ango commited on
Commit
f0b1638
·
1 Parent(s): b8aecdd

04.09 commit

Browse files
base/buff.py CHANGED
@@ -15,14 +15,14 @@ class Buff:
15
 
16
  stack: int = 1
17
 
18
- gain_skills: Dict[str, ATTR_DICT] = None
19
  gain_attributes: ATTR_DICT = None
20
 
21
  def __post_init__(self):
22
  self.gain_skills = {}
23
  self.gain_attributes = {}
24
 
25
- def __radd__(self, other: Tuple[Attribute, Dict[str, Skill]]):
26
  attribute, skills = other
27
  for skill_id, gain in self.gain_skills.items():
28
  skill = skills[skill_id]
@@ -32,7 +32,7 @@ class Buff:
32
  setattr(attribute, attr, getattr(attribute, attr) + value)
33
  return attribute, skills
34
 
35
- def __rsub__(self, other: Tuple[Attribute, Dict[str, Skill]]):
36
  attribute, skills = other
37
  for skill_id, gain in self.gain_skills.items():
38
  skill = skills[skill_id]
 
15
 
16
  stack: int = 1
17
 
18
+ gain_skills: Dict[int, ATTR_DICT] = None
19
  gain_attributes: ATTR_DICT = None
20
 
21
  def __post_init__(self):
22
  self.gain_skills = {}
23
  self.gain_attributes = {}
24
 
25
+ def __radd__(self, other: Tuple[Attribute, Dict[int, Skill]]):
26
  attribute, skills = other
27
  for skill_id, gain in self.gain_skills.items():
28
  skill = skills[skill_id]
 
32
  setattr(attribute, attr, getattr(attribute, attr) + value)
33
  return attribute, skills
34
 
35
+ def __rsub__(self, other: Tuple[Attribute, Dict[int, Skill]]):
36
  attribute, skills = other
37
  for skill_id, gain in self.gain_skills.items():
38
  skill = skills[skill_id]
base/calculator.py CHANGED
@@ -1,42 +1,43 @@
1
  from base.attribute import Attribute
2
- from parse import Parser
3
 
4
 
5
- def refresh_status(existed_buffs, buffs, attribute, parser: Parser):
6
  for buff in [buff for buff in existed_buffs if buff not in buffs]:
7
  existed_buffs.remove(buff)
8
  buff_id, buff_level, buff_stack = buff
9
- buff = parser.buffs[buff_id]
10
  buff.buff_level = buff_level
11
  for _ in range(buff_stack):
12
- attribute, parser.skills = (attribute, parser.skills) - buff
13
 
14
  for buff in [buff for buff in buffs if buff not in existed_buffs]:
15
  existed_buffs.append(buff)
16
  buff_id, buff_level, buff_stack = buff
17
- buff = parser.buffs[buff_id]
18
  buff.buff_level = buff_level
19
  for _ in range(buff_stack):
20
- attribute, parser.skills = (attribute, parser.skills) + buff
21
 
22
 
23
  def analyze_details(parser: Parser, attribute: Attribute):
24
  existed_buffs = []
25
- for skill, status in parser.records.items():
26
- skill_id, skill_level = skill
27
- skill = parser.skills[skill_id]
28
- skill.skill_level = skill_level
29
- for buffs, timeline in status.items():
30
- refresh_status(existed_buffs, buffs, attribute, parser)
31
-
32
- damage, critical_damage, expected_damage = skill(attribute)
33
-
34
- status[buffs] = {
35
- "damage": damage, "critical_damage": critical_damage, "expected_damage": expected_damage,
36
- "timeline": [round(t / 1000, 2) for t in timeline],
37
- "gradients": analyze_gradients(skill, attribute)
38
- }
39
- refresh_status(existed_buffs, [], attribute, parser)
 
40
 
41
 
42
  def analyze_gradients(skill, attribute):
 
1
  from base.attribute import Attribute
2
+ from qt.scripts.top import Parser, School
3
 
4
 
5
+ def refresh_status(existed_buffs, buffs, attribute: Attribute, school: School):
6
  for buff in [buff for buff in existed_buffs if buff not in buffs]:
7
  existed_buffs.remove(buff)
8
  buff_id, buff_level, buff_stack = buff
9
+ buff = school.buffs[buff_id]
10
  buff.buff_level = buff_level
11
  for _ in range(buff_stack):
12
+ attribute, school.skills = (attribute, school.skills) - buff
13
 
14
  for buff in [buff for buff in buffs if buff not in existed_buffs]:
15
  existed_buffs.append(buff)
16
  buff_id, buff_level, buff_stack = buff
17
+ buff = school.buffs[buff_id]
18
  buff.buff_level = buff_level
19
  for _ in range(buff_stack):
20
+ attribute, school.skills = (attribute, school.skills) + buff
21
 
22
 
23
  def analyze_details(parser: Parser, attribute: Attribute):
24
  existed_buffs = []
25
+ for start_time, record in parser.records.items():
26
+ for skill, status in record.items():
27
+ skill_id, skill_level = skill
28
+ skill = parser.school.skills[skill_id]
29
+ skill.skill_level = skill_level
30
+ for buffs, timeline in status.items():
31
+ refresh_status(existed_buffs, buffs, attribute, parser.school)
32
+
33
+ damage, critical_damage, expected_damage = skill(attribute)
34
+
35
+ status[buffs] = {
36
+ "damage": damage, "critical_damage": critical_damage, "expected_damage": expected_damage,
37
+ "timeline": [round(t / 1000, 2) for t in timeline],
38
+ "gradients": analyze_gradients(skill, attribute)
39
+ }
40
+ refresh_status(existed_buffs, [], attribute, parser.school)
41
 
42
 
43
  def analyze_gradients(skill, attribute):
base/recipe.py ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+
3
+ def damage_addition_recipe(skill_ids, value, name="伤害增加"):
4
+ return {
5
+ "buff_name": name,
6
+ "gain_skills": {
7
+ skill_id: {
8
+ "skill_damage_addition": value
9
+ } for skill_id in skill_ids
10
+ }
11
+ }
12
+
13
+
14
+ def critical_strike_recipe(skill_ids, value, name="会心增加"):
15
+ return {
16
+ "buff_name": name,
17
+ "gain_skills": {
18
+ skill_id: {
19
+ "skill_critical_strike": value
20
+ } for skill_id in skill_ids
21
+ }
22
+ }
parse.py → parser.py RENAMED
@@ -1,28 +1,48 @@
1
  from typing import Dict
2
 
3
- from luadata import unserialize
4
-
5
  from base.buff import Buff
6
  from base.skill import Skill
 
7
 
8
 
9
  class Parser:
 
 
 
 
 
 
 
 
 
 
 
10
  def __init__(self, skills: Dict[str, Skill], buffs: Dict[str, Buff]):
11
  self.skills = skills
12
  self.buffs = buffs
13
 
 
 
 
 
14
  self.records = {}
15
  self.status = {}
16
 
17
- self.start_time = 0
18
- self.end_time = 0
 
 
 
 
19
 
20
  def parse_time(self, detail, timestamp):
21
  if detail[1]:
22
- self.start_time = int(timestamp)
 
 
23
  else:
24
- self.end_time = int(timestamp)
25
- return True
26
 
27
  def parse_buff(self, detail):
28
  buff_id, buff_stack, buff_level = detail[4], detail[5], detail[8]
@@ -38,22 +58,28 @@ class Parser:
38
  if skill[0] not in self.skills:
39
  return
40
 
41
- if skill not in self.records:
42
- self.records[skill] = {}
 
43
  status = tuple(
44
  (buff_id, buff_level, buff_stack) for (buff_id, buff_level), buff_stack in self.status.items()
45
  )
46
- if status not in self.records[skill]:
47
- self.records[skill][status] = []
48
- self.records[skill][status].append(int(timestamp) - self.start_time)
49
 
50
  def __call__(self, file_name):
 
 
51
  for line in open(file_name):
52
  row = line.split("\t")
53
- if row[4] == "5" and self.parse_time(unserialize(row[-1]), row[3]):
54
- break
 
 
55
  elif row[4] == "13":
56
- self.parse_buff(unserialize(row[-1]))
57
- elif row[4] == "21":
58
- self.parse_skill(unserialize(row[-1]), row[3])
 
59
  return self.records
 
1
  from typing import Dict
2
 
 
 
3
  from base.buff import Buff
4
  from base.skill import Skill
5
+ from utils.lua import parse
6
 
7
 
8
  class Parser:
9
+ records: dict
10
+ status: dict
11
+
12
+ start_time: list
13
+ end_time: list
14
+
15
+ info_flag: bool
16
+ fight_flag: bool
17
+
18
+ school: int
19
+
20
  def __init__(self, skills: Dict[str, Skill], buffs: Dict[str, Buff]):
21
  self.skills = skills
22
  self.buffs = buffs
23
 
24
+ def reset(self):
25
+ self.info_flag = True
26
+ self.fight_flag = False
27
+
28
  self.records = {}
29
  self.status = {}
30
 
31
+ self.start_time = []
32
+ self.end_time = []
33
+
34
+ def parse_info(self, detail):
35
+ if isinstance(detail, list):
36
+ self.info_flag = False
37
 
38
  def parse_time(self, detail, timestamp):
39
  if detail[1]:
40
+ self.start_time.append(int(timestamp))
41
+ self.records[self.start_time[-1]] = {}
42
+ self.fight_flag = True
43
  else:
44
+ self.end_time.append(int(timestamp))
45
+ self.fight_flag = False
46
 
47
  def parse_buff(self, detail):
48
  buff_id, buff_stack, buff_level = detail[4], detail[5], detail[8]
 
58
  if skill[0] not in self.skills:
59
  return
60
 
61
+ current_record = self.records[self.start_time[-1]]
62
+ if skill not in current_record:
63
+ current_record[skill] = {}
64
  status = tuple(
65
  (buff_id, buff_level, buff_stack) for (buff_id, buff_level), buff_stack in self.status.items()
66
  )
67
+ if status not in current_record[skill]:
68
+ current_record[skill][status] = []
69
+ current_record[skill][status].append(int(timestamp) - self.start_time[-1])
70
 
71
  def __call__(self, file_name):
72
+ self.reset()
73
+
74
  for line in open(file_name):
75
  row = line.split("\t")
76
+ if row[4] == "4" and self.info_flag:
77
+ self.parse_info(parse(row[-1]))
78
+ elif row[4] == "5":
79
+ self.parse_time(parse(row[-1]), row[3])
80
  elif row[4] == "13":
81
+ self.parse_buff(parse(row[-1]))
82
+ elif row[4] == "21" and self.fight_flag:
83
+ self.parse_skill(parse(row[-1]), row[3])
84
+
85
  return self.records
qt/__init__.py ADDED
File without changes
qt/app.py ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import sys
2
+
3
+
4
+ from PySide6.QtGui import QIcon
5
+
6
+ from qt.components.top import TopWidget
7
+ from qt.scripts.top import top_script
8
+ from qt.components.equipments import EquipmentsWidget
9
+ from qt.scripts.equipments import equipments_script
10
+ from qt.components.talents import TalentsWidget
11
+ # from qt.scripts.talents import talents_script
12
+ # from qt.components.recipes import RecipesWidget
13
+ # from qt.scripts.recipes import recipes_script
14
+ # from qt.components.consumables import ConsumablesWidget
15
+ # from qt.scripts.consumables import consumables_script
16
+ # from qt.components.bonuses import BonusesWidget
17
+ # from qt.scripts.bonuses import bonuses_script
18
+ # from qt.components.combat import CombatWidget
19
+ # from qt.scripts.combat import combat_script
20
+
21
+ from PySide6.QtWidgets import QApplication, QMainWindow, QStyleFactory, QMessageBox, QVBoxLayout, QWidget, QTabWidget, \
22
+ QGridLayout
23
+
24
+
25
+ class MainWindow(QMainWindow):
26
+ def __init__(self):
27
+ super().__init__()
28
+
29
+ self.setWindowTitle("Simulator")
30
+
31
+ icon = QIcon("qt/assets/icon.ico")
32
+ self.setWindowIcon(icon)
33
+ self.message_box = QMessageBox()
34
+
35
+ self.message_box.setWindowIcon(icon)
36
+
37
+ self.central_widget = QWidget(self)
38
+ self.setCentralWidget(self.central_widget)
39
+
40
+ self.showMaximized()
41
+ layout = QVBoxLayout(self.central_widget)
42
+
43
+ self.top_widget = TopWidget()
44
+ self.config_widget = QWidget()
45
+ config_layout = QGridLayout(self.config_widget)
46
+ layout.addWidget(self.top_widget)
47
+ layout.addWidget(self.config_widget)
48
+
49
+ self.equipments_widget = EquipmentsWidget()
50
+ config_layout.addWidget(self.equipments_widget, 0, 0)
51
+
52
+ self.talent_widget = TalentsWidget()
53
+ config_layout.addWidget(self.talent_widget, 0, 1)
54
+
55
+ parser = top_script(self.top_widget, self.config_widget, self.equipments_widget, self.talent_widget)
56
+ equipments = equipments_script(self.equipments_widget)
57
+
58
+ #
59
+ # config_layout.addWidget(self.equipments_widget, 1, 0)
60
+ #
61
+ # config_layout.addWidget(self.equipments_widget, 1, 1)
62
+ #
63
+ # self.talents_widget = TalentsWidget()
64
+ # self.tab_widget.addTab(self.talents_widget, "奇穴")
65
+ #
66
+ # self.recipes_widget = RecipesWidget()
67
+ # self.tab_widget.addTab(self.recipes_widget, "秘籍")
68
+ #
69
+ # self.consumables_widget = ConsumablesWidget()
70
+ # self.tab_widget.addTab(self.consumables_widget, "消耗品")
71
+ #
72
+ # self.bonuses_widget = BonusesWidget()
73
+ # self.tab_widget.addTab(self.bonuses_widget, "增益")
74
+ #
75
+ # self.combat_widget = CombatWidget()
76
+ # self.tab_widget.addTab(self.combat_widget, "战斗")
77
+ #
78
+ # school = top_script(self.top_widget, self.tab_widget,
79
+ # self.equipments_widget, self.talents_widget, self.recipes_widget,
80
+ # self.consumables_widget, self.bonuses_widget,
81
+ # self.combat_widget)
82
+ # equipments = equipments_script(self.equipments_widget)
83
+ # talents = talents_script(self.talents_widget)
84
+ # recipes = recipes_script(self.recipes_widget)
85
+ # consumables = consumables_script(self.consumables_widget)
86
+ # bonuses = bonuses_script(school, self.bonuses_widget)
87
+ # combat_script(self.message_box, school, equipments, talents, recipes, consumables, bonuses, self.combat_widget)
88
+
89
+ self.config_widget.hide()
90
+
91
+
92
+ if __name__ == "__main__":
93
+ app = QApplication(sys.argv)
94
+ app.setStyle(QStyleFactory.create('Fusion'))
95
+ window = MainWindow()
96
+ window.show()
97
+ sys.exit(app.exec())
qt/assets/enchants/belt ADDED
@@ -0,0 +1 @@
 
 
1
+ {"连雾·腰·无双 腰带无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·腰·无双 腰带无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·腰·无双 腰带无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}}
qt/assets/enchants/bottoms ADDED
@@ -0,0 +1 @@
 
