 0
class UserStatsResponse(UserStatsBase):
id: int
user_id: int
total_playtime: int
rooms_visited: int
items_collected: int
enemies_defeated: int
deaths: int
updated_at: datetime
class Config:
from_attributes = True
class UserStatsUpdate(BaseModel):
energy: Optional[float] = None
hunger: Optional[float] = None
experience: Optional[int] = None
coins: Optional[int] = None
rooms_visited: Optional[int] = None
items_collected: Optional[int] = None
enemies_defeated: Optional[int] = None
deaths: Optional[int] = None
# GameSession schemas
class GameSessionCreate(BaseModel):
pass
class GameSessionResponse(BaseModel):
id: int
user_id: int
started_at: datetime
ended_at: Optional[datetime] = None
duration: int
energy_consumed: float
hunger_consumed: float
rooms_visited_session: int
items_collected_session: int
enemies_defeated_session: int
deaths_session: int
class Config:
from_attributes = True
# Admin schemas
class AdminStats(BaseModel):
total_users: int
active_users_today: int
new_users_today: int
total_sessions: int
avg_session_duration: float
total_playtime: int
total_rooms_visited: int
total_items_collected: int
total_enemies_defeated: int
class UserListItem(BaseModel):
id: int
username: str
email: str
is_active: bool
is_admin: bool
created_at: datetime
last_login: Optional[datetime] = None
class Config:
from_attributes = True
class UserDetail(UserListItem):
stats: Optional[UserStatsResponse] = None