Student Hub
Initial backend for Hugging Face Spaces
2f4298a
from fastapi import APIRouter, Depends, HTTPException, status
from sqlalchemy.orm import Session
from sqlalchemy import func
from typing import List
from datetime import datetime, timedelta
from database import get_db
from models import User, UserStats, GameSession, GameAction
from schemas import (
UserStatsResponse,
UserStatsUpdate,
GameSessionCreate,
GameSessionResponse
)
from auth import get_current_active_user
router = APIRouter(prefix="/api/game", tags=["Game"])
@router.get("/stats", response_model=UserStatsResponse)
async def get_user_stats(
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Получение статистики пользователя"""
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if not stats:
# Создаем статистику если не существует
stats = UserStats(user_id=current_user.id)
db.add(stats)
db.commit()
db.refresh(stats)
return stats
@router.patch("/stats", response_model=UserStatsResponse)
async def update_user_stats(
stats_update: UserStatsUpdate,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Обновление статистики пользователя"""
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if not stats:
raise HTTPException(status_code=404, detail="Stats not found")
# Обновление полей
update_data = stats_update.dict(exclude_unset=True)
for field, value in update_data.items():
setattr(stats, field, value)
# Автоматический расчет уровня на основе опыта
if stats_update.experience is not None:
stats.level = 1 + (stats.experience // 100)
db.commit()
db.refresh(stats)
return stats
@router.post("/stats/consume-energy")
async def consume_energy(
amount: float,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Расход энергии"""
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if not stats:
raise HTTPException(status_code=404, detail="Stats not found")
stats.energy = max(0, stats.energy - amount)
db.commit()
return {"energy": stats.energy, "message": f"Consumed {amount} energy"}
@router.post("/stats/restore-energy")
async def restore_energy(
amount: float,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Восстановление энергии"""
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if not stats:
raise HTTPException(status_code=404, detail="Stats not found")
stats.energy = min(stats.max_energy, stats.energy + amount)
db.commit()
return {"energy": stats.energy, "message": f"Restored {amount} energy"}
@router.post("/stats/consume-hunger")
async def consume_hunger(
amount: float,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Расход сытости"""
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if not stats:
raise HTTPException(status_code=404, detail="Stats not found")
stats.hunger = max(0, stats.hunger - amount)
db.commit()
return {"hunger": stats.hunger, "message": f"Consumed {amount} hunger"}
@router.post("/stats/restore-hunger")
async def restore_hunger(
amount: float,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Восстановление сытости (еда)"""
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if not stats:
raise HTTPException(status_code=404, detail="Stats not found")
stats.hunger = min(stats.max_hunger, stats.hunger + amount)
db.commit()
return {"hunger": stats.hunger, "message": f"Restored {amount} hunger"}
@router.post("/session/start", response_model=GameSessionResponse)
async def start_game_session(
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Начало игровой сессии"""
# Проверка активной сессии
active_session = db.query(GameSession).filter(
GameSession.user_id == current_user.id,
GameSession.ended_at == None
).first()
if active_session:
return active_session
# Создание новой сессии
session = GameSession(user_id=current_user.id)
db.add(session)
db.commit()
db.refresh(session)
return session
@router.post("/session/end", response_model=GameSessionResponse)
async def end_game_session(
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Завершение игровой сессии"""
session = db.query(GameSession).filter(
GameSession.user_id == current_user.id,
GameSession.ended_at == None
).first()
if not session:
raise HTTPException(status_code=404, detail="No active session found")
session.ended_at = datetime.utcnow()
session.duration = int((session.ended_at - session.started_at).total_seconds())
# Обновление общей статистики
stats = db.query(UserStats).filter(UserStats.user_id == current_user.id).first()
if stats:
stats.total_playtime += session.duration
db.commit()
db.refresh(session)
return session
@router.get("/sessions", response_model=List[GameSessionResponse])
async def get_user_sessions(
limit: int = 10,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Получение истории игровых сессий"""
sessions = db.query(GameSession).filter(
GameSession.user_id == current_user.id
).order_by(GameSession.started_at.desc()).limit(limit).all()
return sessions
@router.post("/action/{action_type}")
async def log_game_action(
action_type: str,
action_data: str = None,
current_user: User = Depends(get_current_active_user),
db: Session = Depends(get_db)
):
"""Логирование игрового действия"""
action = GameAction(
user_id=current_user.id,
action_type=action_type,
action_data=action_data
)
db.add(action)
db.commit()
return {"message": "Action logged", "action_type": action_type}