 
1
+ {"断浪·裤·铸(无双) 无双等级提升883点": {"score": 952, "attr": {"strain_base": 883}}, "断浪·裤·铸(会心) 全会心提升883点": {"score": 952, "attr": {"all_critical_strike_base": 883}}, "断浪·裤·铸(内破) 内功破防等级提升883点": {"score": 952, "attr": {"magical_overcome_base": 883}}, "断浪·裤·铸(外破) 外功破防等级提升883点": {"score": 952, "attr": {"physical_overcome_base": 883}}, "断浪·裤·铸(根骨) 根骨提升198点": {"score": 952, "attr": {"spirit_base": 198}}, "断浪·裤·铸(力道) 力道提升198点": {"score": 952, "attr": {"strength_base": 198}}, "断浪·裤·铸(元气) 元气提升198点": {"score": 952, "attr": {"spunk_base": 198}}, "断浪·裤·铸(身法) 身法提升198点": {"score": 952, "attr": {"agility_base": 198}}, "断浪·裤·铸(无双) 无双等级提升799点": {"score": 783, "attr": {"strain_base": 799}}, "断浪·裤·铸(会心) 全会心提升799点": {"score": 783, "attr": {"all_critical_strike_base": 799}}, "断浪·裤·铸(内破) 内功破防等级提升799点": {"score": 783, "attr": {"magical_overcome_base": 799}}, "断浪·裤·铸(外破) 外功破防等级提升799点": {"score": 783, "attr": {"physical_overcome_base": 799}}, "断浪·裤·铸(根骨) 根骨提升179点": {"score": 783, "attr": {"spirit_base": 179}}, "断浪·裤·铸(力道) 力道提升179点": {"score": 783, "attr": {"strength_base": 179}}, "断浪·裤·铸(元气) 元气提升179点": {"score": 783, "attr": {"spunk_base": 179}}, "断浪·裤·铸(身法) 身法提升179点": {"score": 783, "attr": {"agility_base": 179}}, "断浪·裤·铸(无双) 无双等级提升723点": {"score": 644, "attr": {"strain_base": 723}}, "断浪·裤·铸(会心) 全会心提升723点": {"score": 644, "attr": {"all_critical_strike_base": 723}}, "断浪·裤·铸(内破) 内功破防等级提升723点": {"score": 644, "attr": {"magical_overcome_base": 723}}, "断浪·裤·铸(外破) 外功破防等级提升723点": {"score": 644, "attr": {"physical_overcome_base": 723}}, "断浪·裤·铸(根骨) 根骨提升162点": {"score": 644, "attr": {"spirit_base": 162}}, "断浪·裤·铸(力道) 力道提升162点": {"score": 644, "attr": {"strength_base": 162}}, "断浪·裤·铸(元气) 元气提升162点": {"score": 644, "attr": {"spunk_base": 162}}, "断浪·裤·铸(身法) 身法提升162点": {"score": 644, "attr": {"agility_base": 162}}, "断浪·裤·甲(无双) 无双等级提升442点": {"score": 475, "attr": {"strain_base": 442}}, "断浪·裤·甲(会心) 全会心提升442点": {"score": 475, "attr": {"all_critical_strike_base": 442}}, "断浪·裤·甲(内破) 内功破防等级提升442点": {"score": 475, "attr": {"magical_overcome_base": 442}}, "断浪·裤·甲(外破) 外功破防等级提升442点": {"score": 475, "attr": {"physical_overcome_base": 442}}, "断浪·裤·甲(根骨) 根骨提升99点": {"score": 475, "attr": {"spirit_base": 99}}, "断浪·裤·甲(力道) 力道提升99点": {"score": 475, "attr": {"strength_base": 99}}, "断浪·裤·甲(元气) 元气提升99点": {"score": 475, "attr": {"spunk_base": 99}}, "断浪·裤·甲(身法) 身法提升99点": {"score": 475, "attr": {"agility_base": 99}}, "断浪·裤·甲(无双) 无双等级提升400点": {"score": 391, "attr": {"strain_base": 400}}, "断浪·裤·甲(会心) 全会心提升400点": {"score": 391, "attr": {"all_critical_strike_base": 400}}, "断浪·裤·甲(内破) 内功破防等级提升400点": {"score": 391, "attr": {"magical_overcome_base": 400}}, "断浪·裤·甲(外破) 外功破防等级提升400点": {"score": 391, "attr": {"physical_overcome_base": 400}}, "断浪·裤·甲(根骨) 根骨提升90点": {"score": 391, "attr": {"spirit_base": 90}}, "断浪·裤·甲(力道) 力道提升90点": {"score": 391, "attr": {"strength_base": 90}}, "断浪·裤·甲(元气) 元气提升90点": {"score": 391, "attr": {"spunk_base": 90}}, "断浪·裤·甲(身法) 身法提升90点": {"score": 391, "attr": {"agility_base": 90}}, "连雾·裤·无双 下装无双等级提高353": {"score": 380, "attr": {"strain_base": 353}}, "连雾·裤·内破 下装内功破防等级提高353": {"score": 380, "attr": {"magical_overcome_base": 353}}, "连雾·裤·外破 下装外功破防等级提高353": {"score": 380, "attr": {"physical_overcome_base": 353}}, "连雾·裤·会心 下装全会心等级提高353": {"score": 380, "attr": {"all_critical_strike_base": 353}}, "断浪·裤·甲(无双) 无双等级提升362点": {"score": 322, "attr": {"strain_base": 362}}, "断浪·裤·甲(会心) 全会心提升362点": {"score": 322, "attr": {"all_critical_strike_base": 362}}, "断浪·裤·甲(内破) 内功破防等级提升362点": {"score": 322, "attr": {"magical_overcome_base": 362}}, "断浪·裤·甲(外破) 外功破防等级提升362点": {"score": 322, "attr": {"physical_overcome_base": 362}}, "��浪·裤·甲(根骨) 根骨提升81点": {"score": 322, "attr": {"spirit_base": 81}}, "断浪·裤·甲(力道) 力道提升81点": {"score": 322, "attr": {"strength_base": 81}}, "断浪·裤·甲(元气) 元气提升81点": {"score": 322, "attr": {"spunk_base": 81}}, "断浪·裤·甲(身法) 身法提升81点": {"score": 322, "attr": {"agility_base": 81}}, "连雾·裤·无双 下装无双等级提高320": {"score": 313, "attr": {"strain_base": 320}}, "连雾·裤·内破 下装内功破防等级提高320": {"score": 313, "attr": {"magical_overcome_base": 320}}, "连雾·裤·外破 下装外功破防等级提高320": {"score": 313, "attr": {"physical_overcome_base": 320}}, "连雾·裤·会心 下装全会心等级提高320": {"score": 313, "attr": {"all_critical_strike_base": 320}}, "连雾·裤·无双 下装无双等级提高289": {"score": 258, "attr": {"strain_base": 289}}, "连雾·裤·内破 下装内功破防等级提高289": {"score": 258, "attr": {"magical_overcome_base": 289}}, "连雾·裤·外破 下装外功破防等级提高289": {"score": 258, "attr": {"physical_overcome_base": 289}}, "连雾·裤·会心 下装全会心等级提高289": {"score": 258, "attr": {"all_critical_strike_base": 289}}}
qt/assets/enchants/hat ADDED
@@ -0,0 +1 @@
 
 
1
+ {"断浪·头·铸(急速) 加速提升883点": {"score": 952, "attr": {"haste_base": 883}}, "断浪·头·铸(破招) 破招提升883点": {"score": 952, "attr": {"surplus": 883}}, "断浪·头·铸(内攻) 内功攻击提升475点": {"score": 952, "attr": {"magical_attack_power_base": 475}}, "断浪·头·铸(外攻) 外功攻击提升398点": {"score": 952, "attr": {"physical_attack_power_base": 398}}, "断浪·头·铸(急速) 加速提升799点": {"score": 783, "attr": {"haste_base": 799}}, "断浪·头·铸(破招) 破招提升799点": {"score": 783, "attr": {"surplus": 799}}, "断浪·头·铸(内攻) 内功攻击提升430点": {"score": 783, "attr": {"magical_attack_power_base": 430}}, "断浪·头·铸(外攻) 外功攻击提升360点": {"score": 783, "attr": {"physical_attack_power_base": 360}}, "断浪·头·铸(急速) 加速提升723点": {"score": 644, "attr": {"haste_base": 723}}, "断浪·头·铸(破招) 破招提升723点": {"score": 644, "attr": {"surplus": 723}}, "断浪·头·铸(内攻) 内功攻击提升389点": {"score": 644, "attr": {"magical_attack_power_base": 389}}, "断浪·头·铸(外攻) 外功攻击提升326点": {"score": 644, "attr": {"physical_attack_power_base": 326}}, "断浪·头·甲(急速) 加速提升442点": {"score": 475, "attr": {"haste_base": 442}}, "断浪·头·甲(破招) 破招提升442点": {"score": 475, "attr": {"surplus": 442}}, "断浪·头·甲(内攻) 内功攻击提升237点": {"score": 475, "attr": {"magical_attack_power_base": 237}}, "断浪·头·甲(外攻) 外功攻击提升199点": {"score": 475, "attr": {"physical_attack_power_base": 199}}, "断浪·头·甲(急速) 加速提升400点": {"score": 391, "attr": {"haste_base": 400}}, "断浪·头·甲(破招) 破招提升400点": {"score": 391, "attr": {"surplus": 400}}, "断浪·头·甲(内攻) 内功攻击提升215点": {"score": 391, "attr": {"magical_attack_power_base": 215}}, "断浪·头·甲(外攻) 外功攻击提升180点": {"score": 391, "attr": {"physical_attack_power_base": 180}}, "连雾·头·内攻 帽子内功攻击提高190": {"score": 380, "attr": {"magical_attack_power_base": 190}}, "连雾·头·外攻 帽子外功攻击提高159": {"score": 380, "attr": {"physical_attack_power_base": 159}}, "连雾·头·急速 帽子加速等级提高353": {"score": 380, "attr": {"haste_base": 353}}, "断浪·头·甲(急速) 加速提升362点": {"score": 322, "attr": {"haste_base": 362}}, "断浪·头·甲(破招) 破招提升362点": {"score": 322, "attr": {"surplus": 362}}, "断浪·头·甲(内攻) 内功攻击提升195点": {"score": 322, "attr": {"magical_attack_power_base": 195}}, "断浪·头·甲(外攻) 外功攻击提升163点": {"score": 322, "attr": {"physical_attack_power_base": 163}}, "连雾·头·内攻 帽子内功攻击提高172": {"score": 313, "attr": {"magical_attack_power_base": 172}}, "连雾·头·外攻 帽子外功攻击提高144": {"score": 313, "attr": {"physical_attack_power_base": 144}}, "连雾·头·急速 帽子加速等级提高320": {"score": 313, "attr": {"haste_base": 320}}, "连雾·头·内攻 帽子内功攻击提高156": {"score": 258, "attr": {"magical_attack_power_base": 156}}, "连雾·头·外攻 帽子外功攻击提高130": {"score": 258, "attr": {"physical_attack_power_base": 130}}, "连雾·头·急速 帽子加速等级提高289": {"score": 258, "attr": {"haste_base": 289}}}
qt/assets/enchants/jacket ADDED
@@ -0,0 +1 @@
 
 
1
+ {"连雾·衣·无双 上衣无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·衣·无双 上衣无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·衣·无双 上衣无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}}
qt/assets/enchants/necklace ADDED
@@ -0,0 +1 @@
 
 
1
+ {}
qt/assets/enchants/pendant ADDED
@@ -0,0 +1 @@
 
 
1
+ {}
qt/assets/enchants/primary_weapon ADDED
@@ -0,0 +1 @@
 
 
1
+ {"断浪·兵·铸(武伤) 武器伤害提升597点": {"score": 952, "attr": {"weapon_damage_base": 597}}, "断浪·兵·铸(内攻) 内功攻击提升475点": {"score": 952, "attr": {"magical_attack_power_base": 475}}, "断浪·兵·铸(外攻) 外功攻击提升398点": {"score": 952, "attr": {"physical_attack_power_base": 398}}, "断浪·兵·铸(武伤) 武器伤害提升540点": {"score": 783, "attr": {"weapon_damage_base": 540}}, "断浪·兵·铸(内攻) 内功攻击提升430点": {"score": 783, "attr": {"magical_attack_power_base": 430}}, "断浪·兵·铸(外攻) 外功攻击提升360点": {"score": 783, "attr": {"physical_attack_power_base": 360}}, "断浪·兵·铸(武伤) 武器伤害提升489点": {"score": 644, "attr": {"weapon_damage_base": 489}}, "断浪·兵·铸(内攻) 内功攻击提升389点": {"score": 644, "attr": {"magical_attack_power_base": 389}}, "断浪·兵·铸(外攻) 外功攻击提升326点": {"score": 644, "attr": {"physical_attack_power_base": 326}}, "断浪·兵·甲(武伤) 武器伤害提升298点": {"score": 475, "attr": {"weapon_damage_base": 298}}, "断浪·兵·甲(内攻) 内功攻击提升237点": {"score": 475, "attr": {"magical_attack_power_base": 237}}, "断浪·兵·甲(外攻) 外功攻击提升199点": {"score": 475, "attr": {"physical_attack_power_base": 199}}, "断浪·兵·甲(武伤) 武器伤害提升270点": {"score": 391, "attr": {"weapon_damage_base": 270}}, "断浪·兵·甲(内攻) 内功攻击提升215点": {"score": 391, "attr": {"magical_attack_power_base": 215}}, "断浪·兵·甲(外攻) 外功攻击提升180点": {"score": 391, "attr": {"physical_attack_power_base": 180}}, "断浪·兵·甲(武伤) 武器伤害提升244点": {"score": 322, "attr": {"weapon_damage_base": 244}}, "断浪·兵·甲(内攻) 内功攻击提升194点": {"score": 322, "attr": {"magical_attack_power_base": 194}}, "断浪·兵·甲(外攻) 外功攻击提升163点": {"score": 322, "attr": {"physical_attack_power_base": 163}}}
qt/assets/enchants/ring ADDED
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+ {"断流心岩·戒指(破招) 破招等级提升883点": {"score": 952, "attr": {"surplus": 883}}, "断流心岩·戒指(内伤) 内功攻击提升475点": {"score": 952, "attr": {"magical_attack_power_base": 475}}, "断流心岩·戒指(外伤) 外功攻击提升398点": {"score": 952, "attr": {"physical_attack_power_base": 398}}, "断流心岩·戒指(身法) 身法提升198点": {"score": 952, "attr": {"agility_base": 198}}, "断流心岩·戒指(元气) 元气提升198点": {"score": 952, "attr": {"spunk_base": 198}}, "断流心岩·戒指(力道) 力道提升198点": {"score": 952, "attr": {"strength_base": 198}}, "断流心岩·戒指(根骨) 根骨提升198点": {"score": 952, "attr": {"spirit_base": 198}}, "断流心岩·戒指(破招) 破招等级提升799点": {"score": 783, "attr": {"surplus": 799}}, "断流心岩·戒指(内伤) 内功攻击提升430点": {"score": 783, "attr": {"magical_attack_power_base": 430}}, "断流心岩·戒指(外伤) 外功攻击提升360点": {"score": 783, "attr": {"physical_attack_power_base": 360}}, "断流心岩·戒指(身法) 身法提升179点": {"score": 783, "attr": {"agility_base": 179}}, "断流心岩·戒指(元气) 元气提升179点": {"score": 783, "attr": {"spunk_base": 179}}, "断流心岩·戒指(力道) 力道提升179点": {"score": 783, "attr": {"strength_base": 179}}, "断流心岩·戒指(根骨) 根骨提升179点": {"score": 783, "attr": {"spirit_base": 179}}, "断流心岩·戒指(破招) 破招等级提升723点": {"score": 644, "attr": {"surplus": 723}}, "断流心岩·戒指(内伤) 内功攻击提升389点": {"score": 644, "attr": {"magical_attack_power_base": 389}}, "断流心岩·戒指(外伤) 外功攻击提升326点": {"score": 644, "attr": {"physical_attack_power_base": 326}}, "断流心岩·戒指(身法) 身法提升162点": {"score": 644, "attr": {"agility_base": 162}}, "断流心岩·戒指(元气) 元气提升162点": {"score": 644, "attr": {"spunk_base": 162}}, "断流心岩·戒指(力道) 力道提升162点": {"score": 644, "attr": {"strength_base": 162}}, "断流心岩·戒指(根骨) 根骨提升162点": {"score": 644, "attr": {"spirit_base": 162}}}
qt/assets/enchants/secondary_weapon ADDED
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qt/assets/enchants/shoes ADDED
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qt/assets/enchants/tertiary_weapon ADDED
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qt/assets/enchants/wrist ADDED
@@ -0,0 +1 @@
 
