Spaces:
Running
Running
Upload 9 files
Browse files- index.apple-touch-icon.png +0 -0
- index.audio.worklet.js +213 -0
- index.html +54 -64
- index.icon.png +0 -0
- index.js +0 -0
- index.pck +0 -0
- index.png +0 -0
- index.wasm +3 -0
- index.worker.js +161 -0
index.apple-touch-icon.png
ADDED
index.audio.worklet.js
ADDED
@@ -0,0 +1,213 @@
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/**************************************************************************/
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/* audio.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail -= output.length;
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}
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}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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if (mw === to_write) {
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this.wpos = 0;
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}
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} else {
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const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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}
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if (this.threads) {
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail += to_write;
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}
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}
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}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.threads = false;
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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if (this.notifier) {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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this.running = false;
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this.output = null;
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this.input = null;
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this.lock = null;
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this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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} else if (p_cmd === 'chunk') {
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this.output.write(p_data);
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}
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}
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static array_has_data(arr) {
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return arr.length && arr[0].length && arr[0][0].length;
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}
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process(inputs, outputs, parameters) {
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if (!this.running) {
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return false; // Stop processing.
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}
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if (this.output === null) {
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return true; // Not ready yet, keep processing.
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}
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const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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}
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if (!this.threads) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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} else if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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} else {
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this.port.postMessage('Input buffer is full! Skipping input frame.');
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}
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}
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const process_output = GodotProcessor.array_has_data(outputs);
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if (process_output) {
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const output = outputs[0];
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const chunk = output[0].length * output.length;
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if (this.output_buffer.length !== chunk) {
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this.output_buffer = new Float32Array(chunk);
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}
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if (this.output.data_left() >= chunk) {
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this.output.read(this.output_buffer);
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GodotProcessor.write_output(output, this.output_buffer);
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if (!this.threads) {
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this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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}
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} else {
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this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
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}
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}
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this.process_notify();
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return true;
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}
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static write_output(dest, source) {
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const channels = dest.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < dest[ch].length; sample++) {
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dest[ch][sample] = source[sample * channels + ch];
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}
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}
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}
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static write_input(dest, source) {
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const channels = source.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < source[ch].length; sample++) {
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dest[sample * channels + ch] = source[ch][sample];
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}
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}
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}
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}
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registerProcessor('godot-processor', GodotProcessor);
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index.html
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<!DOCTYPE html>
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<html>
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} else {
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document.getElementById("signin").style.removeProperty("display");
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document.getElementById("signin").onclick = async function() {
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// prompt=consent to re-trigger the consent screen instead of silently redirecting
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window.location.href = (await oauthLoginUrl({scopes: window.huggingface.variables.OAUTH_SCOPES})) + "&prompt=consent";
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}
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<title>My Template</title>
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<meta charset="UTF-8">
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script src="https://cdn.jsdelivr.net/npm/@huggingface/hub@0.15.1/+esm"></script>
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<script type="module">
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window.test = {}
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console.log(window.test)
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</script>
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<script type="module">
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import { oauthLoginUrl, oauthHandleRedirectIfPresent } from "https://cdn.jsdelivr.net/npm/@huggingface/hub@0.15.1/+esm";
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console.log(window.huggingface)
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19 |
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20 |
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window.signin_huggingface = async function signin_huggingface() {
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console.log("signin_huggingface called")
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// prompt=consent to re-trigger the consent screen instead of silently redirecting
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window.location.href = (await oauthLoginUrl({scopes: window.huggingface.variables.OAUTH_SCOPES})) + "&prompt=consent";
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}
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console.log(signin_huggingface)
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async function signout_hugginfface() {
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localStorage.removeItem("oauth");
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window.location.href = window.location.href.replace(/\?.*$/, '');
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window.location.reload();
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}
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async function get_huggingface_oauth(_js_callback){
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console.log("huggingface env", window.huggingface);
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let oauthResult = localStorage.getItem("oauth");
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if (oauthResult) {
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try {
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oauthResult = JSON.parse(oauthResult);
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} catch {
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oauthResult = null;
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}
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}
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oauthResult ||= await oauthHandleRedirectIfPresent();
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_js_callback(oauthResult)
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}
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</script>
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<script src="index.js"></script>
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<script>
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var engine = new Engine({"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":238592,"index.wasm":35708238},"focusCanvas":true,"gdextensionLibs":[]});
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engine.startGame();
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</script>
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</body>
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</html>
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index.icon.png
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index.js
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The diff for this file is too large to render.
