Spaces:
Running
Running
Update README.md
Browse files
README.md
CHANGED
|
@@ -1,12 +1,70 @@
|
|
| 1 |
---
|
| 2 |
-
title: PerceptionLabPortable
|
| 3 |
-
emoji: 🐢
|
| 4 |
-
colorFrom: gray
|
| 5 |
-
colorTo: gray
|
| 6 |
-
sdk: static
|
| 7 |
-
pinned: false
|
| 8 |
license: mit
|
| 9 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 10 |
---
|
| 11 |
|
| 12 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2 |
license: mit
|
| 3 |
+
tags:
|
| 4 |
+
- consciousness
|
| 5 |
+
- perception
|
| 6 |
+
- crystallography
|
| 7 |
+
- cymatics
|
| 8 |
+
- eeg
|
| 9 |
+
- python
|
| 10 |
+
- visual-programming
|
| 11 |
---
|
| 12 |
|
| 13 |
+
# Perception Lab: Legoset 'science'
|
| 14 |
+
|
| 15 |
+
**A node-based visual programming environment for exploring the physics of perception etc, lots of fringe weak ass ideas, but wiring the nodes is fun**
|
| 16 |
+
|
| 17 |
+
## 📥 Download & Run (Windows)
|
| 18 |
+
|
| 19 |
+
This is a **Portable Application**. You do not need to install python or libraries. It is self-contained. Not all things may be kosher tho. There are
|
| 20 |
+
workflows and nodes that may be a bit broke.
|
| 21 |
+
|
| 22 |
+
1. **Download the Archive:**
|
| 23 |
+
* [📥 **Download PerceptionLab_Portable.zip**](PerceptionLab_Portable.zip) (approx 339 mb)
|
| 24 |
+
*
|
| 25 |
+
* *Note: This includes a full embedded python.. But once again, may lack some things. You may have to download
|
| 26 |
+
* eeg's etc. The Crystal chip that some workflows use. You may need to do that with the crystal chip maker tool from edf eeg.
|
| 27 |
+
|
| 28 |
+
2. **Install:**
|
| 29 |
+
* Extract the ZIP file to a folder (e.g., `C:\PerceptionLab`).
|
| 30 |
+
* **Important:** Do not run it from inside the zip file. Extract it first.
|
| 31 |
+
|
| 32 |
+
3. **Run:**
|
| 33 |
+
* Double-click **`Start_Lab.bat`**.
|
| 34 |
+
* Wait 10-20 seconds for the Neural Engine (PyTorch) to initialize.
|
| 35 |
+
|
| 36 |
+
---
|
| 37 |
+
|
| 38 |
+
## 🌌 What is Perception Lab?
|
| 39 |
+
|
| 40 |
+
It is some random nodes. Random ideas. Me thinking about thinking. The fun is in wiring the nodes. The
|
| 41 |
+
non fun is when things are broke. When things do not work. The nodes are very esoteric, some may work together,
|
| 42 |
+
some may not. You will see lots of neural fields. Mandalas, weird graphs. It may feel like racket science. So game on.
|
| 43 |
+
|
| 44 |
+
### Key Features:
|
| 45 |
+
* **Holographic Fields:** Visualize standing wave patterns and Moiré interference in real-time.
|
| 46 |
+
* **Biological Interface:** Native support for EEG data (EDF files) and BrainFlow integration.
|
| 47 |
+
* **Cymatics Engine:** Simulate vibration modes and Chladni figures.
|
| 48 |
+
* **Node-Based Workflow:** Over 300+ nodes including:
|
| 49 |
+
* *Quantum Qubits (Bloch Spheres)*
|
| 50 |
+
* *Fractal Attractors*
|
| 51 |
+
* *Neural Network Decoders*
|
| 52 |
+
* *Time-Crystals*
|
| 53 |
+
* *FFT/Spectral Analysis*
|
| 54 |
+
|
| 55 |
+
## 📂 Repository Structure
|
| 56 |
+
|
| 57 |
+
* **`PerceptionLab_Portable.zip`**: The main download. Contains the executable engine.
|
| 58 |
+
* **`perceptionlab12.py`**: The core host source code (for developers).
|
| 59 |
+
* **`nodes/`**: The library of logic nodes.
|
| 60 |
+
|
| 61 |
+
## 🛠 Requirements
|
| 62 |
+
* **OS:** Windows 10/11 (64-bit)
|
| 63 |
+
* **GPU:** NVIDIA GPU recommended
|
| 64 |
+
* **RAM:** 8GB minimum.
|
| 65 |
+
|
| 66 |
+
---
|
| 67 |
+
*Created by Antti's wild ideas and a bunch of different ai's* Inspired by ton of science papers. Thanks gais.
|
| 68 |
+
|
| 69 |
+
Feel free to rip it into pieces and remember. It is all for fun and games. But if you do manage to figure out
|
| 70 |
+
how consciousness works. Salud! Good luck space man.
|