 
1
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qt/assets/equipments/belt ADDED
@@ -0,0 +1 @@
 
 
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"set_gain": {"2": [1970], "4": [1910]}}, "濯心·松声腰带 (会心 无双) 12300": {"school": "万花", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 601, "strain_base": 2681}, "embed": {}, "gains": [], "special_enchant": [22169], "set_id": "190651", "set_attr": {}, "set_gain": {"2": [817, 1546], "4": [1912]}}, "濯心·通明腰带 (无双) 12300": {"school": "少林", "kind": "防御", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strain_base": 2011}, "embed": {}, "gains": [], "special_enchant": [22169], "set_id": "190650", "set_attr": {}, "set_gain": {"2": [1975, 4517], "4": [542]}}, "濯心·莲台腰带 (会心 无双) 12300": {"school": "少林", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 601, "magical_attack_power_base": 1170, "magical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"magical_critical_strike_base": 161, "magical_attack_power_base": 86}, "gains": [], "special_enchant": [22169], "set_id": "190649", "set_attr": {}, "set_gain": {"2": [818, 1147], "4": [1911]}}}
qt/assets/equipments/bottoms ADDED
@@ -0,0 +1 @@
 
 
1
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qt/assets/equipments/hat ADDED
@@ -0,0 +1 @@
 
 
1
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"gains": [], "special_enchant": [[15436, 10]], "set_id": "190658", "set_attr": {}, "set_gain": {"2": [1971], "4": [1910]}}, "濯心·染妆冠 (破防 破招) 12300": {"school": "七秀", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 773, "magical_attack_power_base": 1505, "magical_overcome_base": 3879, "surplus": 3448}, "embed": {"spirit_base": 36, "magical_attack_power_base": 86}, "gains": [], "special_enchant": [[15436, 10]], "set_id": "190657", "set_attr": {}, "set_gain": {"2": [1547], "4": [1916]}}, "濯心·深玄冠 (破防 破招) 12300": {"school": "纯阳", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 773, "physical_attack_power_base": 1254, "physical_overcome_base": 3879, "surplus": 3448}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [[15436, 10]], "set_id": "190656", "set_attr": {}, "set_gain": {"2": [818], "4": [1915]}}, "濯心·归心冠 (破防 破招) 12300": {"school": "纯阳", "kind": "内功", "level": 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qt/assets/equipments/jacket ADDED
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1
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3877}, "embed": {"spunk_base": 36, "all_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "西风北啸·音书衣 (破防 破招) 12450": {"school": "通用", "kind": "根骨", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869, "magical_attack_power_base": 1692, "magical_overcome_base": 4362, "surplus": 3877}, "embed": {"spirit_base": 36, "magical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "湖怜衣 (无双) 12450": {"school": "通用", "kind": "防御", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strain_base": 3635}, "embed": {}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "湖翠衣 () 12450": {"school": "通用", "kind": "治疗", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869}, "embed": {"magical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 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869, "magical_attack_power_base": 1692, "all_critical_strike_base": 4362, "strain_base": 3877}, "embed": {"all_critical_strike_base": 161, "all_critical_power_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "湖寂衣 (会心 无双) 12450": {"school": "通用", "kind": "根骨", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869, "magical_attack_power_base": 1692, "magical_critical_strike_base": 4362, "strain_base": 3877}, "embed": {"magical_critical_strike_base": 161, "magical_critical_power_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "尘屿衣 (破招 无双) 12450": {"school": "通用", "kind": "防御", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strain_base": 2908, "surplus": 727}, "embed": {}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "饮阔衣 (加速) 12450": {"school": "通用", "kind": "治疗", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869, "haste_base": 4362}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "染辞衣 (会心 破招) 12450": {"school": "通用", "kind": "身法", "level": 12450, "max_strength": 6, "base": {}, "magic": {"agility_base": 869, "physical_attack_power_base": 1410, "physical_critical_strike_base": 4362, "surplus": 3877}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "温刃衣 (会心 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 869, "physical_attack_power_base": 1410, "physical_critical_strike_base": 4362, "surplus": 3877}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "沁渡衣 (会心 破招) 12450": {"school": "通用", "kind": "元气", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spunk_base": 869, "magical_attack_power_base": 1692, "all_critical_strike_base": 4362, "surplus": 3877}, "embed": {"magical_attack_power_base": 86, "all_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "朝华衣 (会心 破招) 12450": {"school": "通用", "kind": "根骨", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869, "magical_attack_power_base": 1692, "magical_critical_strike_base": 4362, "surplus": 3877}, "embed": {"magical_attack_power_base": 86, "magical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "隐犀衫 (加速 无双) 12450": {"school": "通用", "kind": "防御", "level": 12450, "max_strength": 6, "base": {}, "magic": {"haste_base": 1939, "strain_base": 969}, "embed": {}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "楚黎衫 () 12450": {"school": "通用", "kind": "治疗", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869}, "embed": {"magical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "商野衫 (破防 破招) 12450": {"school": "通用", "kind": "身法", "level": 12450, "max_strength": 6, "base": {}, "magic": {"agility_base": 869, "physical_attack_power_base": 1410, "physical_overcome_base": 4362, "surplus": 3877}, "embed": {"agility_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿衫 (破防 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 869, "physical_attack_power_base": 1410, "physical_overcome_base": 4362, "surplus": 3877}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "椴微衫 (破防 破招) 12450": {"school": "通用", "kind": "元气", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spunk_base": 869, "magical_attack_power_base": 1692, "magical_overcome_base": 4362, "surplus": 3877}, "embed": {"spunk_base": 36, "all_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "池泓衫 (破防 破招) 12450": {"school": "通用", "kind": "根骨", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 869, "magical_attack_power_base": 1692, "magical_overcome_base": 4362, "surplus": 3877}, "embed": {"spirit_base": 36, "magical_critical_strike_base": 161}, "gains": [], "special_enchant": [[22151, 10]], "set_id": null, "set_attr": {}, "set_gain": {}}, "御厨上衣·星月万里 () 12300": {"school": "通用", "kind": "通用", "level": 12300, "max_strength": 0, "base": {}, "magic": {}, "embed": {}, "gains": [], "special_enchant": 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qt/assets/equipments/necklace ADDED
@@ -0,0 +1 @@
 
 
1
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qt/assets/equipments/pendant ADDED
@@ -0,0 +1 @@
 
 
1
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qt/assets/equipments/primary_weapon ADDED
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qt/assets/equipments/ring ADDED
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1
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qt/assets/equipments/secondary_weapon ADDED
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1
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13950, "max_strength": 4, "base": {"weapon_damage_base": 4326, "weapon_damage_rand": 2884}, "magic": {"agility_base": 1169, "physical_attack_power_base": 4527, "physical_overcome_base": 5865, "strain_base": 6256}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["2540"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "白石清泉 (破防 破招) 13950": {"school": "藏剑", "kind": "外功", "level": 13950, "max_strength": 6, "base": {"weapon_damage_base": 4326, "weapon_damage_rand": 2884}, "magic": {"agility_base": 1169, "physical_attack_power_base": 4527, "physical_overcome_base": 5865, "surplus": 6256}, "embed": {"agility_base": 36, "physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "青衣子母剑·重 (破防 破招) 13200": {"school": "藏剑", "kind": "外功", "level": 13200, "max_strength": 4, "base": {"weapon_damage_base": 4094, 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{}, "set_gain": {}}, "螭尘 (破防 会心 加速) 9300": {"school": "藏剑", "kind": "外功", "level": 9300, "max_strength": 8, "base": {"weapon_damage_base": 4005, "weapon_damage_rand": 2670}, "magic": {"agility_base": 1082, "physical_attack_power_base": 4056, "physical_critical_strike_base": 4827, "physical_overcome_base": 4224, "haste_base": 1509}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1538", "1539", "2426", "1937"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "金山月·夕照 (破防 会心 加速) 9100": {"school": "藏剑", "kind": "外功", "level": 9100, "max_strength": 8, "base": {"weapon_damage_base": 3919, "weapon_damage_rand": 2613}, "magic": {"agility_base": 1059, "physical_attack_power_base": 3969, "physical_critical_strike_base": 4723, "physical_overcome_base": 4133, "haste_base": 1476}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/assets/equipments/shoes ADDED
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1
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qt/assets/equipments/tertiary_weapon ADDED
@@ -0,0 +1 @@
 
 
1
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qt/assets/equipments/wrist ADDED
@@ -0,0 +1 @@
 