See raw diff
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index.pck
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Binary file (239 kB). View file
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index.png
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index.wasm
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version https://git-lfs.github.com/spec/v1
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oid sha256:4d18967bc8d7a5f350837cc9da192d0db053143aacad0f7d2417dd47c2fcc332
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size 35708238
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index.worker.js
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|
1 |
+
/**
|
2 |
+
* @license
|
3 |
+
* Copyright 2015 The Emscripten Authors
|
4 |
+
* SPDX-License-Identifier: MIT
|
5 |
+
*/
|
6 |
+
|
7 |
+
// Pthread Web Worker startup routine:
|
8 |
+
// This is the entry point file that is loaded first by each Web Worker
|
9 |
+
// that executes pthreads on the Emscripten application.
|
10 |
+
|
11 |
+
'use strict';
|
12 |
+
|
13 |
+
var Module = {};
|
14 |
+
|
15 |
+
// Thread-local guard variable for one-time init of the JS state
|
16 |
+
var initializedJS = false;
|
17 |
+
|
18 |
+
function assert(condition, text) {
|
19 |
+
if (!condition) abort('Assertion failed: ' + text);
|
20 |
+
}
|
21 |
+
|
22 |
+
function threadPrintErr() {
|
23 |
+
var text = Array.prototype.slice.call(arguments).join(' ');
|
24 |
+
console.error(text);
|
25 |
+
}
|
26 |
+
function threadAlert() {
|
27 |
+
var text = Array.prototype.slice.call(arguments).join(' ');
|
28 |
+
postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
|
29 |
+
}
|
30 |
+
// We don't need out() for now, but may need to add it if we want to use it
|
31 |
+
// here. Or, if this code all moves into the main JS, that problem will go
|
32 |
+
// away. (For now, adding it here increases code size for no benefit.)
|
33 |
+
var out = () => { throw 'out() is not defined in worker.js.'; }
|
34 |
+
var err = threadPrintErr;
|
35 |
+
self.alert = threadAlert;
|
36 |
+
|
37 |
+
Module['instantiateWasm'] = (info, receiveInstance) => {
|
38 |
+
// Instantiate from the module posted from the main thread.
|
39 |
+
// We can just use sync instantiation in the worker.
|
40 |
+
var module = Module['wasmModule'];
|
41 |
+
// We don't need the module anymore; new threads will be spawned from the main thread.
|
42 |
+
Module['wasmModule'] = null;
|
43 |
+
var instance = new WebAssembly.Instance(module, info);
|
44 |
+
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193,
|
45 |
+
// the above line no longer optimizes out down to the following line.
|
46 |
+
// When the regression is fixed, we can remove this if/else.
|
47 |
+
return receiveInstance(instance);
|
48 |
+
}
|
49 |
+
|
50 |
+
// Turn unhandled rejected promises into errors so that the main thread will be
|
51 |
+
// notified about them.
|
52 |
+
self.onunhandledrejection = (e) => {
|
53 |
+
throw e.reason ?? e;
|
54 |
+
};
|
55 |
+
|
56 |
+
function handleMessage(e) {
|
57 |
+
try {
|
58 |
+
if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
|
59 |
+
|
60 |
+
// Until we initialize the runtime, queue up any further incoming messages.
|
61 |
+
let messageQueue = [];
|
62 |
+
self.onmessage = (e) => messageQueue.push(e);
|
63 |
+
|
64 |
+
// And add a callback for when the runtime is initialized.
|
65 |
+
self.startWorker = (instance) => {
|
66 |
+
Module = instance;
|
67 |
+
// Notify the main thread that this thread has loaded.
|
68 |
+
postMessage({ 'cmd': 'loaded' });
|
69 |
+
// Process any messages that were queued before the thread was ready.
|
70 |
+
for (let msg of messageQueue) {
|
71 |
+
handleMessage(msg);
|
72 |
+
}
|
73 |
+
// Restore the real message handler.