 
1
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null, "set_attr": {}, "set_gain": {}}, "隐犀护手 (加速 破招) 12450": {"school": "通用", "kind": "防御", "level": 12450, "max_strength": 6, "base": {}, "magic": {"haste_base": 1357, "surplus": 1187}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": null, "set_attr": {}, "set_gain": {}}, "楚黎护手 () 12450": {"school": "通用", "kind": "治疗", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 609}, "embed": {"magical_critical_strike_base": 161}, "gains": [], "special_enchant": [22166], "set_id": null, "set_attr": {}, "set_gain": {}}, "商野护手 (会心 无双) 12450": {"school": "通用", "kind": "身法", "level": 12450, "max_strength": 6, "base": {}, "magic": {"agility_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿护手 (会心 无双) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": null, "set_attr": {}, "set_gain": {}}, "椴微护手 (会心 无双) 12450": {"school": "通用", "kind": "元气", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spunk_base": 609, "magical_attack_power_base": 1185, "all_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"all_critical_strike_base": 161, "magical_attack_power_base": 86}, "gains": [], "special_enchant": [22166], "set_id": null, "set_attr": {}, "set_gain": {}}, "池泓护手 (会心 无双) 12450": {"school": "通用", "kind": "根骨", "level": 12450, "max_strength": 6, "base": {}, "magic": {"spirit_base": 609, "magical_attack_power_base": 1185, "magical_critical_strike_base": 3053, "strain_base": 2714}, "embed": 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36}, "gains": [], "special_enchant": [22166], "set_id": "191817", "set_attr": {}, "set_gain": {"4": [1194]}}, "寻踪觅宝·屠云袖 (破防 破招) 12300": {"school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [22166], "set_id": "191816", "set_attr": {}, "set_gain": {"4": [1194]}}, "寻踪觅宝·惊风袖 (破防 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [22166], "set_id": "191815", "set_attr": {}, "set_gain": {"4": [1194]}}, "寻踪觅宝·泻雨袖 (破防 破招) 12300": {"school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 601, "magical_attack_power_base": 1170, "magical_overcome_base": 3017, "surplus": 2681}, "embed": {"magical_attack_power_base": 86, "magical_overcome_base": 161}, "gains": [], "special_enchant": [22166], "set_id": "191814", "set_attr": {}, "set_gain": {"4": [1194]}}, "寻踪觅宝·拂雪袖 (破防 破招) 12300": {"school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "magical_attack_power_base": 1170, "magical_overcome_base": 3017, "surplus": 2681}, "embed": {"magical_attack_power_base": 86, "magical_overcome_base": 161}, "gains": [], "special_enchant": [22166], "set_id": "191813", "set_attr": {}, "set_gain": {"4": [1194]}}, "濯心·锋虹护手 (会心 破招) 12300": {"school": "刀宗", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190677", "set_attr": {}, "set_gain": {"2": [3188], "4": [1925]}}, "濯心·浅溪护手 () 12300": {"school": "药宗", "kind": "治疗", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": "190676", "set_attr": {}, "set_gain": {"2": [2844], "4": [1910]}}, "濯心·采青护手 (会心 破招) 12300": {"school": "药宗", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "surplus": 2681}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [22166], "set_id": "190675", "set_attr": {}, "set_gain": {"2": [2839, 2840], "4": [2125]}}, "濯心·天尘护手 (会心 破招) 12300": {"school": "衍天", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 601, "surplus": 2681}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [22166], "set_id": "190674", "set_attr": {}, "set_gain": {"2": [5321, 5322], "4": [1956]}}, "濯心·寂青护手 (会心 破招) 12300": {"school": "凌雪", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190673", "set_attr": {}, "set_gain": {"2": [5037, 5038], "4": [1927]}}, "濯心·盈怀护手 (会心 破招) 12300": {"school": "蓬莱", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190672", "set_attr": {}, "set_gain": {"2": [4816, 4817], "4": [1926]}}, "濯心·冲霄护手 (会心 破招) 12300": {"school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190671", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "濯心·倾绝护手 (加速) 12300": {"school": "长歌", "kind": "治疗", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "haste_base": 3017}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [22166], "set_id": "190670", "set_attr": {}, "set_gain": {"2": [2211, 2212], "4": [1910]}}, "濯心·对酒护手 (会心 破招) 12300": {"school": "长歌", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "magical_attack_power_base": 1170, "magical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"spirit_base": 36, "magical_attack_power_base": 86}, "gains": [], "special_enchant": [22166], "set_id": "190669", "set_attr": {}, "set_gain": {"2": [2209, 2210], "4": [1924]}}, "濯心·封关护手 (无双) 12300": {"school": "苍云", "kind": "防御", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strain_base": 2514}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": "190668", "set_attr": {}, "set_gain": {"2": [1976], "4": [1222]}}, "濯心·弦夜护手 (会心 破招) 12300": {"school": "苍云", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190667", "set_attr": {}, "set_gain": {"2": [1932, 1933], "4": [1923]}}, "濯心·乱云护手 (破招 无双) 12300": {"school": "明教", "kind": "防御", "level": 12300, "max_strength": 6, "base": {}, "magic": {"surplus": 1676, "strain_base": 838}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": "190666", "set_attr": {}, "set_gain": {"2": [1974], "4": [801]}}, "濯心·影空护手 (会心 破招) 12300": {"school": "明教", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 601, "magical_attack_power_base": 1170, "magical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"spunk_base": 36, "magical_attack_power_base": 86}, "gains": [], "special_enchant": [22166], "set_id": "190665", "set_attr": {}, "set_gain": {"2": [948], "4": [1922]}}, "濯心·心游护手 (会心 破招) 12300": {"school": "丐帮", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190664", "set_attr": {}, "set_gain": {"2": [1548], "4": [1921]}}, "濯心·吟光护手 (会心 破招) 12300": {"school": "藏剑", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190663", "set_attr": {}, "set_gain": {"2": [818, 4347], "4": [1920]}}, "濯心·霜故护手 (会心 破招) 12300": {"school": "唐门", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190662", "set_attr": {}, "set_gain": {"2": [946, 1969], "4": [1919]}}, "濯心·南楼护手 (会心 破招) 12300": {"school": "唐门", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 601, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [22166], "set_id": "190661", "set_attr": {}, "set_gain": {"2": [947, 4120], "4": [1918]}}, "濯心·云笼护手 () 12300": {"school": "五毒", "kind": "治疗", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": "190660", "set_attr": {}, "set_gain": {"2": [1972], "4": [1910]}}, "濯心·凉秋护手 (会心 破招) 12300": {"school": "五毒", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "surplus": 2681}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [22166], "set_id": "190659", "set_attr": {}, "set_gain": {"2": [818, 4678], "4": [1917]}}, "濯心·蹁跹护手 () 12300": {"school": "七秀", "kind": "治疗", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601}, "embed": {"magical_critical_strike_base": 161}, "gains": [], "special_enchant": [22166], "set_id": "190658", "set_attr": {}, "set_gain": {"2": [1971], "4": [1910]}}, "濯心·染妆护手 (会心 破招) 12300": {"school": "七秀", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "magical_attack_power_base": 1170, "magical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"spirit_base": 36, "magical_attack_power_base": 86}, "gains": [], "special_enchant": [22166], "set_id": "190657", "set_attr": {}, "set_gain": {"2": [1547], "4": [1916]}}, "濯心·深玄护手 (会心 破招) 12300": {"school": "纯阳", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190656", "set_attr": {}, "set_gain": {"2": [818], "4": [1915]}}, "濯心·归心护手 (会心 破招) 12300": {"school": "纯阳", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "surplus": 2681}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [22166], "set_id": "190655", "set_attr": {}, "set_gain": {"2": [818, 4602], "4": [1914]}}, "濯心·四野护手 (破招 无双) 12300": {"school": "天策", "kind": "防御", "level": 12300, "max_strength": 6, "base": {}, "magic": {"surplus": 1173, "strain_base": 1341}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": "190654", "set_attr": {}, "set_gain": {"2": [1973], "4": [311]}}, "濯心·映寒护手 (会心 破招) 12300": {"school": "天策", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [22166], "set_id": "190653", "set_attr": {}, "set_gain": {"2": [817], "4": [1913]}}, "濯心·照月护手 (会心) 12300": {"school": "万花", "kind": "治疗", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 601, "magical_critical_strike_base": 3017}, "embed": {}, "gains": [], "special_enchant": [22166], "set_id": "190652", "set_attr": {}, "set_gain": {"2": [1970], "4": [1910]}}, "濯心·松声护手 (会心 破招) 12300": {"school": "万花", "kind": "内功", 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qt/assets/stones.json ADDED
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{"magical_critical_strike_base": 293, "magical_overcome_base": 585, "magical_attack_power_base": 629}}, "4": {"level": "4", "attr": {"magical_critical_strike_base": 390, "magical_overcome_base": 780, "magical_attack_power_base": 838}}, "5": {"level": "5", "attr": {"magical_critical_strike_base": 488, "magical_overcome_base": 975, "magical_attack_power_base": 1048}}, "6": {"level": "6", "attr": {"magical_critical_strike_base": 585, "magical_overcome_base": 1170, "magical_attack_power_base": 1257}}}, "magical_critical_power_base": {"1": {"level": "1", "attr": {"magical_critical_strike_base": 98, "magical_overcome_base": 195, "magical_critical_power_base": 390}}, "2": {"level": "2", "attr": {"magical_critical_strike_base": 195, "magical_overcome_base": 390, "magical_critical_power_base": 780}}, "3": {"level": "3", "attr": {"magical_critical_strike_base": 293, "magical_overcome_base": 585, "magical_critical_power_base": 1170}}, "4": {"level": "4", "attr": {"magical_critical_strike_base": 390, "magical_overcome_base": 780, "magical_critical_power_base": 1560}}, "5": {"level": "5", "attr": {"magical_critical_strike_base": 488, "magical_overcome_base": 975, "magical_critical_power_base": 1950}}, "6": {"level": "6", "attr": {"magical_critical_strike_base": 585, "magical_overcome_base": 1170, "magical_critical_power_base": 2340}}}}, "magical_critical_power_base": {"magical_attack_power_base": {"1": {"level": "1", "attr": {"magical_critical_strike_base": 98, "magical_critical_power_base": 195, "magical_attack_power_base": 210}}, "2": {"level": "2", "attr": {"magical_critical_strike_base": 195, "magical_critical_power_base": 390, "magical_attack_power_base": 419}}, "3": {"level": "3", "attr": {"magical_critical_strike_base": 293, "magical_critical_power_base": 585, "magical_attack_power_base": 629}}, "4": {"level": "4", "attr": {"magical_critical_strike_base": 390, "magical_critical_power_base": 780, "magical_attack_power_base": 838}}, "5": {"level": "5", "attr": {"magical_critical_strike_base": 488, "magical_critical_power_base": 975, "magical_attack_power_base": 1048}}, "6": {"level": "6", "attr": {"magical_critical_strike_base": 585, "magical_critical_power_base": 1170, "magical_attack_power_base": 1257}}}, "magical_overcome_base": {"1": {"level": "1", "attr": {"magical_critical_strike_base": 98, "magical_critical_power_base": 195, "magical_overcome_base": 390}}, "2": {"level": "2", "attr": {"magical_critical_strike_base": 195, "magical_critical_power_base": 390, "magical_overcome_base": 780}}, "3": {"level": "3", "attr": {"magical_critical_strike_base": 293, "magical_critical_power_base": 585, "magical_overcome_base": 1170}}, "4": {"level": "4", "attr": {"magical_critical_strike_base": 390, "magical_critical_power_base": 780, "magical_overcome_base": 1560}}, "5": {"level": "5", "attr": {"magical_critical_strike_base": 488, "magical_critical_power_base": 975, "magical_overcome_base": 1950}}, "6": {"level": "6", "attr": {"magical_critical_strike_base": 585, "magical_critical_power_base": 1170, "magical_overcome_base": 2340}}}}}, "magical_critical_power_base": {"magical_attack_power_base": {"magical_overcome_base": {"1": {"level": "1", "attr": {"magical_critical_power_base": 98, "magical_attack_power_base": 105, "magical_overcome_base": 390}}, "2": {"level": "2", "attr": {"magical_critical_power_base": 195, "magical_attack_power_base": 210, "magical_overcome_base": 780}}, "3": {"level": "3", "attr": {"magical_critical_power_base": 293, "magical_attack_power_base": 314, "magical_overcome_base": 1170}}, "4": {"level": "4", "attr": {"magical_critical_power_base": 390, "magical_attack_power_base": 419, "magical_overcome_base": 1560}}, "5": {"level": "5", "attr": {"magical_critical_power_base": 488, "magical_attack_power_base": 524, "magical_overcome_base": 1950}}, "6": {"level": "6", "attr": {"magical_critical_power_base": 585, "magical_attack_power_base": 629, "magical_overcome_base": 2340}}}}, "magical_overcome_base": {"magical_attack_power_base": {"1": {"level": "1", "attr": {"magical_critical_power_base": 98, "magical_overcome_base": 195, "magical_attack_power_base": 210}}, "2": {"level": "2", "attr": {"magical_critical_power_base": 195, "magical_overcome_base": 390, "magical_attack_power_base": 419}}, "3": {"level": "3", "attr": {"magical_critical_power_base": 293, "magical_overcome_base": 585, "magical_attack_power_base": 629}}, "4": {"level": "4", "attr": {"magical_critical_power_base": 390, "magical_overcome_base": 780, "magical_attack_power_base": 838}}, "5": {"level": "5", "attr": {"magical_critical_power_base": 488, "magical_overcome_base": 975, "magical_attack_power_base": 1048}}, "6": {"level": "6", "attr": {"magical_critical_power_base": 585, "magical_overcome_base": 1170, "magical_attack_power_base": 1257}}}}}}
qt/components/__init__.py ADDED
@@ -0,0 +1,175 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QLabel, QAbstractItemView, QTableWidgetItem, \
2
+ QHeaderView, QSizePolicy
3
+ from PySide6.QtWidgets import QComboBox, QRadioButton, QTextBrowser, QTextEdit, QSpinBox, QListWidget, QTableWidget
4
+ from PySide6.QtCore import Qt
5
+
6
+
7
+ class LabelWidget(QWidget):
8
+ def __init__(self, label, info: str = ""):
9
+ super().__init__()
10
+ if info:
11
+ self.label = QLabel(f"{label} - {info}")
12
+ else:
13
+ self.label = QLabel(label)
14
+
15
+ def set_label(self, label):
16
+ self.label.setText(label)
17
+
18
+
19
+ class TableWithLabel(LabelWidget):
20
+ def __init__(self, label, row_count: int = 0, column_count: int = 0, headers: list = None):
21
+ super().__init__(label)
22
+ layout = QVBoxLayout()
23
+ self.setLayout(layout)
24
+
25
+ self.table = QTableWidget()
26
+
27
+ if row_count:
28
+ self.table.setRowCount(row_count)
29
+ if column_count:
30
+ self.table.setColumnCount(column_count)
31
+ if headers:
32
+ self.table.setColumnCount(len(headers))
33
+ self.table.setHorizontalHeaderLabels(headers)
34
+
35
+ self.table.setEditTriggers(QAbstractItemView.EditTrigger.NoEditTriggers)
36
+
37
+ layout.addWidget(self.label)
38
+ layout.addWidget(self.table)
39
+
40
+ layout.addStretch()
41
+
42
+ def set_content(self, content):
43
+ self.table.setRowCount(len(content))
44
+
45
+ for i, row in enumerate(content):
46
+ for j, e in enumerate(row):
47
+ self.table.setItem(i, j, QTableWidgetItem(e))
48
+ self.table.resizeColumnsToContents()
49
+
50
+
51
+ class ListWithLabel(LabelWidget):
52
+ def __init__(self, label, items: list = None):
53
+ super().__init__(label)
54
+ layout = QVBoxLayout()
55
+ self.setLayout(layout)
56
+
57
+ self.list = QListWidget()
58
+ self.list.setSelectionMode(QAbstractItemView.SelectionMode.MultiSelection)
59
+
60
+ if items:
61
+ self.list.addItems(items)
62
+ layout.addWidget(self.label)
63
+ layout.addWidget(self.list)
64
+
65
+ layout.addStretch()
66
+
67
+ def set_items(self, items):
68
+ self.list.clear()
69
+ self.list.addItems(items)
70
+
71
+
72
+ class ComboWithLabel(LabelWidget):
73
+ def __init__(self, label, info: str = "", items: list = None, index=None):
74
+ super().__init__(label, info)
75
+ layout = QVBoxLayout()
76
+ self.setLayout(layout)
77
+
78
+ self.combo_box = QComboBox()
79
+ if items:
80
+ self.combo_box.addItems(items)
81
+ if index:
82
+ self.combo_box.setCurrentIndex(index)
83
+
84
+ layout.addWidget(self.label)
85
+ layout.addWidget(self.combo_box)
86
+
87
+ layout.addStretch()
88
+
89
+ def set_items(self, items):
90
+ self.combo_box.blockSignals(True)
91
+ self.combo_box.clear()
92
+ self.combo_box.addItems(items)
93
+ self.combo_box.blockSignals(False)
94
+
95
+
96
+ class RadioWithLabel(LabelWidget):
97
+ def __init__(self, label, text: str = None):
98
+ super().__init__(label)
99
+ layout = QVBoxLayout()
100
+ self.setLayout(layout)
101
+
102
+ self.radio_button = QRadioButton()
103
+ if text:
104
+ self.radio_button.setText(text)
105
+
106
+ layout.addWidget(self.label)
107
+ layout.addWidget(self.radio_button)
108
+
109
+ layout.addStretch()
110
+
111
+ def set_text(self, text):
112
+ self.radio_button.setText(text)
113
+
114
+
115
+ class SpinWithLabel(LabelWidget):
116
+ def __init__(self, label, info="", minimum=None, maximum=None, value=None):
117
+ super().__init__(label, info)
118
+ layout = QVBoxLayout()
119
+ self.setLayout(layout)
120
+
121
+ self.spin_box = QSpinBox()
122
+ if minimum:
123
+ self.spin_box.setMinimum(minimum)
124
+
125
+ if maximum:
126
+ self.spin_box.setMaximum(maximum + 1)
127
+ else:
128
+ self.spin_box.setMaximum(10e8)
129
+
130
+ if value:
131
+ self.spin_box.setValue(value)
132
+
133
+ layout.addWidget(self.label)
134
+ layout.addWidget(self.spin_box)
135
+
136
+ layout.addStretch()
137
+
138
+ def set_value(self, value):
139
+ self.spin_box.setValue(value)
140
+
141
+
142
+ class TextWithLabel(LabelWidget):
143
+ def __init__(self, label, stretch: bool = True, editable: bool = False):
144
+ super().__init__(label)
145
+ layout = QVBoxLayout(self)
146
+
147
+ if editable:
148
+ self.text_browser = QTextEdit()
149
+ else:
150
+ self.text_browser = QTextBrowser()
151
+
152
+ layout.addWidget(self.label)
153
+ layout.addWidget(self.text_browser)
154
+
155
+ if stretch:
156
+ layout.addStretch()
157
+
158
+ def set_text(self, text):
159
+ self.text_browser.setText(text)
160
+
161
+
162
+ class LabelWithLabel(QWidget):
163
+ def __init__(self, label):
164
+ super().__init__()
165
+ layout = QHBoxLayout()
166
+ self.setLayout(layout)
167
+
168
+ self.label = QLabel(label)
169
+ self.text = QLabel()
170
+ # self.text_browser.textChanged.connect(self.resize_height)
171
+
172
+ layout.addWidget(self.label)
173
+ layout.addWidget(self.text)
174
+
175
+ layout.addStretch()
qt/components/equipments.py ADDED
@@ -0,0 +1,100 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import json
2
+ import os
3
+
4
+ from qt.constant import POSITION_MAP, STONES_POSITIONS, EQUIPMENTS_DIR, ENCHANTS_DIR, STONES_DIR, MAX_STONE_ATTR
5
+ from qt.constant import EMBED_POSITIONS, MAX_EMBED_LEVEL, MAX_STONE_LEVEL, SPECIAL_ENCHANT_POSITIONS
6
+ from qt.components import ComboWithLabel, RadioWithLabel, TextWithLabel
7
+ from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QGridLayout, QTabWidget
8
+ from PySide6.QtCore import Qt
9
+
10
+
11
+ class EquipmentWidget(QWidget):
12
+ def __init__(self, label):
13
+ super().__init__()
14
+ self.position = POSITION_MAP[label]
15
+ layout = QHBoxLayout(self)
16
+
17
+ input_widget = QWidget()
18
+ input_layout = QVBoxLayout(input_widget)
19
+ layout.addWidget(input_widget, 2, alignment=Qt.AlignmentFlag.AlignTop)
20
+
21
+ self.output_widget = QWidget()
22
+ output_layout = QVBoxLayout(self.output_widget)
23
+ layout.addWidget(self.output_widget, 1, alignment=Qt.AlignmentFlag.AlignLeft)
24
+
25
+ self.equipment_json = json.load(open(os.path.join(EQUIPMENTS_DIR, self.position), encoding="utf-8"))
26
+ self.enchant_json = json.load(open(os.path.join(ENCHANTS_DIR, self.position), encoding="utf-8"))
27
+ self.equipment = ComboWithLabel("装备")
28
+
29
+ self.detail_widget = QWidget()
30
+ detail_layout = QGridLayout(self.detail_widget)
31
+
32
+ input_layout.addWidget(self.equipment)
33
+ input_layout.addWidget(self.detail_widget)
34
+
35
+ if not self.enchant_json:
36
+ self.enchant = None
37
+ else:
38
+ self.enchant = ComboWithLabel("附魔")
39
+ self.enchant.combo_box.addItems([""] + list(self.enchant_json))
40
+ detail_layout.addWidget(self.enchant, 0, 0, 1, 2)
41
+
42
+ if self.position not in SPECIAL_ENCHANT_POSITIONS:
43
+ self.special_enchant = None
44
+ else:
45
+ self.special_enchant = RadioWithLabel("大附魔")
46
+ detail_layout.addWidget(self.special_enchant, 0, 2, 1, 2)
47
+
48
+ self.strength_level = ComboWithLabel("精炼等级")
49
+ detail_layout.addWidget(self.strength_level, 1, 0)
50
+
51
+ self.embed_levels = []
52
+ for i in range(EMBED_POSITIONS[self.position]):
53
+ embed_level = ComboWithLabel(
54
+ f"镶嵌等级-{i + 1}", items=[str(i) for i in range(MAX_EMBED_LEVEL + 1)]
55
+ )
56
+ embed_level.combo_box.setCurrentIndex(MAX_EMBED_LEVEL)
57
+ self.embed_levels.append(embed_level)
58
+ detail_layout.addWidget(embed_level, 1, i + 1)
59
+
60
+ if self.position not in STONES_POSITIONS:
61
+ self.stones_json = None
62
+ self.stone_level = None
63
+ self.stone_attrs = None
64
+ else:
65
+ self.stones_json = json.load(open(STONES_DIR, encoding="utf-8"))
66
+
67
+ self.stone_level = ComboWithLabel(
68
+ "五彩石等级", items=[str(i) for i in range(MAX_STONE_LEVEL + 1)])
69
+ self.stone_attrs = []
70
+ detail_layout.addWidget(self.stone_level, 2, 0)
71
+ for i in range(MAX_STONE_ATTR):
72
+ stone_attr = ComboWithLabel(f"五彩石属性-{i + 1}")
73
+ self.stone_attrs.append(stone_attr)
74
+ detail_layout.addWidget(stone_attr, 2, i + 1)
75
+
76
+ self.base_attr = TextWithLabel("基本属性")
77
+ output_layout.addWidget(self.base_attr)
78
+ self.magic_attr = TextWithLabel("精炼属性")
79
+ output_layout.addWidget(self.magic_attr)
80
+ self.embed_attr = TextWithLabel("镶嵌属性")
81
+ output_layout.addWidget(self.embed_attr)
82
+ output_layout.addStretch()
83
+
84
+
85
+ class EquipmentsWidget(QTabWidget):
86
+ def __init__(self):
87
+ super().__init__()
88
+ self.equipments = {}
89
+ for label in POSITION_MAP:
90
+ self.equipments[label] = EquipmentWidget(label)
91
+ self.addTab(self.equipments[label], label)
92
+
93
+ def __getitem__(self, item) -> EquipmentWidget:
94
+ return self.equipments[item]
95
+
96
+ def items(self):
97
+ return self.equipments.items()
98
+
99
+ def values(self):
100
+ return self.equipments.values()
qt/components/talents.py ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import List
2
+
3
+ from qt.components import ComboWithLabel
4
+ from PySide6.QtWidgets import QWidget, QGridLayout
5
+
6
+ from qt.constant import MAX_TALENTS
7
+
8
+
9
+ class TalentsWidget(QWidget):
10
+ def __init__(self):
11
+ super().__init__()
12
+ layout = QGridLayout()
13
+ self.setLayout(layout)
14
+
15
+ self.talents = []
16
+
17
+ rows = 2
18
+ columns = MAX_TALENTS // rows
19
+
20
+ for i in range(rows):
21
+ for j in range(columns):
22
+ talent = ComboWithLabel(f"奇穴第{i * columns + j + 1}层")
23
+ self.talents.append(talent)
24
+ layout.addWidget(talent, i, j)
25
+
26
+ def __getitem__(self, item) -> ComboWithLabel:
27
+ return self.talents[item]
28
+
29
+ def values(self) -> List[ComboWithLabel]:
30
+ return self.talents
qt/components/top.py ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from PySide6.QtWidgets import QWidget, QVBoxLayout, QPushButton
2
+
3
+
4
+ class TopWidget(QWidget):
5
+ def __init__(self):
6
+ super().__init__()
7
+ layout = QVBoxLayout()
8
+ self.setLayout(layout)
9
+
10
+ self.upload_button = QPushButton("请上传JCL")
11
+
12
+ layout.addWidget(self.upload_button)
qt/constant.py ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ from dataclasses import dataclass