|
74 |
+
self.onmessage = handleMessage;
|
75 |
+
};
|
76 |
+
|
77 |
+
// Module and memory were sent from main thread
|
78 |
+
Module['wasmModule'] = e.data.wasmModule;
|
79 |
+
|
80 |
+
// Use `const` here to ensure that the variable is scoped only to
|
81 |
+
// that iteration, allowing safe reference from a closure.
|
82 |
+
for (const handler of e.data.handlers) {
|
83 |
+
Module[handler] = function() {
|
84 |
+
postMessage({ cmd: 'callHandler', handler, args: [...arguments] });
|
85 |
+
}
|
86 |
+
}
|
87 |
+
|
88 |
+
Module['wasmMemory'] = e.data.wasmMemory;
|
89 |
+
|
90 |
+
Module['buffer'] = Module['wasmMemory'].buffer;
|
91 |
+
|
92 |
+
Module['workerID'] = e.data.workerID;
|
93 |
+
|
94 |
+
Module['ENVIRONMENT_IS_PTHREAD'] = true;
|
95 |
+
|
96 |
+
if (typeof e.data.urlOrBlob == 'string') {
|
97 |
+
importScripts(e.data.urlOrBlob);
|
98 |
+
} else {
|
99 |
+
var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
|
100 |
+
importScripts(objectUrl);
|
101 |
+
URL.revokeObjectURL(objectUrl);
|
102 |
+
}
|
103 |
+
Godot(Module);
|
104 |
+
} else if (e.data.cmd === 'run') {
|
105 |
+
// Pass the thread address to wasm to store it for fast access.
|
106 |
+
Module['__emscripten_thread_init'](e.data.pthread_ptr, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0, /*canBlock=*/1);
|
107 |
+
|
108 |
+
// Await mailbox notifications with `Atomics.waitAsync` so we can start
|
109 |
+
// using the fast `Atomics.notify` notification path.
|
110 |
+
Module['__emscripten_thread_mailbox_await'](e.data.pthread_ptr);
|
111 |
+
|
112 |
+
assert(e.data.pthread_ptr);
|
113 |
+
// Also call inside JS module to set up the stack frame for this pthread in JS module scope
|
114 |
+
Module['establishStackSpace']();
|
115 |
+
Module['PThread'].receiveObjectTransfer(e.data);
|
116 |
+
Module['PThread'].threadInitTLS();
|
117 |
+
|
118 |
+
if (!initializedJS) {
|
119 |
+
initializedJS = true;
|
120 |
+
}
|
121 |
+
|
122 |
+
try {
|
123 |
+
Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
|
124 |
+
} catch(ex) {
|
125 |
+
if (ex != 'unwind') {
|
126 |
+
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
|
127 |
+
// would make this thread joinable). Instead, re-throw the exception
|
128 |
+
// and let the top level handler propagate it back to the main thread.
|
129 |
+
throw ex;
|
130 |
+
}
|
131 |
+
}
|
132 |
+
} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
|
133 |
+
if (Module['_pthread_self']()) {
|
134 |
+
Module['__emscripten_thread_exit'](-1);
|
135 |
+
}
|
136 |
+
} else if (e.data.target === 'setimmediate') {
|
137 |
+
// no-op
|
138 |
+
} else if (e.data.cmd === 'checkMailbox') {
|
139 |
+
if (initializedJS) {
|
140 |
+
Module['checkMailbox']();
|
141 |
+
}
|
142 |
+
} else if (e.data.cmd) {
|
143 |
+
// The received message looks like something that should be handled by this message
|
144 |
+
// handler, (since there is a e.data.cmd field present), but is not one of the
|
145 |
+
// recognized commands:
|
146 |
+
err('worker.js received unknown command ' + e.data.cmd);
|
147 |
+
err(e.data);
|
148 |
+
}
|
149 |
+
} catch(ex) {
|
150 |
+
err('worker.js onmessage() captured an uncaught exception: ' + ex);
|
151 |
+
if (ex && ex.stack) err(ex.stack);
|
152 |
+
if (Module['__emscripten_thread_crashed']) {
|
153 |
+
Module['__emscripten_thread_crashed']();
|
154 |
+
}
|
155 |
+
throw ex;
|
156 |
+
}
|
157 |
+
};
|
158 |
+
|
159 |
+
self.onmessage = handleMessage;
|
160 |
+
|
161 |
+
|