3
+ from typing import Type, Dict, List
4
+
5
+ from base.attribute import Attribute
6
+ from base.buff import Buff
7
+ from base.skill import Skill
8
+ # from general.gains import equipment
9
+
10
+ from schools import first
11
+
12
+ """ Directory """
13
+ # ASSETS_DIR = os.path.join(os.getcwd(), "qt/assets")
14
+ ASSETS_DIR = "qt/assets"
15
+ EQUIPMENTS_DIR = os.path.join(ASSETS_DIR, "equipments")
16
+ ENCHANTS_DIR = os.path.join(ASSETS_DIR, "enchants")
17
+ STONES_DIR = os.path.join(ASSETS_DIR, "stones.json")
18
+
19
+ """ Equipments """
20
+ POSITION_MAP = {
21
+ '帽子': 'hat',
22
+ '上衣': 'jacket',
23
+ '腰带': 'belt',
24
+ '护腕': 'wrist',
25
+ '下装': 'bottoms',
26
+ '鞋子': 'shoes',
27
+ '项链': 'necklace',
28
+ '腰坠': 'pendant',
29
+ '戒指1': 'ring',
30
+ '戒指2': 'ring',
31
+ '远程武器': 'tertiary_weapon',
32
+ '近战武器': 'primary_weapon',
33
+ '额外武器': 'secondary_weapon'
34
+ }
35
+ STONES_POSITIONS = ["primary_weapon", 'secondary_weapon']
36
+ EMBED_POSITIONS = {
37
+ "hat": 2,
38
+ "jacket": 2,
39
+ "belt": 2,
40
+ "wrist": 2,
41
+ "bottoms": 2,
42
+ "shoes": 2,
43
+ "necklace": 1,
44
+ "pendant": 1,
45
+ "ring": 0,
46
+ "tertiary_weapon": 1,
47
+ "primary_weapon": 3,
48
+ "secondary_weapon": 3
49
+ }
50
+ SPECIAL_ENCHANT_POSITIONS = ["hat", "jacket", "belt", "wrist", "shoes"]
51
+ """ Attrs """
52
+ ATTR_TYPE_MAP = {
53
+ "atMeleeWeaponDamageBase": "weapon_damage_base",
54
+ "atMeleeWeaponDamageRand": "weapon_damage_rand",
55
+ "atBasePotentialAdd": "all_major_base",
56
+ "atAgilityBase": "agility_base",
57
+ "atStrengthBase": "strength_base",
58
+ "atSpiritBase": "spirit_base",
59
+ "atSpunkBase": "spunk_base",
60
+ "atPhysicsAttackPowerBase": "physical_attack_power_base",
61
+ "atMagicAttackPowerBase": "magical_attack_power_base",
62
+ "atLunarAttackPowerBase": "magical_attack_power_base",
63
+ "atSolarAttackPowerBase": "magical_attack_power_base",
64
+ "atSolarAndLunarAttackPowerBase": "magical_attack_power_base",
65
+ "atPhysicsOvercomeBase": "physical_overcome_base",
66
+ "atMagicOvercome": "magical_overcome_base",
67
+ "atLunarOvercomeBase": "magical_overcome_base",
68
+ "atSolarOvercomeBase": "magical_overcome_base",
69
+ "atSolarAndLunarOvercomeBase": "magical_overcome_base",
70
+ "atAllTypeCriticalStrike": "all_critical_strike_base",
71
+ "atPhysicsCriticalStrike": "physical_critical_strike_base",
72
+ "atMagicCriticalStrike": "magical_critical_strike_base",
73
+ "atLunarCriticalStrike": "magical_critical_strike_base",
74
+ "atSolarCriticalStrike": "magical_critical_strike_base",
75
+ "atSolarAndLunarCriticalStrike": "magical_critical_strike_base",
76
+ "atAllTypeCriticalDamagePowerBase": "all_critical_power_base",
77
+ "atPhysicsCriticalDamagePowerBase": "physical_critical_power_base",
78
+ "atMagicCriticalDamagePowerBase": "magical_critical_power_base",
79
+ "atLunarCriticalDamagePowerBase": "magical_critical_power_base",
80
+ "atSolarCriticalDamagePowerBase": "magical_critical_power_base",
81
+ "atSolarAndLunarCriticalDamagePowerBase": "magical_critical_power_base",
82
+ "atSurplusValueBase": "surplus",
83
+ "atStrainBase": "strain_base",
84
+ "atHasteBase": "haste_base",
85
+ }
86
+ ATTR_TYPE_TRANSLATE = {
87
+ "weapon_damage_base": "基础武器伤害",
88
+ "weapon_damage_rand": "浮动武器伤害",
89
+ "all_major_base": "全属性",
90
+ "agility_base": "身法",
91
+ "strength_base": "力道",
92
+ "spirit_base": "根骨",
93
+ "spunk_base": "元气",
94
+ "physical_attack_power_base": "外功攻击",
95
+ "magical_attack_power_base": "内功攻击",
96
+ "physical_critical_strike_base": "外功会心",
97
+ "magical_critical_strike_base": "内功会心",
98
+ "all_critical_strike_base": "全会心",
99
+ "physical_critical_power_base": "外功会效",
100
+ "magical_critical_power_base": "内功会效",
101
+ "all_critical_power_base": "全会效",
102
+ "physical_overcome_base": "外功破防",
103
+ "magical_overcome_base": "内功破防",
104
+ "surplus": "破招",
105
+ "strain_base": "无双",
106
+ "haste_base": "加速",
107
+ }
108
+ ATTR_TYPE_TRANSLATE_REVERSE = {v: k for k, v in ATTR_TYPE_TRANSLATE.items()}
109
+ STONE_ATTR = [
110
+ "atMeleeWeaponDamageBase", "atSurplusValueBase", "atStrainBase", "atHasteBase",
111
+ "atAllTypeCriticalStrike", "atAllTypeCriticalDamagePowerBase",
112
+ "atAgilityBase", "atStrengthBase", "atSpiritBase", "atSpunkBase",
113
+ "atPhysicsAttackPowerBase", "atPhysicsCriticalStrike",
114
+ "atPhysicsCriticalDamagePowerBase", "atPhysicsOvercomeBase",
115
+ "atMagicAttackPowerBase", "atMagicCriticalStrike",
116
+ "atMagicCriticalDamagePowerBase", "atMagicOvercome"
117
+ ]
118
+
119
+ """ Top """
120
+
121
+
122
+ @dataclass
123
+ class School:
124
+ school: str
125
+ major: str
126
+ kind: str
127
+ attribute: Type[Attribute]
128
+ formation: str
129
+ talents: List[Dict[int, Buff]]
130
+ skills: Dict[int, Skill]
131
+ buffs: Dict[int, Buff]
132
+
133
+
134
+ SUPPORT_SCHOOL = {
135
+ 10464: School(
136
+ school="霸刀",
137
+ major="力道",
138
+ kind="外功",
139
+ attribute=first.BeiAoJue,
140
+ formation="霜岚洗锋阵",
141
+ talents=first.TALENTS,
142
+ skills=first.SKILLS,
143
+ buffs=first.BUFFS
144
+ )
145
+ }
146
+
147
+ """ Equip """
148
+
149
+ MAX_EMBED_ATTR = 3
150
+ MAX_BASE_ATTR = 6
151
+ MAX_MAGIC_ATTR = 12
152
+ MAX_ENCHANT_ATTR = 4
153
+ MAX_STONE_ATTR = 3
154
+
155
+ MAX_EMBED_LEVEL = 8
156
+ MAX_STRENGTH_LEVEL = 8
157
+ MAX_STONE_LEVEL = 6
158
+
159
+
160
+ def EMBED_COF(level):
161
+ if level > 6:
162
+ return (level * 0.65 - 3.2) * 1.3
163
+ else:
164
+ return level * 0.195
165
+
166
+
167
+ def STRENGTH_COF(level):
168
+ return level * (0.7 + 0.3 * level) / 200
169
+
170
+
171
+ # EQUIP_GAINS_NAME = {
172
+ # **equipment.EQUIP_GAINS_NAME,
173
+ # **wen_shui_jue.EQUIP_GAINS_NAME,
174
+ # **bei_ao_jue.EQUIP_GAINS_NAME,
175
+ # **bing_xin_jue.EQUIP_GAINS_NAME,
176
+ # **yi_jin_jing.EQUIP_GAINS_NAME,
177
+ # **ao_xue_zhan_yi.EQUIP_GAINS_NAME,
178
+ # **gu_feng_jue.EQUIP_GAINS_NAME,
179
+ # **fen_ying_sheng_jue.EQUIP_GAINS_NAME
180
+ # }
181
+ # EQUIP_GAINS = {
182
+ # **equipment.EQUIP_GAINS,
183
+ # **wen_shui_jue.EQUIP_GAINS,
184
+ # **bei_ao_jue.EQUIP_GAINS,
185
+ # **bing_xin_jue.EQUIP_GAINS,
186
+ # **yi_jin_jing.EQUIP_GAINS,
187
+ # **ao_xue_zhan_yi.EQUIP_GAINS,
188
+ # **gu_feng_jue.EQUIP_GAINS,
189
+ # **fen_ying_sheng_jue.EQUIP_GAINS
190
+ # }
191
+
192
+ """ Talent """
193
+ MAX_TALENTS = 12
194
+
195
+ # TALENT_GAINS = {
196
+ # **wen_shui_jue.TALENT_GAINS,
197
+ # **bei_ao_jue.TALENT_GAINS,
198
+ # **bing_xin_jue.TALENT_GAINS,
199
+ # **yi_jin_jing.TALENT_GAINS,
200
+ # **ao_xue_zhan_yi.TALENT_GAINS,
201
+ # **gu_feng_jue.TALENT_GAINS,
202
+ # **fen_ying_sheng_jue.TALENT_GAINS
203
+ # }
204
+
205
+ """ Recipes """
206
+ MAX_RECIPE_SKILLS = 12
207
+ MAX_RECIPES = 4
208
+
209
+ # RECIPE_GAINS = {
210
+ # **wen_shui_jue.RECIPE_GAINS,
211
+ # **bei_ao_jue.RECIPE_GAINS,
212
+ # **bing_xin_jue.RECIPE_GAINS,
213
+ # **yi_jin_jing.RECIPE_GAINS,
214
+ # **ao_xue_zhan_yi.RECIPE_GAINS,
215
+ # **gu_feng_jue.RECIPE_GAINS,
216
+ # **fen_ying_sheng_jue.RECIPE_GAINS
217
+ # }
qt/scripts/equipments.py ADDED
@@ -0,0 +1,327 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from collections import defaultdict
2
+ from typing import Dict, List
3
+
4
+ from qt.components.equipments import EquipmentsWidget
5
+ from qt.constant import POSITION_MAP, STONES_POSITIONS, EMBED_POSITIONS
6
+ from qt.constant import ATTR_TYPE_TRANSLATE, ATTR_TYPE_TRANSLATE_REVERSE
7
+ from qt.constant import STRENGTH_COF, EMBED_COF, MAX_STRENGTH_LEVEL, MAX_EMBED_LEVEL
8
+
9
+
10
+ class Enchant:
11
+ name: str
12
+ attr: Dict[str, int]
13
+
14
+ def clear(self):
15
+ self.name = ""
16
+ self.attr = {}
17
+
18
+
19
+ class Stone:
20
+ name: str
21
+ level: int
22
+ attr: Dict[str, int]
23
+
24
+ def clear(self):
25
+ self.name = ""
26
+ self.attr = {}
27
+
28
+
29
+ class Equipment:
30
+ name: str
31
+ base: Dict[str, int]
32
+ magic: Dict[str, int]
33
+ max_strength: int
34
+ embed: Dict[str, int]
35
+ gains: List[int]
36
+ special_enchant: List[int | List[int]]
37
+ special_enchant_gain: List[int | List[int]]
38
+ set_id: str
39
+ set_attr: Dict[int, Dict[str, int]]
40
+ set_gain: Dict[int, List[int]]
41
+
42
+ def __init__(self, label):
43
+ self.label = label
44
+ self.position = POSITION_MAP[label]
45
+
46
+ self.max_strength = MAX_STRENGTH_LEVEL
47
+ self.strength_level = MAX_STRENGTH_LEVEL
48
+ self.embed_levels = [MAX_EMBED_LEVEL for _ in range(EMBED_POSITIONS[self.position])]
49
+
50
+ self.enchant = Enchant()
51
+ if self.position in STONES_POSITIONS:
52
+ self.stone = Stone()
53
+ else:
54
+ self.stone = None
55
+
56
+ def clear(self):
57
+ self.name = ""
58
+ self.base = {}
59
+ self.magic = {}
60
+ self.embed = {}
61
+ self.gains = []
62
+ self.special_enchant_gain = []
63
+ self.set_id = ""
64
+ self.set_attr = {}
65
+ self.set_gain = {}
66
+
67
+ @property
68
+ def base_attr(self) -> Dict[str, int]:
69
+ return self.base
70
+
71
+ @property
72
+ def magic_attr(self) -> Dict[str, int]:
73
+ return self.magic
74
+
75
+ @property
76
+ def strength_attr(self) -> Dict[str, int]:
77
+ if self.strength_level:
78
+ return {k: round(STRENGTH_COF(self.strength_level) * v) for k, v in self.magic.items()}
79
+ else:
80
+ return {}
81
+
82
+ @property
83
+ def embed_attr(self) -> Dict[str, int]:
84
+ return {
85
+ k: int(EMBED_COF(self.embed_levels[i]) * self.embed[k])
86
+ for i, k in enumerate(self.embed) if self.embed_levels[i]
87
+ }
88
+
89
+ @property
90
+ def base_attr_text(self):
91
+ return "\n".join([f"{ATTR_TYPE_TRANSLATE[k]}:\t{v}" for k, v in self.base_attr.items()])
92
+
93
+ @property
94
+ def magic_attr_text(self):
95
+ if strength_attr := self.strength_attr:
96
+ return "\n".join([
97
+ f"{ATTR_TYPE_TRANSLATE[k]}:\t{v}(+{strength_attr[k]})" for k, v in self.magic_attr.items()
98
+ ])
99
+ else:
100
+ return "\n".join([f"{ATTR_TYPE_TRANSLATE[k]}:\t{v}" for k, v in self.magic_attr.items()])
101
+
102
+ @property
103
+ def embed_attr_text(self):
104
+ return "\n".join([f"{ATTR_TYPE_TRANSLATE[k]}:\t{v}" for k, v in self.embed_attr.items()])
105
+
106
+
107
+ class Equipments:
108
+ def __init__(self):
109
+ self.equipments = {label: Equipment(label) for label in POSITION_MAP}
110
+
111
+ def __getitem__(self, item) -> Equipment:
112
+ return self.equipments[item]
113
+
114
+ @property
115
+ def attrs(self):
116
+ final_attrs = defaultdict(int)
117
+ set_count = {}
118
+ set_effect = {}
119
+ for equipment in self.equipments.values():
120
+ if not equipment.name:
121
+ continue
122
+ for attr, value in equipment.base_attr.items():
123
+ final_attrs[attr] += value
124
+ for attr, value in equipment.magic_attr.items():
125
+ final_attrs[attr] += value
126
+ for attr, value in equipment.strength_attr.items():
127
+ final_attrs[attr] += value
128
+ for attr, value in equipment.embed_attr.items():
129
+ final_attrs[attr] += value
130
+ for attr, value in equipment.enchant.attr.items():
131
+ final_attrs[attr] += value
132
+ if equipment.stone:
133
+ for attr, value in equipment.stone.attr.items():
134
+ final_attrs[attr] += value
135
+
136
+ if equipment.set_id not in set_count:
137
+ set_count[equipment.set_id] = 0
138
+ set_effect[equipment.set_id] = equipment.set_attr
139
+ set_count[equipment.set_id] += 1
140
+
141
+ for set_id, set_attr in set_effect.items():
142
+ for count, attrs in set_attr.items():
143
+ if int(count) > set_count[set_id]:
144
+ break
145
+ for attr, value in attrs.items():
146
+ final_attrs[attr] += value
147
+
148
+ return final_attrs
149
+
150
+ @property
151
+ def gains(self):
152
+ final_gains = []
153
+ set_count = {}
154
+ set_effect = {}
155
+ for equipment in self.equipments.values():
156
+ if not equipment.name:
157
+ continue
158
+ final_gains += [gain for gain in equipment.gains + equipment.special_enchant]
159
+ if equipment.set_id not in set_count:
160
+ set_count[equipment.set_id] = 0
161
+ set_effect[equipment.set_id] = equipment.set_gain
162
+ set_count[equipment.set_id] += 1
163
+
164
+ for set_id, set_gain in set_effect.items():
165
+ for count, gains in set_gain.items():
166
+ if int(count) > set_count[set_id]:
167
+ break
168
+ final_gains += gains
169
+
170
+ return [gain for gain in set(final_gains)]
171
+
172
+
173
+ def equipments_script(equipments_widget: EquipmentsWidget):
174
+ equipments = Equipments()
175
+
176
+ def equipment_update(label):
177
+ widget = equipments_widget[label]
178
+ equipment = equipments[label]
179
+
180
+ def inner(index):
181
+ equipment_name = widget.equipment.combo_box.currentText()
182
+
183
+ if not equipment_name:
184
+ equipment.clear()
185
+ widget.detail_widget.hide()
186
+ widget.output_widget.hide()
187
+ return
188
+
189
+ if equipment.strength_level == equipment.max_strength:
190
+ max_strength = True
191
+ else:
192
+ max_strength = False
193
+
194
+ equipment.name = equipment_name
195
+ equipment_detail = widget.equipment_json[equipment_name]
196
+ for k, v in equipment_detail.items():
197
+ setattr(equipment, k, v)
198
+
199
+ if equipment.base:
200
+ widget.base_attr.set_text(equipment.base_attr_text)
201
+ widget.base_attr.show()
202
+ else:
203
+ widget.base_attr.hide()
204
+
205
+ if max_strength:
206
+ equipment.strength_level = equipment.max_strength
207
+
208
+ widget.strength_level.set_items([str(i) for i in range(equipment.max_strength + 1)])
209
+ widget.strength_level.combo_box.setCurrentIndex(equipment.strength_level)
210
+
211
+ if equipment.embed:
212
+ for i, (attr, value) in enumerate(equipment.embed.items()):
213
+ widget.embed_levels[i].set_label(f"镶嵌等级-{ATTR_TYPE_TRANSLATE[attr]}")
214
+ widget.embed_attr.set_text(equipment.embed_attr_text)
215
+ widget.embed_attr.show()
216
+ else:
217
+ widget.embed_attr.hide()
218
+
219
+ if equipment.special_enchant:
220
+ widget.special_enchant.set_text(str(equipment.special_enchant))
221
+
222
+ widget.detail_widget.show()
223
+ widget.output_widget.show()
224
+
225
+ return inner
226
+
227
+ def enchant_update(label):
228
+ widget = equipments_widget.equipments[label]
229
+ equipment = equipments[label]
230
+
231
+ def inner(index):
232
+ enchant_name = widget.enchant.combo_box.currentText()
233
+ if enchant_name:
234
+ enchant_detail = widget.enchant_json[enchant_name]
235
+ equipment.enchant.name = enchant_name
236
+ for k, v in enchant_detail.items():
237
+ setattr(equipment.enchant, k, v)
238
+ else:
239
+ equipment.enchant.clear()
240
+
241
+ return inner
242
+
243
+ def special_enchant_update(label):
244
+ widget = equipments_widget.equipments[label]
245
+ equipment = equipments[label]
246
+
247
+ def inner(index):
248
+ if widget.special_enchant and widget.special_enchant.radio_button.isChecked():
249
+ equipment.special_enchant_gain = equipment.special_enchant
250
+ else:
251
+ equipment.special_enchant_gain = []
252
+
253
+ return inner
254
+
255
+ def strength_level_update(label):
256
+ widget = equipments_widget.equipments[label]
257
+ equipment = equipments[label]
258
+
259
+ def inner(index):
260
+ equipment.strength_level = index
261
+ if magic_attr_text := equipment.magic_attr_text:
262
+ widget.magic_attr.text_browser.setText(magic_attr_text)
263
+ widget.magic_attr.show()
264
+ else:
265
+ widget.magic_attr.hide()
266
+
267
+ return inner
268
+
269
+ def embed_level_update(i, label):
270
+ widget = equipments_widget.equipments[label]
271
+ equipment = equipments[label]
272
+
273
+ def inner(index):
274
+ equipment.embed_levels[i] = index
275
+ if embed_attr_text := equipment.embed_attr_text:
276
+ widget.embed_attr.text_browser.setText(embed_attr_text)
277
+ widget.embed_attr.show()
278
+ else:
279
+ widget.embed_attr.hide()
280
+
281
+ return inner
282
+
283
+ def stone_update(label):
284
+ widget = equipments_widget.equipments[label]
285
+ equipment = equipments[label]
286
+
287
+ def inner(index):
288
+ level = widget.stone_level.combo_box.currentText()
289
+
290
+ current = widget.stones_json
291
+ i = 0
292
+ while i < len(widget.stone_attrs):
293
+ attr = ATTR_TYPE_TRANSLATE_REVERSE.get(widget.stone_attrs[i].combo_box.currentText())
294
+ if attr in current:
295
+ current = current[attr]
296
+ i += 1
297
+ else:
298
+ break
299
+ if level in current:
300
+ for k, v in current[level]:
301
+ setattr(equipment.stone, k, v)
302
+ else:
303
+ widget.stone_attrs[i].set_items([""] + [ATTR_TYPE_TRANSLATE[k] for k in current])
304
+
305
+ i += 1
306
+ while i < len(widget.stone_attrs):
307
+ widget.stone_attrs[i].set_items([""])
308
+ i += 1
309
+
310
+ return inner
311
+
312
+ for equipment_label, equipment_widget in equipments_widget.items():
313
+
314
+ equipment_widget.equipment.combo_box.currentIndexChanged.connect(equipment_update(equipment_label))
315
+ if equipment_widget.special_enchant:
316
+ equipment_widget.special_enchant.radio_button.clicked.connect(special_enchant_update(equipment_label))
317
+ if equipment_widget.enchant:
318
+ equipment_widget.enchant.combo_box.currentIndexChanged.connect(enchant_update(equipment_label))
319
+ equipment_widget.strength_level.combo_box.currentIndexChanged.connect(strength_level_update(equipment_label))
320
+ for n, embed_widget in enumerate(equipment_widget.embed_levels):
321
+ embed_widget.combo_box.currentIndexChanged.connect(embed_level_update(n, equipment_label))
322
+ if equipment_widget.stones_json:
323
+ equipment_widget.stone_level.combo_box.currentIndexChanged.connect(stone_update(equipment_label))
324
+ for stone_attr in equipment_widget.stone_attrs:
325
+ stone_attr.combo_box.currentIndexChanged.connect(stone_update(equipment_label))
326
+
327
+ return equipments
qt/scripts/talents.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from qt.components.talents import TalentsWidget
2
+
3
+ from qt.constant import MAX_TALENTS
4
+
5
+
6
+ class Talents:
7
+ def __init__(self):
8
+ self.talents = ["" for _ in range(MAX_TALENTS)]
9
+
10
+ def __getitem__(self, item):
11
+ return self.talents[item]
12
+
13
+ def __setitem__(self, key, value):
14
+ self.talents[key] = value
15
+
16
+ @property
17
+ def gains(self):
18
+ return [talent for talent in self.talents if talent]
19
+
20
+
21
+ def talents_script(talents_widget: TalentsWidget):
22
+ talents = Talents()
23
+
24
+ def talent_update(i):
25
+ widget = talents_widget[i]
26
+
27
+ def inner(index):
28
+ if talent := widget.combo_box.currentText():
29
+ talents[i] = talent
30
+ else:
31
+ talents[i] = ""
32
+
33
+ return inner
34
+
35
+ for n, talent_widget in enumerate(talents_widget.values()):
36
+ talent_widget.combo_box.currentIndexChanged.connect(talent_update(n))
37
+
38
+ return talents
qt/scripts/top.py ADDED
@@ -0,0 +1,143 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict, List
2
+
3
+ from PySide6.QtWidgets import QTabWidget, QFileDialog, QWidget
4
+
5
+ from base.buff import Buff
6
+ from base.skill import Skill
7
+ from qt.components.equipments import EquipmentsWidget
8
+ from qt.components.talents import TalentsWidget
9
+ from utils.lua import parse
10
+ # from qt.components.equipments import EquipmentsWidget
11
+ # from qt.components.talents import TalentsWidget
12
+ # from qt.components.recipes import RecipesWidget
13
+ # from qt.components.consumables import ConsumablesWidget
14
+ # from qt.components.bonuses import BonusesWidget
15
+ # from qt.components.combat import CombatWidget
16
+ from qt.components.top import TopWidget
17
+
18
+ # from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SPREADS, SNACKS, WINES
19
+ # from general.gains.formation import FORMATIONS
20
+ from qt.constant import School, SUPPORT_SCHOOL, MAX_RECIPES, MAX_STONE_LEVEL
21
+
22
+
23
+ class Parser:
24
+ records: dict
25
+ status: dict
26
+
27
+ start_time: list
28
+ end_time: list
29
+
30
+ fight_flag: bool
31
+
32
+ select_talents: List[int]
33
+
34
+ school: School | None
35
+
36
+ def reset(self):
37
+ self.fight_flag = False
38
+
39
+ self.records = {}
40
+ self.status = {}
41
+
42
+ self.start_time = []
43
+ self.end_time = []
44
+
45
+ self.school = None
46
+
47
+ def parse_info(self, detail):
48
+ if isinstance(detail, list):
49
+ self.school = SUPPORT_SCHOOL.get(detail[3])
50
+ if not self.school:
51
+ raise AttributeError(f"Cannot support {detail[3]} now")
52
+ self.select_talents = [row[1] for row in detail[6]]
53
+ return self.school
54
+
55
+ def parse_time(self, detail, timestamp):
56
+ if detail[1]:
57
+ self.start_time.append(int(timestamp))
58
+ self.records[self.start_time[-1]] = {}
59
+ self.fight_flag = True
60
+ else:
61
+ self.end_time.append(int(timestamp))
62
+ self.fight_flag = False
63
+
64
+ def parse_buff(self, detail):
65
+ buff_id, buff_stack, buff_level = detail[4], detail[5], detail[8]
66
+ if buff_id not in self.school.buffs:
67
+ return
68
+ if not buff_stack:
69
+ self.status.pop((buff_id, buff_level))
70
+ else:
71
+ self.status[(buff_id, buff_level)] = buff_stack
72
+
73
+ def parse_skill(self, detail, timestamp):
74
+ skill = detail[4], detail[5]
75
+ if skill[0] not in self.school.skills:
76
+ return
77
+
78
+ current_record = self.records[self.start_time[-1]]
79
+ if skill not in current_record:
80
+ current_record[skill] = {}
81
+ status = tuple(
82
+ (buff_id, buff_level, buff_stack) for (buff_id, buff_level), buff_stack in self.status.items()
83
+ )
84
+ if status not in current_record[skill]:
85
+ current_record[skill][status] = []
86
+ current_record[skill][status].append(int(timestamp) - self.start_time[-1])
87
+
88
+ def __call__(self, file_name):
89
+ self.reset()
90
+ lines = open(file_name).readlines()
91
+ for line in lines:
92
+ row = line.split("\t")
93
+ if row[4] == "4" and self.parse_info(parse(row[-1])):
94
+ break
95
+
96
+ for line in lines:
97
+ row = line.split("\t")
98
+ if row[4] == "5":
99
+ self.parse_time(parse(row[-1]), row[3])
100
+ elif row[4] == "13":
101
+ self.parse_buff(parse(row[-1]))
102
+ elif row[4] == "21" and self.fight_flag:
103
+ self.parse_skill(parse(row[-1]), row[3])
104
+
105
+
106
+ def top_script(top_widget: TopWidget, config_widget: QWidget,
107
+ equipments_widget: EquipmentsWidget, talents_widget: TalentsWidget,
108
+ ):
109
+ # equipments_widget: EquipmentsWidget, talents_widget: TalentsWidget, recipes_widget: RecipesWidget,
110
+ # consumables_widget: ConsumablesWidget, bonuses_widget: BonusesWidget,
111
+ # combat_widget: CombatWidget):
112
+ parser = Parser()
113
+
114
+ def upload_logs():
115
+ file_name = QFileDialog(top_widget, "Choose File").getOpenFileName()
116
+ parser(file_name[0])
117
+
118
+ """ Update equipment options """
119
+ for equipment_widget in equipments_widget.values():
120
+ choices = [""]
121
+ for name, detail in equipment_widget.equipment_json.items():
122
+ if detail['kind'] not in (parser.school.kind, parser.school.major):
123
+ continue
124
+ if detail['school'] not in ("精简", "通用", parser.school.school):
125
+ continue
126
+ choices.append(name)
127
+
128
+ equipment_widget.equipment.set_items(choices)
129
+
130
+ if equipment_widget.stones_json:
131
+ equipment_widget.stone_level.combo_box.setCurrentIndex(MAX_STONE_LEVEL)
132
+
133
+ """ Update talent options """
134
+ for i, talent_widget in enumerate(talents_widget.values()):
135
+ talents = parser.school.talents[i]
136
+ default_index = list(talents).index(parser.select_talents[i]) + 1
137
+ talent_widget.set_items([""] + list(talents.values()))
138
+ talent_widget.combo_box.setCurrentIndex(default_index)
139
+ config_widget.show()
140
+
141
+ top_widget.upload_button.clicked.connect(upload_logs)
142
+
143
+ return parser
schools/first/__init__.py CHANGED
@@ -1,2 +1,4 @@
1
  from schools.first.skills import SKILLS
2
  from schools.first.buffs import BUFFS
 
 
 
1
  from schools.first.skills import SKILLS
2
  from schools.first.buffs import BUFFS
3
+ from schools.first.talents import TALENTS
4
+ from schools.first.attribute import BeiAoJue
schools/first/recipes.py ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict, List, Tuple
2
+
3
+ from base.buff import Buff
4
+ from base.recipe import damage_addition_recipe, critical_strike_recipe
5
+
6
+ RECIPES: Dict[str, List[Tuple[str, dict]]] = {
7
+ "雷走风切": [
8
+ ("5%伤害", damage_addition_recipe([16631, 16599], 51)),
9
+ ("4%伤害", damage_addition_recipe([16631, 16599], 41)),
10
+ ("4%会心", critical_strike_recipe([16631, 16599], 400)),
11
+ ("3%伤害", damage_addition_recipe([16631, 16599], 31)),
12
+ ("3%会心", critical_strike_recipe([16631, 16599], 300)),
13
+ ("2%会心", critical_strike_recipe([16631, 16599], 200)),
14
+ ]
15
+ ,
16
+
17
+ "项王击鼎": [
18
+ ("5%伤害", damage_addition_recipe([16760, 16382], 51)),
19
+ ("4%伤害", damage_addition_recipe([16760, 16382], 41)),
20
+ ("4%会心", critical_strike_recipe([16760, 16382], 400)),
21
+ ("3%伤害", damage_addition_recipe([16760, 16382], 31)),
22
+ ("3%会心", critical_strike_recipe([16760, 16382], 300)),
23
+ ("2%会心", critical_strike_recipe([16760, 16382], 200)),
24
+ ]
25
+ ,
26
+
27
+ "破釜沉舟": [
28
+ ("5%伤害", damage_addition_recipe([20991], 51)),
29
+ ("4%伤害", damage_addition_recipe([20991], 41)),
30
+ ("4%会心", critical_strike_recipe([20991], 400)),
31
+ ("3%伤害", damage_addition_recipe([20991], 31)),
32
+ ("3%会心", critical_strike_recipe([20991], 300)),
33
+ ("2%会心", critical_strike_recipe([20991], 200)),
34
+ ]
35
+ ,
36
+
37
+ "上将军印": [
38
+ ("4%伤害", damage_addition_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424, 32859], 41)),
39
+ ("4%会心", critical_strike_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424], 400)),
40
+ ("3%伤害", damage_addition_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424, 32859], 31)),
41
+ ("3%会心", critical_strike_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424], 300)),
42
+ ("2%伤害", damage_addition_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424, 32859], 21)),
43
+ ("2%会心", critical_strike_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424], 200)),
44
+ ]
45
+ ,
46
+
47
+ "擒龙六斩": [
48
+ ("5%伤害", damage_addition_recipe([16933, 16934, 16935, 16936, 16937, 16938], 51)),
49
+ ("4%伤害", damage_addition_recipe([16933, 16934, 16935, 16936, 16937, 16938], 41)),
50
+ ("4%会心", critical_strike_recipe([16933, 16934, 16935, 16936, 16937, 16938], 400)),
51
+ ("3%伤害", damage_addition_recipe([16933, 16934, 16935, 16936, 16937, 16938], 31)),
52
+ ("3%会心", critical_strike_recipe([16933, 16934, 16935, 16936, 16937, 16938], 300)),
53
+ ("2%会心", critical_strike_recipe([16933, 16934, 16935, 16936, 16937, 16938], 200)),
54
+ ],
55
+ "刀啸风吟": [
56
+ ("5%伤害", damage_addition_recipe([16610], 51)),
57
+ ("4%伤害", damage_addition_recipe([16610], 41)),
58
+ ("4%会心", critical_strike_recipe([16610], 400)),
59
+ ("3%会心", critical_strike_recipe([16610], 300)),
60
+ ("2%会心", critical_strike_recipe([16610], 200)),
61
+ ]
62
+
63
+ }
64
+
65
+ for skill_name, recipes in RECIPES.items():
66
+ for skill_name, detail in recipe.items():
67
+ if not detail:
68
+ continue
69
+ talent[talent_id] = Buff(talent_id, detail.pop("buff_name"))
70
+ for attr, value in detail.items():
71
+ setattr(talent[talent_id], attr, value)
schools/first/skills.py CHANGED
@@ -8,7 +8,7 @@ SKILLS = {
8
  1048576 * (0.875 - 1),
9
  1048576 * (0.1375 - 1),
10
  1048576 * (0.275 - 1),
11
- 1048576 * (0.4375 * 1.2 - 1)
12
  ]
13
  },
14
  16419: {
@@ -139,9 +139,9 @@ SKILLS = {
139
  "skill_name": "刀啸风吟",
140
  "damage_base": [100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 205, 220, 235, 240, 250],
141
  "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 20, 20, 20],
142
- "attack_power_cof": [50 * 1.2 * 1.05 * 1.1 * 1.1 * 1.05] +
143
- [(50 + (i - 1) * 14) * 1.2 * 1.05 * 1.1 * 1.1 * 1.05 for i in range(2, 15)] +
144
- [256 * 1.2 * 1.05 * 1.1 * 1.1 * 1.05],
145
  },
146
  16760: {
147
  "skill_class": PhysicalDamage,
@@ -168,9 +168,9 @@ SKILLS = {
168
  "skill_name": "破釜沉舟",
169
  "damage_base": [90, 86, 110, 130, 150, 170, 190, 210, 230, 250, 270, 290, 310, 330, 350],
170
  "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 20],
171
- "attack_power_cof": [80 * 0.9 * 0.95 * 1.1 * 1.15] +
172
- [(80 + (i - 1) * 22) * 0.9 * 0.95 * 1.1 * 1.15 for i in range(2, 15)] +
173
- [400 * 0.9 * 0.95 * 1.1 * 1.15],
174
  "weapon_damage_cof": 2048
175
  },
176
  16803: {
@@ -248,7 +248,7 @@ SKILLS = {
248
  "skill_name": "楚歌",
249
  "damage_base": [55, 70],
250
  "damage_rand": 5,
251
- "attack_power_cof": [240 * 0.9, 1200 * 0.8],
252
  },
253
  30645: {
254
  "skill_class": PhysicalDamage,
@@ -278,7 +278,9 @@ SKILLS = {
278
  37458: {
279
  "skill_class": PhysicalDamage,
280
  "skill_name": "掠关",
281
- "attack_power_cof": 1.4375 * 10 * 16 * 1.3
 
 
282
  }
283
  }
284
 
 
8
  1048576 * (0.875 - 1),
9
  1048576 * (0.1375 - 1),
10
  1048576 * (0.275 - 1),
11
+ 1048576 * (0.504 - 1)
12
  ]
13
  },
14
  16419: {
 
139
  "skill_name": "刀啸风吟",
140
  "damage_base": [100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 205, 220, 235, 240, 250],
141
  "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 20, 20, 20],
142
+ "attack_power_cof": [50 * 1.2 * 1.05 * 1.1 * 1.1 * 1.05 * 1.1] +
143
+ [(50 + (i - 1) * 14) * 1.2 * 1.05 * 1.1 * 1.1 * 1.05 * 1.1 for i in range(2, 15)] +
144
+ [256 * 1.2 * 1.05 * 1.1 * 1.1 * 1.05 * 1.1],
145
  },
146
  16760: {
147
  "skill_class": PhysicalDamage,
 
168
  "skill_name": "破釜沉舟",
169
  "damage_base": [90, 86, 110, 130, 150, 170, 190, 210, 230, 250, 270, 290, 310, 330, 350],
170
  "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 20],
171
+ "attack_power_cof": [80 * 0.9 * 0.95 * 1.1 * 1.15 * 1.1] +
172
+ [(80 + (i - 1) * 22) * 0.9 * 0.95 * 1.1 * 1.15 * 1.1 for i in range(2, 15)] +
173
+ [400 * 0.9 * 0.95 * 1.1 * 1.15 * 1.1],
174
  "weapon_damage_cof": 2048
175
  },
176
  16803: {
 
248
  "skill_name": "楚歌",
249
  "damage_base": [55, 70],
250
  "damage_rand": 5,
251
+ "attack_power_cof": [240 * 0.8 * 1.5, 1200 * 0.8 * 1.5],
252
  },
253
  30645: {
254
  "skill_class": PhysicalDamage,
 
278
  37458: {
279
  "skill_class": PhysicalDamage,
280
  "skill_name": "掠关",
281
+ "damage_base": [80, 88, 96, 106, 112, 118, 124, 132, 138, 142, 150, 158, 166, 172, 180],
282
+ "damage_rand": [32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 45, 48, 50],
283
+ "attack_power_cof": 230 * 1.3
284
  }
285
  }
286
 
schools/first/talents.py CHANGED
@@ -1,60 +1,80 @@
 
 
1
  from base.buff import Buff
2
 
3
- talents = {
4
- "26904": {
5
- "buff_name": "冥鼔",
6
- "gain_skills": {
7
- **{
8
- skill_id: {
9
- "physical_damage_addition": 205,
10
- "physical_shield_gain": -512
11
- } for skill_id in ["16760", "16382", "20991"]
12
- },
13
- "32823": {
14
- "physical_shield_gain": [0, 0, -512, -512]
15
- },
16
- }
17
- },
18
- "17042": {
19
- "buff_name": "阳关",
20
- "gain_skills": {
21
- **{
22
- skill_id: {
 
 
 
 
 
 
 
 
23
  "physical_damage_addition": 154,
24
- "physical_shield_gain": -205
25
- } for skill_id in ["16803", "16802", "16801", "16800", "17043", "19423", "19424"]
26
- },
27
- "32859": {
28
- "physical_damage_addition": 154,
29
- },
30
- }
31
- },
32
- "16728": {
33
- "buff_name": "星火",
34
- "gain_attributes": {
35
- "strength_gain": 102
36
  }
37
  },
38
- "34677": {
39
- "buff_name": "绝河",
40
- "gain_skills": {
41
- "20991": {
42
- "physical_damage_addition": 307
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  }
44
  }
45
  },
46
- "17056": {
47
- "buff_name": "绝期",
48
- "gain_skills": {
49
- "11447": {
50
- "attack_power_cof_gain": 0.7
 
 
 
51
  }
52
  }
53
- }
54
- }
 
 
55
 
56
- for talent_id, detail in talents.items():
57
- talents[talent_id] = Buff(talent_id, detail.pop("buff_name"))
58
- for attr, value in detail.items():
59
- setattr(talents[talent_id], attr, value)
60
- print(len(talents))
 
 
 
1
+ from typing import Dict, List
2
+
3
  from base.buff import Buff
4
 
5
+ TALENTS: List[Dict[int, dict | Buff]] = [
6
+ {16691: {}},
7
+ {16847: {}},
8
+ {
9
+ 26904: {
10
+ "buff_name": "冥鼔",
11
+ "gain_skills": {
12
+ **{
13
+ skill_id: {
14
+ "physical_damage_addition": 205,
15
+ "physical_shield_gain": -512
16
+ } for skill_id in [16760, 16382, 20991]
17
+ },
18
+ 32823: {
19
+ "physical_shield_gain": [0, 0, -512, -512]
20
+ },
21
+ }
22
+ },
23
+ 17042: {
24
+ "buff_name": "阳关",
25
+ "gain_skills": {
26
+ **{
27
+ skill_id: {
28
+ "physical_damage_addition": 154,
29
+ "physical_shield_gain": -205
30
+ } for skill_id in [16803, 16802, 16801, 16800, 17043, 19423, 19424]
31
+ },
32
+ 32859: {
33
  "physical_damage_addition": 154,
34
+ },
35
+ }
 
 
 
 
 
 
 
 
 
 
36
  }
37
  },
38
+ {16799: {}},
39
+ {25633: {}},
40
+ {32857: {}},
41
+ {17047: {}},
42
+ {
43
+ 25258: {},
44
+ 16728: {
45
+ "buff_name": "星火",
46
+ "gain_attributes": {
47
+ "strength_gain": 102
48
+ }
49
+ },
50
+ 34677: {
51
+ "buff_name": "绝河",
52
+ "gain_skills": {
53
+ 20991: {
54
+ "physical_damage_addition": 307
55
+ }
56
  }
57
  }
58
  },
59
+ {16737: {}},
60
+ {
61
+ 17056: {
62
+ "buff_name": "绝期",
63
+ "gain_skills": {
64
+ 11447: {
65
+ "attack_power_cof_gain": 0.7
66
+ }
67
  }
68
  }
69
+ },
70
+ {16893: {}},
71
+ {21858: {}}
72
+ ]
73
 
74
+ for talent in TALENTS:
75
+ for talent_id, detail in talent.items():
76
+ if not detail:
77
+ continue
78
+ talent[talent_id] = Buff(talent_id, detail.pop("buff_name"))
79
+ for attr, value in detail.items():
80
+ setattr(talent[talent_id], attr, value)
schools/first/test.py CHANGED
@@ -1,8 +1,6 @@
1
  from base.calculator import analyze_details
2
- from parse import Parser
3
  from schools.first.attribute import BeiAoJue
4
- from schools.first.buffs import BUFFS
5
- from schools.first.skills import SKILLS
6
 
7
 
8
  if __name__ == '__main__':
@@ -17,7 +15,7 @@ if __name__ == '__main__':
17
  attribute.physical_overcome_base += 24303
18
  attribute.physical_critical_power_base += 7905
19
 
20
- parser = Parser(SKILLS, BUFFS)
21
  parser("logs.jcl")
22
  analyze_details(parser, attribute)
23
  print(parser.records)
 
1
  from base.calculator import analyze_details
2
+ from qt.scripts.top import Parser
3
  from schools.first.attribute import BeiAoJue
 
 
4
 
5
 
6
  if __name__ == '__main__':
 
15
  attribute.physical_overcome_base += 24303
16
  attribute.physical_critical_power_base += 7905
17
 
18
+ parser = Parser()
19
  parser("logs.jcl")
20
  analyze_details(parser, attribute)
21
  print(parser.records)
utils/__init__.py ADDED
File without changes
utils/lua.py ADDED
@@ -0,0 +1,350 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ def node_to_table(node):
2
+ if len(node["entries"]) == node["lualen"]:
3
+ lst = []
4
+ for kv in node["entries"]:
5
+ lst.append(kv[1])
6
+ return lst
7
+ else:
8
+ dct = {}
9
+ for kv in node["entries"]:
10
+ dct[kv[0]] = kv[1]
11
+ return dct
12
+
13
+
14
+ def sorter(kv):
15
+ if isinstance(kv[0], int):
16
+ return kv[0]
17
+ return float("inf")
18
+
19
+
20
+ def node_entries_append(node, key, val):
21
+ node["entries"].append([key, val])
22
+ node["entries"].sort(key=sorter)
23
+ lualen = 0
24
+ for kv in node["entries"]:
25
+ if kv[0] == lualen + 1:
26
+ lualen = lualen + 1
27
+ node["lualen"] = lualen
28
+
29
+
30
+ def parse(raw, encoding="utf-8", multival=False, verbose=False):
31
+ sbins = raw.encode(encoding)
32
+ root = {"entries": [], "lualen": 0, "is_root": True}
33
+ node = root
34
+ stack = []
35
+ state = "SEEK_CHILD"
36
+ pos = 0
37
+ slen = len(sbins)
38
+ byte_quoting_char = None
39
+ key = None
40
+ escaping = False
41
+ comment = None
42
+ component_name = None
43
+ errmsg = None
44
+
45
+ while pos <= slen:
46
+ byte_current = None
47
+ byte_current_is_space = False
48
+ if pos < slen:
49
+ byte_current = sbins[pos: pos + 1]
50
+ byte_current_is_space = (
51
+ byte_current == b" "
52
+ or byte_current == b"\r"
53
+ or byte_current == b"\n"
54
+ or byte_current == b"\t"
55
+ )
56
+ if verbose:
57
+ print("[step] pos", pos, byte_current, state, comment, key, node)
58
+
59
+ if comment == "MULTILINE":
60
+ if byte_current == b"]" and sbins[pos: pos + 2] == b"]]":
61
+ comment = None
62
+ pos = pos + 1
63
+ elif comment == "INLINE":
64
+ if byte_current == b"\n":
65
+ comment = None
66
+ elif state == "SEEK_CHILD":
67
+ if byte_current is None:
68
+ break
69
+ if byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
70
+ comment = "MULTILINE"
71
+ pos = pos + 3
72
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
73
+ comment = "INLINE"
74
+ pos = pos + 1
75
+ elif not node["is_root"] and (
76
+ (byte_current >= b"A" and byte_current <= b"Z")
77
+ or (byte_current >= b"a" and byte_current <= b"z")
78
+ or byte_current == b"_"
79
+ ):
80
+ state = "KEY_SIMPLE"
81
+ pos1 = pos
82
+ elif not node["is_root"] and byte_current == b"[":
83
+ state = "KEY_EXPRESSION_OPEN"
84
+ elif byte_current == b"}":
85
+ if len(stack) == 0:
86
+ errmsg = (
87
+ "unexpected table closing, no matching opening braces found."
88
+ )
89
+ break
90
+ prev_env = stack.pop()
91
+ if prev_env["state"] == "KEY_EXPRESSION_OPEN":
92
+ key = node_to_table(node)
93
+ state = "KEY_END"
94
+ elif prev_env["state"] == "VALUE":
95
+ node_entries_append(
96
+ prev_env["node"],
97
+ prev_env["key"],
98
+ node_to_table(node),
99
+ )
100
+ state = "VALUE_END"
101
+ key = None
102
+ node = prev_env["node"]
103
+ elif not byte_current_is_space:
104
+ key = node["lualen"] + 1
105
+ state = "VALUE"
106
+ pos = pos - 1
107
+ elif state == "VALUE":
108
+ if byte_current is None:
109
+ errmsg = "unexpected empty value."
110
+ break
111
+ if byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
112
+ comment = "MULTILINE"
113
+ pos = pos + 3
114
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
115
+ comment = "INLINE"
116
+ pos = pos + 1
117
+ elif byte_current == b'"' or byte_current == b"'":
118
+ state = "TEXT"
119
+ component_name = "VALUE"
120
+ pos1 = pos + 1
121
+ byte_quoting_char = byte_current
122
+ elif byte_current == b"-" or (
123
+ byte_current >= b"0" and byte_current <= b"9"
124
+ ):
125
+ state = "INT"
126
+ component_name = "VALUE"
127
+ pos1 = pos
128
+ elif byte_current == b".":
129
+ state = "FLOAT"
130
+ component_name = "VALUE"
131
+ pos1 = pos
132
+ elif byte_current == b"t" and sbins[pos: pos + 4] == b"true":
133
+ node_entries_append(node, key, True)
134
+ state = "VALUE_END"
135
+ key = None
136
+ pos = pos + 3
137
+ elif byte_current == b"f" and sbins[pos: pos + 5] == b"false":
138
+ node_entries_append(node, key, False)
139
+ state = "VALUE_END"
140
+ key = None
141
+ pos = pos + 4
142
+ elif byte_current == b"{":
143
+ stack.append({"node": node, "state": state, "key": key})
144
+ state = "SEEK_CHILD"
145
+ node = {"entries": [], "lualen": 0, "is_root": False}
146
+ elif state == "TEXT":
147
+ if byte_current is None:
148
+ errmsg = "unexpected string ending: missing close quote."
149
+ break
150
+ if escaping:
151
+ escaping = False
152
+ elif byte_current == b"\\":
153
+ escaping = True
154
+ elif byte_current == byte_quoting_char:
155
+ data = (
156
+ sbins[pos1:pos]
157
+ .replace(b"\\\n", b"\n")
158
+ .replace(b'\\"', b'"')
159
+ .replace(b"\\\\", b"\\")
160
+ .decode(encoding)
161
+ )
162
+ if component_name == "KEY":
163
+ key = data
164
+ state = "KEY_EXPRESSION_FINISH"
165
+ elif component_name == "VALUE":
166
+ node_entries_append(node, key, data)
167
+ state = "VALUE_END"
168
+ key = None
169
+ data = None
170
+ elif state == "INT":
171
+ if byte_current == b".":
172
+ state = "FLOAT"
173
+ elif byte_current is None or byte_current < b"0" or byte_current > b"9":
174
+ data = int(sbins[pos1:pos].decode(encoding))
175
+ if component_name == "KEY":
176
+ key = data
177
+ state = "KEY_EXPRESSION_FINISH"
178
+ pos = pos - 1
179
+ elif component_name == "VALUE":
180
+ node_entries_append(node, key, data)
181
+ state = "VALUE_END"
182
+ key = None
183
+ pos = pos - 1
184
+ data = None
185
+ elif state == "FLOAT":
186
+ if byte_current is None or byte_current < b"0" or byte_current > b"9":
187
+ if pos == pos1 + 1 and sbins[pos1:pos] == b".":
188
+ errmsg = "unexpected dot."
189
+ break
190
+ else:
191
+ data = float(sbins[pos1:pos].decode(encoding))
192
+ if component_name == "KEY":
193
+ key = data
194
+ state = "KEY_EXPRESSION_FINISH"
195
+ pos = pos - 1
196
+ elif component_name == "VALUE":
197
+ node_entries_append(node, key, data)
198
+ state = "VALUE_END"
199
+ key = None
200
+ pos = pos - 1
201
+ data = None
202
+ elif state == "VALUE_END":
203
+ if byte_current is None:
204
+ pass
205
+ elif byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
206
+ comment = "MULTILINE"
207
+ pos = pos + 3
208
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
209
+ comment = "INLINE"
210
+ pos = pos + 1
211
+ elif byte_current == b",":
212
+ state = "SEEK_CHILD"
213
+ elif byte_current == b"}":
214
+ state = "SEEK_CHILD"
215
+ pos = pos - 1
216
+ elif not byte_current_is_space:
217
+ errmsg = "unexpected character."
218
+ break
219
+ elif state == "KEY_EXPRESSION_OPEN":
220
+ if byte_current is None:
221
+ errmsg = "key expression expected."
222
+ break
223
+ if byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
224
+ comment = "MULTILINE"
225
+ pos = pos + 3
226
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
227
+ comment = "INLINE"
228
+ pos = pos + 1
229
+ elif byte_current == b'"' or byte_current == b"'":
230
+ state = "TEXT"
231
+ component_name = "KEY"
232
+ pos1 = pos + 1
233
+ byte_quoting_char = byte_current
234
+ elif byte_current == b"-" or (
235
+ byte_current >= b"0" and byte_current <= b"9"
236
+ ):
237
+ state = "INT"
238
+ component_name = "KEY"
239
+ pos1 = pos
240
+ elif byte_current == b".":
241
+ state = "FLOAT"
242
+ component_name = "KEY"
243
+ pos1 = pos
244
+ elif byte_current == b"t" and sbins[pos: pos + 4] == b"true":
245
+ errmsg = "python do not support bool as dict key."
246
+ break
247
+ key = True
248
+ state = "KEY_EXPRESSION_FINISH"
249
+ pos = pos + 3
250
+ elif byte_current == b"f" and sbins[pos: pos + 5] == b"false":
251
+ errmsg = "python do not support bool variable as dict key."
252
+ break
253
+ key = False
254
+ state = "KEY_EXPRESSION_FINISH"
255
+ pos = pos + 4
256
+ elif byte_current == b"{":
257
+ errmsg = "python do not support lua table variable as dict key."
258
+ break
259
+ state = "SEEK_CHILD"
260
+ stack.push({"node": node, "state": state, "key": key})
261
+ node = {"entries": [], "lualen": 0}
262
+ elif state == "KEY_EXPRESSION_FINISH":
263
+ if byte_current is None:
264
+ errmsg = 'unexpected end of table key expression, "]" expected.'
265
+ break
266
+ if byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
267
+ comment = "MULTILINE"
268
+ pos = pos + 3
269
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
270
+ comment = "INLINE"
271
+ pos = pos + 1
272
+ elif byte_current == b"]":
273
+ state = "KEY_EXPRESSION_CLOSE"
274
+ elif not byte_current_is_space:
275
+ errmsg = 'unexpected character, "]" expected.'
276
+ break
277
+ elif state == "KEY_EXPRESSION_CLOSE":
278
+ if byte_current == b"=":
279
+ state = "VALUE"
280
+ elif byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
281
+ comment = "MULTILINE"
282
+ pos = pos + 3
283
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
284
+ comment = "INLINE"
285
+ pos = pos + 1
286
+ elif not byte_current_is_space:
287
+ errmsg = 'unexpected character, "=" expected.'
288
+ break
289
+ elif state == "KEY_SIMPLE":
290
+ if not (
291
+ (byte_current >= b"A" and byte_current <= b"Z")
292
+ or (byte_current >= b"a" and byte_current <= b"z")
293
+ or (byte_current >= b"0" and byte_current <= b"9")
294
+ or byte_current == b"_"
295
+ ):
296
+ key = sbins[pos1:pos].decode(encoding)
297
+ state = "KEY_SIMPLE_END"
298
+ pos = pos - 1
299
+ elif state == "KEY_SIMPLE_END":
300
+ if byte_current_is_space:
301
+ pass
302
+ elif byte_current == b"-" and sbins[pos: pos + 4] == b"--[[":
303
+ comment = "MULTILINE"
304
+ pos = pos + 3
305
+ elif byte_current == b"-" and sbins[pos: pos + 2] == b"--":
306
+ comment = "INLINE"
307
+ pos = pos + 1
308
+ elif byte_current == b"=":
309
+ state = "VALUE"
310
+ elif byte_current == b"," or byte_current == b"}":
311
+ if key == "true":
312
+ node_entries_append(node, node["lualen"] + 1, True)
313
+ state = "VALUE_END"
314
+ key = None
315
+ pos = pos - 1
316
+ elif key == "false":
317
+ node_entries_append(node, node["lualen"] + 1, False)
318
+ state = "VALUE_END"
319
+ key = None
320
+ pos = pos - 1
321
+ else:
322
+ key = None
323
+ errmsg = "invalied table simple key character."
324
+ break
325
+ pos += 1
326
+ if verbose:
327
+ print(" ", pos, " ", state, comment, key, node)
328
+
329
+ # check if there is any errors
330
+ if errmsg is None and len(stack) != 0:
331
+ errmsg = 'unexpected end of table, "}" expected.'
332
+ if errmsg is None and root["lualen"] == 0:
333
+ errmsg = "nothing can be unserialized from input string."
334
+ if errmsg is not None:
335
+ pos = min(pos, slen)
336
+ start_pos = max(0, pos - 4)
337
+ end_pos = min(pos + 10, slen)
338
+ err_parts = sbins[start_pos:end_pos].decode(encoding)
339
+ err_indent = " " * (pos - start_pos)
340
+ raise Exception(
341
+ "Unserialize luadata failed on pos %d:\n %s\n %s^\n %s"
342
+ % (pos, err_parts, err_indent, errmsg)
343
+ )
344
+
345
+ res = []
346
+ for kv in root["entries"]:
347
+ res.append(kv[1])
348
+ if multival:
349
+ return tuple(res)
350
+ return res[0]